gnome-shell/js/ui/animation.js
Florian Müllner 033277b68f Define externally accessible contants with 'var' instead of 'const'
Just as we did with classes, define other constants that are (or
may be) used from other modules with 'var' to cut down on warnings.

https://bugzilla.gnome.org/show_bug.cgi?id=785084
2017-07-18 21:52:06 +02:00

89 lines
2.5 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const St = imports.gi.St;
const Signals = imports.signals;
const Atk = imports.gi.Atk;
var ANIMATED_ICON_UPDATE_TIMEOUT = 16;
var Animation = new Lang.Class({
Name: 'Animation',
_init: function(file, width, height, speed) {
this.actor = new St.Bin();
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._speed = speed;
this._isLoaded = false;
this._isPlaying = false;
this._timeoutId = 0;
this._frame = 0;
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this._animations = St.TextureCache.get_default().load_sliced_image (file, width, height, scaleFactor,
Lang.bind(this, this._animationsLoaded));
this.actor.set_child(this._animations);
},
play: function() {
if (this._isLoaded && this._timeoutId == 0) {
if (this._frame == 0)
this._showFrame(0);
this._timeoutId = GLib.timeout_add(GLib.PRIORITY_LOW, this._speed, Lang.bind(this, this._update));
GLib.Source.set_name_by_id(this._timeoutId, '[gnome-shell] this._update');
}
this._isPlaying = true;
},
stop: function() {
if (this._timeoutId > 0) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
this._isPlaying = false;
},
_showFrame: function(frame) {
let oldFrameActor = this._animations.get_child_at_index(this._frame);
if (oldFrameActor)
oldFrameActor.hide();
this._frame = (frame % this._animations.get_n_children());
let newFrameActor = this._animations.get_child_at_index(this._frame);
if (newFrameActor)
newFrameActor.show();
},
_update: function() {
this._showFrame(this._frame + 1);
return GLib.SOURCE_CONTINUE;
},
_animationsLoaded: function() {
this._isLoaded = this._animations.get_n_children() > 0;
if (this._isPlaying)
this.play();
},
_onDestroy: function() {
this.stop();
}
});
var AnimatedIcon = new Lang.Class({
Name: 'AnimatedIcon',
Extends: Animation,
_init: function(file, size) {
this.parent(file, size, size, ANIMATED_ICON_UPDATE_TIMEOUT);
}
});