47dee22b05
Also only keep around realmd while we're actually using it, allow it to quit if no other clients are active. https://bugzilla.gnome.org/show_bug.cgi?id=698200
152 lines
5.1 KiB
JavaScript
152 lines
5.1 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Gio = imports.gi.Gio;
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const Lang = imports.lang;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const ProviderIface = <interface name='org.freedesktop.realmd.Provider'>
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<property name="Name" type="s" access="read"/>
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<property name="Version" type="s" access="read"/>
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<property name="Realms" type="ao" access="read"/>
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<method name="Discover">
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<arg name="string" type="s" direction="in"/>
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<arg name="options" type="a{sv}" direction="in"/>
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<arg name="relevance" type="i" direction="out"/>
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<arg name="realm" type="ao" direction="out"/>
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</method>
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</interface>;
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const Provider = Gio.DBusProxy.makeProxyWrapper(ProviderIface);
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const ServiceIface = <interface name="org.freedesktop.realmd.Service">
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<method name="Cancel">
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<arg name="operation" type="s" direction="in"/>
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</method>
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<method name="Release" />
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<method name="SetLocale">
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<arg name="locale" type="s" direction="in"/>
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</method>
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<signal name="Diagnostics">
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<arg name="data" type="s"/>
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<arg name="operation" type="s"/>
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</signal>
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</interface>;
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const Service = Gio.DBusProxy.makeProxyWrapper(ServiceIface);
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const RealmIface = <interface name="org.freedesktop.realmd.Realm">
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<property name="Name" type="s" access="read"/>
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<property name="Configured" type="s" access="read"/>
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<property name="Details" type="a(ss)" access="read"/>
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<property name="LoginFormats" type="as" access="read"/>
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<property name="LoginPolicy" type="s" access="read"/>
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<property name="PermittedLogins" type="as" access="read"/>
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<property name="SupportedInterfaces" type="as" access="read"/>
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<method name="ChangeLoginPolicy">
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<arg name="login_policy" type="s" direction="in"/>
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<arg name="permitted_add" type="as" direction="in"/>
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<arg name="permitted_remove" type="as" direction="in"/>
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<arg name="options" type="a{sv}" direction="in"/>
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</method>
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<method name="Deconfigure">
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<arg name="options" type="a{sv}" direction="in"/>
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</method>
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</interface>;
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const Realm = Gio.DBusProxy.makeProxyWrapper(RealmIface);
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const Manager = new Lang.Class({
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Name: 'Manager',
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_init: function(parentActor) {
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this._aggregateProvider = Provider(Gio.DBus.system,
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'org.freedesktop.realmd',
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'/org/freedesktop/realmd',
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Lang.bind(this, this._reloadRealms))
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this._realms = {};
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this._signalId = this._aggregateProvider.connect('g-properties-changed',
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Lang.bind(this, function(proxy, properties) {
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if ('Realms' in properties.deep_unpack())
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this._reloadRealms();
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}));
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},
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_reloadRealms: function() {
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let realmPaths = this._aggregateProvider.Realms;
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if (!realmPaths)
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return;
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for (let i = 0; i < realmPaths.length; i++) {
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let realm = Realm(Gio.DBus.system,
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'org.freedesktop.realmd',
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realmPaths[i],
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Lang.bind(this, this._onRealmLoaded));
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}
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},
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_reloadRealm: function(realm) {
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if (!realm.Configured) {
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if (this._realms[realm.get_object_path()])
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delete this._realms[realm.get_object_path()];
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return;
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}
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this._realms[realm.get_object_path()] = realm;
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this._updateLoginFormat();
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},
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_onRealmLoaded: function(realm, error) {
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if (error)
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return;
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this._reloadRealm(realm);
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realm.connect('g-properties-changed',
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Lang.bind(this, function(proxy, properties) {
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if ('Configured' in properties.deep_unpack())
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this._reloadRealm(realm);
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}));
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},
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_updateLoginFormat: function() {
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let newLoginFormat;
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for (let realmPath in this._realms) {
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let realm = this._realms[realmPath];
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if (realm.LoginFormats && realm.LoginFormats.length > 0) {
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newLoginFormat = realm.LoginFormats[0];
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break;
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}
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}
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if (this._loginFormat != newLoginFormat) {
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this._loginFormat = newLoginFormat;
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this.emit('login-format-changed', newLoginFormat);
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}
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},
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get loginFormat() {
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if (this._loginFormat !== undefined)
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return this._loginFormat;
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this._updateLoginFormat();
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return this._loginFormat;
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},
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release: function() {
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Service(Gio.DBus.system,
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'org.freedesktop.realmd',
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'/org/freedesktop/realmd',
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function(service) {
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service.ReleaseRemote();
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});
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this._aggregateProvider.disconnect(this._signalId);
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this._realms = { };
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this._updateLoginFormat();
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}
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});
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Signals.addSignalMethods(Manager.prototype)
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