![]() Currently, there's one animation for the whole canvas. While it looks fine with just one screen, it causes windows to move between screens when switching workspaces. Instead, have a separate animation on each screen, and sync their progress so that at any given time the progress "fraction" is the same between all screens. Clip all animations to their screens so that the windows don't leak to other screens. If a window is placed between every screen, can end up in multiple animations, in that case each part is still animated separately. Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1213 https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1326 |
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dbusServices | ||
gdm | ||
misc | ||
perf | ||
portalHelper | ||
ui | ||
js-resources.gresource.xml | ||
meson.build | ||
portal-resources.gresource.xml |