6d2d4fcc77
Expanding notifications automatically just because they popped up where the pointer is positioned distracts the user. It can also lead to a behavior that is surprising to the user by, for example, making the user's input switch to the notification's text entry box. It is possible to expand a notification that popped up over the pointer by mousing away from it and then mousing back in immediately. https://bugzilla.gnome.org/show_bug.cgi?id=617209
1480 lines
58 KiB
JavaScript
1480 lines
58 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Gtk = imports.gi.Gtk;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Pango = imports.gi.Pango;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const St = imports.gi.St;
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const Tweener = imports.ui.tweener;
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const Main = imports.ui.main;
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const Params = imports.misc.params;
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const ANIMATION_TIME = 0.2;
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const NOTIFICATION_TIMEOUT = 4;
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const SUMMARY_TIMEOUT = 1;
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const HIDE_TIMEOUT = 0.2;
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const LONGER_HIDE_TIMEOUT = 0.6;
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const BUTTON_ICON_SIZE = 36;
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const MAX_SOURCE_TITLE_WIDTH = 180;
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const State = {
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HIDDEN: 0,
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SHOWING: 1,
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SHOWN: 2,
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HIDING: 3
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};
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function _cleanMarkup(text) {
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// Support &, ", ', < and >, escape all other
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// occurrences of '&'.
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let _text = text.replace(/&(?!amp;|quot;|apos;|lt;|gt;)/g, '&');
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// Support <b>, <i>, and <u>, escape anything else
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// so it displays as raw markup.
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return _text.replace(/<(\/?[^biu]>|[^>\/][^>])/g, '<$1');
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}
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// Notification:
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// @source: the notification's Source
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// @title: the title
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// @banner: the banner text
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// @params: optional additional params
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//
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// Creates a notification. In the banner mode, the notification
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// will show an icon, @title (in bold) and @banner, all on a single
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// line (with @banner ellipsized if necessary).
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//
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// The notification will be expandable if either it has additional
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// elements that were added to it or if the @banner text did not
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// fit fully in the banner mode. When the notification is expanded,
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// the @banner text from the top line is always removed. The complete
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// @banner text is added as the first element in the content section,
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// unless 'customContent' parameter with the value 'true' is specified
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// in @params.
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//
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// Additional notification content can be added with addActor() and
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// addBody() methods. The notification content is put inside a
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// scrollview, so if it gets too tall, the notification will scroll
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// rather than continue to grow. In addition to this main content
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// area, there is also a single-row action area, which is not
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// scrolled and can contain a single actor. The action area can
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// be set by calling setActionArea() method. There is also a
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// convenience method addButton() for adding a button to the action
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// area.
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//
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// @params can contain values for 'customContent', 'body', 'icon',
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// and 'clear' parameters.
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//
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// If @params contains a 'customContent' parameter with the value %true,
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// then @banner will not be shown in the body of the notification when the
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// notification is expanded and calls to update() will not clear the content
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// unless 'clear' parameter with value %true is explicitly specified.
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//
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// If @params contains a 'body' parameter, then that text will be added to
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// the content area (as with addBody()).
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//
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// By default, the icon shown is created by calling
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// source.createNotificationIcon(). However, if @params contains an 'icon'
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// parameter, the passed in icon will be used.
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//
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// If @params contains a 'clear' parameter with the value %true, then
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// the content and the action area of the notification will be cleared.
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// The content area is also always cleared if 'customContent' is false
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// because it might contain the @banner that didn't fit in the banner mode.
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function Notification(source, title, banner, params) {
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this._init(source, title, banner, params);
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}
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Notification.prototype = {
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_init: function(source, title, banner, params) {
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this.source = source;
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this.urgent = false;
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this._customContent = false;
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this._bannerBodyText = null;
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this._titleFitsInBannerMode = true;
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this._spacing = 0;
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this._hasFocus = false;
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this._lockTrayOnFocusGrab = false;
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// We use this._prevFocusedWindow and this._prevKeyFocusActor to return the
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// focus where it previously belonged after a focus grab, unless the user
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// has explicitly changed that.
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this._prevFocusedWindow = null;
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this._prevKeyFocusActor = null;
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this._focusWindowChangedId = 0;
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this._focusActorChangedId = 0;
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this._stageInputModeChangedId = 0;
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this._capturedEventId = 0;
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this._keyPressId = 0;
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source.connect('clicked', Lang.bind(this,
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function() {
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this.emit('dismissed');
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}));
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source.connect('destroy', Lang.bind(this, this.destroy));
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this.actor = new St.Table({ name: 'notification',
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reactive: true });
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this.actor.connect('style-changed', Lang.bind(this, this._styleChanged));
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this.actor.connect('button-release-event', Lang.bind(this,
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function (actor, event) {
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if (!this._actionArea ||
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!this._actionArea.contains(event.get_source()))
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this.source.clicked();
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}));
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// The first line should have the title, followed by the
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// banner text, but ellipsized if they won't both fit. We can't
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// make St.Table or St.BoxLayout do this the way we want (don't
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// show banner at all if title needs to be ellipsized), so we
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// use Shell.GenericContainer.
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this._bannerBox = new Shell.GenericContainer();
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this._bannerBox.connect('get-preferred-width', Lang.bind(this, this._bannerBoxGetPreferredWidth));
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this._bannerBox.connect('get-preferred-height', Lang.bind(this, this._bannerBoxGetPreferredHeight));
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this._bannerBox.connect('allocate', Lang.bind(this, this._bannerBoxAllocate));
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this.actor.add(this._bannerBox, { row: 0,
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col: 1,
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y_expand: false,
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y_fill: false });
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this._titleLabel = new St.Label();
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this._bannerBox.add_actor(this._titleLabel);
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this._bannerLabel = new St.Label();
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this._bannerBox.add_actor(this._bannerLabel);
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this.update(title, banner, params);
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Main.overview.connect('showing', Lang.bind(this,
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function() {
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this._toggleFocusGrabMode();
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}));
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Main.overview.connect('hidden', Lang.bind(this,
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function() {
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this._toggleFocusGrabMode();
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}));
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},
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// update:
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// @title: the new title
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// @banner: the new banner
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// @params: as in the Notification constructor
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//
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// Updates the notification by regenerating its icon and updating
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// the title/banner. If @params.clear is %true, it will also
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// remove any additional actors/action buttons previously added.
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update: function(title, banner, params) {
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params = Params.parse(params, { customContent: false,
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body: null,
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icon: null,
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clear: false });
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this._customContent = params.customContent;
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if (this._icon)
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this._icon.destroy();
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// We always clear the content area if we don't have custom
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// content because it might contain the @banner that didn't
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// fit in the banner mode.
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if (this._scrollArea && (!this._customContent || params.clear)) {
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this._scrollArea.destroy();
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this._scrollArea = null;
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this._contentArea = null;
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}
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if (this._actionArea && params.clear) {
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this._actionArea.destroy();
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this._actionArea = null;
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this._buttonBox = null;
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}
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this._icon = params.icon || this.source.createNotificationIcon();
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this.actor.add(this._icon, { row: 0,
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col: 0,
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x_expand: false,
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y_expand: false,
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y_fill: false,
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y_align: St.Align.START });
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title = title ? _cleanMarkup(title.replace(/\n/g, ' ')) : '';
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this._titleLabel.clutter_text.set_markup('<b>' + title + '</b>');
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// Unless the notification has custom content, we save this._bannerBodyText
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// to add it to the content of the notification if the notification is
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// expandable due to other elements in its content area or due to the banner
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// not fitting fully in the single-line mode.
