/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Big = imports.gi.Big; const Clutter = imports.gi.Clutter; const GLib = imports.gi.GLib; const Lang = imports.lang; const Mainloop = imports.mainloop; const Shell = imports.gi.Shell; const Signals = imports.signals; const Gettext = imports.gettext.domain('gnome-shell'); const _ = Gettext.gettext; const Main = imports.ui.main; const OVERLAY_COLOR = new Clutter.Color(); OVERLAY_COLOR.from_pixel(0x00000044); const BOX_BACKGROUND_COLOR = new Clutter.Color(); BOX_BACKGROUND_COLOR.from_pixel(0x000000cc); const BOX_TEXT_COLOR = new Clutter.Color(); BOX_TEXT_COLOR.from_pixel(0xffffffff); const DIALOG_WIDTH = 320; const DIALOG_PADDING = 6; const ICON_SIZE = 24; const ICON_BOX_SIZE = 36; function RunDialog() { this._init(); }; RunDialog.prototype = { _init : function() { this._isOpen = false; this._internalCommands = { 'lg': Lang.bind(this, function() { // Run in an idle to avoid recursive key grab problems Mainloop.idle_add(function() { Main.createLookingGlass().open(); }); }), 'r': Lang.bind(this, function() { global.reexec_self(); }), // Developer brain backwards compatibility 'restart': Lang.bind(this, function() { global.reexec_self(); }) }; // All actors are inside _group. We create it initially // hidden then show it in show() this._group = new Clutter.Group({ visible: false }); global.stage.add_actor(this._group); this._overlay = new Clutter.Rectangle({ color: OVERLAY_COLOR, width: global.screen_width, height: global.screen_height, border_width: 0, reactive: true }); this._group.add_actor(this._overlay); let boxH = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL, x_align: Big.BoxAlignment.CENTER, y_align: Big.BoxAlignment.CENTER, width: global.screen_width, height: global.screen_height }); this._group.add_actor(boxH); let boxV = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL, y_align: Big.BoxAlignment.CENTER }); boxH.append(boxV, Big.BoxPackFlags.NONE); let dialogBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL, background_color: BOX_BACKGROUND_COLOR, corner_radius: 4, reactive: false, padding: DIALOG_PADDING, width: DIALOG_WIDTH }); boxH.append(dialogBox, Big.BoxPackFlags.NONE); let label = new Clutter.Text({ color: BOX_TEXT_COLOR, font_name: '18px Sans', text: _("Please enter a command:") }); dialogBox.append(label, Big.BoxPackFlags.EXPAND); this._entry = new Clutter.Text({ color: BOX_TEXT_COLOR, font_name: '20px Sans Bold', editable: true, activatable: true, singleLineMode: true }); dialogBox.append(this._entry, Big.BoxPackFlags.EXPAND); this._errorBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL, padding_top: DIALOG_PADDING }); dialogBox.append(this._errorBox, Big.BoxPackFlags.EXPAND); let iconBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL, y_align: Big.BoxAlignment.CENTER, x_align: Big.BoxAlignment.CENTER, width: ICON_BOX_SIZE, height: ICON_BOX_SIZE }); this._errorBox.append(iconBox, Big.BoxPackFlags.NONE); this._commandError = false; let errorIcon = Shell.TextureCache.get_default().load_icon_name("gtk-dialog-error", ICON_SIZE); iconBox.append(errorIcon, Big.BoxPackFlags.EXPAND); this._errorMessage = new Clutter.Text({ color: BOX_TEXT_COLOR, font_name: '18px Sans Bold', line_wrap: true }); this._errorBox.append(this._errorMessage, Big.BoxPackFlags.EXPAND); this._errorBox.hide(); this._entry.connect('activate', Lang.bind(this, function (o, e) { this._run(o.get_text()); if (!this._commandError) this.close(); })); this._entry.connect('key-press-event', Lang.bind(this, function(o, e) { let symbol = e.get_key_symbol(); if (symbol == Clutter.Escape) { this.close(); return true; } return false; })); }, _run : function(command) { let f = this._internalCommands[command]; if (f) { f(); } else if (command) { try { this._commandError = false; let [ok, len, args] = GLib.shell_parse_argv(command); let p = new Shell.Process({'args' : args}); p.run(); } catch (e) { this._commandError = true; /* * The exception contains an error string like: * Error invoking Shell.run: Failed to execute child process "foo" * (No such file or directory) * We are only interested in the actual error, so parse that out. */ let m = /.+\((.+)\)/.exec(e); let errorStr = "Execution of '" + command + "' failed:\n" + m[1]; this._errorMessage.set_text(errorStr); this._errorBox.show(); } } }, open : function() { if (this._isOpen) // Already shown return; if (!Main.beginModal()) return; this._isOpen = true; this._group.show(); global.stage.set_key_focus(this._entry); }, close : function() { if (!this._isOpen) return; this._isOpen = false; this._errorBox.hide(); this._commandError = false; this._group.hide(); this._entry.text = ''; Main.endModal(); } }; Signals.addSignalMethods(RunDialog.prototype);