4632db177a
Some late spring cleaning ...
694 lines
24 KiB
JavaScript
694 lines
24 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Gtk = imports.gi.Gtk;
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const Lang = imports.lang;
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const Signals = imports.signals;
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const St = imports.gi.St;
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const DND = imports.ui.dnd;
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const Main = imports.ui.main;
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const RedisplayFlags = { NONE: 0,
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FULL: 1 << 1,
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SUBSEARCH: 1 << 2,
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IMMEDIATE: 1 << 3 };
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// Used by subclasses
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const ITEM_DISPLAY_ICON_SIZE = 48;
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const PREVIEW_ICON_SIZE = 96;
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/* This is a virtual class that represents a single display item containing
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* a name, a description, and an icon. It allows selecting an item and represents
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* it by highlighting it with a different background color than the default.
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*/
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function GenericDisplayItem() {
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this._init();
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}
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GenericDisplayItem.prototype = {
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_init: function() {
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this.actor = new St.BoxLayout({ style_class: 'generic-display-item',
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reactive: true });
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this.actor._delegate = this;
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this.actor.connect('button-release-event',
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Lang.bind(this,
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function() {
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// Activates the item by launching it
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this.emit('activate');
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return true;
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}));
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let draggable = DND.makeDraggable(this.actor);
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draggable.connect('drag-begin',
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Lang.bind(this, function() {
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Main.overview.beginItemDrag(this);
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}));
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draggable.connect('drag-end',
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Lang.bind(this, function() {
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Main.overview.endItemDrag(this);
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}));
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this._iconBin = new St.Bin();
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this.actor.add(this._iconBin);
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this._infoText = new St.BoxLayout({ style_class: 'generic-display-item-text',
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vertical: true });
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this.actor.add(this._infoText, { expand: true, y_fill: false });
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this._name = null;
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this._description = null;
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this._icon = null;
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this._initialLoadComplete = false;
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// An array of details description actors that we create over time for the item.
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// It is used for updating the description text inside the details actor when
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// the description text for the item is updated.
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this._detailsDescriptions = [];
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},
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//// Draggable object interface ////
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// Returns a cloned texture of the item's icon to represent the item as it
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// is being dragged.
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getDragActor: function(stageX, stageY) {
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return this._createIcon();
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},
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// Returns the item icon, a separate copy of which is used to
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// represent the item as it is being dragged. This is used to
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// determine a snap-back location for the drag icon if it does
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// not get accepted by any drop target.
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getDragActorSource: function() {
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return this._icon;
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},
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//// Public methods ////
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// Highlights the item by setting a different background color than the default
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// if isSelected is true, removes the highlighting otherwise.
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markSelected: function(isSelected) {
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if (isSelected)
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this.actor.add_style_pseudo_class('selected');
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else
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this.actor.remove_style_pseudo_class('selected');
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},
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/*
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* Returns an actor containing item details. In the future details can have more information than what
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* the preview pop-up has and be item-type specific.
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*/
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createDetailsActor: function() {
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let details = new St.BoxLayout({ style_class: 'generic-display-container',
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vertical: true });
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let mainDetails = new St.BoxLayout({ style_class: 'generic-display-container' });
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// Inner box with name and description
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let textDetails = new St.BoxLayout({ style_class: 'generic-display-details',
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vertical: true });
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let detailsName = new St.Label({ style_class: 'generic-display-details-name',
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text: this._name.text });
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textDetails.add(detailsName);
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let detailsDescription = new St.Label({ text: this._description.text });
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textDetails.add(detailsDescription);
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this._detailsDescriptions.push(detailsDescription);
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mainDetails.add(textDetails, { expand: true });
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let previewIcon = this._createPreviewIcon();
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let largePreviewIcon = this._createLargePreviewIcon();
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if (previewIcon != null && largePreviewIcon == null) {
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mainDetails.insert_actor(previewIcon, 0);
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}
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details.add(mainDetails);
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if (largePreviewIcon != null) {
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details.add(largePreviewIcon);
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}
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return details;
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},
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// Destroys the item.
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destroy: function() {
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this.actor.destroy();
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},
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//// Pure virtual public methods ////
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// Performes an action associated with launching this item, such as opening a file or an application.
