/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Clutter = imports.gi.Clutter; const Meta = imports.gi.Meta; const Mainloop = imports.mainloop; const Signals = imports.signals; const Lang = imports.lang; const St = imports.gi.St; const Shell = imports.gi.Shell; const Gettext = imports.gettext.domain('gnome-shell'); const _ = Gettext.gettext; const Gdk = imports.gi.Gdk; const AppDisplay = imports.ui.appDisplay; const Dash = imports.ui.dash; const DND = imports.ui.dnd; const DocDisplay = imports.ui.docDisplay; const GenericDisplay = imports.ui.genericDisplay; const Lightbox = imports.ui.lightbox; const Main = imports.ui.main; const MessageTray = imports.ui.messageTray; const Panel = imports.ui.panel; const PlaceDisplay = imports.ui.placeDisplay; const Tweener = imports.ui.tweener; const ViewSelector = imports.ui.viewSelector; const WorkspacesView = imports.ui.workspacesView; // Time for initial animation going into Overview mode const ANIMATION_TIME = 0.25; // We split the screen vertically between the dash and the view selector. const DASH_SPLIT_FRACTION = 0.1; const DND_WINDOW_SWITCH_TIMEOUT = 1250; function Source() { this._init(); } Source.prototype = { __proto__: MessageTray.Source.prototype, _init: function() { MessageTray.Source.prototype._init.call(this, "System Information"); this._setSummaryIcon(this.createNotificationIcon()); }, createNotificationIcon: function() { return new St.Icon({ icon_name: 'dialog-information', icon_type: St.IconType.SYMBOLIC, icon_size: this.ICON_SIZE }); }, _notificationClicked: function() { this.destroy(); } } function ShellInfo() { this._init(); } ShellInfo.prototype = { _init: function() { this._source = null; this._undoCallback = null; }, _onUndoClicked: function() { if (this._undoCallback) this._undoCallback(); this._undoCallback = null; if (this._source) this._source.destroy(); }, setMessage: function(text, undoCallback, undoLabel) { if (this._source == null) { this._source = new Source(); this._source.connect('destroy', Lang.bind(this, function() { this._source = null; })); Main.messageTray.add(this._source); } let notification = this._source.notification; if (notification == null) notification = new MessageTray.Notification(this._source, text, null); else notification.update(text, null, { clear: true }); notification.setTransient(true); this._undoCallback = undoCallback; if (undoCallback) { notification.addButton('system-undo', undoLabel ? undoLabel : _("Undo")); notification.connect('action-invoked', Lang.bind(this, this._onUndoClicked)); } this._source.notify(notification); } }; function Overview() { this._init(); } Overview.prototype = { _init : function() { // The actual global.background_actor is inside global.window_group, // which is hidden when displaying the overview, so we display a clone. this._background = new Clutter.Clone({ source: global.background_actor }); this._background.hide(); global.overlay_group.add_actor(this._background); this._desktopFade = new St.Bin(); global.overlay_group.add_actor(this._desktopFade); this._spacing = 0; this._group = new St.Group({ name: 'overview' }); this._group._delegate = this; this._group.connect('style-changed', Lang.bind(this, function() { let node = this._group.get_theme_node(); let spacing = node.get_length('spacing'); if (spacing != this._spacing) { this._spacing = spacing; this.relayout(); } })); this.shellInfo = new ShellInfo(); this._workspacesDisplay = null; this.visible = false; // animating to overview, in overview, animating out this._shown = false; // show() and not hide() this._shownTemporarily = false; // showTemporarily() and not hideTemporarily() this._modal = false; // have a modal grab this.animationInProgress = false; this._hideInProgress = false; // During transitions, we raise this to the top to avoid having the overview // area be reactive; it causes too many issues such as double clicks on // Dash elements, or mouseover handlers in the workspaces. this._coverPane = new