071f92cfb6
We only adopted this style relatively recently, so there's a bit more to adjust. Still, it's manageable and another step towards getting rid of the legacy style. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2866>
1431 lines
48 KiB
JavaScript
1431 lines
48 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
|
||
|
||
import Clutter from 'gi://Clutter';
|
||
import Gio from 'gi://Gio';
|
||
import GLib from 'gi://GLib';
|
||
import GObject from 'gi://GObject';
|
||
import Meta from 'gi://Meta';
|
||
import Shell from 'gi://Shell';
|
||
import St from 'gi://St';
|
||
|
||
import * as Calendar from './calendar.js';
|
||
import * as GnomeSession from '../misc/gnomeSession.js';
|
||
import * as Layout from './layout.js';
|
||
import * as Main from './main.js';
|
||
import * as Params from '../misc/params.js';
|
||
import * as SignalTracker from '../misc/signalTracker.js';
|
||
|
||
const SHELL_KEYBINDINGS_SCHEMA = 'org.gnome.shell.keybindings';
|
||
|
||
export const ANIMATION_TIME = 200;
|
||
|
||
const NOTIFICATION_TIMEOUT = 4000;
|
||
|
||
const HIDE_TIMEOUT = 200;
|
||
const LONGER_HIDE_TIMEOUT = 600;
|
||
|
||
const MAX_NOTIFICATIONS_IN_QUEUE = 3;
|
||
const MAX_NOTIFICATIONS_PER_SOURCE = 3;
|
||
const MAX_NOTIFICATION_BUTTONS = 3;
|
||
|
||
// We delay hiding of the tray if the mouse is within MOUSE_LEFT_ACTOR_THRESHOLD
|
||
// range from the point where it left the tray.
|
||
const MOUSE_LEFT_ACTOR_THRESHOLD = 20;
|
||
|
||
const IDLE_TIME = 1000;
|
||
|
||
export const State = {
|
||
HIDDEN: 0,
|
||
SHOWING: 1,
|
||
SHOWN: 2,
|
||
HIDING: 3,
|
||
};
|
||
|
||
// These reasons are useful when we destroy the notifications received through
|
||
// the notification daemon. We use EXPIRED for notifications that we dismiss
|
||
// and the user did not interact with, DISMISSED for all other notifications
|
||
// that were destroyed as a result of a user action, SOURCE_CLOSED for the
|
||
// notifications that were requested to be destroyed by the associated source,
|
||
// and REPLACED for notifications that were destroyed as a consequence of a
|
||
// newer version having replaced them.
|
||
/** @enum {number} */
|
||
export const NotificationDestroyedReason = {
|
||
EXPIRED: 1,
|
||
DISMISSED: 2,
|
||
SOURCE_CLOSED: 3,
|
||
REPLACED: 4,
|
||
};
|
||
|
||
// Message tray has its custom Urgency enumeration. LOW, NORMAL and CRITICAL
|
||
// urgency values map to the corresponding values for the notifications received
|
||
// through the notification daemon. HIGH urgency value is used for chats received
|
||
// through the Telepathy client.
|
||
/** @enum {number} */
|
||
export const Urgency = {
|
||
LOW: 0,
|
||
NORMAL: 1,
|
||
HIGH: 2,
|
||
CRITICAL: 3,
|
||
};
|
||
|
||
// The privacy of the details of a notification. USER is for notifications which
|
||
// contain private information to the originating user account (for example,
|
||
// details of an e-mail they’ve received). SYSTEM is for notifications which
|
||
// contain information private to the physical system (for example, battery
|
||
// status) and hence the same for every user. This affects whether the content
|
||
// of a notification is shown on the lock screen.
|
||
/** @enum {number} */
|
||
export const PrivacyScope = {
|
||
USER: 0,
|
||
SYSTEM: 1,
|
||
};
|
||
|
||
class FocusGrabber {
|
||
constructor(actor) {
|
||
this._actor = actor;
|
||
this._prevKeyFocusActor = null;
|
||
this._focused = false;
|
||
}
|
||
|
||
grabFocus() {
|
||
if (this._focused)
|
||
return;
|
||
|
||
this._prevKeyFocusActor = global.stage.get_key_focus();
|
||
|
||
global.stage.connectObject('notify::key-focus',
|
||
this._focusActorChanged.bind(this), this);
|
||
|
||
if (!this._actor.navigate_focus(null, St.DirectionType.TAB_FORWARD, false))
|
||
this._actor.grab_key_focus();
|
||
|
||
this._focused = true;
|
||
}
|
||
|
||
_focusUngrabbed() {
|
||
if (!this._focused)
|
||
return false;
|
||
|
||
global.stage.disconnectObject(this);
|
||
|
||
this._focused = false;
|
||
return true;
|
||
}
|
||
|
||
_focusActorChanged() {
|
||
let focusedActor = global.stage.get_key_focus();
|
||
if (!focusedActor || !this._actor.contains(focusedActor))
|
||
this._focusUngrabbed();
|
||
}
|
||
|
||
ungrabFocus() {
|
||
if (!this._focusUngrabbed())
|
||
return;
|
||
|
||
if (this._prevKeyFocusActor) {
|
||
global.stage.set_key_focus(this._prevKeyFocusActor);
|
||
this._prevKeyFocusActor = null;
|
||
} else {
|
||
let focusedActor = global.stage.get_key_focus();
|
||
if (focusedActor && this._actor.contains(focusedActor))
|
||
global.stage.set_key_focus(null);
|
||
}
|
||
}
|
||
}
|
||
|
||
// NotificationPolicy:
|
||
// An object that holds all bits of configurable policy related to a notification
|
||
// source, such as whether to play sound or honour the critical bit.
|
||
//
|
||
// A notification without a policy object will inherit the default one.
|
||
export const NotificationPolicy = GObject.registerClass({
|
||
GTypeFlags: GObject.TypeFlags.ABSTRACT,
|
||
Properties: {
|
||
'enable': GObject.ParamSpec.boolean(
|
||
'enable', 'enable', 'enable', GObject.ParamFlags.READABLE, true),
|
||
'enable-sound': GObject.ParamSpec.boolean(
|
||
'enable-sound', 'enable-sound', 'enable-sound',
|
||
GObject.ParamFlags.READABLE, true),
|
||
'show-banners': GObject.ParamSpec.boolean(
|
||
'show-banners', 'show-banners', 'show-banners',
|
||
GObject.ParamFlags.READABLE, true),
|
||
'force-expanded': GObject.ParamSpec.boolean(
|
||
'force-expanded', 'force-expanded', 'force-expanded',
|
||
GObject.ParamFlags.READABLE, false),
|
||
'show-in-lock-screen': GObject.ParamSpec.boolean(
|
||
'show-in-lock-screen', 'show-in-lock-screen', 'show-in-lock-screen',
|
||
GObject.ParamFlags.READABLE, false),
|
||
'details-in-lock-screen': GObject.ParamSpec.boolean(
|
||
'details-in-lock-screen', 'details-in-lock-screen', 'details-in-lock-screen',
|
||
GObject.ParamFlags.READABLE, false),
|
||
},
|
||
}, class NotificationPolicy extends GObject.Object {
|
||
// Do nothing for the default policy. These methods are only useful for the
|
||
// GSettings policy.