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launch: function() {
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throw new Error('Not implemented');
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},
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//// Protected methods ////
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/*
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* Creates the graphical elements for the item based on the item information.
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*
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* nameText - name of the item
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* descriptionText - short description of the item
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*/
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_setItemInfo: function(nameText, descriptionText) {
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if (this._name != null) {
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// this also removes this._name from the parent container,
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// so we don't need to call this.actor.remove_actor(this._name) directly
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this._name.destroy();
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this._name = null;
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}
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if (this._description != null) {
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this._description.destroy();
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this._description = null;
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}
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if (this._icon != null) {
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// though we get the icon from elsewhere, we assume its ownership here,
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// and therefore should be responsible for distroying it
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this._icon.destroy();
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this._icon = null;
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}
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this._icon = this._createIcon();
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this._iconBin.set_child(this._icon);
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this._name = new St.Label({ style_class: 'generic-display-item-name',
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text: nameText });
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this._infoText.add(this._name);
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this._description = new St.Label({ style_class: 'generic-display-item-description',
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text: descriptionText ? descriptionText : '' });
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this._infoText.add(this._description);
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},
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// Sets the description text for the item, including the description text
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// in the details actors that have been created for the item.
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_setDescriptionText: function(text) {
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this._description.text = text;
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for (let i = 0; i < this._detailsDescriptions.length; i++) {
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let detailsDescription = this._detailsDescriptions[i];
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if (detailsDescription != null) {
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detailsDescription.text = text;
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}
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}
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},
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//// Virtual protected methods ////
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// Creates and returns a large preview icon, but only if we have a detailed image.
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_createLargePreviewIcon : function() {
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return null;
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},
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//// Pure virtual protected methods ////
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// Returns an icon for the item.
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_createIcon: function() {
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throw new Error('Not implemented');
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},
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// Returns a preview icon for the item.
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_createPreviewIcon: function() {
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throw new Error('Not implemented');
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}
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//// Private methods ////
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};
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Signals.addSignalMethods(GenericDisplayItem.prototype);
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/* This is a virtual class that represents a display containing a collection of items
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* that can be filtered with a search string.
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*/
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function GenericDisplay() {
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this._init();
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}
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GenericDisplay.prototype = {
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_init : function() {
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this._search = '';
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this._expanded = false;
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this.actor = new St.ScrollView({ x_fill: true,
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y_fill: false,
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vshadows: true });
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this._list = new St.BoxLayout({ style_class: 'generic-display-container',
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vertical: true });
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this.actor.add_actor(this._list);
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this.actor.set_policy(Gtk.PolicyType.NEVER, Gtk.PolicyType.AUTOMATIC);
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this._pendingRedisplay = RedisplayFlags.NONE;
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this.actor.connect('notify::mapped', Lang.bind(this, this._onMappedNotify));
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// map<itemId, Object> where Object represents the item info
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this._allItems = {};
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// set<itemId>
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this._matchedItems = {};
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// sorted array of items matched by search
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this._matchedItemKeys = [];
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// map<itemId, GenericDisplayItem>
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this._displayedItems = {};
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this._openDetailIndex = -1;
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this._selectedIndex = -1;
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},
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//// Public methods ////
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// Sets the search string and displays the matching items.
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setSearch: function(text) {
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let lowertext = text.toLowerCase();
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if (lowertext == this._search) {
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return;
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}
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let flags = RedisplayFlags.IMMEDIATE;
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if (this._search != '') {
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// Because we combine search terms with OR, we have to be sure that no new term
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// was introduced before deciding that the new search results will be a subset of
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// the existing search results.
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if (lowertext.indexOf(this._search) == 0 &&
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lowertext.split(/\s+/).length == this._search.split(/\s+/).length) {
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flags |= RedisplayFlags.SUBSEARCH;
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}
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}
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this._search = lowertext;
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this._redisplay(flags);
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},
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// Launches the item that is currently selected, closing the Overview
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activateSelected: function() {
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if (this._selectedIndex != -1) {
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let selected = this._findDisplayedByIndex(this._selectedIndex);
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selected.launch();
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this.unsetSelected();
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Main.overview.hide();
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}
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},
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// Moves the selection one up. If the selection was already on the top item, it's moved
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// to the bottom one. Returns true if the selection actually moved up, false if it wrapped
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// around to the bottom.