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this._bannerBodyText = this._customContent ? null : banner;
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banner = banner ? _cleanMarkup(banner.replace(/\n/g, ' ')) : '';
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this._bannerLabel.clutter_text.set_markup(banner);
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this._bannerLabel.queue_relayout();
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// Add the bannerBody now if we know for sure we'll need it
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if (this._bannerBodyText && this._bannerBodyText.indexOf('\n') > -1)
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this._addBannerBody();
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if (params.body)
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this.addBody(params.body);
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},
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// addActor:
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// @actor: actor to add to the body of the notification
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//
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// Appends @actor to the notification's body
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addActor: function(actor) {
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if (!this._scrollArea) {
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this._scrollArea = new St.ScrollView({ name: 'notification-scrollview',
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vscrollbar_policy: Gtk.PolicyType.AUTOMATIC,
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hscrollbar_policy: Gtk.PolicyType.NEVER,
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vshadows: true });
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this.actor.add(this._scrollArea, { row: 1,
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col: 1 });
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this._contentArea = new St.BoxLayout({ name: 'notification-body',
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vertical: true });
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this._scrollArea.add_actor(this._contentArea);
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// If we know the notification will be expandable, we need to add
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// the banner text to the body as the first element.
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this._addBannerBody();
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}
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this._contentArea.add(actor);
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},
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// addBody:
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// @text: the text
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//
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// Adds a multi-line label containing @text to the notification.
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//
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// Return value: the newly-added label
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addBody: function(text) {
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let body = new St.Label();
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body.clutter_text.line_wrap = true;
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body.clutter_text.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
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body.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
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text = text ? _cleanMarkup(text) : '';
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body.clutter_text.set_markup(text);
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this.addActor(body);
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return body;
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},
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_addBannerBody: function() {
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if (this._bannerBodyText) {
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let text = this._bannerBodyText;
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this._bannerBodyText = null;
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this.addBody(text);
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}
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},
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// scrollTo:
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// @side: St.Side.TOP or St.Side.BOTTOM
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//
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// Scrolls the content area (if scrollable) to the indicated edge
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scrollTo: function(side) {
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// Hack to force a relayout, since the caller probably
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// just added or removed something to scrollArea, and
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// the adjustment needs to reflect that.
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global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, 0, 0);
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let adjustment = this._scrollArea.vscroll.adjustment;
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if (side == St.Side.TOP)
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adjustment.value = adjustment.lower;
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else if (side == St.Side.BOTTOM)
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adjustment.value = adjustment.upper;
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},
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// setActionArea:
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// @actor: the actor
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// @props: (option) St.Table child properties
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//
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// Puts @actor into the action area of the notification, replacing
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// the previous contents
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setActionArea: function(actor, props) {
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if (this._actionArea) {
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this._actionArea.destroy();
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this._actionArea = null;
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if (this._buttonBox)
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this._buttonBox = null;
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}
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this._actionArea = actor;
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if (!props)
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props = {};
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props.row = 2;
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props.col = 1;
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this.actor.add(this._actionArea, props);
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},
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// addButton:
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// @id: the action ID
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// @label: the label for the action's button
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//
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// Adds a button with the given @label to the notification. All
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// action buttons will appear in a single row at the bottom of
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// the notification.
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//
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// If the button is clicked, the notification will emit the
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// %action-invoked signal with @id as a parameter
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addButton: function(id, label) {
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if (!this._buttonBox) {
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let box = new St.BoxLayout({ name: 'notification-actions' });
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this.setActionArea(box, { x_expand: false,
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x_fill: false,
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x_align: St.Align.END });
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this._buttonBox = box;
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}
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let button = new St.Button();
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if (Gtk.IconTheme.get_default().has_icon(id)) {
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button.add_style_class_name('notification-icon-button');
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button.child = St.TextureCache.get_default().load_icon_name(id, BUTTON_ICON_SIZE);
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} else {
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button.add_style_class_name('notification-button');
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button.label = label;
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}
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this._buttonBox.add(button);
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button.connect('clicked', Lang.bind(this, function() { this.emit('action-invoked', id); }));
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},
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setUrgent: function(urgent) {
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this.urgent = urgent;
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},
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_styleChanged: function() {
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let [hasSpacing, spacing] = this.actor.get_theme_node().get_length('spacing-columns', false);
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this._spacing = hasSpacing ? spacing : 0;
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},
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_bannerBoxGetPreferredWidth: function(actor, forHeight, alloc) {
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let [titleMin, titleNat] = this._titleLabel.get_preferred_width(forHeight);
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let [bannerMin, bannerNat] = this._bannerLabel.get_preferred_width(forHeight);
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alloc.min_size = titleMin;
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alloc.natural_size = titleNat + this._spacing + bannerNat;
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},
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_bannerBoxGetPreferredHeight: function(actor, forWidth, alloc) {
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[alloc.min_size, alloc.natural_size] =
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this._titleLabel.get_preferred_height(forWidth);
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},
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_bannerBoxAllocate: function(actor, box, flags) {
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let [titleMinW, titleNatW] = this._titleLabel.get_preferred_width(-1);
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let [titleMinH, titleNatH] = this._titleLabel.get_preferred_height(-1);
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let [bannerMinW, bannerNatW] = this._bannerLabel.get_preferred_width(-1);
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let availWidth = box.x2 - box.x1;
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let titleBox = new Clutter.ActorBox();
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titleBox.x1 = titleBox.y1 = 0;
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titleBox.x2 = Math.min(titleNatW, availWidth);
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titleBox.y2 = titleNatH;
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this._titleLabel.allocate(titleBox, flags);
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this._titleFitsInBannerMode = (titleNatW <= availWidth);
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let bannerFits = true;
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if (titleBox.x2 + this._spacing > availWidth) {
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this._bannerLabel.hide();
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bannerFits = false;
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} else {
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let bannerBox = new Clutter.ActorBox();
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bannerBox.x1 = titleBox.x2 + this._spacing;
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bannerBox.y1 = 0;
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bannerBox.x2 = Math.min(bannerBox.x1 + bannerNatW, availWidth);
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bannerBox.y2 = titleNatH;
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bannerFits = (bannerBox.x1 + bannerNatW <= availWidth);
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this._bannerLabel.show();
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this._bannerLabel.allocate(bannerBox, flags);
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}
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// If the banner doesn't fully fit in the banner box, we possibly need to add the
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// banner to the body. We can't do that from here though since that will force a
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// relayout, so we add it to the main loop.
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if (!bannerFits)
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Mainloop.idle_add(Lang.bind(this,
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function() {
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this._addBannerBody();
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return false;
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}));
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},
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popOut: function(animate) {
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// The banner is never shown when the title did not fit, so this
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// can be an if-else statement.
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if (!this._titleFitsInBannerMode) {
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// Remove ellipsization from the title label and make it wrap so that
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// we show the full title when the notification is expanded.
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this._titleLabel.clutter_text.line_wrap = true;
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this._titleLabel.clutter_text.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
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this._titleLabel.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
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return true;
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} else if (this.actor.row_count > 1) {
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// We always hide the banner if the notification has additional content.
