654a7af929
Commit83c6b2ab
promisified the method in endSessionDialog, which means that after the module is imported, every caller will get the promisifed version. That can be a bit surprising in completely unrelated modules, so commit764527c8
(on master) moved the promisification of more common methods into environment, as that's initialized early and expected to be shared between anything else. Do the same for the call() method on the stable branch. https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2551
369 lines
12 KiB
JavaScript
369 lines
12 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
|
|
/* exported init */
|
|
|
|
const Config = imports.misc.config;
|
|
|
|
imports.gi.versions.Clutter = Config.LIBMUTTER_API_VERSION;
|
|
imports.gi.versions.Gio = '2.0';
|
|
imports.gi.versions.GdkPixbuf = '2.0';
|
|
imports.gi.versions.Gtk = '3.0';
|
|
imports.gi.versions.TelepathyGLib = '0.12';
|
|
imports.gi.versions.TelepathyLogger = '0.2';
|
|
|
|
const { Clutter, Gio, GLib, GObject, Meta, Shell, St } = imports.gi;
|
|
const Gettext = imports.gettext;
|
|
const System = imports.system;
|
|
|
|
Gio._promisify(Gio.DBusConnection.prototype, 'call', 'call_finish');
|
|
|
|
let _localTimeZone = null;
|
|
|
|
// We can't import shell JS modules yet, because they may have
|
|
// variable initializations, etc, that depend on init() already having
|
|
// been run.
|
|
|
|
|
|
// "monkey patch" in some varargs ClutterContainer methods; we need
|
|
// to do this per-container class since there is no representation
|
|
// of interfaces in Javascript
|
|
function _patchContainerClass(containerClass) {
|
|
// This one is a straightforward mapping of the C method
|
|
containerClass.prototype.child_set = function (actor, props) {
|
|
let meta = this.get_child_meta(actor);
|
|
for (let prop in props)
|
|
meta[prop] = props[prop];
|
|
};
|
|
|
|
// clutter_container_add() actually is a an add-many-actors
|
|
// method. We conveniently, but somewhat dubiously, take the
|
|
// this opportunity to make it do something more useful.
|
|
containerClass.prototype.add = function (actor, props) {
|
|
this.add_actor(actor);
|
|
if (props)
|
|
this.child_set(actor, props);
|
|
};
|
|
}
|
|
|
|
function _patchLayoutClass(layoutClass, styleProps) {
|
|
if (styleProps) {
|
|
layoutClass.prototype.hookup_style = function (container) {
|
|
container.connect('style-changed', () => {
|
|
let node = container.get_theme_node();
|
|
for (let prop in styleProps) {
|
|
let [found, length] = node.lookup_length(styleProps[prop], false);
|
|
if (found)
|
|
this[prop] = length;
|
|
}
|
|
});
|
|
};
|
|
}
|
|
}
|
|
|
|
function _makeEaseCallback(params, cleanup) {
|
|
let onComplete = params.onComplete;
|
|
delete params.onComplete;
|
|
|
|
let onStopped = params.onStopped;
|
|
delete params.onStopped;
|
|
|
|
return isFinished => {
|
|
cleanup();
|
|
|
|
if (onStopped)
|
|
onStopped(isFinished);
|
|
if (onComplete && isFinished)
|
|
onComplete();
|
|
};
|
|
}
|
|
|
|
function _getPropertyTarget(actor, propName) {
|
|
if (!propName.startsWith('@'))
|
|
return [actor, propName];
|
|
|
|
let [type, name, prop] = propName.split('.');
|
|
switch (type) {
|
|
case '@layout':
|
|
return [actor.layout_manager, name];
|
|
case '@actions':
|
|
return [actor.get_action(name), prop];
|
|
case '@constraints':
|
|
return [actor.get_constraint(name), prop];
|
|
case '@effects':
|
|
return [actor.get_effect(name), prop];
|
|
}
|
|
|
|
throw new Error(`Invalid property name ${propName}`);
|
|
}
|
|
|
|
function _easeActor(actor, params) {
|
|
actor.save_easing_state();
|
|
|
|
if (params.duration != undefined)
|
|
actor.set_easing_duration(params.duration);
|
|
delete params.duration;
|
|
|
|
if (params.delay != undefined)
|
|
actor.set_easing_delay(params.delay);
|
|
delete params.delay;
|
|
|
|
let repeatCount = 0;
|
|
if (params.repeatCount != undefined)
|
|
repeatCount = params.repeatCount;
|
|
delete params.repeatCount;
|
|
|
|
let autoReverse = false;
|
|
if (params.autoReverse != undefined)
|
|
autoReverse = params.autoReverse;
|
|
delete params.autoReverse;
|
|
|
|