|
||
store() { }
|
||
|
||
destroy() {
|
||
this.run_dispose();
|
||
}
|
||
|
||
get enable() {
|
||
return true;
|
||
}
|
||
|
||
get enableSound() {
|
||
return true;
|
||
}
|
||
|
||
get showBanners() {
|
||
return true;
|
||
}
|
||
|
||
get forceExpanded() {
|
||
return false;
|
||
}
|
||
|
||
get showInLockScreen() {
|
||
return false;
|
||
}
|
||
|
||
get detailsInLockScreen() {
|
||
return false;
|
||
}
|
||
});
|
||
|
||
export const NotificationGenericPolicy = GObject.registerClass({
|
||
}, class NotificationGenericPolicy extends NotificationPolicy {
|
||
_init() {
|
||
super._init();
|
||
this.id = 'generic';
|
||
|
||
this._masterSettings = new Gio.Settings({schema_id: 'org.gnome.desktop.notifications'});
|
||
this._masterSettings.connect('changed', this._changed.bind(this));
|
||
}
|
||
|
||
destroy() {
|
||
this._masterSettings.run_dispose();
|
||
|
||
super.destroy();
|
||
}
|
||
|
||
_changed(settings, key) {
|
||
if (this.constructor.find_property(key))
|
||
this.notify(key);
|
||
}
|
||
|
||
get showBanners() {
|
||
return this._masterSettings.get_boolean('show-banners');
|
||
}
|
||
|
||
get showInLockScreen() {
|
||
return this._masterSettings.get_boolean('show-in-lock-screen');
|
||
}
|
||
});
|
||
|
||
export const NotificationApplicationPolicy = GObject.registerClass({
|
||
}, class NotificationApplicationPolicy extends NotificationPolicy {
|
||
_init(id) {
|
||
super._init();
|
||
|
||
this.id = id;
|
||
this._canonicalId = this._canonicalizeId(id);
|
||
|
||
this._masterSettings = new Gio.Settings({schema_id: 'org.gnome.desktop.notifications'});
|
||
this._settings = new Gio.Settings({
|
||
schema_id: 'org.gnome.desktop.notifications.application',
|
||
path: `/org/gnome/desktop/notifications/application/${this._canonicalId}/`,
|
||
});
|
||
|
||
this._masterSettings.connect('changed', this._changed.bind(this));
|
||
this._settings.connect('changed', this._changed.bind(this));
|
||
}
|
||
|
||
store() {
|
||
this._settings.set_string('application-id', `${this.id}.desktop`);
|
||
|
||
let apps = this._masterSettings.get_strv('application-children');
|
||
if (!apps.includes(this._canonicalId)) {
|
||
apps.push(this._canonicalId);
|
||
this._masterSettings.set_strv('application-children', apps);
|
||
}
|
||
}
|
||
|
||
destroy() {
|
||
this._masterSettings.run_dispose();
|
||
this._settings.run_dispose();
|
||
|
||
super.destroy();
|
||
}
|
||
|
||
_changed(settings, key) {
|
||
if (this.constructor.find_property(key))
|
||
this.notify(key);
|
||
}
|
||
|
||
_canonicalizeId(id) {
|
||
// Keys are restricted to lowercase alphanumeric characters and dash,
|
||
// and two dashes cannot be in succession
|
||
return id.toLowerCase().replace(/[^a-z0-9-]/g, '-').replace(/--+/g, '-');
|
||
}
|
||
|
||
get enable() {
|
||
return this._settings.get_boolean('enable');
|
||
}
|
||
|
||
get enableSound() {
|
||
return this._settings.get_boolean('enable-sound-alerts');
|
||
}
|
||
|
||
get showBanners() {
|
||
return this._masterSettings.get_boolean('show-banners') &&
|
||
this._settings.get_boolean('show-banners');
|
||
}
|
||
|
||
get forceExpanded() {
|
||
return this._settings.get_boolean('force-expanded');
|
||
}
|
||
|
||
get showInLockScreen() {
|
||
return this._masterSettings.get_boolean('show-in-lock-screen') &&
|
||
this._settings.get_boolean('show-in-lock-screen');
|
||
}
|
||
|
||
get detailsInLockScreen() {
|
||
return this._settings.get_boolean('details-in-lock-screen');
|
||
}
|
||
});
|
||
|
||
// Notification:
|
||
// @source: the notification's Source
|
||
// @title: the title
|
||
// @banner: the banner text
|
||
// @params: optional additional params
|
||
//
|
||
// Creates a notification. In the banner mode, the notification
|
||
// will show an icon, @title (in bold) and @banner, all on a single
|
||
// line (with @banner ellipsized if necessary).
|
||
//
|
||
// The notification will be expandable if either it has additional
|
||
// elements that were added to it or if the @banner text did not
|
||
// fit fully in the banner mode. When the notification is expanded,
|
||
// the @banner text from the top line is always removed. The complete
|
||
// @banner text is added as the first element in the content section,
|
||
// unless 'customContent' parameter with the value 'true' is specified
|
||
// in @params.
|
||
//
|
||
// Additional notification content can be added with addActor() and
|
||
// addBody() methods. The notification content is put inside a
|
||
// scrollview, so if it gets too tall, the notification will scroll
|
||
// rather than continue to grow. In addition to this main content
|
||
// area, there is also a single-row action area, which is not
|
||
// scrolled and can contain a single actor. The action area can
|
||
// be set by calling setActionArea() method. There is also a
|
||
// convenience method addButton() for adding a button to the action
|
||
// area.
|
||
//
|
||
// If @params contains a 'customContent' parameter with the value %true,
|
||
// then @banner will not be shown in the body of the notification when the
|
||
// notification is expanded and calls to update() will not clear the content
|
||
// unless 'clear' parameter with value %true is explicitly specified.
|
||
//
|
||
// By default, the icon shown is the same as the source's.
|
||
// However, if @params contains a 'gicon' parameter, the passed in gicon
|
||
// will be used.
|
||
//
|
||
// You can add a secondary icon to the banner with 'secondaryGIcon'. There
|
||
// is no fallback for this icon.
|
||
//
|
||
// If @params contains 'bannerMarkup', with the value %true, a subset (<b>,
|
||
// <i> and <u>) of the markup in [1] will be interpreted within @banner. If
|
||
// the parameter is not present, then anything that looks like markup
|
||
// in @banner will appear literally in the output.
|
||
//
|
||
// If @params contains a 'clear' parameter with the value %true, then
|
||
// the content and the action area of the notification will be cleared.
