Florian Müllner 02ebd44851 [shadows] Fix shadows with small blur radius
There's an assertion in calculate_gaussian_kernel() to avoid a division
by zero - due to an unnecessary cast from float to int this assertion
is triggered incorrectly for small (but non-zero) values, e.g. a blur
radius of 1px.
2010-07-25 00:37:12 +02:00
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