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selectUp: function() {
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let count = this._getVisibleCount();
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let selectedUp = true;
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let prev = this._selectedIndex - 1;
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if (this._selectedIndex <= 0) {
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prev = count - 1;
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selectedUp = false;
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}
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this._selectIndex(prev);
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return selectedUp;
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},
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// Moves the selection one down. If the selection was already on the bottom item, it's moved
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// to the top one. Returns true if the selection actually moved down, false if it wrapped
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// around to the top.
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selectDown: function() {
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let count = this._getVisibleCount();
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let selectedDown = true;
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let next = this._selectedIndex + 1;
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if (this._selectedIndex == count - 1) {
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next = 0;
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selectedDown = false;
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}
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this._selectIndex(next);
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return selectedDown;
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},
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// Selects the first item among the displayed items.
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selectFirstItem: function() {
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if (this.hasItems())
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this._selectIndex(0);
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},
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// Selects the last item among the displayed items.
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selectLastItem: function() {
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let count = this._getVisibleCount();
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if (this.hasItems())
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this._selectIndex(count - 1);
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},
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// Returns true if the display has some item selected.
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hasSelected: function() {
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return this._selectedIndex != -1;
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},
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// Removes selection if some display item is selected.
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unsetSelected: function() {
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this._selectIndex(-1);
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},
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// Returns true if the display has any displayed items.
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hasItems: function() {
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// TODO: figure out why this._list.displayedCount is returning a
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// positive number when this._mathedItems.length is 0
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// This can be triggered if a search string is entered for which there are no matches.
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// log('this._mathedItems.length: ' + this._matchedItems.length + ' this._list.displayedCount ' + this._list.displayedCount);
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return this._matchedItemKeys.length > 0;
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},
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getMatchedItemsCount: function() {
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return this._matchedItemKeys.length;
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},
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// Load the initial state
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load: function() {
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this._redisplay(RedisplayFlags.FULL);
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},
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// Should be called when the display is closed
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resetState: function() {
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this._filterReset();
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this._openDetailIndex = -1;
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this.actor.get_vscroll_bar().get_adjustment().value = 0;
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},
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// Returns an actor which acts as a sidebar; this is used for
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// the applications category view
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getNavigationArea: function () {
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return null;
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},
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createDetailsForIndex: function(index) {
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let item = this._findDisplayedByIndex(index);
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return item.createDetailsActor();
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},
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//// Protected methods ////
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_recreateDisplayItems: function() {
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this._removeAllDisplayItems();
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this._setDefaultList();
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for (let itemId in this._allItems) {
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this._addDisplayItem(itemId);
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}
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},
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// Creates a display item based on the information associated with itemId
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// and adds it to the list of displayed items, but does not yet display it.
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_addDisplayItem : function(itemId) {
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if (this._displayedItems.hasOwnProperty(itemId)) {
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log('Tried adding a display item for ' + itemId + ', but an item with this item id is already among displayed items.');
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return;
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}
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let itemInfo = this._allItems[itemId];
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let displayItem = this._createDisplayItem(itemInfo);
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displayItem.connect('activate',
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Lang.bind(this,
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function() {
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// update the selection
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this._selectIndex(this._list.get_children().indexOf(displayItem.actor));
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this.activateSelected();
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}));
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displayItem.connect('show-details',
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Lang.bind(this,
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function() {
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let index = this._list.get_children().indexOf(displayItem.actor);
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/* Close the details pane if already open */
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if (index == this._openDetailIndex) {
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this._openDetailIndex = -1;
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this.emit('show-details', -1);
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} else {
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this._openDetailIndex = index;
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this.emit('show-details', index);
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}
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}));
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this._displayedItems[itemId] = displayItem;
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},
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// Removes an item identifed by the itemId from the displayed items.
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_removeDisplayItem: function(itemId) {
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let children = this._list.get_children();
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let count = children.length;
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let displayItem = this._displayedItems[itemId];
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let displayItemIndex = children.indexOf(displayItem.actor);
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if (this.hasSelected() && count == 1) {
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this.unsetSelected();
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} else if (this.hasSelected() && displayItemIndex < this._selectedIndex) {
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this.selectUp();
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}
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displayItem.destroy();
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delete this._displayedItems[itemId];
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},
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// Removes all displayed items.