Clutter.Rectangle({ opacity: 0, reactive: true }); this._group.add_actor(this._coverPane); this._coverPane.connect('event', Lang.bind(this, function (actor, event) { return true; })); this._group.hide(); global.overlay_group.add_actor(this._group); this.viewSelector = new ViewSelector.ViewSelector(); this._group.add_actor(this.viewSelector.actor); this._workspacesDisplay = new WorkspacesView.WorkspacesDisplay(); this.viewSelector.addViewTab(_("Windows"), this._workspacesDisplay.actor); let appView = new AppDisplay.AllAppDisplay(); this.viewSelector.addViewTab(_("Applications"), appView.actor); // Default search providers this.viewSelector.addSearchProvider(new AppDisplay.AppSearchProvider()); this.viewSelector.addSearchProvider(new AppDisplay.PrefsSearchProvider()); this.viewSelector.addSearchProvider(new PlaceDisplay.PlaceSearchProvider()); this.viewSelector.addSearchProvider(new DocDisplay.DocSearchProvider()); // TODO - recalculate everything when desktop size changes this._dash = new Dash.Dash(); this._group.add_actor(this._dash.actor); this._dash.actor.add_constraint(this.viewSelector.constrainY); this._dash.actor.add_constraint(this.viewSelector.constrainHeight); this._coverPane.lower_bottom(); // XDND this._dragMonitor = { dragMotion: Lang.bind(this, this._onDragMotion) }; Main.xdndHandler.connect('drag-begin', Lang.bind(this, this._onDragBegin)); Main.xdndHandler.connect('drag-end', Lang.bind(this, this._onDragEnd)); this._windowSwitchTimeoutId = 0; this._windowSwitchTimestamp = 0; this._lastActiveWorkspaceIndex = -1; this._needsFakePointerEvent = false; this.workspaces = null; }, _onDragBegin: function() { DND.addDragMonitor(this._dragMonitor); // Remember the workspace we started from this._lastActiveWorkspaceIndex = global.screen.get_active_workspace_index(); }, _onDragEnd: function(time) { // In case the drag was canceled while in the overview // we have to go back to where we started and hide // the overview if (this._shownTemporarily) { global.screen.get_workspace_by_index(this._lastActiveWorkspaceIndex).activate(time); this.hideTemporarily(); } DND.removeMonitor(this._dragMonitor); }, _fakePointerEvent: function() { let display = Gdk.Display.get_default(); let deviceManager = display.get_device_manager(); let pointer = deviceManager.get_client_pointer(); let [screen, pointerX, pointerY] = display.get_device_state(pointer); display.warp_device(pointer, screen, pointerX, pointerY); }, _onDragMotion: function(dragEvent) { if (this._windowSwitchTimeoutId != 0) { Mainloop.source_remove(this._windowSwitchTimeoutId); this._windowSwitchTimeoutId = 0; this._needsFakePointerEvent = false; } if (dragEvent.targetActor && dragEvent.targetActor._delegate && dragEvent.targetActor._delegate.metaWindow) { this._windowSwitchTimestamp = global.get_current_time(); this._windowSwitchTimeoutId = Mainloop.timeout_add(DND_WINDOW_SWITCH_TIMEOUT, Lang.bind(this, function() { this._needsFakePointerEvent = true; Main.activateWindow(dragEvent.targetActor._delegate.metaWindow, this._windowSwitchTimestamp); this.hideTemporarily(); })); } return DND.DragMotionResult.CONTINUE; }, _getDesktopClone: function() { let windows = global.get_window_actors().filter(function(w) { return w.meta_window.get_window_type() == Meta.WindowType.DESKTOP; }); if (windows.length == 0) return null; let clone = new Clutter.Clone({ source: windows[0].get_texture() }); clone.source.connect('destroy', Lang.bind(this, function() { clone.destroy(); })); return clone; }, relayout: function () { let primary = global.get_primary_monitor(); let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL); let contentY = Panel.PANEL_HEIGHT; let contentHeight = primary.height - contentY - Main.messageTray.actor.height; this._group.set_position(primary.x, primary.y); this._group.set_size(primary.width, primary.height); this._coverPane.set_position(0, contentY); this._coverPane.set_size(primary.width, contentHeight); let viewWidth = (1.0 - DASH_SPLIT_FRACTION) * primary.width - this._spacing; let viewHeight = contentHeight - 2 * this._spacing; let viewY = contentY + this._spacing; let viewX = rtl ? 