|
||
// The content area is also always cleared if 'customContent' is false
|
||
// because it might contain the @banner that didn't fit in the banner mode.
|
||
//
|
||
// If @params contains 'soundName' or 'soundFile', the corresponding
|
||
// event sound is played when the notification is shown (if the policy for
|
||
// @source allows playing sounds).
|
||
//
|
||
// [1] https://developer.gnome.org/notification-spec/#markup
|
||
export const Notification = GObject.registerClass({
|
||
Properties: {
|
||
'acknowledged': GObject.ParamSpec.boolean(
|
||
'acknowledged', 'acknowledged', 'acknowledged',
|
||
GObject.ParamFlags.READWRITE,
|
||
false),
|
||
},
|
||
Signals: {
|
||
'activated': {},
|
||
'destroy': {param_types: [GObject.TYPE_UINT]},
|
||
'updated': {param_types: [GObject.TYPE_BOOLEAN]},
|
||
},
|
||
}, class Notification extends GObject.Object {
|
||
_init(source, title, banner, params) {
|
||
super._init();
|
||
|
||
this.source = source;
|
||
this.title = title;
|
||
this.urgency = Urgency.NORMAL;
|
||
// 'transient' is a reserved keyword in JS, so we have to use an alternate variable name
|
||
this.isTransient = false;
|
||
this.privacyScope = PrivacyScope.USER;
|
||
this.forFeedback = false;
|
||
this.bannerBodyText = null;
|
||
this.bannerBodyMarkup = false;
|
||
this._soundName = null;
|
||
this._soundFile = null;
|
||
this._soundPlayed = false;
|
||
this.actions = [];
|
||
this.setResident(false);
|
||
|
||
// If called with only one argument we assume the caller
|
||
// will call .update() later on. This is the case of
|
||
// NotificationDaemon, which wants to use the same code
|
||
// for new and updated notifications
|
||
if (arguments.length != 1)
|
||
this.update(title, banner, params);
|
||
}
|
||
|
||
// update:
|
||
// @title: the new title
|
||
// @banner: the new banner
|
||
// @params: as in the Notification constructor
|
||
//
|
||
// Updates the notification by regenerating its icon and updating
|
||
// the title/banner. If @params.clear is %true, it will also
|
||
// remove any additional actors/action buttons previously added.
|
||
update(title, banner, params) {
|
||
params = Params.parse(params, {
|
||
gicon: null,
|
||
secondaryGIcon: null,
|
||
bannerMarkup: false,
|
||
clear: false,
|
||
datetime: null,
|
||
soundName: null,
|
||
soundFile: null,
|
||
});
|
||
|
||
this.title = title;
|
||
this.bannerBodyText = banner;
|
||
this.bannerBodyMarkup = params.bannerMarkup;
|
||
|
||
if (params.datetime)
|
||
this.datetime = params.datetime;
|
||
else
|
||
this.datetime = GLib.DateTime.new_now_local();
|
||
|
||
if (params.gicon || params.clear)
|
||
this.gicon = params.gicon;
|
||
|
||
if (params.secondaryGIcon || params.clear)
|
||
this.secondaryGIcon = params.secondaryGIcon;
|
||
|
||
if (params.clear)
|
||
this.actions = [];
|
||
|
||
if (this._soundName != params.soundName ||
|
||
this._soundFile != params.soundFile) {
|
||
this._soundName = params.soundName;
|
||
this._soundFile = params.soundFile;
|
||
this._soundPlayed = false;
|
||
}
|
||
|
||
this.emit('updated', params.clear);
|
||
}
|
||
|
||
// addAction:
|
||
// @label: the label for the action's button
|
||
// @callback: the callback for the action
|
||
addAction(label, callback) {
|
||
this.actions.push({label, callback});
|
||
}
|
||
|
||
setUrgency(urgency) {
|
||
this.urgency = urgency;
|
||
}
|
||
|
||
setResident(resident) {
|
||
this.resident = resident;
|
||
}
|
||
|
||
setTransient(isTransient) {
|
||
this.isTransient = isTransient;
|
||
}
|
||
|
||
setForFeedback(forFeedback) {
|
||
this.forFeedback = forFeedback;
|
||
}
|
||
|
||
setPrivacyScope(privacyScope) {
|
||
this.privacyScope = privacyScope;
|
||
}
|
||
|
||
playSound() {
|
||
if (this._soundPlayed)
|
||
return;
|
||
|
||
if (!this.source.policy.enableSound) {
|
||
this._soundPlayed = true;
|
||
return;
|
||
}
|
||
|
||
let player = global.display.get_sound_player();
|
||
if (this._soundName)
|
||
player.play_from_theme(this._soundName, this.title, null);
|
||
else if (this._soundFile)
|
||
player.play_from_file(this._soundFile, this.title, null);
|
||
}
|
||
|
||
// Allow customizing the banner UI:
|
||
// the default implementation defers the creation to
|
||
// the source (which will create a NotificationBanner),
|
||
// so customization can be done by subclassing either
|
||
// Notification or Source
|
||
createBanner() {
|
||
return this.source.createBanner(this);
|
||
}
|
||
|
||
activate() {
|
||
this.emit('activated');
|
||
|
||
if (!this.resident)
|
||
this.destroy();
|
||
}
|
||
|
||
destroy(reason = NotificationDestroyedReason.DISMISSED) {
|
||
this.emit('destroy', reason);
|
||
this.run_dispose();
|
||
}
|
||
});
|
||
SignalTracker.registerDestroyableType(Notification);
|
||
|
||
export const NotificationBanner = GObject.registerClass({
|
||
Signals: {
|
||
'done-displaying': {},
|
||
'unfocused': {},
|
||
},
|
||
}, class NotificationBanner extends Calendar.NotificationMessage {
|
||
_init(notification) {
|
||
super._init(notification);
|
||
|
||
this.can_focus = false;
|
||
this.add_style_class_name('notification-banner');
|
||
|
||
this._buttonBox = null;
|
||
|
||
this._addActions();
|
||
this._addSecondaryIcon();
|
||
|
||
this.notification.connectObject('activated', () => {
|
||
// We hide all types of notifications once the user clicks on
|
||
// them because the common outcome of clicking should be the
|
||
// relevant window being brought forward and the user's
|
||
// attention switching to the window.
