071f92cfb6
We only adopted this style relatively recently, so there's a bit more to adjust. Still, it's manageable and another step towards getting rid of the legacy style. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2866>
212 lines
6.5 KiB
JavaScript
212 lines
6.5 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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import Clutter from 'gi://Clutter';
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import GLib from 'gi://GLib';
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import GObject from 'gi://GObject';
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import Meta from 'gi://Meta';
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import Shell from 'gi://Shell';
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import St from 'gi://St';
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import * as Dialog from './dialog.js';
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import * as Main from './main.js';
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const FROZEN_WINDOW_BRIGHTNESS = -0.3;
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const DIALOG_TRANSITION_TIME = 150;
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const ALIVE_TIMEOUT = 5000;
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export const CloseDialog = GObject.registerClass({
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Implements: [Meta.CloseDialog],
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Properties: {
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'window': GObject.ParamSpec.override('window', Meta.CloseDialog),
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},
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}, class CloseDialog extends GObject.Object {
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_init(window) {
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super._init();
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this._window = window;
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this._dialog = null;
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this._tracked = undefined;
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this._timeoutId = 0;
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}
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get window() {
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return this._window;
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}
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set window(window) {
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this._window = window;
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}
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_createDialogContent() {
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let tracker = Shell.WindowTracker.get_default();
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let windowApp = tracker.get_window_app(this._window);
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/* Translators: %s is an application name */
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let title = _('“%s” is not responding.').format(windowApp.get_name());
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let description = _('You may choose to wait a short while for it to ' +
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'continue or force the app to quit entirely.');
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return new Dialog.MessageDialogContent({title, description});
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}
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_updateScale() {
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// Since this is a child of MetaWindowActor (which, for Wayland clients,
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// applies the geometry scale factor to its children itself, see
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// meta_window_actor_set_geometry_scale()), make sure we don't apply
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// the factor twice in the end.
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if (this._window.get_client_type() !== Meta.WindowClientType.WAYLAND)
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return;
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let {scaleFactor} = St.ThemeContext.get_for_stage(global.stage);
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this._dialog.set_scale(1 / scaleFactor, 1 / scaleFactor);
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}
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_initDialog() {
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if (this._dialog)
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return;
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let windowActor = this._window.get_compositor_private();
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this._dialog = new Dialog.Dialog(windowActor, 'close-dialog');
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this._dialog.width = windowActor.width;
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this._dialog.height = windowActor.height;
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this._dialog.contentLayout.add_child(this._createDialogContent());
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this._dialog.addButton({
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label: _('Force Quit'),
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action: this._onClose.bind(this),
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default: true,
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});
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this._dialog.addButton({
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label: _('Wait'),
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action: this._onWait.bind(this),
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key: Clutter.KEY_Escape,
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});
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global.focus_manager.add_group(this._dialog);
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let themeContext = St.ThemeContext.get_for_stage(global.stage);
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themeContext.connect('notify::scale-factor', this._updateScale.bind(this));
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this._updateScale();
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}
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_addWindowEffect() {
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// We set the effect on the surface actor, so the dialog itself
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// (which is a child of the MetaWindowActor) does not get the
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// effect applied itself.
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let windowActor = this._window.get_compositor_private();
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let surfaceActor = windowActor.get_first_child();
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let effect = new Clutter.BrightnessContrastEffect();
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effect.set_brightness(FROZEN_WINDOW_BRIGHTNESS);
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surfaceActor.add_effect_with_name('gnome-shell-frozen-window', effect);
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}
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_removeWindowEffect() {
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let windowActor = this._window.get_compositor_private();
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let surfaceActor = windowActor.get_first_child();
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surfaceActor.remove_effect_by_name('gnome-shell-frozen-window');
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}
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_onWait() {
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this.response(Meta.CloseDialogResponse.WAIT);
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}
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_onClose() {
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this.response(Meta.CloseDialogResponse.FORCE_CLOSE);
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}
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_onFocusChanged() {
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if (Meta.is_wayland_compositor())
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return;
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let focusWindow = global.display.focus_window;
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let keyFocus = global.stage.key_focus;
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let shouldTrack;
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if (focusWindow != null)
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shouldTrack = focusWindow == this._window;
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else
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shouldTrack = keyFocus && this._dialog.contains(keyFocus);
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if (this._tracked === shouldTrack)
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return;
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if (shouldTrack) {
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Main.layoutManager.trackChrome(this._dialog,
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{affectsInputRegion: true});
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} else {
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Main.layoutManager.untrackChrome(this._dialog);
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}
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// The buttons are broken when they aren't added to the input region,
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// so disable them properly in that case
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this._dialog.buttonLayout.get_children().forEach(b => {
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b.reactive = shouldTrack;
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});
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this._tracked = shouldTrack;
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}
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vfunc_show() {
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if (this._dialog != null)
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return;
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Meta.disable_unredirect_for_display(global.display);
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this._timeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT, ALIVE_TIMEOUT,
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() => {
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this._window.check_alive(global.display.get_current_time_roundtrip());
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return GLib.SOURCE_CONTINUE;
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});
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global.display.connectObject(
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'notify::focus-window', this._onFocusChanged.bind(this), this);
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global.stage.connectObject(
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'notify::key-focus', this._onFocusChanged.bind(this), this);
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this._addWindowEffect();
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this._initDialog();
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this._dialog._dialog.scale_y = 0;
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this._dialog._dialog.set_pivot_point(0.5, 0.5);
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this._dialog._dialog.ease({
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scale_y: 1,
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mode: Clutter.AnimationMode.LINEAR,
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duration: DIALOG_TRANSITION_TIME,
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onComplete: this._onFocusChanged.bind(this),
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});
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}
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vfunc_hide() {
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if (this._dialog == null)
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return;
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Meta.enable_unredirect_for_display(global.display);
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GLib.source_remove(this._timeoutId);
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this._timeoutId = 0;
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global.display.disconnectObject(this);
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global.stage.disconnectObject(this);
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this._dialog._dialog.remove_all_transitions();
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let dialog = this._dialog;
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this._dialog = null;
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this._removeWindowEffect();
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dialog.makeInactive();
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dialog._dialog.ease({
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scale_y: 0,
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mode: Clutter.AnimationMode.LINEAR,
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duration: DIALOG_TRANSITION_TIME,
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onComplete: () => dialog.destroy(),
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});
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}
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vfunc_focus() {
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if (this._dialog)
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this._dialog.grab_key_focus();
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}
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});
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