/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Big = imports.gi.Big; const Clutter = imports.gi.Clutter; const Gdk = imports.gi.Gdk; const Lang = imports.lang; const Mainloop = imports.mainloop; const Meta = imports.gi.Meta; const Pango = imports.gi.Pango; const Shell = imports.gi.Shell; const Signals = imports.signals; const St = imports.gi.St; const Main = imports.ui.main; const Tweener = imports.ui.tweener; const POPUP_ARROW_COLOR = new Clutter.Color(); POPUP_ARROW_COLOR.from_pixel(0xffffffff); const POPUP_UNFOCUSED_ARROW_COLOR = new Clutter.Color(); POPUP_UNFOCUSED_ARROW_COLOR.from_pixel(0x808080ff); const TRANSPARENT_COLOR = new Clutter.Color(); TRANSPARENT_COLOR.from_pixel(0x00000000); const POPUP_APPICON_SIZE = 96; const POPUP_SCROLL_TIME = 0.10; // seconds const DISABLE_HOVER_TIMEOUT = 500; // milliseconds const THUMBNAIL_DEFAULT_SIZE = 256; const THUMBNAIL_POPUP_TIME = 500; // milliseconds const THUMBNAIL_FADE_TIME = 0.2; // seconds const iconSizes = [96, 64, 48, 32, 22]; function mod(a, b) { return (a + b) % b; } function AltTabPopup() { this._init(); } AltTabPopup.prototype = { _init : function() { this.actor = new Shell.GenericContainer({ name: 'altTabPopup', reactive: true }); this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight)); this.actor.connect('allocate', Lang.bind(this, this._allocate)); this.actor.connect('destroy', Lang.bind(this, this._onDestroy)); this._haveModal = false; this._currentApp = 0; this._currentWindow = 0; this._thumbnailTimeoutId = 0; this._motionTimeoutId = 0; // Initially disable hover so we ignore the enter-event if // the switcher appears underneath the current pointer location this._disableHover(); global.stage.add_actor(this.actor); }, _getPreferredWidth: function (actor, forHeight, alloc) { alloc.min_size = global.screen_width; alloc.natural_size = global.screen_width; }, _getPreferredHeight: function (actor, forWidth, alloc) { alloc.min_size = global.screen_height; alloc.natural_size = global.screen_height; }, _allocate: function (actor, box, flags) { let childBox = new Clutter.ActorBox(); let focus = global.get_focus_monitor(); let leftPadding = this.actor.get_theme_node().get_padding(St.Side.LEFT); let rightPadding = this.actor.get_theme_node().get_padding(St.Side.RIGHT); let bottomPadding = this.actor.get_theme_node().get_padding(St.Side.BOTTOM); let vPadding = this.actor.get_theme_node().get_vertical_padding(); let hPadding = leftPadding + rightPadding; // Allocate the appSwitcher // We select a size based on an icon size that does not overflow the screen let [childMinHeight, childNaturalHeight] = this._appSwitcher.actor.get_preferred_height(focus.width - hPadding); let [childMinWidth, childNaturalWidth] = this._appSwitcher.actor.get_preferred_width(childNaturalHeight); childBox.x1 = Math.max(focus.x + leftPadding, focus.x + Math.floor((focus.width - childNaturalWidth) / 2)); childBox.x2 = Math.min(childBox.x1 + focus.width - hPadding, childBox.x1 + childNaturalWidth); childBox.y1 = focus.y + Math.floor((focus.height - childNaturalHeight) / 2); childBox.y2 = childBox.y1 + childNaturalHeight; this._appSwitcher.actor.allocate(childBox, flags); // Allocate the thumbnails // We try to avoid overflowing the screen so we base the resulting size on // those calculations if (this._thumbnails) { let icon = this._appIcons[this._currentApp].actor; // Force a stage relayout to make sure we get the correct position global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, 0, 0); let [posX, posY] = icon.get_transformed_position(); let thumbnailCenter = posX + icon.width / 2; let [childMinWidth, childNaturalWidth] = this._thumbnails.actor.get_preferred_width(-1); childBox.x1 = Math.max(focus.x + leftPadding, Math.floor(thumbnailCenter - childNaturalWidth / 2)); if (childBox.x1 + childNaturalWidth > focus.x + focus.width - hPadding) { let offset = childBox.x1 + childNaturalWidth - focus.width + hPadding; childBox.x1 = Math.max(focus.x + leftPadding, childBox.x1 - offset - hPadding); } let [found, spacing] = this.actor.get_theme_node().get_length('spacing', false); if (!found) spacing = 0; childBox.x2 = childBox.x1 + childNaturalWidth; if (childBox.x2 > focus.x + focus.width - rightPadding) childBox.x2 = focus.x + focus.width - rightPadding; childBox.y1 = this._appSwitcher.actor.allocation.y2 + spacing; this._thumbnails.addClones(focus.height - bottomPadding - childBox.y1); let [childMinHeight, childNaturalHeight] = this._thumbnails.actor.get_preferred_height(-1); childBox.y2 = childBox.y1 + childNaturalHeight; this._thumbnails.actor.allocate(childBox, flags); } }, show : function(backward) { let tracker = Shell.WindowTracker.get_default(); let apps = tracker.get_running_apps (""); if (!apps.length) return false; if (!Main.pushModal(this.actor)) return false; this._haveModal = true; this._keyPressEventId = global.stage.connect('key-press-event', Lang.bind(this, this._keyPressEvent)); this._keyReleaseEventId = global.stage.connect('key-release-event', Lang.bind(this, this._keyReleaseEvent)); this.actor.connect('button-press-event', Lang.bind(this, this._clickedOutside)); this.actor.connect('scroll-event', Lang.bind(this, this._onScroll)); this._appSwitcher = new AppSwitcher(apps); this.actor.add_actor(this._appSwitcher.actor); this._appSwitcher.connect('item-activated', Lang.bind(this, this._appActivated)); this._appSwitcher.connect('item-entered', Lang.bind(this, this._appEntered)); this._appIcons = this._appSwitcher.icons; // Make the initial selection if (this._appIcons.length == 1) { if (!backward && this._appIcons[0].cachedWindows.length > 1) { // For compatibility with the multi-app case below this._select(0, 1, true); } else this._select(0); } else if (backward) { this._select(this._appIcons.length - 1); } else { let firstWindows = this._appIcons[0].cachedWindows; if (firstWindows.length > 1) { let curAppNextWindow = firstWindows[1]; let nextAppWindow = this._appIcons[1].cachedWindows[0]; // If the next window of the current app is more-recently-used // than the first window of the next app, then select it. if (curAppNextWindow.get_workspace() == global.screen.get_active_workspace() && curAppNextWindow.get_user_time() > nextAppWindow.get_user_time()) this._select(0, 1, true); else this._select(1); } else this._select(1); } // There's a race condition; if the user released Alt before // we got the grab, then we won't be notified. (See // https://bugzilla.gnome.org/show_bug.cgi?id=596695 for // details.) So we check now. (Have to do this after updating // selection.) let mods = global.get_modifier_keys(); if (!(mods & Gdk.ModifierType.MOD1_MASK)) { this._finish(); return false; } return true; }, _nextApp : function() { return mod(this._currentApp + 1, this._appIcons.length); }, _previousApp : function() { return mod(this._currentApp - 1, this._appIcons.length); }, _nextWindow : function() { return mod(this._currentWindow + 1, this._appIcons[this._currentApp].cachedWindows.length); }, _previousWindow : function() { return mod(this._currentWindow - 1, this._appIcons[this._currentApp].cachedWindows.length); }, _keyPressEvent : function(actor, event) { let keysym = event.get_key_symbol(); let shift = (Shell.get_event_state(event) & Clutter.ModifierType.SHIFT_MASK); this._disableHover(); // The WASD stuff is for debugging in Xephyr, where the arrow // keys aren't mapped correctly if (keysym == Clutter.grave) this._select(this._currentApp, shift ? this._previousWindow() : this._nextWindow()); else if (keysym == Clutter.Escape) this.destroy(); else if (this._thumbnailsFocused) { if (keysym == Clutter.Tab) { if (shift && this._currentWindow == 0) this._select(this._previousApp()); else if (!shift && this._currentWindow == this._appIcons[this._currentApp].cachedWindows.length - 1) this._select(this._nextApp()); else this._select(this._currentApp, shift ? this._previousWindow() : this._nextWindow()); } else if (keysym == Clutter.Left || keysym == Clutter.a) this._select(this._currentApp, this._previousWindow()); else if (keysym == Clutter.Right || keysym == Clutter.d) this._select(this._currentApp, this._nextWindow()); else if (keysym == Clutter.Up || keysym == Clutter.w) this._select(this._currentApp, null, true); } else { if (keysym == Clutter.Tab) this._select(shift ? this._previousApp() : this._nextApp()); else if (keysym == Clutter.Left || keysym == Clutter.a) this._select(this._previousApp()); else if (keysym == Clutter.Right || keysym == Clutter.d) this._select(this._nextApp()); else if (keysym == Clutter.Down || keysym == Clutter.s) this._select(this._currentApp, this._currentWindow); } return true; }, _keyReleaseEvent : function(actor, event) { let keysym = event.get_key_symbol(); if (keysym == Clutter.Alt_L || keysym == Clutter.Alt_R) this._finish(); return true; }, _onScroll : function(actor, event) { let direction = event.get_scroll_direction(); if (direction == Clutter.ScrollDirection.UP) { if (this._thumbnailsFocused) { if (this._currentWindow == 0) this._select(this._previousApp()); else this._select(this._currentApp, this._previousWindow()); } else { let nwindows = this._appIcons[this._currentApp].cachedWindows.length; if (nwindows > 1) this._select(this._currentApp, nwindows - 1); else this._select(this._previousApp()); } } else if (direction == Clutter.ScrollDirection.DOWN) { if (this._thumbnailsFocused) { if (this._currentWindow == this._appIcons[this._currentApp].cachedWindows.length - 1) this._select(this._nextApp()); else this._select(this._currentApp, this._nextWindow()); } else { let nwindows = this._appIcons[this._currentApp].cachedWindows.length; if (nwindows > 1) this._select(this._currentApp, 0); else this._select(this._nextApp()); } } }, _clickedOutside : function(actor, event) { this.destroy(); }, _appActivated : function(appSwitcher, n) { // If the user clicks on the selected app, activate the // selected window; otherwise (eg, they click on an app while // !mouseActive) activate the first window of the clicked-on // app. let window = (n == this._currentApp) ? this._currentWindow : 0; Main.activateWindow(this._appIcons[n].cachedWindows[window]); this.destroy(); }, _appEntered : function(appSwitcher, n) { if (!this._mouseActive) return; this._select(n); }, _windowActivated : function(thumbnailList, n) { Main.activateWindow(this._appIcons[this._currentApp].cachedWindows[n]); this.destroy(); }, _windowEntered : function(thumbnailList, n) { if (!this._mouseActive) return; this._select(this._currentApp, n); }, _disableHover : function() { this._mouseActive = false; if (this._motionTimeoutId != 0) Mainloop.source_remove(this._motionTimeoutId); this._motionTimeoutId = Mainloop.timeout_add(DISABLE_HOVER_TIMEOUT, Lang.bind(this, this._mouseTimedOut)); }, _mouseTimedOut : function() { this._motionTimeoutId = 0; this._mouseActive = true; }, _finish : function() { let app = this._appIcons[this._currentApp]; let window = app.cachedWindows[this._currentWindow]; Main.activateWindow(window); this.destroy(); }, destroy : function() { this.actor.destroy(); }, _onDestroy : function() { if (this._haveModal) Main.popModal(this.actor); if (this._thumbnails) this._destroyThumbnails(); if (this._keyPressEventId) global.stage.disconnect(this._keyPressEventId); if (this._keyReleaseEventId) global.stage.disconnect(this._keyReleaseEventId); if (this._motionTimeoutId != 0) Mainloop.source_remove(this._motionTimeoutId); if (this._thumbnailTimeoutId != 0) Mainloop.source_remove(this._thumbnailTimeoutId); }, /** * _select: * @app: index of the app to select * @window: (optional) index of which of @app's windows to select * @forceAppFocus: optional flag, see below * * Selects the indicated @app, and optional @window, and sets * this._thumbnailsFocused appropriately to indicate whether the * arrow keys should act