|
||
this.emit('done-displaying');
|
||
}, this);
|
||
}
|
||
|
||
_onUpdated(n, clear) {
|
||
super._onUpdated(n, clear);
|
||
|
||
if (clear) {
|
||
this.setSecondaryActor(null);
|
||
this.setActionArea(null);
|
||
this._buttonBox = null;
|
||
}
|
||
|
||
this._addActions();
|
||
this._addSecondaryIcon();
|
||
}
|
||
|
||
_addActions() {
|
||
this.notification.actions.forEach(action => {
|
||
this.addAction(action.label, action.callback);
|
||
});
|
||
}
|
||
|
||
_addSecondaryIcon() {
|
||
if (this.notification.secondaryGIcon) {
|
||
const icon = new St.Icon({
|
||
gicon: this.notification.secondaryGIcon,
|
||
x_align: Clutter.ActorAlign.END,
|
||
});
|
||
this.setSecondaryActor(icon);
|
||
}
|
||
}
|
||
|
||
addButton(button, callback) {
|
||
if (!this._buttonBox) {
|
||
this._buttonBox = new St.BoxLayout({
|
||
style_class: 'notification-actions',
|
||
x_expand: true,
|
||
});
|
||
this.setActionArea(this._buttonBox);
|
||
global.focus_manager.add_group(this._buttonBox);
|
||
}
|
||
|
||
if (this._buttonBox.get_n_children() >= MAX_NOTIFICATION_BUTTONS)
|
||
return null;
|
||
|
||
this._buttonBox.add(button);
|
||
button.connect('clicked', () => {
|
||
callback();
|
||
|
||
if (!this.notification.resident) {
|
||
// We don't hide a resident notification when the user invokes one of its actions,
|
||
// because it is common for such notifications to update themselves with new
|
||
// information based on the action. We'd like to display the updated information
|
||
// in place, rather than pop-up a new notification.
|
||
this.emit('done-displaying');
|
||
this.notification.destroy();
|
||
}
|
||
});
|
||
|
||
return button;
|
||
}
|
||
|
||
addAction(label, callback) {
|
||
const button = new St.Button({
|
||
style_class: 'notification-button',
|
||
label,
|
||
x_expand: true,
|
||
can_focus: true,
|
||
});
|
||
|
||
return this.addButton(button, callback);
|
||
}
|
||
});
|
||
|
||
export const SourceActor = GObject.registerClass(
|
||
class SourceActor extends St.Widget {
|
||
_init(source, size) {
|
||
super._init();
|
||
|
||
this._source = source;
|
||
this._size = size;
|
||
|
||
this.connect('destroy',
|
||
() => (this._actorDestroyed = true));
|
||
this._actorDestroyed = false;
|
||
|
||
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
|
||
this._iconBin = new St.Bin({
|
||
x_expand: true,
|
||
height: size * scaleFactor,
|
||
width: size * scaleFactor,
|
||
});
|
||
|
||
this.add_actor(this._iconBin);
|
||
|
||
this._source.connectObject('icon-updated',
|
||
this._updateIcon.bind(this), this);
|
||
this._updateIcon();
|
||
}
|
||
|
||
setIcon(icon) {
|
||
this._iconBin.child = icon;
|
||
this._iconSet = true;
|
||
}
|
||
|
||
_updateIcon() {
|
||
if (this._actorDestroyed)
|
||
return;
|
||
|
||
if (!this._iconSet)
|
||
this._iconBin.child = this._source.createIcon(this._size);
|
||
}
|
||
});
|
||
|
||
export const Source = GObject.registerClass({
|
||
Properties: {
|
||
'count': GObject.ParamSpec.int(
|
||
'count', 'count', 'count',
|
||
GObject.ParamFlags.READABLE,
|
||
0, GLib.MAXINT32, 0),
|
||
'policy': GObject.ParamSpec.object(
|
||
'policy', 'policy', 'policy',
|
||
GObject.ParamFlags.READWRITE,
|
||
NotificationPolicy.$gtype),
|
||
'title': GObject.ParamSpec.string(
|
||
'title', 'title', 'title',
|
||
GObject.ParamFlags.READWRITE,
|
||
null),
|
||
},
|
||
Signals: {
|
||
'destroy': {param_types: [GObject.TYPE_UINT]},
|
||
'icon-updated': {},
|
||
'notification-added': {param_types: [Notification.$gtype]},
|
||
'notification-show': {param_types: [Notification.$gtype]},
|
||
},
|
||
}, class Source extends GObject.Object {
|
||
_init(title, iconName) {
|
||
super._init({title});
|
||
|
||
this.SOURCE_ICON_SIZE = 48;
|
||
|
||
this.iconName = iconName;
|
||
|
||
this.isChat = false;
|
||
|
||
this.notifications = [];
|
||
|
||
this._policy = this._createPolicy();
|
||
}
|
||
|
||
get policy() {
|
||
return this._policy;
|
||
}
|
||
|
||
set policy(policy) {
|
||
if (this._policy)
|
||
this._policy.destroy();
|
||
this._policy = policy;
|
||
}
|
||
|
||
get count() {
|
||
return this.notifications.length;
|
||
}
|
||
|
||
get unseenCount() {
|
||
return this.notifications.filter(n => !n.acknowledged).length;
|
||
}
|
||
|
||
get countVisible() {
|
||
return this.count > 1;
|
||
}
|
||
|
||
countUpdated() {
|
||
this.notify('count');
|
||
}
|
||
|
||
_createPolicy() {
|
||
return new NotificationGenericPolicy();
|
||
}
|
||
|
||
get narrowestPrivacyScope() {
|
||
return this.notifications.every(n => n.privacyScope == PrivacyScope.SYSTEM)
|
||
? PrivacyScope.SYSTEM
|
||
: PrivacyScope.USER;
|
||
}
|
||
|
||
setTitle(newTitle) {
|
||
if (this.title == newTitle)
|
||
return;
|
||
|
||
this.title = newTitle;
|
||
this.notify('title');
|
||
}
|
||
|
||
createBanner(notification) {
|
||
return new NotificationBanner(notification);
|
||
}
|
||
|
||
// Called to create a new icon actor.
|
||
// Provides a sane default implementation, override if you need
|
||
// something more fancy.
