// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const Clutter = imports.gi.Clutter; const Shell = imports.gi.Shell; const St = imports.gi.St; const Lang = imports.lang; const Params = imports.misc.params; const ICON_SIZE = 48; const BaseIcon = new Lang.Class({ Name: 'BaseIcon', _init : function(label, params) { params = Params.parse(params, { createIcon: null, setSizeManually: false, showLabel: true }); this.actor = new St.Bin({ style_class: 'overview-icon', x_fill: true, y_fill: true }); this.actor._delegate = this; this.actor.connect('style-changed', Lang.bind(this, this._onStyleChanged)); this._spacing = 0; let box = new Shell.GenericContainer(); box.connect('allocate', Lang.bind(this, this._allocate)); box.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); box.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight)); this.actor.set_child(box); this.iconSize = ICON_SIZE; this._iconBin = new St.Bin(); box.add_actor(this._iconBin); if (params.showLabel) { this.label = new St.Label({ text: label }); box.add_actor(this.label); } else { this.label = null; } if (params.createIcon) this.createIcon = params.createIcon; this._setSizeManually = params.setSizeManually; this.icon = null; }, _allocate: function(actor, box, flags) { let availWidth = box.x2 - box.x1; let availHeight = box.y2 - box.y1; let iconSize = availHeight; let [iconMinHeight, iconNatHeight] = this._iconBin.get_preferred_height(-1); let [iconMinWidth, iconNatWidth] = this._iconBin.get_preferred_width(-1); let preferredHeight = iconNatHeight; let childBox = new Clutter.ActorBox(); if (this.label) { let [labelMinHeight, labelNatHeight] = this.label.get_preferred_height(-1); preferredHeight += this._spacing + labelNatHeight; let labelHeight = availHeight >= preferredHeight ? labelNatHeight : labelMinHeight; iconSize -= this._spacing + labelHeight; childBox.x1 = 0; childBox.x2 = availWidth; childBox.y1 = iconSize + this._spacing; childBox.y2 = childBox.y1 + labelHeight; this.label.allocate(childBox, flags); } childBox.x1 = Math.floor((availWidth - iconNatWidth) / 2); childBox.y1 = Math.floor((iconSize - iconNatHeight) / 2); childBox.x2 = childBox.x1 + iconNatWidth; childBox.y2 = childBox.y1 + iconNatHeight; this._iconBin.allocate(childBox, flags); }, _getPreferredWidth: function(actor, forHeight, alloc) { this._getPreferredHeight(actor, -1, alloc); }, _getPreferredHeight: function(actor, forWidth, alloc) { let [iconMinHeight, iconNatHeight] = this._iconBin.get_preferred_height(forWidth); alloc.min_size = iconMinHeight; alloc.natural_size = iconNatHeight; if (this.label) { let [labelMinHeight, labelNatHeight] = this.label.get_preferred_height(forWidth); alloc.min_size += this._spacing + labelMinHeight; alloc.natural_size += this._spacing + labelNatHeight; } }, // This can be overridden by a subclass, or by the createIcon // parameter to _init() createIcon: function(size) { throw new Error('no implementation of createIcon in ' + this); }, setIconSize: function(size) { if (!this._setSizeManually) throw new Error('setSizeManually has to be set to use setIconsize'); if (size == this.iconSize) return; this._createIconTexture(size); }, _createIconTexture: function(size) { if (this.icon) this.icon.destroy(); this.iconSize = size; this.icon = this.createIcon(this.iconSize); // The icon returned by createIcon() might actually be smaller than // the requested icon size (for instance StTextureCache does this // for fallback icons), so set the size explicitly. this.icon.set_size(this.iconSize, this.iconSize); this._iconBin.child = this.icon; }, _onStyleChanged: function() { let node = this.actor.get_theme_node(); this._spacing = node.get_length('spacing'); let size; if (this._setSizeManually) { size = this.iconSize; } else { let [found, len] = node.lookup_length('icon-size', false); size = found ? len : ICON_SIZE; } this._createIconTexture(size); } }); const IconGrid = new Lang.Class({ Name: 'IconGrid', _init: function(params) { params = Params.parse(params, { rowLimit: null, columnLimit: null, xAlign: St.Align.MIDDLE }); this._rowLimit = params.rowLimit; this._colLimit = params.columnLimit; this._xAlign = params.xAlign; this.actor = new St.BoxLayout({ style_class: 'icon-grid', vertical: true }); // Pulled from CSS, but hardcode some defaults here this._spacing = 0; this._item_size = ICON_SIZE; this._grid = new Shell.GenericContainer(); this.actor.add(this._grid, { expand: true, y_align: St.Align.START }); this.actor.connect('style-changed', Lang.bind(this, this._onStyleChanged)); this._grid.