gnome-shell/js/ui/xdndHandler.js
Florian Müllner 2582d16ca7 Define classes with 'var' instead of 'const'
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.

https://bugzilla.gnome.org/show_bug.cgi?id=785084
2017-07-18 21:52:06 +02:00

126 lines
4.6 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const Main = imports.ui.main;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const DND = imports.ui.dnd;
var XdndHandler = new Lang.Class({
Name: 'XdndHandler',
_init: function() {
// Used to display a clone of the cursor window when the
// window group is hidden (like it happens in the overview)
this._cursorWindowClone = null;
// Used as a drag actor in case we don't have a cursor window clone
this._dummy = new Clutter.Actor({ width: 1, height: 1, opacity: 0 });
Main.uiGroup.add_actor(this._dummy);
this._dummy.hide();
if (!Meta.is_wayland_compositor())
global.init_xdnd();
var dnd = Meta.get_backend().get_dnd();
dnd.connect('dnd-enter', Lang.bind(this, this._onEnter));
dnd.connect('dnd-position-change', Lang.bind(this, this._onPositionChanged));
dnd.connect('dnd-leave', Lang.bind(this, this._onLeave));
this._windowGroupVisibilityHandlerId = 0;
},
// Called when the user cancels the drag (i.e release the button)
_onLeave: function() {
if (this._windowGroupVisibilityHandlerId != 0) {
global.window_group.disconnect(this._windowGroupVisibilityHandlerId);
this._windowGroupVisibilityHandlerId = 0;
}
if (this._cursorWindowClone) {
this._cursorWindowClone.destroy();
this._cursorWindowClone = null;
}
this.emit('drag-end');
},
_onEnter: function() {
this._windowGroupVisibilityHandlerId =
global.window_group.connect('notify::visible',
Lang.bind(this, this._onWindowGroupVisibilityChanged));
this.emit('drag-begin', global.get_current_time());
},
_onWindowGroupVisibilityChanged: function() {
if (!global.window_group.visible) {
if (this._cursorWindowClone)
return;
let windows = global.get_window_actors();
let cursorWindow = windows[windows.length - 1];
// FIXME: more reliable way?
if (!cursorWindow.get_meta_window().is_override_redirect())
return;
let constraint_position = new Clutter.BindConstraint({ coordinate : Clutter.BindCoordinate.POSITION,
source: cursorWindow});
this._cursorWindowClone = new Clutter.Clone({ source: cursorWindow });
Main.uiGroup.add_actor(this._cursorWindowClone);
// Make sure that the clone has the same position as the source
this._cursorWindowClone.add_constraint(constraint_position);
} else {
if (this._cursorWindowClone) {
this._cursorWindowClone.destroy();
this._cursorWindowClone = null;
}
}
},
_onPositionChanged: function(obj, x, y) {
let pickedActor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, x, y);
// Make sure that the cursor window is on top
if (this._cursorWindowClone)
this._cursorWindowClone.raise_top();
let dragEvent = {
x: x,
y: y,
dragActor: this._cursorWindowClone ? this._cursorWindowClone : this._dummy,
source: this,
targetActor: pickedActor
};
for (let i = 0; i < DND.dragMonitors.length; i++) {
let motionFunc = DND.dragMonitors[i].dragMotion;
if (motionFunc) {
let result = motionFunc(dragEvent);
if (result != DND.DragMotionResult.CONTINUE)
return;
}
}
while (pickedActor) {
if (pickedActor._delegate && pickedActor._delegate.handleDragOver) {
let [r, targX, targY] = pickedActor.transform_stage_point(x, y);
let result = pickedActor._delegate.handleDragOver(this,
dragEvent.dragActor,
targX,
targY,
global.get_current_time());
if (result != DND.DragMotionResult.CONTINUE)
return;
}
pickedActor = pickedActor.get_parent();
}
}
});
Signals.addSignalMethods(XdndHandler.prototype);