|
||
createIcon(size) {
|
||
return new St.Icon({
|
||
gicon: this.getIcon(),
|
||
icon_size: size,
|
||
});
|
||
}
|
||
|
||
getIcon() {
|
||
return new Gio.ThemedIcon({name: this.iconName});
|
||
}
|
||
|
||
_onNotificationDestroy(notification) {
|
||
let index = this.notifications.indexOf(notification);
|
||
if (index < 0)
|
||
return;
|
||
|
||
this.notifications.splice(index, 1);
|
||
this.countUpdated();
|
||
|
||
if (this.notifications.length == 0)
|
||
this.destroy();
|
||
}
|
||
|
||
pushNotification(notification) {
|
||
if (this.notifications.includes(notification))
|
||
return;
|
||
|
||
while (this.notifications.length >= MAX_NOTIFICATIONS_PER_SOURCE)
|
||
this.notifications.shift().destroy(NotificationDestroyedReason.EXPIRED);
|
||
|
||
notification.connect('destroy', this._onNotificationDestroy.bind(this));
|
||
notification.connect('notify::acknowledged', this.countUpdated.bind(this));
|
||
this.notifications.push(notification);
|
||
this.emit('notification-added', notification);
|
||
|
||
this.countUpdated();
|
||
}
|
||
|
||
showNotification(notification) {
|
||
notification.acknowledged = false;
|
||
this.pushNotification(notification);
|
||
|
||
if (notification.urgency === Urgency.LOW)
|
||
return;
|
||
|
||
if (this.policy.showBanners || notification.urgency == Urgency.CRITICAL)
|
||
this.emit('notification-show', notification);
|
||
}
|
||
|
||
destroy(reason) {
|
||
let notifications = this.notifications;
|
||
this.notifications = [];
|
||
|
||
for (let i = 0; i < notifications.length; i++)
|
||
notifications[i].destroy(reason);
|
||
|
||
this.emit('destroy', reason);
|
||
|
||
this.policy.destroy();
|
||
this.run_dispose();
|
||
}
|
||
|
||
iconUpdated() {
|
||
this.emit('icon-updated');
|
||
}
|
||
|
||
// To be overridden by subclasses
|
||
open() {
|
||
}
|
||
|
||
destroyNonResidentNotifications() {
|
||
for (let i = this.notifications.length - 1; i >= 0; i--) {
|
||
if (!this.notifications[i].resident)
|
||
this.notifications[i].destroy();
|
||
}
|
||
}
|
||
});
|
||
SignalTracker.registerDestroyableType(Source);
|
||
|
||
export const MessageTray = GObject.registerClass({
|
||
Signals: {
|
||
'queue-changed': {},
|
||
'source-added': {param_types: [Source.$gtype]},
|
||
'source-removed': {param_types: [Source.$gtype]},
|
||
},
|
||
}, class MessageTray extends St.Widget {
|
||
_init() {
|
||
super._init({
|
||
visible: false,
|
||
clip_to_allocation: true,
|
||
layout_manager: new Clutter.BinLayout(),
|
||
});
|
||
|
||
this._presence = new GnomeSession.Presence((proxy, _error) => {
|
||
this._onStatusChanged(proxy.status);
|
||
});
|
||
this._busy = false;
|
||
this._bannerBlocked = false;
|
||
this._presence.connectSignal('StatusChanged', (proxy, senderName, [status]) => {
|
||
this._onStatusChanged(status);
|
||
});
|
||
|
||
let constraint = new Layout.MonitorConstraint({primary: true});
|
||
Main.layoutManager.panelBox.bind_property('visible',
|
||
constraint, 'work-area',
|
||
GObject.BindingFlags.SYNC_CREATE);
|
||
this.add_constraint(constraint);
|
||
|
||
this._bannerBin = new St.Widget({
|
||
name: 'notification-container',
|
||
reactive: true,
|
||
track_hover: true,
|
||
y_align: Clutter.ActorAlign.START,
|
||
x_align: Clutter.ActorAlign.CENTER,
|
||
y_expand: true,
|
||
x_expand: true,
|
||
layout_manager: new Clutter.BinLayout(),
|
||
});
|
||
this._bannerBin.connect('key-release-event',
|
||
this._onNotificationKeyRelease.bind(this));
|
||
this._bannerBin.connect('notify::hover',
|
||
this._onNotificationHoverChanged.bind(this));
|
||
this.add_actor(this._bannerBin);
|
||
|
||
this._notificationFocusGrabber = new FocusGrabber(this._bannerBin);
|
||
this._notificationQueue = [];
|
||
this._notification = null;
|
||
this._banner = null;
|
||
|
||
this._userActiveWhileNotificationShown = false;
|
||
|
||
this.idleMonitor = global.backend.get_core_idle_monitor();
|
||
|
||
this._useLongerNotificationLeftTimeout = false;
|
||
|
||
// pointerInNotification is sort of a misnomer -- it tracks whether
|
||
// a message tray notification should expand. The value is
|
||
// partially driven by the hover state of the notification, but has
|
||
// a lot of complex state related to timeouts and the current
|
||
// state of the pointer when a notification pops up.
|
||
this._pointerInNotification = false;
|
||
|
||
// This tracks this._bannerBin.hover and is used to fizzle
|
||
// out non-changing hover notifications in onNotificationHoverChanged.
|
||
this._notificationHovered = false;
|
||
|
||
this._notificationState = State.HIDDEN;
|
||
this._notificationTimeoutId = 0;
|
||
this._notificationRemoved = false;
|
||
|
||
Main.layoutManager.addChrome(this, {affectsInputRegion: false});
|
||
Main.layoutManager.trackChrome(this._bannerBin, {affectsInputRegion: true});
|
||
|
||
global.display.connect('in-fullscreen-changed', this._updateState.bind(this));
|
||
|
||
Main.sessionMode.connect('updated', this._sessionUpdated.bind(this));
|
||
|
||
Main.overview.connect('window-drag-begin',
|
||
this._onDragBegin.bind(this));
|
||
Main.overview.connect('window-drag-cancelled',
|
||
this._onDragEnd.bind(this));
|
||
Main.overview.connect('window-drag-end',
|
||
this._onDragEnd.bind(this));
|
||
|
||
Main.overview.connect('item-drag-begin',
|
||
this._onDragBegin.bind(this));
|
||
Main.overview.connect('item-drag-cancelled',
|
||
this._onDragEnd.bind(this));
|
||
Main.overview.connect('item-drag-end',
|
||
this._onDragEnd.bind(this));
|
||
|
||
Main.xdndHandler.connect('drag-begin',
|
||
this._onDragBegin.bind(this));
|
||
Main.xdndHandler.connect('drag-end',
|
||
this._onDragEnd.bind(this));
|
||
|
||
Main.wm.addKeybinding('focus-active-notification',
|
||
new Gio.Settings({schema_id: SHELL_KEYBINDINGS_SCHEMA}),
|
||
Meta.KeyBindingFlags.NONE,
|
||
Shell.ActionMode.NORMAL |
|
||
Shell.ActionMode.OVERVIEW,
|
||
this._expandActiveNotification.bind(this));
|
||
|
||
this._sources = new Set();
|
||
|
||
this._sessionUpdated();
|
||
}
|
||
|
||
_sessionUpdated() {
|
||
this._updateState();
|
||
}
|
||
|
||
_onDragBegin() {
|
||
Shell.util_set_hidden_from_pick(this, true);
|
||
}
|
||
|
||
_onDragEnd() {
|
||
Shell.util_set_hidden_from_pick(this, false);
|
||
}
|
||
|
||
get bannerAlignment() {
|
||
