/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const DBus = imports.dbus; const GLib = imports.gi.GLib; const Lang = imports.lang; const Shell = imports.gi.Shell; const Mainloop = imports.mainloop; const Main = imports.ui.main; const MessageTray = imports.ui.messageTray; const Params = imports.misc.params; const EMPATHY = 'Empathy'; let nextNotificationId = 1; // Should really be defined in dbus.js const BusIface = { name: 'org.freedesktop.DBus', methods: [{ name: 'GetConnectionUnixProcessID', inSignature: 's', outSignature: 'i' }] } const Bus = function () { this._init(); } Bus.prototype = { _init: function() { DBus.session.proxifyObject(this, 'org.freedesktop.DBus', '/org/freedesktop/DBus'); } } DBus.proxifyPrototype(Bus.prototype, BusIface); const NotificationDaemonIface = { name: 'org.freedesktop.Notifications', methods: [{ name: 'Notify', inSignature: 'susssasa{sv}i', outSignature: 'u' }, { name: 'CloseNotification', inSignature: 'u', outSignature: '' }, { name: 'GetCapabilities', inSignature: '', outSignature: 'as' }, { name: 'GetServerInformation', inSignature: '', outSignature: 'ssss' }], signals: [{ name: 'NotificationClosed', inSignature: 'uu' }, { name: 'ActionInvoked', inSignature: 'us' }] }; const NotificationClosedReason = { EXPIRED: 1, DISMISSED: 2, APP_CLOSED: 3, UNDEFINED: 4 }; const Urgency = { LOW: 0, NORMAL: 1, CRITICAL: 2 }; const rewriteRules = { 'XChat': [ { pattern: /^XChat: Private message from: (\S*) \(.*\)$/, replacement: '<$1>' }, { pattern: /^XChat: New public message from: (\S*) \((.*)\)$/, replacement: '$2 <$1>' }, { pattern: /^XChat: Highlighted message from: (\S*) \((.*)\)$/, replacement: '$2 <$1>' } ] }; function NotificationDaemon() { this._init(); } NotificationDaemon.prototype = { _init: function() { DBus.session.exportObject('/org/freedesktop/Notifications', this); this._everAcquiredName = false; DBus.session.acquire_name('org.freedesktop.Notifications', // We pass MANY_INSTANCES so that if // notification-daemon is running, we'll // get queued behind it and then get the // name after killing it below DBus.MANY_INSTANCES, Lang.bind(this, this._acquiredName), Lang.bind(this, this._lostName)); this._currentNotifications = {}; Shell.WindowTracker.get_default().connect('notify::focus-app', Lang.bind(this, this._onFocusAppChanged)); Main.overview.connect('hidden', Lang.bind(this, this._onFocusAppChanged)); }, _acquiredName: function() { this._everAcquiredName = true; }, _lostName: function() { if (this._everAcquiredName) log('Lost name org.freedesktop.Notifications!'); else if (GLib.getenv('GNOME_SHELL_NO_REPLACE')) log('Failed to acquire org.freedesktop.Notifications'); else { log('Failed to acquire org.freedesktop.Notifications; trying again'); // kill the notification-daemon. pkill is more portable // than killall, but on Linux at least it won't match if // you pass more than 15 characters of the process name... // However, if you use the "-f" flag to match the entire // command line, it will work, but we have to be careful // in that case that we don't match "gedit // notification-daemon.c" or whatever... let p = new Shell.Process({ args: ['pkill', '-f', '^([^ ]*/)?(notification-daemon|notify-osd)$']}); p.run(); } }, _sourceId: function(id) { return 'source-' + id; }, Notify: function(appName, replacesId, icon, summary, body, actions, hints, timeout) { let notification, id; // We associate each application with a source and set the source id to be based on // the appName. We support application updates by creating a new Notification object // only if replacesId was not specified or if we no longer have the notification with // the specified replacesId. // // We are planning to add Empathy-specific features in the message tray, but in the // meantime we handle Empathy notifications received through the notification daemon // differently from other notifications. // 1) We display different people sending messages as different sources. So we use // notification id instead of the appName when creating id for the source. // 2) We queue notification with different messages to show them one after another, // rather than replace the notification on the spot. So we create a new Notification // object each time, disregarding the fact that we might already have another // notification with the same replacesId. // Empathy uses replacesId for all the notifications from the same window until the // notification with that id is dismissed. Notifications from different people in // different tabs have the same replacesId. So while being closer to the eventual design, // our special-handling of Empathy notifications is somewhat buggy. The user might end up // with multiple icons for the same person if the user dismisses the window for that person // (which doesn't result in removing the icon) or the user might not get the icon for // the person after a new notification in one of the tabs of the chat window for which // another person's icon is already displayed. let isEmpathy = appName == EMPATHY; if (replacesId != 0) { id = replacesId; if (!isEmpathy) notification = this._currentNotifications[id]; } else { id = nextNotificationId++; } let sourceId = this._sourceId(isEmpathy ? id : appName); let source = Main.messageTray.getSource(sourceId); // Source may be null if we have never received a notification from // this app or if all notifications from this app have been acknowledged. if (source == null) { source = new Source(sourceId, icon, hints); Main.messageTray.add(source); source.connect('clicked', Lang.bind(this, function() { source.destroy(); })); let sender = DBus.getCurrentMessageContext().sender; let busProxy = new Bus(); busProxy.GetConnectionUnixProcessIDRemote(sender, function (result, excp) { let app = Shell.WindowTracker.get_default().get_app_from_pid(result); source.setApp(app); }); } else { source.update(icon, hints); } summary = GLib.markup_escape_text(summary, -1); let rewrites = rewriteRules[appName]; if (rewrites) { for (let i = 0; i < rewrites.length; i++) { let rule = rewrites[i]; if (summary.search(rule.pattern) != -1) summary = summary.replace(rule.pattern, rule.replacement); } } if (notification == null) { notification = new MessageTray.Notification(id, source, summary, body, true); // This will result in us keeping only the latest Empathy notification with the given // id in this._currentNotifications, which will only affect not being able to close all // the Empathy notifications with a given id in CloseNotification(). Since this not a // a likely scenario and this special-casing of Empathy in the notification daemon is // temporary, it doesn't seem worthwhile to change this._currentNotifications to // {id, [array of notifications]} just for that case. this._currentNotifications[id] = notification; notification.connect('dismissed', Lang.bind(this, function(n) { n.destroy(); this._emitNotificationClosed(n.id, NotificationClosedReason.DISMISSED); })); } else { // passing in true as the last parameter will clear out extra actors, // such as actions notification.update(summary, body, true); } if (actions.length) { for (let i = 0; i < actions.length - 1; i += 2) notification.addAction(actions[i], actions[i + 1]); notification.connect('action-invoked', Lang.bind(this, this._actionInvoked, source, id)); } source.notify(notification); return id; }, CloseNotification: function(id) { let notification = this._currentNotifications[id]; if (notification) notification.destroy(); this._emitNotificationClosed(id, NotificationClosedReason.APP_CLOSED); }, GetCapabilities: function() { return [ 'actions', 'body', // 'body-hyperlinks', // 'body-images', 'body-markup', // 'icon-multi', 'icon-static' // 'sound', ]; }, GetServerInformation: function() { return [ 'GNOME Shell', 'GNOME', '0.1', // FIXME, get this from somewhere '1.0' ]; }, _onFocusAppChanged: function() { let tracker = Shell.WindowTracker.get_default(); Main.messageTray.removeSourceByApp(tracker.focus_app); }, _actionInvoked: function(notification, action, source, id) { this._emitActionInvoked(id, action); source.destroy(); }, _emitNotificationClosed: function(id, reason) { delete this._currentNotifications[id]; DBus.session.emit_signal('/org/freedesktop/Notifications', 'org.freedesktop.Notifications', 'NotificationClosed', 'uu', [id, reason]); }, _emitActionInvoked: function(id, action) { DBus.session.emit_signal('/org/freedesktop/Notifications', 'org.freedesktop.Notifications', 'ActionInvoked', 'us', [id, action]); } }; DBus.conformExport(NotificationDaemon.prototype, NotificationDaemonIface); function Source(sourceId, icon, hints) { this._init(sourceId, icon, hints); } Source.prototype = { __proto__: MessageTray.Source.prototype, _init: function(sourceId, icon, hints) { MessageTray.Source.prototype._init.call(this, sourceId); this.app = null; this._openAppRequested = false; this.update(icon, hints); }, update: function(icon, hints) { hints = Params.parse(hints, { urgency: Urgency.NORMAL }, true); this._icon = icon; this._iconData = hints.icon_data; this._urgency = hints.urgency; }, createIcon: function(size) { let textureCache = Shell.TextureCache.get_default(); if (this._icon) { if (this._icon.substr(0, 7) == 'file://') return textureCache.load_uri_async(this._icon, size, size); else if (this._icon[0] == '/') { let uri = GLib.filename_to_uri(this._icon, null); return textureCache.load_uri_async(uri, size, size); } else return textureCache.load_icon_name(this._icon, size); } else if (this._iconData) { let [width, height, rowStride, hasAlpha, bitsPerSample, nChannels, data] = this._iconData; return textureCache.load_from_raw(data, data.length, hasAlpha, width, height, rowStride, size); } else { let stockIcon; switch (this._urgency) { case Urgency.LOW: case Urgency.NORMAL: stockIcon = 'gtk-dialog-info'; break; case Urgency.CRITICAL: stockIcon = 'gtk-dialog-error'; break; } return textureCache.load_icon_name(stockIcon, size); } }, clicked: function() { this.openApp(); MessageTray.Source.prototype.clicked.call(this); }, setApp: function(app) { this.app = app; if (this._openAppRequested) this.openApp(); if (app.get_name() == EMPATHY) this.handleReplacing = false; }, openApp: function() { if (this.app == null) { this._openAppRequested = true; return; } let windows = this.app.get_windows(); if (windows.length > 0) { let mostRecentWindow = windows[0]; Main.activateWindow(mostRecentWindow); } this._openAppRequested = false; } };