0 : Math.floor(DASH_SPLIT_FRACTION * primary.width) + this._spacing; // Set the dash's x position - y is handled by a constraint let dashX; if (rtl) { this._dash.actor.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST); dashX = primary.width; } else { dashX = 0; } this._dash.actor.set_x(dashX); this.viewSelector.actor.set_position(viewX, viewY); this.viewSelector.actor.set_size(viewWidth, viewHeight); }, //// Public methods //// beginItemDrag: function(source) { this.emit('item-drag-begin'); }, endItemDrag: function(source) { this.emit('item-drag-end'); }, beginWindowDrag: function(source) { this.emit('window-drag-begin'); }, endWindowDrag: function(source) { this.emit('window-drag-end'); }, // Returns the scale the Overview has when we just start zooming out // to overview mode. That is, when just the active workspace is showing. getZoomedInScale : function() { return 1 / this.workspaces.getScale(); }, // Returns the position the Overview has when we just start zooming out // to overview mode. That is, when just the active workspace is showing. getZoomedInPosition : function() { let [posX, posY] = this.workspaces.getActiveWorkspacePosition(); let scale = this.getZoomedInScale(); return [- posX * scale, - posY * scale]; }, // Returns the current scale of the Overview. getScale : function() { return this.workspaces.actor.scaleX; }, // Returns the current position of the Overview. getPosition : function() { return [this.workspaces.actor.x, this.workspaces.actor.y]; }, // show: // // Animates the overview visible and grabs mouse and keyboard input show : function() { if (this._shown) return; // Do this manually instead of using _syncInputMode, to handle failure if (!Main.pushModal(this.viewSelector.actor)) return; this._modal = true; this._animateVisible(); this._shown = true; }, _animateVisible: function() { if (this.visible || this.animationInProgress) return; this.visible = true; this.animationInProgress = true; // All the the actors in the window group are completely obscured, // hiding the group holding them while the Overview is displayed greatly // increases performance of the Overview especially when there are many // windows visible. // // If we switched to displaying the actors in the Overview rather than // clones of them, this would obviously no longer be necessary. global.window_group.hide(); this._group.show(); this._background.show(); this.viewSelector.show(); this._workspacesDisplay.show(); this._dash.show(); this.workspaces = this._workspacesDisplay.workspacesView; global.overlay_group.add_actor(this.workspaces.actor); if (!this._desktopFade.child) this._desktopFade.child = this._getDesktopClone(); if (!this.workspaces.getActiveWorkspace().hasMaximizedWindows()) { this._desktopFade.opacity = 255; this._desktopFade.show(); Tweener.addTween(this._desktopFade, { opacity: 0, time: ANIMATION_TIME, transition: 'easeOutQuad' }); } // Create a zoom out effect. First scale the workspaces view up and // position it so that the active workspace fills up the whole screen, // then transform it to its normal dimensions and position. // The opposite transition is used in hide(). this.workspaces.actor.scaleX = this.workspaces.actor.scaleY = this.getZoomedInScale(); [this.workspaces.actor.x, this.workspaces.actor.y] = this.getZoomedInPosition(); let primary = global.get_primary_monitor(); Tweener.addTween(this.workspaces.actor, { x: primary.x - this._group.x, y: primary.y - this._group.y, scaleX: 1, scaleY: 1, transition: 'easeOutQuad', time: ANIMATION_TIME, onComplete: this._showDone, onCompleteScope: this }); // Make the other elements fade in. this._group.opacity = 0; Tweener.addTween(this._group, { opacity: 255, transition: 'easeOutQuad', time: ANIMATION_TIME }); this._coverPane.raise_top(); this.emit('showing'); }, // showTemporarily: // // Animates