return this._bannerBin.get_x_align();
|
||
}
|
||
|
||
set bannerAlignment(align) {
|
||
this._bannerBin.set_x_align(align);
|
||
}
|
||
|
||
_onNotificationKeyRelease(actor, event) {
|
||
if (event.get_key_symbol() == Clutter.KEY_Escape && event.get_state() == 0) {
|
||
this._expireNotification();
|
||
return Clutter.EVENT_STOP;
|
||
}
|
||
|
||
return Clutter.EVENT_PROPAGATE;
|
||
}
|
||
|
||
_expireNotification() {
|
||
this._notificationExpired = true;
|
||
this._updateState();
|
||
}
|
||
|
||
get queueCount() {
|
||
return this._notificationQueue.length;
|
||
}
|
||
|
||
set bannerBlocked(v) {
|
||
if (this._bannerBlocked == v)
|
||
return;
|
||
this._bannerBlocked = v;
|
||
this._updateState();
|
||
}
|
||
|
||
contains(source) {
|
||
return this._sources.has(source);
|
||
}
|
||
|
||
add(source) {
|
||
if (this.contains(source)) {
|
||
log(`Trying to re-add source ${source.title}`);
|
||
return;
|
||
}
|
||
|
||
// Register that we got a notification for this source
|
||
source.policy.store();
|
||
|
||
source.policy.connect('notify::enable', () => {
|
||
this._onSourceEnableChanged(source.policy, source);
|
||
});
|
||
source.policy.connect('notify', this._updateState.bind(this));
|
||
this._onSourceEnableChanged(source.policy, source);
|
||
}
|
||
|
||
_addSource(source) {
|
||
this._sources.add(source);
|
||
|
||
source.connectObject(
|
||
'notification-show', this._onNotificationShow.bind(this),
|
||
'destroy', () => this._removeSource(source), this);
|
||
|
||
this.emit('source-added', source);
|
||
}
|
||
|
||
_removeSource(source) {
|
||
this._sources.delete(source);
|
||
source.disconnectObject(this);
|
||
this.emit('source-removed', source);
|
||
}
|
||
|
||
getSources() {
|
||
return [...this._sources.keys()];
|
||
}
|
||
|
||
_onSourceEnableChanged(policy, source) {
|
||
let wasEnabled = this.contains(source);
|
||
let shouldBeEnabled = policy.enable;
|
||
|
||
if (wasEnabled != shouldBeEnabled) {
|
||
if (shouldBeEnabled)
|
||
this._addSource(source);
|
||
else
|
||
this._removeSource(source);
|
||
}
|
||
}
|
||
|
||
_onNotificationDestroy(notification) {
|
||
if (this._notification === notification) {
|
||
this._notificationRemoved = true;
|
||
if (this._notificationState === State.SHOWN ||
|
||
this._notificationState === State.SHOWING) {
|
||
this._updateNotificationTimeout(0);
|
||
this._updateState();
|
||
}
|
||
} else {
|
||
const index = this._notificationQueue.indexOf(notification);
|
||
if (index !== -1) {
|
||
this._notificationQueue.splice(index, 1);
|
||
this.emit('queue-changed');
|
||
}
|
||
}
|
||
}
|
||
|
||
_onNotificationShow(_source, notification) {
|
||
if (this._notification == notification) {
|
||
// If a notification that is being shown is updated, we update
|
||
// how it is shown and extend the time until it auto-hides.
|
||
// If a new notification is updated while it is being hidden,
|
||
// we stop hiding it and show it again.
|
||
this._updateShowingNotification();
|
||
} else if (!this._notificationQueue.includes(notification)) {
|
||
// If the queue is "full", we skip banner mode and just show a small
|
||
// indicator in the panel; however do make an exception for CRITICAL
|
||
// notifications, as only banner mode allows expansion.
|
||
let bannerCount = this._notification ? 1 : 0;
|
||
let full = this.queueCount + bannerCount >= MAX_NOTIFICATIONS_IN_QUEUE;
|
||
if (!full || notification.urgency == Urgency.CRITICAL) {
|
||
notification.connect('destroy',
|
||
this._onNotificationDestroy.bind(this));
|
||
this._notificationQueue.push(notification);
|
||
this._notificationQueue.sort(
|
||
(n1, n2) => n2.urgency - n1.urgency);
|
||
this.emit('queue-changed');
|
||
}
|
||
}
|
||
this._updateState();
|
||
}
|
||
|
||
_resetNotificationLeftTimeout() {
|
||
this._useLongerNotificationLeftTimeout = false;
|
||
if (this._notificationLeftTimeoutId) {
|
||
GLib.source_remove(this._notificationLeftTimeoutId);
|
||
this._notificationLeftTimeoutId = 0;
|
||
this._notificationLeftMouseX = -1;
|
||
this._notificationLeftMouseY = -1;
|
||
}
|
||
}
|
||
|
||
_onNotificationHoverChanged() {
|
||
if (this._bannerBin.hover == this._notificationHovered)
|
||
return;
|
||
|
||
this._notificationHovered = this._bannerBin.hover;
|
||
if (this._notificationHovered) {
|
||
this._resetNotificationLeftTimeout();
|
||
|
||
if (this._showNotificationMouseX >= 0) {
|
||
let actorAtShowNotificationPosition =
|
||
global.stage.get_actor_at_pos(Clutter.PickMode.ALL, this._showNotificationMouseX, this._showNotificationMouseY);
|
||
this._showNotificationMouseX = -1;
|
||
this._showNotificationMouseY = -1;
|
||
// Don't set this._pointerInNotification to true if the pointer was initially in the area where the notification
|
||
// popped up. That way we will not be expanding notifications that happen to pop up over the pointer
|
||
// automatically. Instead, the user is able to expand the notification by mousing away from it and then
|
||
// mousing back in. Because this is an expected action, we set the boolean flag that indicates that a longer
|
||
// timeout should be used before popping down the notification.
|
||
if (this._bannerBin.contains(actorAtShowNotificationPosition)) {
|
||
this._useLongerNotificationLeftTimeout = true;
|
||
return;
|
||
}
|
||
}
|
||
|
||
this._pointerInNotification = true;
|
||
this._updateState();
|
||
} else {
|
||
// We record the position of the mouse the moment it leaves the tray. These coordinates are used in
|
||
// this._onNotificationLeftTimeout() to determine if the mouse has moved far enough during the initial timeout for us
|
||
// to consider that the user intended to leave the tray and therefore hide the tray. If the mouse is still
|
||
// close to its previous position, we extend the timeout once.
|
||
let [x, y] = global.get_pointer();
|
||
this._notificationLeftMouseX = x;
|
||
this._notificationLeftMouseY = y;
|
||
|
||
// We wait just a little before hiding the message tray in case the user quickly moves the mouse back into it.
|
||
// We wait for a longer period if the notification popped up where the mouse pointer was already positioned.
|
||
// That gives the user more time to mouse away from the notification and mouse back in in order to expand it.