on the app list or the thumbnail list. * * If @app is specified and @window is unspecified or %null, then * the app is highlighted (ie, given a light background), and the * current thumbnail list, if any, is destroyed. If @app has * multiple windows, and @forceAppFocus is not %true, then a * timeout is started to open a thumbnail list. * * If @app and @window are specified (and @forceAppFocus is not), * then @app will be outlined, a thumbnail list will be created * and focused (if it hasn't been already), and the @window'th * window in it will be highlighted. * * If @app and @window are specified and @forceAppFocus is %true, * then @app will be highlighted, and @window outlined, and the * app list will have the keyboard focus. */ _select : function(app, window, forceAppFocus) { if (app != this._currentApp || window == null) { if (this._thumbnails) this._destroyThumbnails(); } if (this._thumbnailTimeoutId != 0) { Mainloop.source_remove(this._thumbnailTimeoutId); this._thumbnailTimeoutId = 0; } this._thumbnailsFocused = (window != null) && !forceAppFocus; this._currentApp = app; this._currentWindow = window ? window : 0; this._appSwitcher.highlight(app, this._thumbnailsFocused); if (window != null) { if (!this._thumbnails) this._createThumbnails(); this._currentWindow = window; this._thumbnails.highlight(window, forceAppFocus); } else if (this._appIcons[this._currentApp].cachedWindows.length > 1 && !forceAppFocus) { this._thumbnailTimeoutId = Mainloop.timeout_add ( THUMBNAIL_POPUP_TIME, Lang.bind(this, function () { this._select(this._currentApp, 0, true); return false; })); } }, _destroyThumbnails : function() { Tweener.addTween(this._thumbnails.actor, { opacity: 0, time: THUMBNAIL_FADE_TIME, transition: "easeOutQuad", onComplete: function() { this.destroy(); } }); this._thumbnails = null; }, _createThumbnails : function() { this._thumbnails = new ThumbnailList (this._appIcons[this._currentApp].cachedWindows); this._thumbnails.connect('item-activated', Lang.bind(this, this._windowActivated)); this._thumbnails.connect('item-entered', Lang.bind(this, this._windowEntered)); this.actor.add_actor(this._thumbnails.actor); this._thumbnails.actor.opacity = 0; Tweener.addTween(this._thumbnails.actor, { opacity: 255, time: THUMBNAIL_FADE_TIME, transition: "easeOutQuad" }); } }; function SwitcherList(squareItems) { this._init(squareItems); } SwitcherList.prototype = { _init : function(squareItems) { this.actor = new St.BoxLayout({ style_class: 'switcher-list' }); // Here we use a GenericContainer so that we can force all the // children except the separator to have the same width. this._list = new Shell.GenericContainer({ style_class: 'switcher-list-item-container' }); this._list.spacing = 0; this._list.connect('style-changed', Lang.bind(this, function() { let [found, spacing] = this._list.get_theme_node().get_length('spacing', false); this._list.spacing = (found) ? spacing : 0; })); this._list.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); this._list.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight)); this._list.connect('allocate', Lang.bind(this, this._allocate)); this._clipBin = new St.Bin({style_class: 'cbin'}); this._clipBin.child = this._list; this.actor.add_actor(this._clipBin); this._leftGradient = new St.BoxLayout({style_class: 'thumbnail-scroll-gradient-left', vertical: true}); this._rightGradient = new St.BoxLayout({style_class: 'thumbnail-scroll-gradient-right', vertical: true}); this.actor.add_actor(this._leftGradient); this.actor.add_actor(this._rightGradient); // Those arrows indicate whether scrolling in one direction is possible this._leftArrow = new St.DrawingArea(); this._leftArrow.connect('repaint', Lang.bind(this, function (area) { Shell.draw_box_pointer(area, Shell.PointerDirection.LEFT, TRANSPARENT_COLOR, POPUP_ARROW_COLOR); })); this._rightArrow = new St.DrawingArea(); this._rightArrow.connect('repaint', Lang.bind(this, function (area) { Shell.draw_box_pointer(area, Shell.PointerDirection.RIGHT, TRANSPARENT_COLOR, POPUP_ARROW_COLOR); })); this._leftGradient.add_actor(this._leftArrow); this._rightGradient.add_actor(this._rightArrow); this._items = []; this._highlighted = -1; this._separator = null; this._squareItems = squareItems; this._scrollable = false; }, addItem : function(item) { let bbox = new St.Clickable({ style_class: 'item-box', reactive: true }); bbox.set_child(item); this._list.add_actor(bbox); let n = this._items.length; bbox.connect('clicked', Lang.bind(this, function () { this._itemActivated(n); })); bbox.connect('enter-event', Lang.bind(this, function () { this._itemEntered(n); })); this._items.push(bbox); }, addSeparator: function () { let box = new St.Bin({ style_class: 'separator' }); this._separator = box; this._list.add_actor(box); }, highlight: function(index, justOutline) { if (this._highlighted != -1) this._items[this._highlighted].style_class = 'item-box'; this._highlighted = index; if (this._highlighted != -1) { if (justOutline) this._items[this._highlighted].style_class = 'outlined-item-box'; else this._items[this._highlighted].style_class = 'selected-item-box'; } let monitor = global.get_focus_monitor(); let itemSize = this._items[index].allocation.x2 - this._items[index].allocation.x1; let [posX, posY] = this._items[index].get_transformed_position(); posX += this.actor.x; if (posX + itemSize > monitor.width + monitor.x) this._scrollToRight(); else if (posX < 0) this._scrollToLeft(); }, _scrollToLeft : function() { let x = this._items[this._highlighted].allocation.x1; this._rightGradient.show(); Tweener.addTween(this._list, { anchor_x: x, time: POPUP_SCROLL_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function () { if (this._highlighted == 0) this._leftGradient.hide(); }) }); }, _scrollToRight : function() { let monitor = global.get_focus_monitor(); let padding = this.actor.get_theme_node().get_horizontal_padding(); let parentPadding = this.actor.get_parent().get_theme_node().get_horizontal_padding(); let x = this._items[this._highlighted].allocation.x2 - monitor.width + padding + parentPadding; this._leftGradient.show(); Tweener.addTween(this._list, { anchor_x: x, time: POPUP_SCROLL_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function () { if (this._highlighted == this._items.length - 1) this._rightGradient.hide(); }) }); }, _itemActivated: function(n) { this.emit('item-activated', n); }, _itemEntered: function(n) { this.emit('item-entered', n); }, _maxChildWidth: function (forHeight) { let maxChildMin = 0; let maxChildNat = 0; for (let i = 0; i < this._items.length; i++) { let [childMin, childNat] = this._items[i].get_preferred_width(forHeight); maxChildMin = Math.max(childMin, maxChildMin); maxChildNat = Math.max(childNat, maxChildNat); if (this._squareItems) { let [childMin, childNat] = this._items[i].get_preferred_height(-1); maxChildMin = Math.max(childMin, maxChildMin); maxChildNat = Math.max(childNat, maxChildNat); } } return [maxChildMin, maxChildNat]; }, _getPreferredWidth: function (actor, forHeight, alloc) { let [maxChildMin, maxChildNat] = this._maxChildWidth(forHeight); let separatorWidth = 0; if (this._separator) { let [sepMin, sepNat] = this._separator.get_preferred_width(forHeight); separatorWidth = sepNat + this._list.spacing; } let totalSpacing = this._list.spacing * (this._items.length - 1); alloc.min_size = this._items.length * maxChildMin + separatorWidth + totalSpacing; alloc.natural_size = alloc.min_size; }, _getPreferredHeight: function (actor, forWidth, alloc) { let maxChildMin = 0; let maxChildNat = 0; for (let i = 0; i < this._items.length; i++) { let [childMin, childNat] = this._items[i].get_preferred_height(-1); maxChildMin = Math.max(childMin, maxChildMin); maxChildNat = Math.max(childNat, maxChildNat); } if (this._squareItems) { let [childMin, childNat] = this._maxChildWidth(-1); maxChildMin = Math.max(childMin, maxChildMin); maxChildNat = maxChildMin; } alloc.min_size = maxChildMin; alloc.natural_size = maxChildNat; }, _allocate: function (actor, box, flags) { let childHeight = box.y2 - box.y1; let [maxChildMin, maxChildNat] = this._maxChildWidth(childHeight); let totalSpacing = this._list.spacing * (this._items.length - 1); let separatorWidth = 0; if (this._separator) { let [sepMin, sepNat] = this._separator.get_preferred_width(childHeight); separatorWidth = sepNat; totalSpacing += this._list.spacing; } let childWidth = Math.floor(Math.max(0, box.x2 - box.x1 - totalSpacing - separatorWidth) / this._items.length); let x = 0; let children = this._list.get_children(); let childBox = new Clutter.ActorBox(); let focus = global.get_focus_monitor(); let parentRightPadding = this.actor.get_parent().get_theme_node().get_padding(St.Side.RIGHT); if (this.actor.allocation.x2 == focus.x + focus.width - parentRightPadding) { if (this._squareItems) childWidth = childHeight; else { let [childMin, childNat] = children[0].get_preferred_width(childHeight); childWidth = childMin; } } for (let i = 0; i < children.length; i++) { if (this._items.indexOf(children[i]) != -1) { let [childMin, childNat] = children[i].get_preferred_height(childWidth); let vSpacing = (childHeight - childNat) / 2; childBox.x1 = x; childBox.y1 = vSpacing; childBox.x2 = x + childWidth; childBox.y2 = childBox.y1 + childNat; children[i].allocate(childBox, flags); x += this._list.spacing + childWidth; } else if (children[i] == this._separator) { // We want the separator to be more compact than the rest. childBox.x1 = x; childBox.y1 = 0; childBox.x2 = x + separatorWidth; childBox.y2 = childHeight; children[i].allocate(childBox, flags); x += this._list.spacing + separatorWidth; } else { // Something else, eg, AppSwitcher's arrows; // we don't allocate it. } } let leftPadding = this.actor.get_theme_node().get_padding(St.Side.LEFT); let rightPadding = this.actor.get_theme_node().get_padding(St.Side.RIGHT); let topPadding = this.actor.get_theme_node().get_padding(St.Side.TOP); let bottomPadding = this.actor.get_theme_node().get_padding(St.Side.BOTTOM); // Show the arrows and gradients when scrolling is needed if (children[children.length - 1].allocation.x2 > this.actor.width - leftPadding - rightPadding && !this._scrollable) { this._leftGradient.set_height(this.actor.height); this._leftGradient.x = this.actor.x; this._leftGradient.y = this.actor.y; this._rightGradient.set_height(this.actor.height); this._rightGradient.x = this.actor.x + (this.actor.allocation.x2 - this.actor.allocation.x1) - this._rightGradient.width; this._rightGradient.y = this.actor.y; let arrowWidth = Math.floor(leftPadding / 3); let arrowHeight = arrowWidth * 2; this._leftArrow.set_size(arrowWidth, arrowHeight); this._leftArrow.set_position(leftPadding / 2, this.actor.height / 2 - arrowWidth); arrowWidth = Math.floor(rightPadding / 3); arrowHeight = arrowWidth * 2; this._rightArrow.set_size(arrowWidth, arrowHeight); this._rightArrow.set_position(this._rightGradient.width - arrowHeight, this.actor.height / 2 - arrowWidth); this._scrollable = true; this._leftGradient.hide(); this._rightGradient.show(); } else if (!this._scrollable){ this._leftGradient.hide(); this._rightGradient.hide(); } // Clip the area for scrolling this._clipBin.set_clip(0, -topPadding, (this.actor.allocation.x2 - this.actor.allocation.x1) - leftPadding - rightPadding, this.actor.height + bottomPadding); } }; Signals.addSignalMethods(SwitcherList.prototype); function AppIcon(app) { this._init(app); } AppIcon.prototype = { _init: function(app) { this.app = app; this.actor = new St.BoxLayout({ style_class: "alt-tab-app", vertical: true }); this.icon = null; this._iconBin = new St.Bin(); this.actor.add(this._iconBin, { x_fill: false, y_fill: false } ); this.label = new St.Label({ text: this.app.get_name() }); this.actor.add(this.label, { x_fill: false }); }, set_size: function(size) { this.icon = this.app.create_icon_texture(size); this._iconBin.set_size(size, size); this._iconBin.child = this.icon; } }; function AppSwitcher(apps) { this._init(apps); } AppSwitcher.prototype = { __proto__ : SwitcherList.prototype, _init : function(apps) { SwitcherList.prototype._init.call(this, true); // Construct the AppIcons, sort by time, add to the popup let activeWorkspace = global.screen.get_active_workspace(); let workspaceIcons = []; let otherIcons = []; for (let i = 0; i < apps.length; i++) { let appIcon = new AppIcon(apps[i]); // Cache the window list now; we don't handle dynamic changes here, // and we don't want to be continually retrieving it appIcon.cachedWindows = appIcon.app.get_windows(); if (this._hasWindowsOnWorkspace(appIcon, activeWorkspace)) workspaceIcons.push(appIcon); else otherIcons.push(appIcon); } workspaceIcons.sort(Lang.bind(this, this._sortAppIcon)); otherIcons.sort(Lang.bind(this, this._sortAppIcon)); this.icons = []; this._arrows = []; for (let i = 0; i < workspaceIcons.length; i++) this._addIcon(workspaceIcons[i]); if (workspaceIcons.length > 0 && otherIcons.length > 0) this.addSeparator(); for (let i = 0; i < otherIcons.length; i++) this._addIcon(otherIcons[i]); this._curApp = -1; this._iconSize = 0; }, _getPreferredHeight: function (actor, forWidth, alloc) { let j = 0; while(this._items.length > 1 && this._items[j].style_class != 'item-box') { j++; } let iconPadding = this._items[j].get_theme_node().get_horizontal_padding(); let [iconMinHeight, iconNaturalHeight] = this.icons[j].label.get_preferred_height(-1); let iconSpacing = iconNaturalHeight + iconPadding; let totalSpacing = this._list.spacing * (this._items.length - 1); if (this._separator) totalSpacing += this._separator.width + this._list.spacing; // We just assume the whole screen here due to weirdness happing with the passed width let focus = global.get_focus_monitor(); let parentPadding = this.actor.get_parent().get_theme_node().get_horizontal_padding(); let availWidth = focus.width - parentPadding - this.actor.get_theme_node().get_horizontal_padding(); let height = 0; for(let i = 0; i < iconSizes.length; i++) { this._iconSize = iconSizes[i]; height = iconSizes[i] + iconSpacing; let w = height * this._items.length + totalSpacing; if (w <= availWidth) break; } if (this._items.length == 1) { this._iconSize = iconSizes[0]; height = iconSizes[0] + iconSpacing; } alloc.min_size = height; alloc.natural_size = height; }, _allocate: function (actor, box, flags) { for(let i = 0; i < this.icons.length; i++) { if (this.icons[i].icon != null) break; this.icons[i].set_size(this._iconSize); } // Allocate the main list items SwitcherList.prototype._allocate.call(this, actor, box, flags); let arrowHeight = Math.floor(this.actor.get_theme_node().get_padding(St.Side.BOTTOM) / 3); let arrowWidth = arrowHeight * 2; // Now allocate each arrow underneath its item let childBox = new Clutter.ActorBox(); for (let i = 0; i < this._items.length; i++) { let itemBox = this._items[i].allocation; childBox.x1 = Math.floor(itemBox.x1 + (itemBox.x2 - itemBox.x1 - arrowWidth) / 2); childBox.x2 = childBox.x1 + arrowWidth; childBox.y1 = itemBox.y2 + arrowHeight; childBox.y2 = childBox.y1 + arrowHeight; this._arrows[i].allocate(childBox, flags); } }, // We override SwitcherList's highlight() method to also deal with // the AppSwitcher->ThumbnailList arrows. Apps with only 1 window // will hide their arrows by default, but show them when their // thumbnails are visible (ie, when the app icon is supposed to be // in justOutline mode). Apps with multiple windows will normally // show a dim arrow, but show a bright arrow when they are // highlighted; their redraw handler will use the right color // based on this._curApp; we just need to do a queue_relayout() to // force it to redraw. (queue_redraw() doesn't work because // ShellDrawingArea only redraws on allocate.) highlight : function(n, justOutline) { if (this._curApp != -1) { if (this.icons[this._curApp].cachedWindows.length == 1) this._arrows[this._curApp].hide(); else this._arrows[this._curApp].queue_relayout(); } SwitcherList.prototype.highlight.call(this, n, justOutline); this._curApp = n; if (this._curApp != -1) { if (justOutline && this.icons[this._curApp].cachedWindows.length == 1) this._arrows[this._curApp].show(); else this._arrows[this._curApp].queue_relayout(); } }, _addIcon : function(appIcon) { this.icons.push(appIcon); this.addItem(appIcon.actor); let n = this._arrows.length; let arrow = new St.DrawingArea(); arrow.connect('repaint', Lang.bind(this, function (area) { Shell.draw_box_pointer(area, Shell.PointerDirection.DOWN, TRANSPARENT_COLOR, this._curApp == n ? POPUP_ARROW_COLOR : POPUP_UNFOCUSED_ARROW_COLOR); })); this._list.add_actor(arrow); this._arrows.push(arrow); if (appIcon.cachedWindows.length == 1) arrow.hide(); }, _hasWindowsOnWorkspace: function(appIcon, workspace) { let windows = appIcon.cachedWindows; for (let i = 0; i < windows.length; i++) { if (windows[i].get_workspace() == workspace) return true; } return false; }, _sortAppIcon : function(appIcon1, appIcon2) { return appIcon1.app.compare(appIcon2.app); } }; function ThumbnailList(windows) { this._init(windows); } ThumbnailList.prototype = { __proto__ : SwitcherList.prototype, _init : function(windows) { SwitcherList.prototype._init.call(this); let activeWorkspace = global.screen.get_active_workspace(); // We fake the value of "separatorAdded" when the app has no window // on the current workspace, to avoid displaying a useless separator in // that case. let separatorAdded = windows.length == 0 || windows[0].get_workspace() != activeWorkspace; this._labels = new Array(); this._thumbnailBins = new Array(); this._clones = new Array(); this._windows = windows; for (let i = 0; i < windows.length; i++) { if (!separatorAdded && windows[i].get_workspace() != activeWorkspace) { this.addSeparator(); separatorAdded = true; } let box = new St.BoxLayout({ style_class: "thumbnail-box", vertical: true }); let bin = new St.Bin({ style_class: "thumbnail" }); box.add_actor(bin); this._thumbnailBins.push(bin); let title = windows[i].get_title(); if (title) { let name = new St.Label({ text: title }); // St.Label doesn't support text-align so use a Bin let bin = new St.Bin({ x_align: St.Align.MIDDLE }); this._labels.push(bin); bin.add_actor(name); box.add_actor(bin); } this.addItem(box); } }, addClones : function (availHeight) { if (!this._thumbnailBins.length) return; let totalPadding = this._items[0].get_theme_node().get_horizontal_padding() + this._items[0].get_theme_node().get_vertical_padding(); totalPadding += this.actor.get_theme_node().get_horizontal_padding() + this.actor.get_theme_node().get_vertical_padding(); let [labelMinHeight, labelNaturalHeight] = this._labels[0].get_preferred_height(-1); let [found, spacing] = this._items[0].child.get_theme_node().get_length('spacing', false); if (!found) spacing = 0; availHeight = Math.min(availHeight - labelNaturalHeight - totalPadding - spacing, THUMBNAIL_DEFAULT_SIZE); let binHeight = availHeight + this._items[0].get_theme_node().get_vertical_padding() + this.actor.get_theme_node().get_vertical_padding() - spacing; binHeight = Math.min(THUMBNAIL_DEFAULT_SIZE, binHeight); for (let i = 0; i < this._thumbnailBins.length; i++) { let mutterWindow = this._windows[i].get_compositor_private(); let windowTexture = mutterWindow.get_texture (); let [width, height] = windowTexture.get_size(); let scale = Math.min(1.0, THUMBNAIL_DEFAULT_SIZE / width, availHeight / height); let clone = new Clutter.Clone ({ source: windowTexture, reactive: true, width: width * scale, height: height * scale }); this._thumbnailBins[i].set_height(binHeight); this._thumbnailBins[i].add_actor(clone); this._clones.push(clone); } // Make sure we only do this once this._thumbnailBins = new Array(); } };