gnome-shell/data/shaders/dim-window.glsl
Jasper St. Pierre 127ef8383b windowManager: Incorporate invisible borders into window dimming effect
Without this, the dim "fade" will start at the top of the untrimmed actor. With
a large enough draggable_border_width setting, this will show no fade at all.

https://bugzilla.gnome.org/show_bug.cgi?id=659302
2011-09-19 12:39:48 -04:00

31 lines
1.0 KiB
GLSL

#version 110
uniform sampler2D tex;
uniform float startY;
uniform float fraction;
uniform float height;
const float c = -0.2;
const float border_max_height = 60.0;
mat4 contrast = mat4 (1.0 + c, 0.0, 0.0, 0.0,
0.0, 1.0 + c, 0.0, 0.0,
0.0, 0.0, 1.0 + c, 0.0,
0.0, 0.0, 0.0, 1.0);
vec4 off = vec4(0.633, 0.633, 0.633, 0);
void main()
{
vec4 color = texture2D(tex, cogl_tex_coord_in[0].xy);
float y = height * cogl_tex_coord_in[0].y;
// To reduce contrast, blend with a mid gray
cogl_color_out = color * contrast - off * c;
// We only fully dim at a distance of BORDER_MAX_HEIGHT from startY and
// when the fraction is 1.0. For other locations and fractions we linearly
// interpolate back to the original undimmed color, so the top of the window
// is at full color.
cogl_color_out = color + (cogl_color_out - color) * max(min((y - startY) / border_max_height, 1.0), 0.0);
cogl_color_out = color + (cogl_color_out - color) * fraction;
cogl_color_out *= color.a;
}