|
||
let timeout = this._useLongerNotificationLeftTimeout ? LONGER_HIDE_TIMEOUT : HIDE_TIMEOUT;
|
||
this._notificationLeftTimeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT, timeout, this._onNotificationLeftTimeout.bind(this));
|
||
GLib.Source.set_name_by_id(this._notificationLeftTimeoutId, '[gnome-shell] this._onNotificationLeftTimeout');
|
||
}
|
||
}
|
||
|
||
_onStatusChanged(status) {
|
||
if (status == GnomeSession.PresenceStatus.BUSY) {
|
||
// remove notification and allow the summary to be closed now
|
||
this._updateNotificationTimeout(0);
|
||
this._busy = true;
|
||
} else if (status != GnomeSession.PresenceStatus.IDLE) {
|
||
// We preserve the previous value of this._busy if the status turns to IDLE
|
||
// so that we don't start showing notifications queued during the BUSY state
|
||
// as the screensaver gets activated.
|
||
this._busy = false;
|
||
}
|
||
|
||
this._updateState();
|
||
}
|
||
|
||
_onNotificationLeftTimeout() {
|
||
let [x, y] = global.get_pointer();
|
||
// We extend the timeout once if the mouse moved no further than MOUSE_LEFT_ACTOR_THRESHOLD to either side.
|
||
if (this._notificationLeftMouseX > -1 &&
|
||
y < this._notificationLeftMouseY + MOUSE_LEFT_ACTOR_THRESHOLD &&
|
||
y > this._notificationLeftMouseY - MOUSE_LEFT_ACTOR_THRESHOLD &&
|
||
x < this._notificationLeftMouseX + MOUSE_LEFT_ACTOR_THRESHOLD &&
|
||
x > this._notificationLeftMouseX - MOUSE_LEFT_ACTOR_THRESHOLD) {
|
||
this._notificationLeftMouseX = -1;
|
||
this._notificationLeftTimeoutId = GLib.timeout_add(
|
||
GLib.PRIORITY_DEFAULT,
|
||
LONGER_HIDE_TIMEOUT,
|
||
this._onNotificationLeftTimeout.bind(this));
|
||
GLib.Source.set_name_by_id(this._notificationLeftTimeoutId, '[gnome-shell] this._onNotificationLeftTimeout');
|
||
} else {
|
||
this._notificationLeftTimeoutId = 0;
|
||
this._useLongerNotificationLeftTimeout = false;
|
||
this._pointerInNotification = false;
|
||
this._updateNotificationTimeout(0);
|
||
this._updateState();
|
||
}
|
||
return GLib.SOURCE_REMOVE;
|
||
}
|
||
|
||
_escapeTray() {
|
||
this._pointerInNotification = false;
|
||
this._updateNotificationTimeout(0);
|
||
this._updateState();
|
||
}
|
||
|
||
// All of the logic for what happens when occurs here; the various
|
||
// event handlers merely update variables such as
|
||
// 'this._pointerInNotification', 'this._traySummoned', etc, and
|
||
// _updateState() figures out what (if anything) needs to be done
|
||
// at the present time.
|
||
_updateState() {
|
||
let hasMonitor = Main.layoutManager.primaryMonitor != null;
|
||
this.visible = !this._bannerBlocked && hasMonitor && this._banner != null;
|
||
if (this._bannerBlocked || !hasMonitor)
|
||
return;
|
||
|
||
// If our state changes caused _updateState to be called,
|
||
// just exit now to prevent reentrancy issues.
|
||
if (this._updatingState)
|
||
return;
|
||
|
||
this._updatingState = true;
|
||
|
||
// Filter out acknowledged notifications.
|
||
let changed = false;
|
||
this._notificationQueue = this._notificationQueue.filter(n => {
|
||
changed ||= n.acknowledged;
|
||
return !n.acknowledged;
|
||
});
|
||
|
||
if (changed)
|
||
this.emit('queue-changed');
|
||
|
||
let hasNotifications = Main.sessionMode.hasNotifications;
|
||
|
||
if (this._notificationState == State.HIDDEN) {
|
||
let nextNotification = this._notificationQueue[0] || null;
|
||
if (hasNotifications && nextNotification) {
|
||
let limited = this._busy || Main.layoutManager.primaryMonitor.inFullscreen;
|
||
let showNextNotification = !limited || nextNotification.forFeedback || nextNotification.urgency == Urgency.CRITICAL;
|
||
if (showNextNotification)
|
||
this._showNotification();
|
||
}
|
||
} else if (this._notificationState === State.SHOWING ||
|
||
this._notificationState === State.SHOWN) {
|
||
let expired = (this._userActiveWhileNotificationShown &&
|
||
this._notificationTimeoutId == 0 &&
|
||
this._notification.urgency != Urgency.CRITICAL &&
|
||
!this._banner.focused &&
|
||
!this._pointerInNotification) || this._notificationExpired;
|
||
let mustClose = this._notificationRemoved || !hasNotifications || expired;
|
||
|
||
if (mustClose) {
|
||
let animate = hasNotifications && !this._notificationRemoved;
|
||
this._hideNotification(animate);
|
||
} else if (this._notificationState === State.SHOWN &&
|
||
this._pointerInNotification) {
|
||
if (!this._banner.expanded)
|
||
this._expandBanner(false);
|
||
else
|
||
this._ensureBannerFocused();
|
||
}
|
||
}
|
||
|
||
this._updatingState = false;
|
||
|
||
// Clean transient variables that are used to communicate actions
|
||
// to updateState()
|
||
this._notificationExpired = false;
|
||
}
|
||
|
||
_onIdleMonitorBecameActive() {
|
||
this._userActiveWhileNotificationShown = true;
|
||
this._updateNotificationTimeout(2000);
|
||
this._updateState();
|
||
}
|
||
|
||
_showNotification() {
|
||
this._notification = this._notificationQueue.shift();
|
||
this.emit('queue-changed');
|
||
|
||
this._userActiveWhileNotificationShown = this.idleMonitor.get_idletime() <= IDLE_TIME;
|
||
if (!this._userActiveWhileNotificationShown) {
|
||
// If the user isn't active, set up a watch to let us know
|
||
// when the user becomes active.
|
||
this.idleMonitor.add_user_active_watch(this._onIdleMonitorBecameActive.bind(this));
|
||
}
|
||
|
||
this._banner = this._notification.createBanner();
|
||
this._banner.connectObject(
|
||
'done-displaying', this._escapeTray.bind(this),
|
||
'unfocused', () => this._updateState(), this);
|
||
|
||
this._bannerBin.add_actor(this._banner);
|
||
|
||
this._bannerBin.opacity = 0;
|
||
this._bannerBin.y = -this._banner.height;
|
||
this.show();
|
||
|
||
Meta.disable_unredirect_for_display(global.display);
|
||
this._updateShowingNotification();
|
||
|
||
let [x, y] = global.get_pointer();
|
||
// We save the position of the mouse at the time when we started showing the notification
|
||
// in order to determine if the notification popped up under it. We make that check if
|
||
// the user starts moving the mouse and _onNotificationHoverChanged() gets called. We don't
|
||
// expand the notification if it just happened to pop up under the mouse unless the user
|
||
// explicitly mouses away from it and then mouses back in.