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//
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// We don't need to wrap the banner that doesn't fit the way we wrap the
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// title that doesn't fit because we won't have a notification with
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// row_count=1 that has a banner that doesn't fully fit. We'll either add
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// that banner to the content of the notification in _bannerBoxAllocate()
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// or the notification will have custom content.
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if (animate)
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Tweener.addTween(this._bannerLabel,
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{ opacity: 0,
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time: ANIMATION_TIME,
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transition: 'easeOutQuad' });
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else
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this._bannerLabel.opacity = 0;
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return true;
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}
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return false;
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},
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popInCompleted: function() {
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// Make sure we don't line wrap the title, and ellipsize it instead.
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this._titleLabel.clutter_text.line_wrap = false;
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this._titleLabel.clutter_text.ellipsize = Pango.EllipsizeMode.END;
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// Restore banner opacity in case the notification is shown in the
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// banner mode again on update.
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this._bannerLabel.opacity = 255;
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},
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grabFocus: function(lockTray) {
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if (this._hasFocus)
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return;
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this._lockTrayOnFocusGrab = lockTray;
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let metaDisplay = global.screen.get_display();
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this._prevFocusedWindow = metaDisplay.focus_window;
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this._prevKeyFocus = global.stage.get_key_focus();
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// We need to use the captured event in the overview, because we don't want to change the stage input mode to
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// FOCUSED there. On the other hand, using the captured event doesn't work correctly in the main view because
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// it doesn't allow focusing the windows again correctly. So we are using the FOCUSED stage input mode in the
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// main view.
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if (Main.overview.visible) {
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if (!Main.pushModal(this.actor))
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return;
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this._capturedEventId = global.stage.connect('captured-event', Lang.bind(this, this._onCapturedEvent));
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} else {
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global.set_stage_input_mode(Shell.StageInputMode.FOCUSED);
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this._focusWindowChangedId = metaDisplay.connect('notify::focus-window', Lang.bind(this, this._focusWindowChanged));
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this._stageInputModeChangedId = global.connect('notify::stage-input-mode', Lang.bind(this, this._stageInputModeChanged));
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|
|
this._keyPressId = global.stage.connect('key-press-event', Lang.bind(this, this._onKeyPress));
|
|
}
|
|
|
|
// We need to listen to this signal in the overview, as well as in the main view, to make the key bindings such as
|
|
// Alt+F2 work. When a notification has key focus, which is the case with chat notifications, all captured KEY_PRESS
|
|
// events have the actor with the key focus as their source. This makes it impossible to distinguish between the chat
|
|
// window input and the key bindings based solely on the KEY_PRESS event.
|
|
this._focusActorChangedId = global.stage.connect('notify::key-focus', Lang.bind(this, this._focusActorChanged));
|
|
|
|
this._hasFocus = true;
|
|
if (lockTray)
|
|
Main.messageTray.lock();
|
|
},
|
|
|
|
_focusWindowChanged: function() {
|
|
let metaDisplay = global.screen.get_display();
|
|
// this._focusWindowChanged() will be called when we call
|
|
// global.set_stage_input_mode(Shell.StageInputMode.FOCUSED) ,
|
|
// however metaDisplay.focus_window will be null in that case. We only
|
|
// want to ungrab focus if the focus has been moved to an application
|
|
// window.
|
|
if (metaDisplay.focus_window) {
|
|
this._prevFocusedWindow = null;
|
|
this.ungrabFocus();
|
|
}
|
|
},
|
|
|
|
_focusActorChanged: function() {
|
|
let focusedActor = global.stage.get_key_focus();
|
|
if (!focusedActor || !this.actor.contains(focusedActor)) {
|
|
this._prevKeyFocusActor = null;
|
|
this.ungrabFocus();
|
|
}
|
|
},
|
|
|
|
_stageInputModeChanged: function() {
|
|
let focusedActor = global.stage.get_key_focus();
|
|
// TODO: We need to set this._prevFocusedWindow to null in order to
|
|
// get the cursor in the run dialog. However, that also means it's
|
|
// set to null when the application menu is activated, which defeats
|
|
// the point of keeping the name of the previously focused application
|
|
// in the panel. It'd be good to be able to distinguish between these
|
|
// two cases.
|
|
this._prevFocusedWindow = null;
|
|
this._prevKeyFocusActor = null;
|
|
this.ungrabFocus();
|
|
},
|
|
|
|
_onCapturedEvent: function(actor, event) {
|
|
let source = event.get_source();
|
|
switch (event.type()) {
|
|
case Clutter.EventType.BUTTON_PRESS:
|
|
if (!this.actor.contains(source))
|
|
this.ungrabFocus();
|
|
break;
|
|
case Clutter.EventType.KEY_PRESS:
|
|
let symbol = event.get_key_symbol();
|
|
if (symbol == Clutter.Escape) {
|
|
Main.messageTray.escapeTray();
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
},
|
|
|
|
_onKeyPress: function(actor, event) {
|
|
let symbol = event.get_key_symbol();
|
|
if (symbol == Clutter.Escape) {
|
|
Main.messageTray.escapeTray();
|
|
return true;
|
|
}
|
|
return false;
|
|
},
|
|
|
|
ungrabFocus: function() {
|
|
if (!this._hasFocus)
|
|
return;
|
|
|
|
let metaDisplay = global.screen.get_display();
|
|
if (this._focusWindowChangedId > 0) {
|
|
metaDisplay.disconnect(this._focusWindowChangedId);
|
|
this._focusWindowChangedId = 0;
|
|
}
|
|
|
|
if (this._focusActorChangedId > 0) {
|
|
global.stage.disconnect(this._focusActorChangedId);
|
|
this._focusActorChangedId = 0;
|
|
}
|
|
|
|
if (this._stageInputModeChangedId) {
|
|
global.disconnect(this._stageInputModeChangedId);
|
|
this._stageInputModeChangedId = 0;
|
|
}
|
|
|
|
if (this._capturedEventId > 0) {
|
|
Main.popModal(this.actor);
|
|
global.stage.disconnect(this._capturedEventId);
|
|
this._capturedEventId = 0;
|
|
}
|
|
|
|
if (this._keyPressId > 0) {
|
|
global.stage.disconnect(this._keyPressId);
|
|
this._keyPressId = 0;
|
|
}
|
|
|
|
this._hasFocus = false;
|
|
Main.messageTray.unlock();
|
|
|
|
if (this._prevFocusedWindow) {
|
|
metaDisplay.set_input_focus_window(this._prevFocusedWindow, false, global.get_current_time());
|
|
this._prevFocusedWindow = null;
|
|
}
|
|
if (this._prevKeyFocusActor) {
|
|
global.stage.set_key_focus(this._prevKeyFocusActor);
|
|
this._prevKeyFocusActor = null;
|
|
} else {
|
|
// We don't want to keep the actor inside the notification focused.
|
|
let focusedActor = global.stage.get_key_focus();
|
|
if (focusedActor && this.actor.contains(focusedActor))
|
|
global.stage.set_key_focus(null);
|
|
}
|
|
},
|
|
|
|
// Because we grab focus differently in the overview
|
|
// and in the main view, we need to change how it is
|
|
// done when we move between the two.