// repeatCount doesn't include the initial iteration
|
|
const numIterations = repeatCount + 1;
|
|
// whether the transition should finish where it started
|
|
const isReversed = autoReverse && numIterations % 2 === 0;
|
|
|
|
if (params.mode != undefined)
|
|
actor.set_easing_mode(params.mode);
|
|
delete params.mode;
|
|
|
|
let cleanup = () => Meta.enable_unredirect_for_display(global.display);
|
|
let callback = _makeEaseCallback(params, cleanup);
|
|
|
|
// cancel overwritten transitions
|
|
let animatedProps = Object.keys(params).map(p => p.replace('_', '-', 'g'));
|
|
animatedProps.forEach(p => actor.remove_transition(p));
|
|
|
|
if (actor.get_easing_duration() > 0 || !isReversed)
|
|
actor.set(params);
|
|
actor.restore_easing_state();
|
|
|
|
let transition = animatedProps.map(p => actor.get_transition(p))
|
|
.find(t => t !== null);
|
|
|
|
if (transition && transition.delay)
|
|
transition.connect('started', () => Meta.disable_unredirect_for_display(global.display));
|
|
else
|
|
Meta.disable_unredirect_for_display(global.display);
|
|
|
|
if (transition) {
|
|
transition.set({ repeatCount, autoReverse });
|
|
transition.connect('stopped', (t, finished) => callback(finished));
|
|
} else {
|
|
callback(true);
|
|
}
|
|
}
|
|
|
|
function _easeActorProperty(actor, propName, target, params) {
|
|
// Avoid pointless difference with ease()
|
|
if (params.mode)
|
|
params.progress_mode = params.mode;
|
|
delete params.mode;
|
|
|
|
if (params.duration)
|
|
params.duration = adjustAnimationTime(params.duration);
|
|
let duration = Math.floor(params.duration || 0);
|
|
|
|
let repeatCount = 0;
|
|
if (params.repeatCount != undefined)
|
|
repeatCount = params.repeatCount;
|
|
delete params.repeatCount;
|
|
|
|
let autoReverse = false;
|
|
if (params.autoReverse != undefined)
|
|
autoReverse = params.autoReverse;
|
|
delete params.autoReverse;
|
|
|
|
// repeatCount doesn't include the initial iteration
|
|
const numIterations = repeatCount + 1;
|
|
// whether the transition should finish where it started
|
|
const isReversed = autoReverse && numIterations % 2 === 0;
|
|
|
|
// Copy Clutter's behavior for implicit animations, see
|
|
// should_skip_implicit_transition()
|
|
if (actor instanceof Clutter.Actor && !actor.mapped)
|
|
duration = 0;
|
|
|
|
let cleanup = () => Meta.enable_unredirect_for_display(global.display);
|
|
let callback = _makeEaseCallback(params, cleanup);
|
|
|
|
// cancel overwritten transition
|
|
actor.remove_transition(propName);
|
|
|
|
if (duration == 0) {
|
|
let [obj, prop] = _getPropertyTarget(actor, propName);
|
|
|
|
if (!isReversed)
|
|
obj[prop] = target;
|
|
|
|
Meta.disable_unredirect_for_display(global.display);
|
|
callback(true);
|
|
|
|
return;
|
|
}
|
|
|
|
let pspec = actor.find_property(propName);
|
|
let transition = new Clutter.PropertyTransition(Object.assign({
|
|
property_name: propName,
|
|
interval: new Clutter.Interval({ value_type: pspec.value_type }),
|
|
remove_on_complete: true,
|
|
repeat_count: repeatCount,
|
|
auto_reverse: autoReverse,
|
|
}, params));
|
|
actor.add_transition(propName, transition);
|
|
|
|
transition.set_to(target);
|
|
|
|
if (transition.delay)
|
|
transition.connect('started', () => Meta.disable_unredirect_for_display(global.display));
|
|
else
|
|
Meta.disable_unredirect_for_display(global.display);
|
|
|
|
transition.connect('stopped', (t, finished) => callback(finished));
|
|
}
|
|
|
|
function _loggingFunc(...args) {
|
|
let fields = { 'MESSAGE': args.join(', ') };
|
|
let domain = "GNOME Shell";
|
|
|
|
// If the caller is an extension, add it as metadata
|
|
let extension = imports.misc.extensionUtils.getCurrentExtension();
|
|
if (extension != null) {
|
|
domain = extension.metadata.name;
|
|
fields['GNOME_SHELL_EXTENSION_UUID'] = extension.uuid;
|
|
fields['GNOME_SHELL_EXTENSION_NAME'] = extension.metadata.name;
|
|
}
|
|
|
|
GLib.log_structured(domain, GLib.LogLevelFlags.LEVEL_MESSAGE, fields);
|
|
}
|
|
|
|
function init() {
|
|
// Add some bindings to the global JS namespace; (gjs keeps the web
|
|
// browser convention of having that namespace be called 'window'.)