|
||
this._showNotificationMouseX = x;
|
||
this._showNotificationMouseY = y;
|
||
// We save the coordinates of the mouse at the time when we started showing the notification
|
||
// and then we update it in _notificationTimeout(). We don't pop down the notification if
|
||
// the mouse is moving towards it or within it.
|
||
this._lastSeenMouseX = x;
|
||
this._lastSeenMouseY = y;
|
||
|
||
this._resetNotificationLeftTimeout();
|
||
}
|
||
|
||
_updateShowingNotification() {
|
||
this._notification.acknowledged = true;
|
||
this._notification.playSound();
|
||
|
||
// We auto-expand notifications with CRITICAL urgency, or for which the relevant setting
|
||
// is on in the control center.
|
||
if (this._notification.urgency == Urgency.CRITICAL ||
|
||
this._notification.source.policy.forceExpanded)
|
||
this._expandBanner(true);
|
||
|
||
// We tween all notifications to full opacity. This ensures that both new notifications and
|
||
// notifications that might have been in the process of hiding get full opacity.
|
||
//
|
||
// We tween any notification showing in the banner mode to the appropriate height
|
||
// (which is banner height or expanded height, depending on the notification state)
|
||
// This ensures that both new notifications and notifications in the banner mode that might
|
||
// have been in the process of hiding are shown with the correct height.
|
||
//
|
||
// We use this._showNotificationCompleted() onComplete callback to extend the time the updated
|
||
// notification is being shown.
|
||
|
||
this._notificationState = State.SHOWING;
|
||
this._bannerBin.remove_all_transitions();
|
||
this._bannerBin.ease({
|
||
opacity: 255,
|
||
duration: ANIMATION_TIME,
|
||
mode: Clutter.AnimationMode.LINEAR,
|
||
});
|
||
this._bannerBin.ease({
|
||
y: 0,
|
||
duration: ANIMATION_TIME,
|
||
mode: Clutter.AnimationMode.EASE_OUT_BACK,
|
||
onComplete: () => {
|
||
this._notificationState = State.SHOWN;
|
||
this._showNotificationCompleted();
|
||
this._updateState();
|
||
},
|
||
});
|
||
}
|
||
|
||
_showNotificationCompleted() {
|
||
if (this._notification.urgency != Urgency.CRITICAL)
|
||
this._updateNotificationTimeout(NOTIFICATION_TIMEOUT);
|
||
}
|
||
|
||
_updateNotificationTimeout(timeout) {
|
||
if (this._notificationTimeoutId) {
|
||
GLib.source_remove(this._notificationTimeoutId);
|
||
this._notificationTimeoutId = 0;
|
||
}
|
||
if (timeout > 0) {
|
||
this._notificationTimeoutId =
|
||
GLib.timeout_add(GLib.PRIORITY_DEFAULT, timeout,
|
||
this._notificationTimeout.bind(this));
|
||
GLib.Source.set_name_by_id(this._notificationTimeoutId, '[gnome-shell] this._notificationTimeout');
|
||
}
|
||
}
|
||
|
||
_notificationTimeout() {
|
||
let [x, y] = global.get_pointer();
|
||
if (y < this._lastSeenMouseY - 10 && !this._notificationHovered) {
|
||
// The mouse is moving towards the notification, so don't
|
||
// hide it yet. (We just create a new timeout (and destroy
|
||
// the old one) each time because the bookkeeping is
|
||
// simpler.)
|
||
this._updateNotificationTimeout(1000);
|
||
} else if (this._useLongerNotificationLeftTimeout && !this._notificationLeftTimeoutId &&
|
||
(x != this._lastSeenMouseX || y != this._lastSeenMouseY)) {
|
||
// Refresh the timeout if the notification originally
|
||
// popped up under the pointer, and the pointer is hovering
|
||
// inside it.
|
||
this._updateNotificationTimeout(1000);
|
||
} else {
|
||
this._notificationTimeoutId = 0;
|
||
this._updateState();
|
||
}
|
||
|
||
this._lastSeenMouseX = x;
|
||
this._lastSeenMouseY = y;
|
||
return GLib.SOURCE_REMOVE;
|
||
}
|
||
|
||
_hideNotification(animate) {
|
||
this._notificationFocusGrabber.ungrabFocus();
|
||
|
||
this._banner.disconnectObject(this);
|
||
|
||
this._resetNotificationLeftTimeout();
|
||
this._bannerBin.remove_all_transitions();
|
||
|
||
if (animate) {
|
||
this._notificationState = State.HIDING;
|
||
this._bannerBin.ease({
|
||
opacity: 0,
|
||
duration: ANIMATION_TIME,
|
||
mode: Clutter.AnimationMode.EASE_OUT_BACK,
|
||
});
|
||
this._bannerBin.ease({
|
||
y: -this._bannerBin.height,
|
||
duration: ANIMATION_TIME,
|
||
mode: Clutter.AnimationMode.EASE_OUT_BACK,
|
||
onComplete: () => {
|
||
this._notificationState = State.HIDDEN;
|
||
this._hideNotificationCompleted();
|
||
this._updateState();
|
||
},
|
||
});
|
||
} else {
|
||
this._bannerBin.y = -this._bannerBin.height;
|
||
this._bannerBin.opacity = 0;
|
||
this._notificationState = State.HIDDEN;
|
||
this._hideNotificationCompleted();
|
||
}
|
||
}
|
||
|
||
_hideNotificationCompleted() {
|
||
let notification = this._notification;
|
||
this._notification = null;
|
||
if (!this._notificationRemoved && notification.isTransient)
|
||
notification.destroy(NotificationDestroyedReason.EXPIRED);
|
||
|
||
this._pointerInNotification = false;
|
||
this._notificationRemoved = false;
|
||
Meta.enable_unredirect_for_display(global.display);
|
||
|
||
this._banner.destroy();
|
||
this._banner = null;
|
||
this.hide();
|
||
}
|
||
|
||
_expandActiveNotification() {
|
||
if (!this._banner)
|
||
return;
|
||
|
||
this._expandBanner(false);
|
||
}
|
||
|
||
_expandBanner(autoExpanding) {
|
||
// Don't animate changes in notifications that are auto-expanding.
|
||
this._banner.expand(!autoExpanding);
|
||
|
||
// Don't focus notifications that are auto-expanding.
|
||
if (!autoExpanding)
|
||
this._ensureBannerFocused();
|
||
}
|
||
|
||
_ensureBannerFocused() {
|
||
this._notificationFocusGrabber.grabFocus();
|
||
}
|
||
});
|
||
|
||
export const SystemNotificationSource = GObject.registerClass(
|
||
class SystemNotificationSource extends Source {
|
||
_init() {
|
||
super._init(_('System Information'), 'dialog-information-symbolic');
|
||
}
|
||
|
||
open() {
|
||
this.destroy();
|
||
}
|
||
});
|