|
|
_toggleFocusGrabMode: function() {
|
|
if (this._hasFocus) {
|
|
this.ungrabFocus();
|
|
this.grabFocus(this._lockTrayOnFocusGrab);
|
|
}
|
|
},
|
|
|
|
destroy: function() {
|
|
this.emit('destroy');
|
|
}
|
|
};
|
|
Signals.addSignalMethods(Notification.prototype);
|
|
|
|
function Source(title) {
|
|
this._init(title);
|
|
}
|
|
|
|
Source.prototype = {
|
|
ICON_SIZE: 24,
|
|
|
|
_init: function(title) {
|
|
this.title = title;
|
|
this._iconBin = new St.Bin({ width: this.ICON_SIZE,
|
|
height: this.ICON_SIZE });
|
|
},
|
|
|
|
// Called to create a new icon actor (of size this.ICON_SIZE).
|
|
// Must be overridden by the subclass if you do not pass icons
|
|
// explicitly to the Notification() constructor.
|
|
createNotificationIcon: function() {
|
|
throw new Error('no implementation of createNotificationIcon in ' + this);
|
|
},
|
|
|
|
// Unlike createNotificationIcon, this always returns the same actor;
|
|
// there is only one summary icon actor for a Source.
|
|
getSummaryIcon: function() {
|
|
return this._iconBin;
|
|
},
|
|
|
|
notify: function(notification) {
|
|
if (this.notification)
|
|
this.notification.disconnect(this._notificationDestroyedId);
|
|
|
|
this.notification = notification;
|
|
|
|
this._notificationDestroyedId = notification.connect('destroy', Lang.bind(this,
|
|
function () {
|
|
if (this.notification == notification) {
|
|
this.notification = null;
|
|
this._notificationDestroyedId = 0;
|
|
}
|
|
}));
|
|
|
|
this.emit('notify', notification);
|
|
},
|
|
|
|
clicked: function() {
|
|
this.emit('clicked');
|
|
},
|
|
|
|
destroy: function() {
|
|
this.emit('destroy');
|
|
},
|
|
|
|
//// Protected methods ////
|
|
|
|
// The subclass must call this at least once to set the summary icon.
|
|
_setSummaryIcon: function(icon) {
|
|
if (this._iconBin.child)
|
|
this._iconBin.child.destroy();
|
|
this._iconBin.child = icon;
|
|
}
|
|
};
|
|
Signals.addSignalMethods(Source.prototype);
|
|
|
|
function SummaryItem(source, minTitleWidth) {
|
|
this._init(source, minTitleWidth);
|
|
}
|
|
|
|
SummaryItem.prototype = {
|
|
_init: function(source, minTitleWidth) {
|
|
this.source = source;
|
|
// The message tray items should all be the same width when expanded. Because the only variation is introduced by the width of the title,
|
|
// we pass in the desired minimum title width, which is the maximum title width of the items which are currently in the tray. If the width
|
|
// of the title of this item is greater (up to MAX_SOURCE_TITLE_WIDTH), then that width will be used, and the width of all the other items
|
|
// in the message tray will be readjusted.
|
|
this._minTitleWidth = minTitleWidth;
|
|
this.actor = new St.Button({ style_class: 'summary-source-button',
|
|
reactive: true,
|
|
track_hover: true });
|
|
|
|
this._sourceBox = new Shell.GenericContainer({ style_class: 'summary-source',
|
|
reactive: true });
|
|
this._sourceBox.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
|
|
this._sourceBox.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
|
|
this._sourceBox.connect('allocate', Lang.bind(this, this._allocate));
|
|
|
|
this._sourceIcon = source.getSummaryIcon();
|
|
this._sourceTitleBin = new St.Bin({ y_align: St.Align.MIDDLE, x_fill: true });
|
|
this._sourceTitle = new St.Label({ style_class: 'source-title',
|
|
text: source.title });
|
|
this._sourceTitle.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
|
|
this._sourceTitleBin.child = this._sourceTitle;
|
|
|
|
this._sourceBox.add_actor(this._sourceIcon);
|
|
this._sourceBox.add_actor(this._sourceTitleBin);
|
|
this._widthFraction = 0;
|
|
this.actor.child = this._sourceBox;
|
|
},
|
|
|
|
getTitleNaturalWidth: function() {
|
|
let [sourceTitleBinMinWidth, sourceTitleBinNaturalWidth] =
|
|
this._sourceTitleBin.get_preferred_width(-1);
|
|
return Math.min(sourceTitleBinNaturalWidth, MAX_SOURCE_TITLE_WIDTH);
|
|
},
|
|
|
|
setMinTitleWidth: function(minTitleWidth) {
|
|
this._minTitleWidth = minTitleWidth;
|
|
},
|
|
|
|
_getPreferredWidth: function(actor, forHeight, alloc) {
|
|
let [found, spacing] = this._sourceBox.get_theme_node().get_length('spacing', false);
|
|
if (!found)
|
|
spacing = 0;
|
|
let [sourceIconMinWidth, sourceIconNaturalWidth] = this._sourceIcon.get_preferred_width(forHeight);
|
|
let [sourceTitleBinMinWidth, sourceTitleBinNaturalWidth] =
|
|
this._sourceTitleBin.get_preferred_width(forHeight);
|
|
let minWidth = sourceIconNaturalWidth +
|
|
(this._widthFraction > 0 ? spacing : 0) +
|
|
this._widthFraction * Math.min(Math.max(sourceTitleBinNaturalWidth, this._minTitleWidth),
|
|
MAX_SOURCE_TITLE_WIDTH);
|
|
alloc.min_size = minWidth;
|
|
alloc.natural_size = minWidth;
|
|
},
|
|
|
|
_getPreferredHeight: function(actor, forWidth, alloc) {
|
|
let [sourceIconMinHeight, sourceIconNaturalHeight] = this._sourceIcon.get_preferred_height(forWidth);
|
|
alloc.min_size = sourceIconNaturalHeight;
|
|
alloc.natural_size = sourceIconNaturalHeight;
|
|
},
|
|
|
|
_allocate: function (actor, box, flags) {
|
|
let width = box.x2 - box.x1;
|
|
let height = box.y2 - box.y1;
|
|
|
|
let [sourceIconMinWidth, sourceIconNaturalWidth] = this._sourceIcon.get_preferred_width(-1);
|
|
let [sourceIconMinHeight, sourceIconNaturalHeight] = this._sourceIcon.get_preferred_height(-1);
|
|
|
|
let iconBox = new Clutter.ActorBox();
|
|
iconBox.x1 = 0;
|
|
iconBox.y1 = 0;
|
|
iconBox.x2 = sourceIconNaturalWidth;
|
|
iconBox.y2 = sourceIconNaturalHeight;
|
|
|
|
this._sourceIcon.allocate(iconBox, flags);
|
|
|
|
let [found, spacing] = this._sourceBox.get_theme_node().get_length('spacing', false);
|
|
if (!found)
|
|
spacing = 0;
|
|
|
|
let titleBox = new Clutter.ActorBox();
|
|
if (width > sourceIconNaturalWidth + spacing) {
|
|
titleBox.x1 = iconBox.x2 + spacing;
|
|
titleBox.x2 = width;
|
|
} else {
|
|
titleBox.x1 = iconBox.x2;
|
|
titleBox.x2 = iconBox.x2;
|
|
}
|
|
titleBox.y1 = 0;
|
|
titleBox.y2 = height;
|
|
|
|
this._sourceTitleBin.allocate(titleBox, flags);
|
|
|
|
this._sourceTitleBin.set_clip(0, 0, titleBox.x2 - titleBox.x1, height);
|
|
},
|
|
|
|
expand: function() {
|
|
// this._adjustEllipsization replaces some text with the dots at the end of the animation,
|
|
// and then we replace the dots with the text before we begin the animation to collapse
|
|
// the title. These changes are not noticeable at the speed with which we do the animation,
|
|
// while animating in the ellipsized mode does not look good.
