/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ /* exported Slider */ const { Atk, Clutter, GObject } = imports.gi; const BarLevel = imports.ui.barLevel; var SLIDER_SCROLL_STEP = 0.02; /* Slider scrolling step in % */ var Slider = GObject.registerClass({ Signals: { 'drag-begin': {}, 'drag-end': {}, }, }, class Slider extends BarLevel.BarLevel { _init(value) { super._init({ value, style_class: 'slider', can_focus: true, reactive: true, accessible_role: Atk.Role.SLIDER, x_expand: true, }); this._releaseId = 0; this._dragging = false; this._customAccessible.connect('get-minimum-increment', this._getMinimumIncrement.bind(this)); } vfunc_repaint() { super.vfunc_repaint(); // Add handle let cr = this.get_context(); let themeNode = this.get_theme_node(); let [width, height] = this.get_surface_size(); let handleRadius = themeNode.get_length('-slider-handle-radius'); let handleBorderWidth = themeNode.get_length('-slider-handle-border-width'); let [hasHandleColor, handleBorderColor] = themeNode.lookup_color('-slider-handle-border-color', false); const ceiledHandleRadius = Math.ceil(handleRadius + handleBorderWidth); const handleX = ceiledHandleRadius + (width - 2 * ceiledHandleRadius) * this._value / this._maxValue; const handleY = height / 2; let color = themeNode.get_foreground_color(); Clutter.cairo_set_source_color(cr, color); cr.arc(handleX, handleY, handleRadius, 0, 2 * Math.PI); cr.fillPreserve(); if (hasHandleColor && handleBorderWidth) { Clutter.cairo_set_source_color(cr, handleBorderColor); cr.setLineWidth(handleBorderWidth); cr.stroke(); } cr.$dispose(); } vfunc_button_press_event() { return this.startDragging(Clutter.get_current_event()); } startDragging(event) { if (this._dragging) return Clutter.EVENT_PROPAGATE; this._dragging = true; let device = event.get_device(); let sequence = event.get_event_sequence(); if (sequence != null) device.sequence_grab(sequence, this); else device.grab(this); this._grabbedDevice = device; this._grabbedSequence = sequence; // We need to emit 'drag-begin' before moving the handle to make // sure that no 'notify::value' signal is emitted before this one. this.emit('drag-begin'); let absX, absY; [absX, absY] = event.get_coords(); this._moveHandle(absX, absY); return Clutter.EVENT_STOP; } _endDragging() { if (this._dragging) { if (this._releaseId) { this.disconnect(this._releaseId); this._releaseId = 0; } if (this._grabbedSequence != null) this._grabbedDevice.sequence_ungrab(this._grabbedSequence); else this._grabbedDevice.ungrab(); this._grabbedSequence = null; this._grabbedDevice = null; this._dragging = false; this.emit('drag-end'); } return Clutter.EVENT_STOP; } vfunc_button_release_event() { if (this._dragging && !this._grabbedSequence) return this._endDragging(); return Clutter.EVENT_PROPAGATE; } vfunc_touch_event() { let event = Clutter.get_current_event(); let device = event.get_device(); let sequence = event.get_event_sequence(); if (!this._dragging && event.type() == Clutter.EventType.TOUCH_BEGIN) { this.startDragging(event); return Clutter.EVENT_STOP; } else if (device.sequence_get_grabbed_actor(sequence) == this) { if (event.type() == Clutter.EventType.TOUCH_UPDATE) return this._motionEvent(this, event); else if (event.type() == Clutter.EventType.TOUCH_END) return this._endDragging(); } return Clutter.EVENT_PROPAGATE; } scroll(event) { let direction = event.get_scroll_direction(); let delta; if (event.is_pointer_emulated()) return Clutter.EVENT_PROPAGATE; if (direction == Clutter.ScrollDirection.DOWN) { delta = -SLIDER_SCROLL_STEP; } else if (direction == Clutter.ScrollDirection.UP) { delta = SLIDER_SCROLL_STEP; } else if (direction == Clutter.ScrollDirection.SMOOTH) { let [, dy] = event.get_scroll_delta(); // Even though the slider is horizontal, use dy to match // the UP/DOWN above. delta = -dy * SLIDER_SCROLL_STEP; } this.value = Math.min(Math.max(0, this._value + delta), this._maxValue); return Clutter.EVENT_STOP; } vfunc_scroll_event() { return this.scroll(Clutter.get_current_event()); } vfunc_motion_event() { if (this._dragging && !this._grabbedSequence) return this._motionEvent(this, Clutter.get_current_event()); return Clutter.EVENT_PROPAGATE; } _motionEvent(actor, event) { let absX, absY; [absX, absY] = event.get_coords(); this._moveHandle(absX, absY); return Clutter.EVENT_STOP; } vfunc_key_press_event(keyPressEvent) { let key = keyPressEvent.keyval; if (key == Clutter.KEY_Right || key == Clutter.KEY_Left) { let delta = key == Clutter.KEY_Right ? 0.1 : -0.1; this.value = Math.max(0, Math.min(this._value + delta, this._maxValue)); return Clutter.EVENT_STOP; } return Clutter.EVENT_PROPAGATE; } _moveHandle(absX, _absY) { let relX, sliderX; [sliderX] = this.get_transformed_position(); relX = absX - sliderX; let width = this._barLevelWidth; let handleRadius = this.get_theme_node().get_length('-slider-handle-radius'); let newvalue; if (relX < handleRadius) newvalue = 0; else if (relX > width - handleRadius) newvalue = 1; else newvalue = (relX - handleRadius) / (width - 2 * handleRadius); this.value = newvalue * this._maxValue; } _getMinimumIncrement() { return 0.1; } });