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_removeAllDisplayItems: function() {
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this.unsetSelected();
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for (itemId in this._displayedItems)
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this._removeDisplayItem(itemId);
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},
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// Return true if there's an active search or other constraint
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// on the list
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_filterActive: function() {
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return this._search != '';
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},
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// Called when we are resetting state
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_filterReset: function() {
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this.unsetSelected();
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},
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_compareSearchMatch: function(a, b) {
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let countA = this._matchedItems[a];
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let countB = this._matchedItems[b];
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if (countA > countB)
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return -1;
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else if (countA < countB)
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return 1;
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else
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return this._compareItems(a, b);
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},
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_setMatches: function(matches) {
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this._matchedItems = matches;
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this._matchedItemKeys = [];
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for (let itemId in this._matchedItems) {
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this._matchedItemKeys.push(itemId);
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}
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this._matchedItemKeys.sort(Lang.bind(this, this._compareSearchMatch));
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},
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/**
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* _redisplaySubSearch:
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* A somewhat more optimized function called when we know
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* that we're going to be displaying a subset of the items
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* we already had, in the same order. In that case, we can
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* just hide the actors that shouldn't be shown.
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*/
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_redisplaySubSearch: function() {
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let matches = this._getSearchMatchedItems(true);
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// Just hide all from the old set,
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// we'll show the ones we want below
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for (let itemId in this._displayedItems) {
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let item = this._displayedItems[itemId];
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item.actor.hide();
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}
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this._setMatches(matches);
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for (let itemId in matches) {
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let item = this._displayedItems[itemId];
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item.actor.show();
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}
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this._list.queue_relayout();
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},
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_redisplayReordering: function() {
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if (!this._filterActive()) {
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this._setDefaultList();
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} else {
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this._setMatches(this._getSearchMatchedItems(false));
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}
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this._list.remove_all();
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for (let i = 0; i < this._matchedItemKeys.length; i++) {
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let itemId = this._matchedItemKeys[i];
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let item = this._displayedItems[itemId];
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item.actor.show();
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this._list.add_actor(item.actor);
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}
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},
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/*
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* Updates the displayed items, applying the search string if one exists.
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* @flags: Flags controlling redisplay behavior as follows:
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* SUBSEARCH - Indicates that the current _search is a superstring of the previous
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* one, which implies we only need to re-search through previous results.
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* FULL - Indicates that we need recreate all displayed items.
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* IMMEDIATE - Do the full redisplay even if we're not mapped. This is useful
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* if you want to get the number of matched items and show/hide a section based on
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* that number.
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*/
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_redisplay: function(flags) {
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let immediate = (flags & RedisplayFlags.IMMEDIATE) != 0;
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if (!immediate && !this.actor.mapped) {
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this._pendingRedisplay |= flags;
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return;
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}
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let isSubSearch = (flags & RedisplayFlags.SUBSEARCH) != 0;
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let fullReload = (flags & RedisplayFlags.FULL) != 0;
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let hadSelected = this.hasSelected();
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this.unsetSelected();
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if (!this._initialLoadComplete)
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fullReload = true;
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if (!this._refreshCache())
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fullReload = true;
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if (fullReload) {
|
|
this._recreateDisplayItems();
|
|
this._initialLoadComplete = true;
|
|
}
|
|
|
|
if (isSubSearch) {
|
|
this._redisplaySubSearch();
|
|
} else {
|
|
this._redisplayReordering();
|
|
}
|
|
|
|
if (hadSelected) {
|
|
this._selectedIndex = -1;
|
|
this.selectFirstItem();
|
|
}
|
|
|
|
this.emit('redisplayed');
|
|
},
|
|
|
|
//// Pure virtual protected methods ////
|
|
|
|
// Performs the steps needed to have the latest information about the items.
|
|
// Implementation should return %true if we are up to date, and %false
|
|
// if a full reload occurred.
|
|
_refreshCache: function() {
|
|
throw new Error('Not implemented');
|
|
},
|
|
|
|
// Sets the list of the displayed items based on the default sorting order.