|
|
Tweener.addTween(this,
|
|
{ widthFraction: 1,
|
|
time: ANIMATION_TIME,
|
|
transition: 'linear',
|
|
onComplete: this._adjustEllipsization,
|
|
onCompleteScope: this });
|
|
},
|
|
|
|
collapse: function() {
|
|
this._sourceTitle.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
|
|
Tweener.addTween(this,
|
|
{ widthFraction: 0,
|
|
time: ANIMATION_TIME,
|
|
transition: 'linear' });
|
|
},
|
|
|
|
_adjustEllipsization: function() {
|
|
let [sourceTitleBinMinWidth, sourceTitleBinNaturalWidth] = this._sourceTitleBin.get_preferred_width(-1);
|
|
if (sourceTitleBinNaturalWidth > MAX_SOURCE_TITLE_WIDTH)
|
|
this._sourceTitle.clutter_text.ellipsize = Pango.EllipsizeMode.END;
|
|
},
|
|
|
|
set widthFraction(widthFraction) {
|
|
this._widthFraction = widthFraction;
|
|
this._sourceBox.queue_relayout();
|
|
},
|
|
|
|
get widthFraction() {
|
|
return this._widthFraction;
|
|
}
|
|
};
|
|
|
|
function MessageTray() {
|
|
this._init();
|
|
}
|
|
|
|
MessageTray.prototype = {
|
|
_init: function() {
|
|
this.actor = new St.Group({ name: 'message-tray',
|
|
reactive: true,
|
|
track_hover: true });
|
|
this.actor.connect('notify::hover', Lang.bind(this, this._onTrayHoverChanged));
|
|
|
|
this._notificationBin = new St.Bin();
|
|
this.actor.add_actor(this._notificationBin);
|
|
this._notificationBin.hide();
|
|
this._notificationQueue = [];
|
|
this._notification = null;
|
|
|
|
this._summaryBin = new St.Bin({ anchor_gravity: Clutter.Gravity.NORTH_EAST });
|
|
this.actor.add_actor(this._summaryBin);
|
|
this._summary = new St.BoxLayout({ name: 'summary-mode',
|
|
reactive: true,
|
|
track_hover: true });
|
|
this._summary.connect('notify::hover', Lang.bind(this, this._onSummaryHoverChanged));
|
|
this._summaryBin.child = this._summary;
|
|
this._summaryBin.opacity = 0;
|
|
|
|
this._summaryNotificationBin = new St.Bin({ name: 'summary-notification-bin',
|
|
anchor_gravity: Clutter.Gravity.NORTH_EAST,
|
|
reactive: true,
|
|
track_hover: true });
|
|
this.actor.add_actor(this._summaryNotificationBin);
|
|
this._summaryNotificationBin.lower_bottom();
|
|
this._summaryNotificationBin.hide();
|
|
this._summaryNotification = null;
|
|
this._clickedSummaryItem = null;
|
|
|
|
this._trayState = State.HIDDEN;
|
|
this._locked = false;
|
|
this._useLongerTrayLeftTimeout = false;
|
|
this._trayLeftTimeoutId = 0;
|
|
this._pointerInTray = false;
|
|
this._summaryState = State.HIDDEN;
|
|
this._summaryTimeoutId = 0;
|
|
this._pointerInSummary = false;
|
|
this._notificationState = State.HIDDEN;
|
|
this._notificationTimeoutId = 0;
|
|
this._summaryNotificationState = State.HIDDEN;
|
|
this._summaryNotificationTimeoutId = 0;
|
|
this._overviewVisible = Main.overview.visible;
|
|
this._notificationRemoved = false;
|
|
|
|
Main.chrome.addActor(this.actor, { affectsStruts: false,
|
|
visibleInOverview: true });
|
|
Main.chrome.trackActor(this._notificationBin);
|
|
Main.chrome.trackActor(this._summaryNotificationBin);
|
|
|
|
global.gdk_screen.connect('monitors-changed', Lang.bind(this, this._setSizePosition));
|
|
|
|
this._setSizePosition();
|
|
|
|
Main.overview.connect('showing', Lang.bind(this,
|
|
function() {
|
|
this._overviewVisible = true;
|
|
if (this._locked)
|
|
this.unlock();
|
|
else
|
|
this._updateState();
|
|
}));
|
|
Main.overview.connect('hiding', Lang.bind(this,
|
|
function() {
|
|
this._overviewVisible = false;
|
|
if (this._locked)
|
|
this.unlock();
|
|
else
|
|
this._updateState();
|
|
}));
|
|
|
|
this._summaryItems = [];
|
|
this._longestSummaryItem = null;
|
|
},
|
|
|
|
_setSizePosition: function() {
|
|
let primary = global.get_primary_monitor();
|
|
this.actor.x = primary.x;
|
|
this.actor.y = primary.y + primary.height - 1;
|
|
this.actor.width = primary.width;
|
|
this._notificationBin.x = 0;
|
|
this._notificationBin.width = primary.width;
|
|
|
|
// These work because of their anchor_gravity
|
|
this._summaryBin.x = primary.width;
|
|
this._summaryNotificationBin.x = primary.width;
|
|
},
|
|
|
|
contains: function(source) {
|
|
return this._getIndexOfSummaryItemForSource(source) >= 0;
|
|
},
|
|
|
|
_getIndexOfSummaryItemForSource: function(source) {
|
|
for (let i = 0; i < this._summaryItems.length; i++) {
|
|
if (this._summaryItems[i].source == source)
|
|
return i;
|
|
}
|
|
return -1;
|
|
},
|
|
|
|
add: function(source) {
|
|
if (this.contains(source)) {
|
|
log('Trying to re-add source ' + source.title);
|
|
return;
|
|
}
|
|
|
|
let minTitleWidth = (this._longestSummaryItem ? this._longestSummaryItem.getTitleNaturalWidth() : 0);
|
|
let summaryItem = new SummaryItem(source, minTitleWidth);
|
|
|
|
this._summary.insert_actor(summaryItem.actor, 0);
|
|
this._summaryNeedsToBeShown = true;
|
|
|
|
let newItemTitleWidth = summaryItem.getTitleNaturalWidth();
|
|
if (newItemTitleWidth > minTitleWidth) {
|
|
for (let i = 0; i < this._summaryItems.length; i++) {
|
|
this._summaryItems[i].setMinTitleWidth(newItemTitleWidth);
|
|
}
|
|
summaryItem.setMinTitleWidth(newItemTitleWidth);
|
|
this._longestSummaryItem = summaryItem;
|
|
}
|
|
|
|
this._summaryItems.push(summaryItem);
|
|
|
|
source.connect('notify', Lang.bind(this, this._onNotify));
|
|
|
|
summaryItem.actor.connect('notify::hover', Lang.bind(this,
|
|
function () {
|
|
this._onSummaryItemHoverChanged(summaryItem);
|
|
}));
|
|
|
|
summaryItem.actor.connect('clicked', Lang.bind(this,
|
|
function () {
|
|
this._onSummaryItemClicked(summaryItem);
|
|
}));
|
|
|
|
source.connect('destroy', Lang.bind(this,
|
|
function () {
|
|
this.removeSource(source);
|
|
}));
|
|
},
|
|
|
|
removeSource: function(source) {
|
|
let index = this._getIndexOfSummaryItemForSource(source);
|
|
if (index == -1)
|
|
return;
|
|
|
|
// remove all notifications with this source from the queue
