// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const Clutter = imports.gi.Clutter; const GDesktopEnums = imports.gi.GDesktopEnums; const Gio = imports.gi.Gio; const Shell = imports.gi.Shell; const St = imports.gi.St; const Lang = imports.lang; const Mainloop = imports.mainloop; const Signals = imports.signals; const Main = imports.ui.main; const MagnifierDBus = imports.ui.magnifierDBus; const Params = imports.misc.params; const MOUSE_POLL_FREQUENCY = 50; const CROSSHAIRS_CLIP_SIZE = [100, 100]; const NO_CHANGE = 0.0; // Settings const APPLICATIONS_SCHEMA = 'org.gnome.desktop.a11y.applications'; const SHOW_KEY = 'screen-magnifier-enabled'; const MAGNIFIER_SCHEMA = 'org.gnome.desktop.a11y.magnifier'; const SCREEN_POSITION_KEY = 'screen-position'; const MAG_FACTOR_KEY = 'mag-factor'; const INVERT_LIGHTNESS_KEY = 'invert-lightness'; const COLOR_SATURATION_KEY = 'color-saturation'; const BRIGHT_RED_KEY = 'brightness-red'; const BRIGHT_GREEN_KEY = 'brightness-green'; const BRIGHT_BLUE_KEY = 'brightness-blue'; const CONTRAST_RED_KEY = 'contrast-red'; const CONTRAST_GREEN_KEY = 'contrast-green'; const CONTRAST_BLUE_KEY = 'contrast-blue'; const LENS_MODE_KEY = 'lens-mode'; const CLAMP_MODE_KEY = 'scroll-at-edges'; const MOUSE_TRACKING_KEY = 'mouse-tracking'; const SHOW_CROSS_HAIRS_KEY = 'show-cross-hairs'; const CROSS_HAIRS_THICKNESS_KEY = 'cross-hairs-thickness'; const CROSS_HAIRS_COLOR_KEY = 'cross-hairs-color'; const CROSS_HAIRS_OPACITY_KEY = 'cross-hairs-opacity'; const CROSS_HAIRS_LENGTH_KEY = 'cross-hairs-length'; const CROSS_HAIRS_CLIP_KEY = 'cross-hairs-clip'; let magDBusService = null; const Magnifier = new Lang.Class({ Name: 'Magnifier', _init: function() { // Magnifier is a manager of ZoomRegions. this._zoomRegions = []; // Create small clutter tree for the magnified mouse. let xfixesCursor = Shell.XFixesCursor.get_for_stage(global.stage); this._mouseSprite = new Clutter.Texture(); xfixesCursor.update_texture_image(this._mouseSprite); this._cursorRoot = new Clutter.Group(); this._cursorRoot.add_actor(this._mouseSprite); // Create the first ZoomRegion and initialize it according to the // magnification settings. let mask; [this.xMouse, this.yMouse, mask] = global.get_pointer(); let aZoomRegion = new ZoomRegion(this, this._cursorRoot); this._zoomRegions.push(aZoomRegion); let showAtLaunch = this._settingsInit(aZoomRegion); aZoomRegion.scrollContentsTo(this.xMouse, this.yMouse); xfixesCursor.connect('cursor-change', Lang.bind(this, this._updateMouseSprite)); this._xfixesCursor = xfixesCursor; // Export to dbus. magDBusService = new MagnifierDBus.ShellMagnifier(); this.setActive(showAtLaunch); }, /** * showSystemCursor: * Show the system mouse pointer. */ showSystemCursor: function() { this._xfixesCursor.show(); }, /** * hideSystemCursor: * Hide the system mouse pointer. */ hideSystemCursor: function() { this._xfixesCursor.hide(); }, /** * setActive: * Show/hide all the zoom regions. * @activate: Boolean to activate or de-activate the magnifier. */ setActive: function(activate) { this._zoomRegions.forEach (function(zoomRegion, index, array) { zoomRegion.setActive(activate); }); if (activate) this.startTrackingMouse(); else this.stopTrackingMouse(); // Make sure system mouse pointer is shown when all zoom regions are // invisible. if (!activate) this._xfixesCursor.show(); // Notify interested parties of this change this.emit('active-changed', activate); }, /** * isActive: * @return Whether the magnifier is active (boolean). */ isActive: function() { // Sufficient to check one ZoomRegion since Magnifier's active // state applies to all of them. if (this._zoomRegions.length == 0) return false; else return this._zoomRegions[0].isActive(); }, /** * startTrackingMouse: * Turn on mouse tracking, if not already doing so. */ startTrackingMouse: function() { if (!this._mouseTrackingId) this._mouseTrackingId = Mainloop.timeout_add( MOUSE_POLL_FREQUENCY, Lang.bind(this, this.scrollToMousePos) ); }, /** * stopTrackingMouse: * Turn off mouse tracking, if not already doing so. */ stopTrackingMouse: function() { if (this._mouseTrackingId) Mainloop.source_remove(this._mouseTrackingId); this._mouseTrackingId = null; }, /** * isTrackingMouse: * Is the magnifier tracking the mouse currently? */ isTrackingMouse: function() { return !!this._mouseTrackingId; }, /** * scrollToMousePos: * Position all zoom regions' ROI relative to the current location of the * system pointer. * @return true. */ scrollToMousePos: function() { let [xMouse, yMouse, mask] = global.get_pointer(); if (xMouse != this.xMouse || yMouse != this.yMouse) { this.xMouse = xMouse; this.yMouse = yMouse; let sysMouseOverAny = false; this._zoomRegions.forEach(function(zoomRegion, index, array) { if (zoomRegion.scrollToMousePos()) sysMouseOverAny = true; }); if (sysMouseOverAny) this.hideSystemCursor(); else this.showSystemCursor(); } return true; }, /** * createZoomRegion: * Create a ZoomRegion instance with the given properties. * @xMagFactor: The power to set horizontal magnification of the * ZoomRegion. A value of 1.0 means no magnification. A * value of 2.0 doubles the size. * @yMagFactor: The power to set the vertical magnification of the * ZoomRegion. * @roi Object in the form { x, y, width, height } that * defines the region to magnify. Given in unmagnified * coordinates. * @viewPort Object in the form { x, y, width, height } that defines * the position of the ZoomRegion