|
|
window.global = Shell.Global.get();
|
|
|
|
window.log = _loggingFunc;
|
|
|
|
window._ = Gettext.gettext;
|
|
window.C_ = Gettext.pgettext;
|
|
window.ngettext = Gettext.ngettext;
|
|
window.N_ = s => s;
|
|
|
|
GObject.gtypeNameBasedOnJSPath = true;
|
|
|
|
// Miscellaneous monkeypatching
|
|
_patchContainerClass(St.BoxLayout);
|
|
|
|
_patchLayoutClass(Clutter.GridLayout, { row_spacing: 'spacing-rows',
|
|
column_spacing: 'spacing-columns' });
|
|
_patchLayoutClass(Clutter.BoxLayout, { spacing: 'spacing' });
|
|
|
|
let origSetEasingDuration = Clutter.Actor.prototype.set_easing_duration;
|
|
Clutter.Actor.prototype.set_easing_duration = function (msecs) {
|
|
origSetEasingDuration.call(this, adjustAnimationTime(msecs));
|
|
};
|
|
let origSetEasingDelay = Clutter.Actor.prototype.set_easing_delay;
|
|
Clutter.Actor.prototype.set_easing_delay = function (msecs) {
|
|
origSetEasingDelay.call(this, adjustAnimationTime(msecs));
|
|
};
|
|
|
|
Clutter.Actor.prototype.ease = function (props) {
|
|
_easeActor(this, props);
|
|
};
|
|
Clutter.Actor.prototype.ease_property = function (propName, target, params) {
|
|
_easeActorProperty(this, propName, target, params);
|
|
};
|
|
St.Adjustment.prototype.ease = function (target, params) {
|
|
// we're not an actor of course, but we implement the same
|
|
// transition API as Clutter.Actor, so this works anyway
|
|
_easeActorProperty(this, 'value', target, params);
|
|
};
|
|
|
|
Clutter.Actor.prototype.toString = function () {
|
|
return St.describe_actor(this);
|
|
};
|
|
// Deprecation warning for former JS classes turned into an actor subclass
|
|
Object.defineProperty(Clutter.Actor.prototype, 'actor', {
|
|
get() {
|
|
let klass = this.constructor.name;
|
|
let { stack } = new Error();
|
|
log(`Usage of object.actor is deprecated for ${klass}\n${stack}`);
|
|
return this;
|
|
},
|
|
});
|
|
|
|
Gio._LocalFilePrototype.touch_async = function (callback) {
|
|
Shell.util_touch_file_async(this, callback);
|
|
};
|
|
Gio._LocalFilePrototype.touch_finish = function (result) {
|
|
return Shell.util_touch_file_finish(this, result);
|
|
};
|
|
|
|
St.set_slow_down_factor = function (factor) {
|
|
let { stack } = new Error();
|
|
log(`St.set_slow_down_factor() is deprecated, use St.Settings.slow_down_factor\n${stack}`);
|
|
St.Settings.get().slow_down_factor = factor;
|
|
};
|
|
|
|
let origToString = Object.prototype.toString;
|
|
Object.prototype.toString = function () {
|
|
let base = origToString.call(this);
|
|
try {
|
|
if ('actor' in this && this.actor instanceof Clutter.Actor)
|
|
return base.replace(/\]$/, ` delegate for ${this.actor.toString().substring(1)}`);
|
|
else
|
|
return base;
|
|
} catch (e) {
|
|
return base;
|
|
}
|
|
};
|
|
|
|
// Override to clear our own timezone cache as well
|
|
const origClearDateCaches = System.clearDateCaches;
|
|
System.clearDateCaches = function () {
|
|
_localTimeZone = null;
|
|
origClearDateCaches();
|
|
};
|
|
|
|
// Work around https://bugzilla.mozilla.org/show_bug.cgi?id=508783
|
|
Date.prototype.toLocaleFormat = function (format) {
|
|
if (_localTimeZone === null)
|
|
_localTimeZone = GLib.TimeZone.new_local();
|
|
|
|
let dt = GLib.DateTime.new(_localTimeZone,
|
|
this.getFullYear(),
|
|
this.getMonth() + 1,
|
|
this.getDate(),
|
|
this.getHours(),
|
|
this.getMinutes(),
|
|
this.getSeconds());
|
|
return dt ? dt.format(format) : '';
|
|
};
|
|
|
|
let slowdownEnv = GLib.getenv('GNOME_SHELL_SLOWDOWN_FACTOR');
|
|
if (slowdownEnv) {
|
|
let factor = parseFloat(slowdownEnv);
|
|
if (!isNaN(factor) && factor > 0.0)
|
|
St.Settings.get().slow_down_factor = factor;
|
|
}
|
|
|
|
// OK, now things are initialized enough that we can import shell JS
|
|
const Format = imports.format;
|
|
const Tweener = imports.ui.tweener;
|
|
|
|
Tweener.init();
|
|
String.prototype.format = Format.format;
|
|
}
|
|
|
|
// adjustAnimationTime:
|
|
// @msecs: time in milliseconds
|
|
//
|
|
// Adjust @msecs to account for St's enable-animations
|
|
// and slow-down-factor settings
|
|
function adjustAnimationTime(msecs) {
|
|
let settings = St.Settings.get();
|
|
|
|
if (!settings.enable_animations)
|
|
return 1;
|
|
return settings.slow_down_factor * msecs;
|
|
}
|
|
|