|
|
let newNotificationQueue = [];
|
|
for (let i = 0; i < this._notificationQueue.length; i++) {
|
|
if (this._notificationQueue[i].source != source)
|
|
newNotificationQueue.push(this._notificationQueue[i]);
|
|
}
|
|
this._notificationQueue = newNotificationQueue;
|
|
|
|
this._summary.remove_actor(this._summaryItems[index].actor);
|
|
if (this._summary.get_children().length > 0)
|
|
this._summaryNeedsToBeShown = true;
|
|
else
|
|
this._summaryNeedsToBeShown = false;
|
|
|
|
this._summaryItems.splice(index, 1);
|
|
if (this._longestSummaryItem.source == source) {
|
|
|
|
let maxTitleWidth = 0;
|
|
this._longestSummaryItem = null;
|
|
for (let i = 0; i < this._summaryItems.length; i++) {
|
|
let summaryItem = this._summaryItems[i];
|
|
if (summaryItem.getTitleNaturalWidth() > maxTitleWidth) {
|
|
maxTitleWidth = summaryItem.getTitleNaturalWidth();
|
|
this._longestSummaryItem = summaryItem;
|
|
}
|
|
}
|
|
for (let i = 0; i < this._summaryItems.length; i++) {
|
|
this._summaryItems[i].setMinTitleWidth(maxTitleWidth);
|
|
}
|
|
}
|
|
|
|
let needUpdate = false;
|
|
|
|
if (this._notification && this._notification.source == source) {
|
|
if (this._notificationTimeoutId) {
|
|
Mainloop.source_remove(this._notificationTimeoutId);
|
|
this._notificationTimeoutId = 0;
|
|
}
|
|
this._notificationRemoved = true;
|
|
needUpdate = true;
|
|
}
|
|
if (this._clickedSummaryItem && this._clickedSummaryItem.source == source) {
|
|
this._clickedSummaryItem = null;
|
|
needUpdate = true;
|
|
}
|
|
|
|
if (needUpdate);
|
|
this._updateState();
|
|
},
|
|
|
|
removeNotification: function(notification) {
|
|
if (this._notification == notification && (this._notificationState == State.SHOWN || this._notificationState == State.SHOWING)) {
|
|
if (this._notificationTimeoutId) {
|
|
Mainloop.source_remove(this._notificationTimeoutId);
|
|
this._notificationTimeoutId = 0;
|
|
}
|
|
this._notificationRemoved = true;
|
|
this._updateState();
|
|
return;
|
|
}
|
|
|
|
let index = this._notificationQueue.indexOf(notification);
|
|
if (index != -1)
|
|
this._notificationQueue.splice(index, 1);
|
|
},
|
|
|
|
_hasNotification: function(notification) {
|
|
if (this._notification == notification)
|
|
return true;
|
|
return this._notificationQueue.indexOf(notification) != -1;
|
|
},
|
|
|
|
lock: function() {
|
|
this._locked = true;
|
|
},
|
|
|
|
unlock: function() {
|
|
if (!this._locked)
|
|
return;
|
|
this._locked = false;
|
|
this._clickedSummaryItem = null;
|
|
this._updateState();
|
|
},
|
|
|
|
_onNotify: function(source, notification) {
|
|
if (notification == this._summaryNotification)
|
|
return;
|
|
|
|
if (!this._hasNotification(notification)) {
|
|
notification.connect('destroy',
|
|
Lang.bind(this, this.removeNotification));
|
|
|
|
if (notification.urgent)
|
|
this._notificationQueue.unshift(notification);
|
|
else
|
|
this._notificationQueue.push(notification);
|
|
}
|
|
|
|
this._updateState();
|
|
},
|
|
|
|
_onSummaryItemHoverChanged: function(summaryItem) {
|
|
if (summaryItem.actor.hover)
|
|
summaryItem.expand();
|
|
else
|
|
summaryItem.collapse();
|
|
},
|
|
|
|
_onSummaryItemClicked: function(summaryItem) {
|
|
if (!this._clickedSummaryItem || this._clickedSummaryItem != summaryItem)
|
|
this._clickedSummaryItem = summaryItem;
|
|
else
|
|
this._clickedSummaryItem = null;
|
|
|
|
this._updateState();
|
|
},
|
|
|
|
_onSummaryHoverChanged: function() {
|
|
this._pointerInSummary = this._summary.hover;
|
|
this._updateState();
|
|
},
|
|
|
|
_onTrayHoverChanged: function() {
|
|
if (this.actor.hover) {
|
|
// Don't do anything if the one pixel area at the bottom is hovered over while the tray is hidden.
|
|
if (this._trayState == State.HIDDEN)
|
|
return;
|
|
|
|
// Don't do anything if this._useLongerTrayLeftTimeout is true, meaning the notification originally
|
|
// popped up under the pointer, but this._trayLeftTimeoutId is 0, meaning the pointer didn't leave
|
|
// the tray yet. We need to check for this case because sometimes _onTrayHoverChanged() gets called
|
|
// multiple times while this.actor.hover is true.
|
|
if (this._useLongerTrayLeftTimeout && !this._trayLeftTimeoutId)
|
|
return;
|
|
|
|
this._useLongerTrayLeftTimeout = false;
|
|
if (this._trayLeftTimeoutId) {
|
|
Mainloop.source_remove(this._trayLeftTimeoutId);
|
|
this._trayLeftTimeoutId = 0;
|
|
return;
|
|
}
|
|
|
|
if (this._showNotificationMouseX >= 0) {
|
|
let actorAtShowNotificationPosition =
|
|
global.stage.get_actor_at_pos(Clutter.PickMode.ALL, this._showNotificationMouseX, this._showNotificationMouseY);
|
|
this._showNotificationMouseX = -1;
|
|
this._showNotificationMouseY = -1;
|
|
// Don't set this._pointerInTray to true if the pointer was initially in the area where the notification
|
|
// popped up. That way we will not be expanding notifications that happen to pop up over the pointer
|
|
// automatically. Instead, the user is able to expand the notification by mousing away from it and then
|
|
// mousing back in. Because this is an expected action, we set the boolean flag that indicates that a longer
|
|
// timeout should be used before popping down the notification.
|
|
if (this._notificationBin.contains(actorAtShowNotificationPosition)) {
|
|
this._useLongerTrayLeftTimeout = true;
|
|
return;
|
|
}
|
|
}
|
|
this._pointerInTray = true;
|
|
this._updateState();
|
|
} else {
|
|
// We wait just a little before hiding the message tray in case the user quickly moves the mouse back into it.
|
|
// We wait for a longer period if the notification popped up where the mouse pointer was already positioned.
|
|
// That gives the user more time to mouse away from the notification and mouse back in in order to expand it.