on screen. * @return The newly created ZoomRegion. */ createZoomRegion: function(xMagFactor, yMagFactor, roi, viewPort) { let zoomRegion = new ZoomRegion(this, this._cursorRoot); zoomRegion.setViewPort(viewPort); // We ignore the redundant width/height on the ROI let fixedROI = new Object(roi); fixedROI.width = viewPort.width / xMagFactor; fixedROI.height = viewPort.height / yMagFactor; zoomRegion.setROI(fixedROI); zoomRegion.addCrosshairs(this._crossHairs); return zoomRegion; }, /** * addZoomRegion: * Append the given ZoomRegion to the list of currently defined ZoomRegions * for this Magnifier instance. * @zoomRegion: The zoomRegion to add. */ addZoomRegion: function(zoomRegion) { if(zoomRegion) { this._zoomRegions.push(zoomRegion); if (!this.isTrackingMouse()) this.startTrackingMouse(); } }, /** * getZoomRegions: * Return a list of ZoomRegion's for this Magnifier. * @return: The Magnifier's zoom region list (array). */ getZoomRegions: function() { return this._zoomRegions; }, /** * clearAllZoomRegions: * Remove all the zoom regions from this Magnfier's ZoomRegion list. */ clearAllZoomRegions: function() { for (let i = 0; i < this._zoomRegions.length; i++) this._zoomRegions[i].setActive(false); this._zoomRegions.length = 0; this.stopTrackingMouse(); this.showSystemCursor(); }, /** * addCrosshairs: * Add and show a cross hair centered on the magnified mouse. */ addCrosshairs: function() { if (!this._crossHairs) this._crossHairs = new Crosshairs(); let thickness = this._settings.get_int(CROSS_HAIRS_THICKNESS_KEY); let color = this._settings.get_string(CROSS_HAIRS_COLOR_KEY); let opacity = this._settings.get_double(CROSS_HAIRS_OPACITY_KEY); let length = this._settings.get_int(CROSS_HAIRS_LENGTH_KEY); let clip = this._settings.get_boolean(CROSS_HAIRS_CLIP_KEY); this.setCrosshairsThickness(thickness); this.setCrosshairsColor(color); this.setCrosshairsOpacity(opacity); this.setCrosshairsLength(length); this.setCrosshairsClip(clip); let theCrossHairs = this._crossHairs; this._zoomRegions.forEach (function(zoomRegion, index, array) { zoomRegion.addCrosshairs(theCrossHairs); }); }, /** * setCrosshairsVisible: * Show or hide the cross hair. * @visible Flag that indicates show (true) or hide (false). */ setCrosshairsVisible: function(visible) { if (visible) { if (!this._crossHairs) this.addCrosshairs(); this._crossHairs.show(); } else { if (this._crossHairs) this._crossHairs.hide(); } }, /** * setCrosshairsColor: * Set the color of the crosshairs for all ZoomRegions. * @color: The color as a string, e.g. '#ff0000ff' or 'red'. */ setCrosshairsColor: function(color) { if (this._crossHairs) { let clutterColor = new Clutter.Color(); clutterColor.from_string(color); this._crossHairs.setColor(clutterColor); } }, /** * getCrosshairsColor: * Get the color of the crosshairs. * @return: The color as a string, e.g. '#0000ffff' or 'blue'. */ getCrosshairsColor: function() { if (this._crossHairs) { let clutterColor = this._crossHairs.getColor(); return clutterColor.to_string(); } else return '#00000000'; }, /** * setCrosshairsThickness: * Set the crosshairs thickness for all ZoomRegions. * @thickness: The width of the vertical and horizontal lines of the * crosshairs. */ setCrosshairsThickness: function(thickness) { if (this._crossHairs) this._crossHairs.setThickness(thickness); }, /** * getCrosshairsThickness: * Get the crosshairs thickness. * @return: The width of the vertical and horizontal lines of the * crosshairs. */ getCrosshairsThickness: function() { if (this._crossHairs) return this._crossHairs.getThickness(); else return 0; }, /** * setCrosshairsOpacity: * @opacity: Value between 0.0 (transparent) and 1.0 (fully opaque). */ setCrosshairsOpacity: function(opacity) { if (this._crossHairs) this._crossHairs.setOpacity(opacity * 255); }, /** * getCrosshairsOpacity: * @return: Value between 0.0 (transparent) and 1.0 (fully opaque). */ getCrosshairsOpacity: function() { if (this._crossHairs) return this._crossHairs.getOpacity() / 255.0; else return 0.0; }, /** * setCrosshairsLength: * Set the crosshairs length for all ZoomRegions. * @length: The length of the vertical and horizontal lines making up the * crosshairs. */ setCrosshairsLength: function(length) { if (this._crossHairs) this._crossHairs.setLength(length); }, /** * getCrosshairsLength: * Get the crosshairs length. * @return: The length of the vertical and horizontal lines making up the * crosshairs. */ getCrosshairsLength: function() { if (this._crossHairs) return this._crossHairs.getLength(); else return 0; }, /** * setCrosshairsClip: * Set whether the crosshairs are clipped at their intersection. * @clip: Flag to indicate whether to clip the crosshairs. */ setCrosshairsClip: function(clip) { if (clip) { if (this._crossHairs) this._crossHairs.setClip(CROSSHAIRS_CLIP_SIZE); } else { // Setting no clipping on crosshairs means a zero sized clip // rectangle. if (this._crossHairs) this._crossHairs.setClip([0, 0]); } }, /** * getCrosshairsClip: * Get whether the crosshairs are clipped by the mouse image. * @return: Whether the crosshairs are clipped. */ getCrosshairsClip: function() { if (this._crossHairs) { let [clipWidth, clipHeight] = this._crossHairs.getClip(); return (clipWidth > 0 && clipHeight > 0); } else return false; }, //// Private methods //// _updateMouseSprite: function() { this._xfixesCursor.update_texture_image(this._mouseSprite); let xHot = this._xfixesCursor.get_hot_x(); let