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); this._grid.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight)); this._grid.connect('allocate', Lang.bind(this, this._allocate)); }, _getPreferredWidth: function (grid, forHeight, alloc) { let children = this._grid.get_children(); let nColumns = this._colLimit ? Math.min(this._colLimit, children.length) : children.length; let totalSpacing = Math.max(0, nColumns - 1) * this._spacing; // Kind of a lie, but not really an issue right now. If // we wanted to support some sort of hidden/overflow that would // need higher level design alloc.min_size = this._item_size; alloc.natural_size = nColumns * this._item_size + totalSpacing; }, _getVisibleChildren: function() { let children = this._grid.get_children(); children = children.filter(function(actor) { return actor.visible; }); return children; }, _getPreferredHeight: function (grid, forWidth, alloc) { let children = this._getVisibleChildren(); let [nColumns, usedWidth] = this._computeLayout(forWidth); let nRows; if (nColumns > 0) nRows = Math.ceil(children.length / nColumns); else nRows = 0; if (this._rowLimit) nRows = Math.min(nRows, this._rowLimit); let totalSpacing = Math.max(0, nRows - 1) * this._spacing; let height = nRows * this._item_size + totalSpacing; alloc.min_size = height; alloc.natural_size = height; }, _allocate: function (grid, box, flags) { let children = this._getVisibleChildren(); let availWidth = box.x2 - box.x1; let availHeight = box.y2 - box.y1; let [nColumns, usedWidth] = this._computeLayout(availWidth); let leftPadding; switch(this._xAlign) { case St.Align.START: leftPadding = 0; break; case St.Align.MIDDLE: leftPadding = Math.floor((availWidth - usedWidth) / 2); break; case St.Align.END: leftPadding = availWidth - usedWidth; } let x = box.x1 + leftPadding; let y = box.y1; let columnIndex = 0; let rowIndex = 0; for (let i = 0; i < children.length; i++) { let [childMinWidth, childMinHeight, childNaturalWidth, childNaturalHeight] = children[i].get_preferred_size(); /* Center the item in its allocation horizontally */ let width = Math.min(this._item_size, childNaturalWidth); let childXSpacing = Math.max(0, width - childNaturalWidth) / 2; let height = Math.min(this._item_size, childNaturalHeight); let childYSpacing = Math.max(0, height - childNaturalHeight) / 2; let childBox = new Clutter.ActorBox(); if (St.Widget.get_default_direction() == St.TextDirection.RTL) { let _x = box.x2 - (x + width); childBox.x1 = Math.floor(_x - childXSpacing); } else { childBox.x1 = Math.floor(x + childXSpacing); } childBox.y1 = Math.floor(y + childYSpacing); childBox.x2 = childBox.x1 + width; childBox.y2 = childBox.y1 + height; if (this._rowLimit && rowIndex >= this._rowLimit) { this._grid.set_skip_paint(children[i], true); } else { children[i].allocate(childBox, flags); this._grid.set_skip_paint(children[i], false); } columnIndex++; if (columnIndex == nColumns) { columnIndex = 0; rowIndex++; } if (columnIndex == 0) { y += this._item_size + this._spacing; x = box.x1 + leftPadding; } else { x += this._item_size + this._spacing; } } }, childrenInRow: function(rowWidth) { return this._computeLayout(rowWidth)[0]; }, _computeLayout: function (forWidth) { let nColumns = 0; let usedWidth = 0; while ((this._colLimit == null || nColumns < this._colLimit) && (usedWidth + this._item_size <= forWidth)) { usedWidth += this._item_size + this._spacing; nColumns += 1; } if (nColumns > 0) usedWidth -= this._spacing; return [nColumns, usedWidth]; }, _onStyleChanged: function() { let themeNode = this.actor.get_theme_node(); this._spacing = themeNode.get_length('spacing'); this._item_size = themeNode.get_length('-shell-grid-item-size'); this._grid.queue_relayout(); }, removeAll: function () { this._grid.get_children().forEach(Lang.bind(this, function (child) { child.destroy(); })); }, addItem: function(actor) { this._grid.add_actor(actor); }, getItemAtIndex: function(index) { return this._grid.get_children()[index]; }, visibleItemsCount: function() { return this._grid.get_children().length - this._grid.get_n_skip_paint(); } });