|
|
let timeout = this._useLongerHideTimeout ? LONGER_HIDE_TIMEOUT * 1000 : HIDE_TIMEOUT * 1000;
|
|
this._trayLeftTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._onTrayLeftTimeout));
|
|
}
|
|
},
|
|
|
|
_onTrayLeftTimeout: function() {
|
|
this._useLongerTrayLeftTimeout = false;
|
|
this._trayLeftTimeoutId = 0;
|
|
this._pointerInTray = false;
|
|
this._pointerInSummary = false;
|
|
this._updateState();
|
|
return false;
|
|
},
|
|
|
|
escapeTray: function() {
|
|
this.unlock();
|
|
this._pointerInTray = false;
|
|
this._pointerInSummary = false;
|
|
if (this._notificationTimeoutId) {
|
|
Mainloop.source_remove(this._notificationTimeoutId);
|
|
this._notificationTimeoutId = 0;
|
|
}
|
|
this._updateState();
|
|
},
|
|
|
|
// All of the logic for what happens when occurs here; the various
|
|
// event handlers merely update variables such as
|
|
// 'this._pointerInTray', 'this._summaryState', etc, and
|
|
// _updateState() figures out what (if anything) needs to be done
|
|
// at the present time.
|
|
_updateState: function() {
|
|
// Notifications
|
|
let notificationsPending = this._notificationQueue.length > 0;
|
|
let notificationPinned = this._pointerInTray && !this._pointerInSummary && !this._notificationRemoved;
|
|
let notificationExpanded = this._notificationBin.y < 0;
|
|
let notificationExpired = (this._notificationTimeoutId == 0 && !this._pointerInTray && !this._locked) || this._notificationRemoved;
|
|
|
|
if (this._notificationState == State.HIDDEN) {
|
|
if (notificationsPending)
|
|
this._showNotification();
|
|
} else if (this._notificationState == State.SHOWN) {
|
|
if (notificationExpired)
|
|
this._hideNotification();
|
|
else if (notificationPinned && !notificationExpanded)
|
|
this._expandNotification();
|
|
else if (notificationPinned)
|
|
this._ensureNotificationFocused();
|
|
}
|
|
|
|
// Summary
|
|
let summarySummoned = this._pointerInSummary || this._overviewVisible;
|
|
let summaryPinned = this._summaryTimeoutId != 0 || this._pointerInTray || summarySummoned || this._locked;
|
|
|
|
let notificationsVisible = (this._notificationState == State.SHOWING ||
|
|
this._notificationState == State.SHOWN);
|
|
let notificationsDone = !notificationsVisible && !notificationsPending;
|
|
|
|
if (this._summaryState == State.HIDDEN) {
|
|
if (notificationsDone && this._summaryNeedsToBeShown)
|
|
this._showSummary(true);
|
|
else if (summarySummoned)
|
|
this._showSummary(false);
|
|
} else if (this._summaryState == State.SHOWN) {
|
|
if (!summaryPinned)
|
|
this._hideSummary();
|
|
}
|
|
|
|
// Summary notification
|
|
let haveSummaryNotification = this._clickedSummaryItem != null;
|
|
let summaryNotificationIsMainNotification = (haveSummaryNotification &&
|
|
this._clickedSummaryItem.source.notification == this._notification);
|
|
let canShowSummaryNotification = this._summaryState == State.SHOWN;
|
|
let wrongSummaryNotification = (haveSummaryNotification &&
|
|
this._summaryNotification != this._clickedSummaryItem.source.notification);
|
|
|
|
if (this._summaryNotificationState == State.HIDDEN) {
|
|
if (haveSummaryNotification && !summaryNotificationIsMainNotification && canShowSummaryNotification)
|
|
this._showSummaryNotification();
|
|
} else if (this._summaryNotificationState == State.SHOWN) {
|
|
if (!haveSummaryNotification || !canShowSummaryNotification || wrongSummaryNotification)
|
|
this._hideSummaryNotification();
|
|
}
|
|
|
|
// Tray itself
|
|
let trayIsVisible = (this._trayState == State.SHOWING ||
|
|
this._trayState == State.SHOWN);
|
|
let trayShouldBeVisible = (!notificationsDone ||
|
|
this._summaryState == State.SHOWING ||
|
|
this._summaryState == State.SHOWN);
|
|
if (!trayIsVisible && trayShouldBeVisible)
|
|
this._showTray();
|
|
else if (trayIsVisible && !trayShouldBeVisible)
|
|
this._hideTray();
|
|
},
|
|
|
|
_tween: function(actor, statevar, value, params) {
|
|
let onComplete = params.onComplete;
|
|
let onCompleteScope = params.onCompleteScope;
|
|
let onCompleteParams = params.onCompleteParams;
|
|
|
|
params.onComplete = this._tweenComplete;
|
|
params.onCompleteScope = this;
|
|
params.onCompleteParams = [statevar, value, onComplete, onCompleteScope, onCompleteParams];
|
|
|
|
Tweener.addTween(actor, params);
|
|
|
|
let valuing = (value == State.SHOWN) ? State.SHOWING : State.HIDING;
|
|
this[statevar] = valuing;
|
|
},
|
|
|
|
_tweenComplete: function(statevar, value, onComplete, onCompleteScope, onCompleteParams) {
|
|
this[statevar] = value;
|
|
if (onComplete)
|
|
onComplete.apply(onCompleteScope, onCompleteParams);
|
|
this._updateState();
|
|
},
|
|
|
|
_showTray: function() {
|
|
let primary = global.get_primary_monitor();
|
|
this._tween(this.actor, '_trayState', State.SHOWN,
|
|
{ y: primary.y + primary.height - this.actor.height,
|
|
time: ANIMATION_TIME,
|
|
transition: 'easeOutQuad'
|
|
});
|
|
},
|
|
|
|
_hideTray: function() {
|
|
let primary = global.get_primary_monitor();
|
|
this._tween(this.actor, '_trayState', State.HIDDEN,
|
|
{ y: primary.y + primary.height - 1,
|
|
time: ANIMATION_TIME,
|
|
transition: 'easeOutQuad'
|
|
});
|
|
},
|
|
|
|
_showNotification: function() {
|
|
this._notification = this._notificationQueue.shift();
|
|
this._notificationBin.child = this._notification.actor;
|
|
|
|
this._notificationBin.opacity = 0;
|
|
this._notificationBin.y = this.actor.height;
|
|
this._notificationBin.show();
|
|
|
|
this._tween(this._notificationBin, '_notificationState', State.SHOWN,
|
|
{ y: 0,
|
|
opacity: 255,
|
|
time: ANIMATION_TIME,
|
|
transition: 'easeOutQuad',
|
|
onComplete: this._showNotificationCompleted,
|
|
onCompleteScope: this
|
|
});
|
|
|
|
if (this._notification.urgent) {
|
|
// This will overwrite the y tween, but leave the opacity
|
|
// tween, and so the onComplete will remain as well.
|
|
this._expandNotification();
|
|
}
|
|
|
|
let [x, y, mods] = global.get_pointer();
|
|
// We save the position of the mouse at the time when we started showing the notification
|
|
// in order to determine if the notification popped up under it. We make that check if
|
|
// the user starts moving the mouse and _onTrayHoverChanged() gets called. We don't
|
|
// expand the notification if it just happened to pop up under the mouse unless the user
|
|
// explicitly mouses away from it and then mouses back in.
|
|
this._showNotificationMouseX = x;
|
|
this._showNotificationMouseY = y;
|
|
// We save the y coordinate of the mouse at the time when we started showing the notification
|
|
// and then we update it in _notifiationTimeout() if the mouse is moving towards the
|
|
// notification. We don't pop down the notification if the mouse is moving towards it.