|
|
// The default sorting order is specific to each implementing class.
|
|
_setDefaultList: function() {
|
|
throw new Error('Not implemented');
|
|
},
|
|
|
|
// Compares items associated with the item ids based on the order in which the
|
|
// items should be displayed.
|
|
// Intended to be used as a compareFunction for array.sort().
|
|
// Returns an integer value indicating the result of the comparison.
|
|
_compareItems: function(itemIdA, itemIdB) {
|
|
throw new Error('Not implemented');
|
|
},
|
|
|
|
// Checks if the item info can be a match for the search string.
|
|
// Returns a boolean flag indicating if that's the case.
|
|
_isInfoMatching: function(itemInfo, search) {
|
|
throw new Error('Not implemented');
|
|
},
|
|
|
|
// Creates a display item based on itemInfo.
|
|
_createDisplayItem: function(itemInfo) {
|
|
throw new Error('Not implemented');
|
|
},
|
|
|
|
//// Private methods ////
|
|
|
|
_getItemSearchScore: function(itemId, terms) {
|
|
let item = this._allItems[itemId];
|
|
let score = 0;
|
|
for (let i = 0; i < terms.length; i++) {
|
|
let term = terms[i];
|
|
if (this._isInfoMatching(item, term)) {
|
|
score++;
|
|
}
|
|
}
|
|
return score;
|
|
},
|
|
|
|
_getSearchMatchedItems: function(isSubSearch) {
|
|
// Break the search up into terms, and search for each
|
|
// individual term. Keep track of the number of terms
|
|
// each item matched.
|
|
let terms = this._search.split(/\s+/);
|
|
let matchScores = {};
|
|
|
|
if (isSubSearch) {
|
|
for (let i = 0; i < this._matchedItemKeys.length; i++) {
|
|
let itemId = this._matchedItemKeys[i];
|
|
let score = this._getItemSearchScore(itemId, terms);
|
|
if (score > 0)
|
|
matchScores[itemId] = score;
|
|
}
|
|
} else {
|
|
for (let itemId in this._displayedItems) {
|
|
let score = this._getItemSearchScore(itemId, terms);
|
|
if (score > 0)
|
|
matchScores[itemId] = score;
|
|
}
|
|
}
|
|
return matchScores;
|
|
},
|
|
|
|
// Returns a display item based on its index in the ordering of the
|
|
// display children.
|
|
_findDisplayedByIndex: function(index) {
|
|
let actor = this._list.get_children()[index];
|
|
return this._findDisplayedByActor(actor);
|
|
},
|
|
|
|
// Returns a display item based on the actor that represents it in
|
|
// the display.
|
|
_findDisplayedByActor: function(actor) {
|
|
for (itemId in this._displayedItems) {
|
|
let item = this._displayedItems[itemId];
|
|
if (item.actor == actor) {
|
|
return item;
|
|
}
|
|
}
|
|
return null;
|
|
},
|
|
|
|
// Selects (e.g. highlights) a display item at the provided index,
|
|
// updates this.selectedItemDetails actor, and emits 'selected' signal.
|
|
_selectIndex: function(index) {
|
|
// Cleanup from the previous item
|
|
if (this.hasSelected()) {
|
|
this._findDisplayedByIndex(this._selectedIndex).markSelected(false);
|
|
}
|
|
|
|
this._selectedIndex = index;
|
|
if (index < 0)
|
|
return;
|
|
|
|
// Mark the new item as selected and create its details pane
|
|
let item = this._findDisplayedByIndex(index);
|
|
item.markSelected(true);
|
|
this.emit('selected');
|
|
},
|
|
|
|
_getVisibleCount: function() {
|
|
return this._list.get_n_children();
|
|
},
|
|
|
|
_onMappedNotify: function () {
|
|
let mapped = this.actor.mapped;
|
|
if (mapped && this._pendingRedisplay > RedisplayFlags.NONE)
|
|
this._redisplay(this._pendingRedisplay);
|
|
|
|
this._pendingRedisplay = RedisplayFlags.NONE;
|
|
}
|
|
};
|
|
|
|
Signals.addSignalMethods(GenericDisplay.prototype);
|