yHot = this._xfixesCursor.get_hot_y(); this._mouseSprite.set_anchor_point(xHot, yHot); }, _settingsInit: function(zoomRegion) { this._appSettings = new Gio.Settings({ schema: APPLICATIONS_SCHEMA }); this._settings = new Gio.Settings({ schema: MAGNIFIER_SCHEMA }); if (zoomRegion) { // Mag factor is accurate to two decimal places. let aPref = parseFloat(this._settings.get_double(MAG_FACTOR_KEY).toFixed(2)); if (aPref != 0.0) zoomRegion.setMagFactor(aPref, aPref); aPref = this._settings.get_enum(SCREEN_POSITION_KEY); if (aPref) zoomRegion.setScreenPosition(aPref); zoomRegion.setLensMode(this._settings.get_boolean(LENS_MODE_KEY)); zoomRegion.setClampScrollingAtEdges(!this._settings.get_boolean(CLAMP_MODE_KEY)); aPref = this._settings.get_enum(MOUSE_TRACKING_KEY); if (aPref) zoomRegion.setMouseTrackingMode(aPref); aPref = this._settings.get_boolean(INVERT_LIGHTNESS_KEY); if (aPref) zoomRegion.setInvertLightness(aPref); aPref = this._settings.get_double(COLOR_SATURATION_KEY); if (aPref) zoomRegion.setColorSaturation(aPref); let bc = {}; bc.r = this._settings.get_double(BRIGHT_RED_KEY); bc.g = this._settings.get_double(BRIGHT_GREEN_KEY); bc.b = this._settings.get_double(BRIGHT_BLUE_KEY); zoomRegion.setBrightness(bc); bc.r = this._settings.get_double(CONTRAST_RED_KEY); bc.g = this._settings.get_double(CONTRAST_GREEN_KEY); bc.b = this._settings.get_double(CONTRAST_BLUE_KEY); zoomRegion.setContrast(bc); } let showCrosshairs = this._settings.get_boolean(SHOW_CROSS_HAIRS_KEY); this.addCrosshairs(); this.setCrosshairsVisible(showCrosshairs); this._appSettings.connect('changed::' + SHOW_KEY, Lang.bind(this, function() { this.setActive(this._appSettings.get_boolean(SHOW_KEY)); })); this._settings.connect('changed::' + SCREEN_POSITION_KEY, Lang.bind(this, this._updateScreenPosition)); this._settings.connect('changed::' + MAG_FACTOR_KEY, Lang.bind(this, this._updateMagFactor)); this._settings.connect('changed::' + LENS_MODE_KEY, Lang.bind(this, this._updateLensMode)); this._settings.connect('changed::' + CLAMP_MODE_KEY, Lang.bind(this, this._updateClampMode)); this._settings.connect('changed::' + MOUSE_TRACKING_KEY, Lang.bind(this, this._updateMouseTrackingMode)); this._settings.connect('changed::' + INVERT_LIGHTNESS_KEY, Lang.bind(this, this._updateInvertLightness)); this._settings.connect('changed::' + COLOR_SATURATION_KEY, Lang.bind(this, this._updateColorSaturation)); this._settings.connect('changed::' + BRIGHT_RED_KEY, Lang.bind(this, this._updateBrightness)); this._settings.connect('changed::' + BRIGHT_GREEN_KEY, Lang.bind(this, this._updateBrightness)); this._settings.connect('changed::' + BRIGHT_BLUE_KEY, Lang.bind(this, this._updateBrightness)); this._settings.connect('changed::' + CONTRAST_RED_KEY, Lang.bind(this, this._updateContrast)); this._settings.connect('changed::' + CONTRAST_GREEN_KEY, Lang.bind(this, this._updateContrast)); this._settings.connect('changed::' + CONTRAST_BLUE_KEY, Lang.bind(this, this._updateContrast)); this._settings.connect('changed::' + SHOW_CROSS_HAIRS_KEY, Lang.bind(this, function() { this.setCrosshairsVisible(this._settings.get_boolean(SHOW_CROSS_HAIRS_KEY)); })); this._settings.connect('changed::' + CROSS_HAIRS_THICKNESS_KEY, Lang.bind(this, function() { this.setCrosshairsThickness(this._settings.get_int(CROSS_HAIRS_THICKNESS_KEY)); })); this._settings.connect('changed::' + CROSS_HAIRS_COLOR_KEY, Lang.bind(this, function() { this.setCrosshairsColor(this._settings.get_string(CROSS_HAIRS_COLOR_KEY)); })); this._settings.connect('changed::' + CROSS_HAIRS_OPACITY_KEY, Lang.bind(this, function() { this.setCrosshairsOpacity(this._settings.get_double(CROSS_HAIRS_OPACITY_KEY)); })); this._settings.connect('changed::' + CROSS_HAIRS_LENGTH_KEY, Lang.bind(this, function() { this.setCrosshairsLength(this._settings.get_int(CROSS_HAIRS_LENGTH_KEY)); })); this._settings.connect('changed::' + CROSS_HAIRS_CLIP_KEY, Lang.bind(this, function() { this.setCrosshairsClip(this._settings.get_boolean(CROSS_HAIRS_CLIP_KEY)); })); return this._appSettings.get_boolean(SHOW_KEY); }, _updateScreenPosition: function() { // Applies only to the first zoom region. if (this._zoomRegions.length) { let position = this._settings.get_enum(SCREEN_POSITION_KEY); this._zoomRegions[0].setScreenPosition(position); if (position != GDesktopEnums.MagnifierScreenPosition.FULL_SCREEN) this._updateLensMode(); } }, _updateMagFactor: function() { // Applies only to the first zoom region. if (this._zoomRegions.length) { // Mag factor is accurate to two decimal places. let magFactor = parseFloat(this._settings.get_double(MAG_FACTOR_KEY).toFixed(2)); this._zoomRegions[0].setMagFactor(magFactor, magFactor); } }, _updateLensMode: function() { // Applies only to the first zoom region. if (this._zoomRegions.length) { this._zoomRegions[0].setLensMode(this._settings.get_boolean(LENS_MODE_KEY)); } }, _updateClampMode: function() { // Applies only to the first zoom region. if (this._zoomRegions.length) { this._zoomRegions[0].setClampScrollingAtEdges( !this._settings.get_boolean(CLAMP_MODE_KEY) ); } }, _updateMouseTrackingMode: function() { // Applies only to the first zoom region. if (this._zoomRegions.length) { this._zoomRegions[0].setMouseTrackingMode( this._settings.get_enum(MOUSE_TRACKING_KEY) ); } }, _updateInvertLightness: function() { // Applies only to the first zoom region. if (this._zoomRegions.length) { this._zoomRegions[0].setInvertLightness( this._settings.get_boolean(INVERT_LIGHTNESS_KEY) ); } }, _updateColorSaturation: function() { // Applies only to the first zoom region. if (this._zoomRegions.length) { this._zoomRegions[0].setColorSaturation( this._settings.get_boolean(COLOR_SATURATION_KEY) ); } }, _updateBrightness: function() { // Applies only to the first zoom region. if (this._zoomRegions.length) { let brightness = {}; brightness.r = this._settings.get_double(BRIGHT_RED_KEY); brightness.g = this._settings.get_double(BRIGHT_GREEN_KEY); brightness.b = this._settings.get_double(BRIGHT_BLUE_KEY); this._zoomRegions[0].setBrightness(brightness); } }, _updateContrast: function() { // Applies only to the first zoom region. if (this._zoomRegions.length) { let contrast = {}; contrast.r = this._settings.get_double(CONTRAST_RED_KEY); contrast.g = this._settings.get_double(CONTRAST_GREEN_KEY); contrast.b = this._settings.get_double(CONTRAST_BLUE_KEY); this._zoomRegions[0].setContrast(contrast); } }, }); Signals.addSignalMethods(Magnifier.prototype); const ZoomRegion = new Lang.Class({ Name: 'ZoomRegion', _init: function(magnifier, mouseSourceActor) { this._magnifier = magnifier; this._mouseTrackingMode = GDesktopEnums.MagnifierMouseTrackingMode.NONE; this._clampScrollingAtEdges = false; this._lensMode = false; this._screenPosition = GDesktopEnums.MagnifierScreenPosition.FULL_SCREEN; this._invertLightness = false; this._colorSaturation = 1.0; this._brightness = { r: NO_CHANGE, g: NO_CHANGE, b: NO_CHANGE }; this._contrast = { r: NO_CHANGE, g: NO_CHANGE, b: NO_CHANGE }; this._magView = null; this._background = null; this._uiGroupClone = null; this._mouseSourceActor = mouseSourceActor; this._mouseActor = null; this._crossHairs = null; this._crossHairsActor = null; this._viewPortX = 0; this._viewPortY = 0; this._viewPortWidth = global.screen_width; this._viewPortHeight = global.screen_height; this._xCenter = this._viewPortWidth / 2; this._yCenter = this._viewPortHeight / 2; this._xMagFactor = 1; this._yMagFactor = 1; this._followingCursor = false; Main.layoutManager.connect('monitors-changed', Lang.bind(this, this._monitorsChanged)); }, /** * setActive: * @activate: Boolean to show/hide the ZoomRegion. */ setActive: function(activate) { if (activate && !this.isActive()) { this._createActors(); if (this._isMouseOverRegion()) this._magnifier.hideSystemCursor(); this._updateMagViewGeometry(); this._updateCloneGeometry(); this._updateMousePosition(); } else if (!activate && this.isActive()) { this._destroyActors(); } }, /** * isActive: * @return Whether this ZoomRegion is active (boolean). */ isActive: function() { return this._magView != null; }, /** * setMagFactor: * @xMagFactor: The power to set the horizontal magnification factor to * of the magnified view. A value of 1.0 means no * magnification. A value of 2.0 doubles the size. * @yMagFactor: The power to set the vertical magnification factor to * of the magnified view. */ setMagFactor: function(xMagFactor, yMagFactor) { this._changeROI({ xMagFactor: xMagFactor, yMagFactor: yMagFactor, redoCursorTracking: this._followingCursor }); }, /** * getMagFactor: * @return an array, [xMagFactor, yMagFactor], containing the horizontal * and vertical magnification powers. A value of 1.0 means no * magnification. A value of 2.0 means the contents are doubled * in size, and so on. */ getMagFactor: function() { return [this._xMagFactor, this._yMagFactor]; }, /** * setMouseTrackingMode * @mode: One of the enum MouseTrackingMode values. */ setMouseTrackingMode: function(mode) { if (mode >= GDesktopEnums.MagnifierMouseTrackingMode.NONE && mode <= GDesktopEnums.MagnifierMouseTrackingMode.PUSH) this._mouseTrackingMode = mode; }, /** * getMouseTrackingMode * @return: One of the enum MouseTrackingMode values. */ getMouseTrackingMode: function() { return this._mouseTrackingMode; }, /** * setViewPort * Sets the position and size of the ZoomRegion on screen. * @viewPort: Object defining the position and size of the view port. * It has members x, y, width, height. The values are in * stage coordinate space. */ setViewPort: function(viewPort) { this._setViewPort(viewPort); this._screenPosition = GDesktopEnums.MagnifierScreenPosition.NONE; }, /** * setROI * Sets the "region of interest" that the ZoomRegion is magnifying. * @roi: Object that defines the region of the screen to magnify. It * has members x, y, width, height. The values are in * screen (unmagnified) coordinate space. */ setROI: function(roi) { if (roi.width <= 0 || roi.height <= 0) return; this._followingCursor = false; this._changeROI({ xMagFactor: this._viewPortWidth / roi.width, yMagFactor: this._viewPortHeight / roi.height, xCenter: roi.x + roi.width / 2, yCenter: roi.y + roi.height / 2 }); }, /** * getROI: * Retrieves the "region of interest" -- the rectangular bounds of that part * of the desktop that the magnified view is showing (x, y, width, height). * The bounds are given in non-magnified coordinates. * @return an array, [x, y, width, height], representing the bounding * rectangle of what is shown in the magnified view. */ getROI: function() { let roiWidth = this._viewPortWidth / this._xMagFactor; let roiHeight = this._viewPortHeight / this._yMagFactor; return [this._xCenter - roiWidth / 2, this._yCenter - roiHeight / 2, roiWidth, roiHeight]; }, /** * setLensMode: * Turn lens mode on/off. In full screen mode, lens mode does nothing since * a lens the size of the screen is