|
|
this._lastSeenMouseY = y;
|
|
},
|
|
|
|
_showNotificationCompleted: function() {
|
|
this._notificationTimeoutId =
|
|
Mainloop.timeout_add(NOTIFICATION_TIMEOUT * 1000,
|
|
Lang.bind(this, this._notificationTimeout));
|
|
},
|
|
|
|
_notificationTimeout: function() {
|
|
let [x, y, mods] = global.get_pointer();
|
|
if (y > this._lastSeenMouseY + 10 && y < this.actor.y) {
|
|
// The mouse is moving towards the notification, so don't
|
|
// hide it yet. (We just create a new timeout (and destroy
|
|
// the old one) each time because the bookkeeping is
|
|
// simpler.)
|
|
this._lastSeenMouseY = y;
|
|
this._notificationTimeoutId =
|
|
Mainloop.timeout_add(1000,
|
|
Lang.bind(this, this._notificationTimeout));
|
|
} else {
|
|
this._notificationTimeoutId = 0;
|
|
this._updateState();
|
|
}
|
|
|
|
return false;
|
|
},
|
|
|
|
_hideNotification: function() {
|
|
this._notification.ungrabFocus();
|
|
|
|
if (this._reExpandNotificationId) {
|
|
this._notificationBin.disconnect(this._reExpandNotificationId);
|
|
this._reExpandNotificationId = 0;
|
|
}
|
|
|
|
this._tween(this._notificationBin, '_notificationState', State.HIDDEN,
|
|
{ y: this.actor.height,
|
|
opacity: 0,
|
|
time: ANIMATION_TIME,
|
|
transition: 'easeOutQuad',
|
|
onComplete: this._hideNotificationCompleted,
|
|
onCompleteScope: this
|
|
});
|
|
},
|
|
|
|
_hideNotificationCompleted: function() {
|
|
this._notificationRemoved = false;
|
|
this._notificationBin.hide();
|
|
this._notificationBin.child = null;
|
|
this._notification.popInCompleted();
|
|
this._notification = null;
|
|
},
|
|
|
|
_expandNotification: function() {
|
|
if (this._notification && this._notification.popOut(true)) {
|
|
// Don't grab focus in urgent notifications that are auto-expanded.
|
|
if (!this._notification.urgent)
|
|
this._notification.grabFocus(false);
|
|
this._tween(this._notificationBin, '_notificationState', State.SHOWN,
|
|
{ y: this.actor.height - this._notificationBin.height,
|
|
time: ANIMATION_TIME,
|
|
transition: 'easeOutQuad'
|
|
});
|
|
|
|
if (!this._reExpandNotificationId)
|
|
this._reExpandNotificationId = this._notificationBin.connect('notify::height', Lang.bind(this, this._expandNotification));
|
|
}
|
|
},
|
|
|
|
// We use this function to grab focus when the user moves the pointer
|
|
// to an urgent notification that was already auto-expanded.
|
|
_ensureNotificationFocused: function() {
|
|
this._notification.grabFocus(false);
|
|
},
|
|
|
|
_showSummary: function(withTimeout) {
|
|
let primary = global.get_primary_monitor();
|
|
this._summaryBin.opacity = 0;
|
|
this._summaryBin.y = this.actor.height;
|
|
this._tween(this._summaryBin, '_summaryState', State.SHOWN,
|
|
{ y: 0,
|
|
opacity: 255,
|
|
time: ANIMATION_TIME,
|
|
transition: 'easeOutQuad',
|
|
onComplete: this._showSummaryCompleted,
|
|
onCompleteScope: this,
|
|
onCompleteParams: [withTimeout]
|
|
});
|
|
},
|
|
|
|
_showSummaryCompleted: function(withTimeout) {
|
|
this._summaryNeedsToBeShown = false;
|
|
|
|
if (withTimeout) {
|
|
this._summaryTimeoutId =
|
|
Mainloop.timeout_add(SUMMARY_TIMEOUT * 1000,
|
|
Lang.bind(this, this._summaryTimeout));
|
|
}
|
|
},
|
|
|
|
_summaryTimeout: function() {
|
|
this._summaryTimeoutId = 0;
|
|
this._updateState();
|
|
return false;
|
|
},
|
|
|
|
_hideSummary: function() {
|
|
this._tween(this._summaryBin, '_summaryState', State.HIDDEN,
|
|
{ opacity: 0,
|
|
time: ANIMATION_TIME,
|
|
transition: 'easeOutQuad'
|
|
});
|
|
this._summaryNeedsToBeShown = false;
|
|
},
|
|
|
|
_showSummaryNotification: function() {
|
|
this._summaryNotification = this._clickedSummaryItem.source.notification;
|
|
|
|
let index = this._notificationQueue.indexOf(this._summaryNotification);
|
|
if (index != -1)
|
|
this._notificationQueue.splice(index, 1);
|
|
|
|
this._summaryNotificationBin.child = this._summaryNotification.actor;
|
|
this._summaryNotification.popOut(false);
|
|
this._summaryNotification.grabFocus(true);
|
|
|
|
this._summaryNotificationBin.opacity = 0;
|
|
this._summaryNotificationBin.y = this.actor.height;
|
|
this._summaryNotificationBin.show();
|
|
|
|
this._tween(this._summaryNotificationBin, '_summaryNotificationState', State.SHOWN,
|
|
{ y: this.actor.height - this._summaryNotificationBin.height,
|
|
opacity: 255,
|
|
time: ANIMATION_TIME,
|
|
transition: 'easeOutQuad'
|
|
});
|
|
|
|
if (!this._reExpandSummaryNotificationId)
|
|
this._reExpandSummaryNotificationId = this._summaryNotificationBin.connect('notify::height', Lang.bind(this, this._reExpandSummaryNotification));
|
|
},
|
|
|
|
_reExpandSummaryNotification: function() {
|
|
this._tween(this._summaryNotificationBin, '_summaryNotificationState', State.SHOWN,
|
|
{ y: this.actor.height - this._summaryNotificationBin.height,
|
|
time: ANIMATION_TIME,
|
|
transition: 'easeOutQuad'
|
|
});
|
|
},
|
|
|
|
_hideSummaryNotification: function() {
|
|
// Unset this._clickedSummaryItem if we are no longer showing the summary
|
|
if (this._summaryState != State.SHOWN)
|
|
this._clickedSummaryItem = null;
|
|
this._summaryNotification.ungrabFocus();
|
|
|
|
this._tween(this._summaryNotificationBin, '_summaryNotificationState', State.HIDDEN,
|
|
{ y: this.actor.height,
|
|
opacity: 0,
|
|
time: ANIMATION_TIME,
|
|
transition: 'easeOutQuad',
|
|
onComplete: this._hideSummaryNotificationCompleted,
|
|
onCompleteScope: this
|
|
});
|
|
|
|
if (this._reExpandSummaryNotificationId) {
|
|
this._summaryNotificationBin.disconnect(this._reExpandSummaryNotificationId);
|
|
this._reExpandSummaryNotificationId = 0;
|
|
}
|
|
},
|
|
|
|
_hideSummaryNotificationCompleted: function() {
|
|
this._summaryNotificationBin.hide();
|
|
this._summaryNotificationBin.child = null;
|
|
this._summaryNotification.popInCompleted();
|
|
this._summaryNotification = null;
|
|
}
|
|
};
|