the overview visible without grabbing mouse and keyboard input; // if show() has already been called, this has no immediate effect, but // will result in the overview not being hidden until hideTemporarily() is // called. showTemporarily: function() { if (this._shownTemporarily) return; this._syncInputMode(); this._animateVisible(); this._shownTemporarily = true; }, // hide: // // Reverses the effect of show() hide: function() { if (!this._shown) return; if (!this._shownTemporarily) this._animateNotVisible(); this._shown = false; this._syncInputMode(); }, // hideTemporarily: // // Reverses the effect of showTemporarily() hideTemporarily: function() { if (!this._shownTemporarily) return; if (!this._shown) this._animateNotVisible(); this._shownTemporarily = false; this._syncInputMode(); }, toggle: function() { if (this._shown) this.hide(); else this.show(); }, /** * getWorkspacesForWindow: * @metaWindow: A #MetaWindow * * Returns the Workspaces object associated with the given window. * This method is not be accessible if the overview is not open * and will return %null. */ getWorkspacesForWindow: function(metaWindow) { return this.workspaces; }, //// Private methods //// _syncInputMode: function() { // We delay input mode changes during animation so that when removing the // overview we don't have a problem with the release of a press/release // going to an application. if (this.animationInProgress) return; if (this._shown) { if (!this._modal) { if (Main.pushModal(this._dash.actor)) this._modal = true; else this.hide(); } } else if (this._shownTemporarily) { if (this._modal) { Main.popModal(this._dash.actor); this._modal = false; } global.stage_input_mode = Shell.StageInputMode.FULLSCREEN; } else { if (this._modal) { Main.popModal(this._dash.actor); this._modal = false; } else if (global.stage_input_mode == Shell.StageInputMode.FULLSCREEN) global.stage_input_mode = Shell.StageInputMode.NORMAL; } }, _animateNotVisible: function() { if (!this.visible || this.animationInProgress) return; this.animationInProgress = true; this._hideInProgress = true; if (!this.workspaces.getActiveWorkspace().hasMaximizedWindows()) { this._desktopFade.opacity = 0; this._desktopFade.show(); Tweener.addTween(this._desktopFade, { opacity: 255, time: ANIMATION_TIME, transition: 'easeOutQuad' }); } this.workspaces.hide(); // Create a zoom in effect by transforming the workspaces view so that // the active workspace fills up the whole screen. The opposite // transition is used in show(). let scale = this.getZoomedInScale(); let [posX, posY] = this.getZoomedInPosition(); Tweener.addTween(this.workspaces.actor, { x: posX, y: posY, scaleX: scale, scaleY: scale, transition: 'easeOutQuad', time: ANIMATION_TIME, onComplete: this._hideDone, onCompleteScope: this }); // Make other elements fade out. Tweener.addTween(this._group, { opacity: 0, transition: 'easeOutQuad', time: ANIMATION_TIME }); this._coverPane.raise_top(); this.emit('hiding'); }, _showDone: function() { this.animationInProgress = false; this._desktopFade.hide(); this._coverPane.lower_bottom(); this.emit('shown'); // Handle any calls to hide* while we were showing if (!this._shown && !this._shownTemporarily) this._animateNotVisible(); this._syncInputMode(); }, _hideDone: function() { global.window_group.show(); this.workspaces.destroy(); this.workspaces = null; this._workspacesDisplay.hide(); this.viewSelector.hide(); this._dash.hide(); this._desktopFade.hide(); this._background.hide(); this._group.hide(); this.visible = false; this.animationInProgress = false; this._hideInProgress = false; this._coverPane.lower_bottom(); this.emit('hidden'); // Handle any calls to show* while we were hiding if (this._shown || this._shownTemporarily) this._animateVisible(); this._syncInputMode(); // Fake a pointer event if requested if (this._needsFakePointerEvent) { this._fakePointerEvent(); this._needsFakePointerEvent = false; } } }; Signals.addSignalMethods(Overview.prototype);