pointless. * @lensMode: A boolean to set the sense of lens mode. */ setLensMode: function(lensMode) { this._lensMode = lensMode; if (!this._lensMode) this.setScreenPosition (this._screenPosition); }, /** * isLensMode: * Is lens mode on or off? * @return The lens mode state as a boolean. */ isLensMode: function() { return this._lensMode; }, /** * setClampScrollingAtEdges: * Stop vs. allow scrolling of the magnified contents when it scroll beyond * the edges of the screen. * @clamp: Boolean to turn on/off clamping. */ setClampScrollingAtEdges: function(clamp) { this._clampScrollingAtEdges = clamp; if (clamp) this._changeROI(); }, /** * setTopHalf: * Magnifier view occupies the top half of the screen. */ setTopHalf: function() { let viewPort = {}; viewPort.x = 0; viewPort.y = 0; viewPort.width = global.screen_width; viewPort.height = global.screen_height/2; this._setViewPort(viewPort); this._screenPosition = GDesktopEnums.MagnifierScreenPosition.TOP_HALF; }, /** * setBottomHalf: * Magnifier view occupies the bottom half of the screen. */ setBottomHalf: function() { let viewPort = {}; viewPort.x = 0; viewPort.y = global.screen_height/2; viewPort.width = global.screen_width; viewPort.height = global.screen_height/2; this._setViewPort(viewPort); this._screenPosition = GDesktopEnums.MagnifierScreenPosition.BOTTOM_HALF; }, /** * setLeftHalf: * Magnifier view occupies the left half of the screen. */ setLeftHalf: function() { let viewPort = {}; viewPort.x = 0; viewPort.y = 0; viewPort.width = global.screen_width/2; viewPort.height = global.screen_height; this._setViewPort(viewPort); this._screenPosition = GDesktopEnums.MagnifierScreenPosition.LEFT_HALF; }, /** * setRightHalf: * Magnifier view occupies the right half of the screen. */ setRightHalf: function() { let viewPort = {}; viewPort.x = global.screen_width/2; viewPort.y = 0; viewPort.width = global.screen_width/2; viewPort.height = global.screen_height; this._setViewPort(viewPort); this._screenPosition = GDesktopEnums.MagnifierScreenPosition.RIGHT_HALF; }, /** * setFullScreenMode: * Set the ZoomRegion to full-screen mode. * Note: disallows lens mode. */ setFullScreenMode: function() { let viewPort = {}; viewPort.x = 0; viewPort.y = 0; viewPort.width = global.screen_width; viewPort.height = global.screen_height; this.setViewPort(viewPort); this._screenPosition = GDesktopEnums.MagnifierScreenPosition.FULL_SCREEN; }, /** * setScreenPosition: * Positions the zoom region to one of the enumerated positions on the * screen. * @position: one of Magnifier.FULL_SCREEN, Magnifier.TOP_HALF, * Magnifier.BOTTOM_HALF,Magnifier.LEFT_HALF, or * Magnifier.RIGHT_HALF. */ setScreenPosition: function(inPosition) { switch (inPosition) { case GDesktopEnums.MagnifierScreenPosition.FULL_SCREEN: this.setFullScreenMode(); break; case GDesktopEnums.MagnifierScreenPosition.TOP_HALF: this.setTopHalf(); break; case GDesktopEnums.MagnifierScreenPosition.BOTTOM_HALF: this.setBottomHalf(); break; case GDesktopEnums.MagnifierScreenPosition.LEFT_HALF: this.setLeftHalf(); break; case GDesktopEnums.MagnifierScreenPosition.RIGHT_HALF: this.setRightHalf(); break; } }, /** * getScreenPosition: * Tell the outside world what the current mode is -- magnifiying the * top half, bottom half, etc. * @return: the current mode. */ getScreenPosition: function() { return this._screenPosition; }, /** * scrollToMousePos: * Set the region of interest based on the position of the system pointer. * @return: Whether the system mouse pointer is over the magnified view. */ scrollToMousePos: function() { this._followingCursor = true; if (this._mouseTrackingMode != GDesktopEnums.MagnifierMouseTrackingMode.NONE) this._changeROI({ redoCursorTracking: true }); else this._updateMousePosition(); // Determine whether the system mouse pointer is over this zoom region. return this._isMouseOverRegion(); }, /** * scrollContentsTo: * Shift the contents of the magnified view such it is centered on the given * coordinate. * @x: The x-coord of the point to center on. * @y: The y-coord of the point to center on. */ scrollContentsTo: function(x, y) { this._followingCursor = false; this._changeROI({ xCenter: x, yCenter: y }); }, /** * addCrosshairs: * Add crosshairs centered on the magnified mouse. * @crossHairs: Crosshairs instance */ addCrosshairs: function(crossHairs) { this._crossHairs = crossHairs; // If the crossHairs is not already within a larger container, add it // to this zoom region. Otherwise, add a clone. if (crossHairs && this.isActive()) { this._crossHairsActor = crossHairs.addToZoomRegion(this, this._mouseActor); } }, /** * setInvertLightness: * Set whether to invert the lightness of the magnified view. * @flag Boolean to either invert brightness (true), or not (false). */ setInvertLightness: function(flag) { this._invertLightness = flag; if (this._magShaderEffects) this._magShaderEffects.setInvertLightness(this._invertLightness); }, /** * getInvertLightness: * Retrieve whether the lightness is inverted. * @return Boolean indicating inversion (true), or not (false). */ getInvertLightness: function() { return this._invertLightness; }, /** * setColorSaturation: * Set the color saturation of the magnified view. * @sauration A value from 0.0 to 1.0 that defines the color * saturation, with 0.0 defining no color (grayscale), * and 1.0 defining full color. */ setColorSaturation: function(saturation) { this._colorSaturation = saturation; if (this._magShaderEffects) this._magShaderEffects.setColorSaturation(this._colorSaturation); }, /** * getColorSaturation: * Retrieve the color saturation of the magnified view. */ getColorSaturation: function() { return this._colorSaturation; }, /** * setBrightness: * Alter the brightness of the magnified view. * @brightness Object containing the contrast for the red, green, * and blue channels. Values of 0.0 represent "standard" * brightness (no change), whereas values less or greater than * 0.0 indicate decreased or incresaed brightness, respectively. */ setBrightness: function(brightness) { this._brightness.r = brightness.r; this._brightness.g = brightness.g; this._brightness.b = brightness.b; if (this._magShaderEffects) this._magShaderEffects.setBrightness(this._brightness); }, /** * getBrightness: * Retrive the current brightness of the Zoom Region. * @return Object containing the brightness change for the red, green, * and blue channels. */ getBrightness: function() { let brightness = {}; brightness.r = this._brightness.r; brightness.g = this._brightness.g; brightness.b = this._brightness.b; return brightness; }, /** * setContrast: * Alter the contrast of the magnified view. * @contrast Object containing the contrast for the red, green, * and blue channels. Values of 0.0 represent "standard" * contrast (no change), whereas values less or greater than * 0.0 indicate decreased or incresaed contrast, respectively. */ setContrast: function(contrast) { this._contrast.r = contrast.r; this._contrast.g = contrast.g; this._contrast.b = contrast.b; if (this._magShaderEffects) this._magShaderEffects.setContrast(this._contrast); }, /** * getContrast: * Retreive the contrast of the magnified view. * @return Object containing the contrast for the red, green, * and blue channels. */ getContrast: function() { let contrast = {}; contrast.r = this._contrast.r; contrast.g = this._contrast.g; contrast.b = this._contrast.b; return contrast; }, //// Private methods //// _createActors: function() { // The root actor for the zoom region this._magView = new St.Bin({ style_class: 'magnifier-zoom-region', x_fill: true, y_fill: true }); global.stage.add_actor(this._magView); // hide the magnified region from CLUTTER_PICK_ALL Shell.util_set_hidden_from_pick (this._magView, true); // Append a Clutter.Group to clip the contents of the magnified view. let mainGroup = new Clutter.Group({ clip_to_allocation: true }); this._magView.set_child(mainGroup); // Add a background for when the magnified uiGroup is scrolled // out of view (don't want to see desktop showing through). this._background = new Clutter.Rectangle({ color: Main.DEFAULT_BACKGROUND_COLOR }); mainGroup.add_actor(this._background); // Clone the group that contains all of UI on the screen. This is the // chrome, the windows, etc. this._uiGroupClone = new Clutter.Clone({ source: Main.uiGroup }); mainGroup.add_actor(this._uiGroupClone); Main.uiGroup.set_size(global.screen_width, global.screen_height); this._background.set_size(global.screen_width, global.screen_height); // Add either the given mouseSourceActor to the ZoomRegion, or a clone of // it. if (this._mouseSourceActor.get_parent() != null) this._mouseActor = new Clutter.Clone({ source: this._mouseSourceActor }); else this._mouseActor = this._mouseSourceActor; mainGroup.add_actor(this._mouseActor); if (this._crossHairs) this._crossHairsActor = this._crossHairs.addToZoomRegion(this, this._mouseActor); else this._crossHairsActor = null; // Contrast and brightness effects. this._magShaderEffects = new MagShaderEffects(this._uiGroupClone); this._magShaderEffects.setColorSaturation(this._colorSaturation); this._magShaderEffects.setInvertLightness(this._invertLightness); this._magShaderEffects.setBrightness(this._brightness); this._magShaderEffects.setContrast(this._contrast); }, _destroyActors: function() { if (this._mouseActor == this._mouseSourceActor) this._mouseActor.get_parent().remove_actor (this._mouseActor); if (this._crossHairs) this._crossHairs.removeFromParent(this._crossHairsActor); this._magShaderEffects.destroyEffects(); this._magShaderEffects = null; this._magView.destroy(); this._magView = null; this._background = null; this._uiGroupClone = null; this._mouseActor = null; this._crossHairsActor = null; }, _setViewPort: function(viewPort, fromROIUpdate) { // Sets the position of the zoom region on the screen let width = Math.round(Math.min(viewPort.width, global.screen_width)); let height = Math.round(Math.min(viewPort.height, global.screen_height)); let x = Math.max(viewPort.x, 0); let y = Math.max(viewPort.y, 0); x = Math.round(Math.min(x, global.screen_width - width)); y = Math.round(Math.min(y, global.screen_height - height)); this._viewPortX = x; this._viewPortY = y; this._viewPortWidth = width; this._viewPortHeight = height; this._updateMagViewGeometry(); if (!fromROIUpdate) this._changeROI({ redoCursorTracking: this._followingCursor }); // will update mouse if (this.isActive() && this._isMouseOverRegion()) this._magnifier.hideSystemCursor(); }, _changeROI: function(params) { // Updates the area we are viewing; the magnification factors // and center can be set explicitly, or we can recompute // the position based on the mouse cursor position params = Params.parse(params, { xMagFactor: this._xMagFactor, yMagFactor: this._yMagFactor, xCenter: this._xCenter, yCenter: this._yCenter, redoCursorTracking: false }); if (params.xMagFactor <= 0) params.xMagFactor = this._xMagFactor; if (params.yMagFactor <= 0) params.yMagFactor = this._yMagFactor; this._xMagFactor = params.xMagFactor; this._yMagFactor = params.yMagFactor; if (params.redoCursorTracking && this._mouseTrackingMode != GDesktopEnums.MagnifierMouseTrackingMode.NONE) { // This depends on this.xMagFactor/yMagFactor already being updated [params.xCenter, params.yCenter] = this._centerFromMousePosition(); } if (this._clampScrollingAtEdges) { let roiWidth = this._viewPortWidth / this._xMagFactor; let roiHeight = this._viewPortHeight / this._yMagFactor; params.xCenter = Math.min(params.xCenter, global.screen_width - roiWidth / 2); params.xCenter = Math.max(params.xCenter, roiWidth / 2); params.yCenter = Math.min(params.yCenter, global.screen_height - roiHeight / 2); params.yCenter = Math.max(params.yCenter, roiHeight / 2); } this._xCenter = params.xCenter; this._yCenter = params.yCenter; // If in lens mode, move the magnified view such that it is centered // over the actual mouse. However, in full screen mode, the "lens" is // the size of the screen -- pointless to move such a large lens around. if (this._lensMode && !this._isFullScreen()) this._setViewPort({ x: this._xCenter - this._viewPortWidth / 2, y: this._yCenter - this._viewPortHeight / 2, width: this._viewPortWidth, height: this._viewPortHeight }, true); this._updateCloneGeometry(); this._updateMousePosition(); }, _isMouseOverRegion: function() { // Return whether the system mouse sprite is over this ZoomRegion. If the // mouse's position is not given, then it is fetched. let mouseIsOver = false; if (this.isActive()) { let xMouse = this._magnifier.xMouse; let yMouse = this._magnifier.yMouse; mouseIsOver = ( xMouse >= this._viewPortX && xMouse < (this._viewPortX + this._viewPortWidth) && yMouse >= this._viewPortY && yMouse < (this._viewPortY + this._viewPortHeight) ); } return mouseIsOver; }, _isFullScreen: function() { // Does the magnified view occupy the whole screen? Note that this // doesn't necessarily imply // this._screenPosition = GDesktopEnums.MagnifierScreenPosition.FULL_SCREEN; if (this._viewPortX != 0 || this._viewPortY != 0) return false; if (this._viewPortWidth != global.screen_width || this._viewPortHeight != global.screen_height) return false; return true; }, _centerFromMousePosition: function() { // Determines where the center should be given the current cursor // position and mouse tracking mode let xMouse = this._magnifier.xMouse; let yMouse = this._magnifier.yMouse; if (this._mouseTrackingMode == GDesktopEnums.MagnifierMouseTrackingMode.PROPORTIONAL) { return this._centerFromMouseProportional(xMouse, yMouse); } else if (this._mouseTrackingMode == GDesktopEnums.MagnifierMouseTrackingMode.PUSH) { return this._centerFromMousePush(xMouse, yMouse); } else if (this._mouseTrackingMode == GDesktopEnums.MagnifierMouseTrackingMode.CENTERED) { return this._centerFromMouseCentered(xMouse, yMouse); } return null; // Should never be hit }, _centerFromMousePush: function(xMouse, yMouse) { let [xRoi, yRoi, widthRoi, heightRoi] = this.getROI(); let [cursorWidth, cursorHeight] = this._mouseSourceActor.get_size(); let xPos = xRoi + widthRoi / 2; let yPos = yRoi + heightRoi / 2; let xRoiRight = xRoi + widthRoi - cursorWidth; let yRoiBottom = yRoi + heightRoi - cursorHeight; if (xMouse < xRoi) xPos -= (xRoi - xMouse); else if (xMouse > xRoiRight) xPos += (xMouse - xRoiRight); if (yMouse < yRoi) yPos -= (yRoi - yMouse); else if (yMouse > yRoiBottom) yPos += (yMouse - yRoiBottom); return [xPos, yPos]; }, _centerFromMouseProportional: function(xMouse, yMouse) { let [xRoi, yRoi, widthRoi, heightRoi] = this.getROI(); let halfScreenWidth = global.screen_width / 2; let halfScreenHeight = global.screen_height / 2; // We want to pad with a constant distance after zooming, so divide // by the magnification factor. let unscaledPadding = Math.min(this._viewPortWidth, this._viewPortHeight) / 5; let xPadding = unscaledPadding / this._xMagFactor; let yPadding = unscaledPadding / this._yMagFactor; let xProportion = (xMouse - halfScreenWidth) / halfScreenWidth; // -1 ... 1 let yProportion = (yMouse - halfScreenHeight) / halfScreenHeight; // -1 ... 1 let xPos = xMouse - xProportion * (widthRoi / 2 - xPadding); let yPos = yMouse - yProportion * (heightRoi /2 - yPadding); return [xPos, yPos]; }, _centerFromMouseCentered: function(xMouse, yMouse) { return [xMouse, yMouse]; }, _screenToViewPort: function(screenX, screenY) { // Converts coordinates relative to the (unmagnified) screen to coordinates // relative to the origin of this._magView return [this._viewPortWidth / 2 + (screenX - this._xCenter) * this._xMagFactor, this._viewPortHeight / 2 + (screenY - this._yCenter) * this._yMagFactor]; }, _updateMagViewGeometry: function() { if (!this.isActive()) return; if (this._isFullScreen()) this._magView.add_style_class_name('full-screen'); else this._magView.remove_style_class_name('full-screen'); this._magView.set_size(this._viewPortWidth, this._viewPortHeight); this._magView.set_position(this._viewPortX, this._viewPortY); }, _updateCloneGeometry: function() { if (!this.isActive()) return; this._uiGroupClone.set_scale(this._xMagFactor, this._yMagFactor); this._mouseActor.set_scale(this._xMagFactor, this._yMagFactor); let [x, y] = this._screenToViewPort(0, 0); this._uiGroupClone.set_position(x, y); this._updateMousePosition(); }, _updateMousePosition: function() { if (!this.isActive()) return; let [xMagMouse, yMagMouse] = this._screenToViewPort(this._magnifier.xMouse, this._magnifier.yMouse); xMagMouse = Math.round(xMagMouse); yMagMouse = Math.round(yMagMouse); this._mouseActor.set_position(xMagMouse, yMagMouse); if (this._crossHairsActor) { let [groupWidth, groupHeight] = this._crossHairsActor.get_size(); this._crossHairsActor.set_position(xMagMouse - groupWidth / 2, yMagMouse - groupHeight / 2); } }, _monitorsChanged: function() { if (!this.isActive()) return; Main.uiGroup.set_size(global.screen_width, global.screen_height); this._background.set_size(global.screen_width, global.screen_height); if (this._screenPosition == GDesktopEnums.MagnifierScreenPosition.NONE) this._setViewPort({ x: this._viewPortX, y: this._viewPortY, width: this._viewPortWidth, height: this._viewPortHeight }); else this.setScreenPosition(this._screenPosition); } }); const Crosshairs = new Lang.Class({ Name: 'Crosshairs', _init: function() { // Set the group containing the crosshairs to three times the desktop // size in case the crosshairs need to appear to be infinite in // length (i.e., extend beyond the edges of the view they appear in). let groupWidth = global.screen_width * 3; let groupHeight = global.screen_height * 3; this._actor = new Clutter.Group({ clip_to_allocation: false, width: groupWidth, height: groupHeight }); this._horizLeftHair = new Clutter.Rectangle(); this._horizRightHair = new Clutter.Rectangle(); this._vertTopHair = new Clutter.Rectangle(); this._vertBottomHair = new Clutter.Rectangle(); this._actor.add_actor(this._horizLeftHair); this._actor.add_actor(this._horizRightHair); this._actor.add_actor(this._vertTopHair); this._actor.add_actor(this._vertBottomHair); this._clipSize = [0, 0]; this._clones = []; this.reCenter(); Main.layoutManager.connect('monitors-changed', Lang.bind(this, this._monitorsChanged)); }, _monitorsChanged: function() { this._actor.set_size(global.screen_width * 3, global.screen_height * 3); this.reCenter(); }, /** * addToZoomRegion * Either add the crosshairs actor to the given ZoomRegion, or, if it is * already part of some other ZoomRegion, create a clone of the crosshairs * actor, and add the clone instead. Returns either the original or the * clone. * @zoomRegion: The container to add the crosshairs group to. * @magnifiedMouse: The mouse actor for the zoom region -- used to * position the crosshairs and properly layer them below * the mouse. * @return The crosshairs actor, or its clone. */ addToZoomRegion: function(zoomRegion, magnifiedMouse) { let crosshairsActor = null; if (zoomRegion && magnifiedMouse) { let container = magnifiedMouse.get_parent(); if (container) { crosshairsActor = this._actor; if (this._actor.get_parent() != null) { crosshairsActor = new Clutter.Clone({ source: this._actor }); this._clones.push(crosshairsActor); } crosshairsActor.visible = this._actor.visible; container.add_actor(crosshairsActor); container.raise_child(magnifiedMouse, crosshairsActor); let [xMouse, yMouse] = magnifiedMouse.get_position(); let [crosshairsWidth, crosshairsHeight] = crosshairsActor.get_size(); crosshairsActor.set_position(xMouse - crosshairsWidth / 2 , yMouse - crosshairsHeight / 2); } } return crosshairsActor; }, /** * removeFromParent: * @childActor: the actor returned from addToZoomRegion * Remove the crosshairs actor from its parent container, or destroy the * child actor if it was just a clone of the crosshairs actor. */ removeFromParent: function(childActor) { if (childActor == this._actor) childActor.get_parent().remove_actor(childActor); else childActor.destroy(); }, /** * setColor: * Set the color of the crosshairs. * @clutterColor: The color as a Clutter.Color. */ setColor: function(clutterColor) { this._horizLeftHair.set_color(clutterColor); this._horizRightHair.set_color(clutterColor); this._vertTopHair.set_color(clutterColor); this._vertBottomHair.set_color(clutterColor); }, /** * getColor: * Get the color of the crosshairs. * @color: The color as a Clutter.Color. */ getColor: function() { let clutterColor = new Clutter.Color(); this._horizLeftHair.get_color(clutterColor); return clutterColor; }, /** * setThickness: * Set the width of the vertical and horizontal lines of the crosshairs. * @thickness */ setThickness: function(thickness) { this._horizLeftHair.set_height(thickness); this._horizRightHair.set_height(thickness); this._vertTopHair.set_width(thickness); this._vertBottomHair.set_width(thickness); this.reCenter(); }, /** * getThickness: * Get the width of the vertical and horizontal lines of the crosshairs. * @return: The thickness of the crosshairs. */ getThickness: function() { return this._horizLeftHair.get_height(); }, /** * setOpacity: * Set how opaque the crosshairs are. * @opacity: Value between 0 (fully transparent) and 255 (full opaque). */ setOpacity: function(opacity) { // set_opacity() throws an exception for values outside the range // [0, 255]. if (opacity < 0) opacity = 0; else if (opacity > 255) opacity = 255; this._horizLeftHair.set_opacity(opacity); this._horizRightHair.set_opacity(opacity); this._vertTopHair.set_opacity(opacity); this._vertBottomHair.set_opacity(opacity); }, /** * getOpacity: * Retriev how opaque the crosshairs are. * @return: A value between 0 (transparent) and 255 (opaque). */ getOpacity: function() { return this._horizLeftHair.get_opacity(); }, /** * setLength: * Set the length of the vertical and horizontal lines in the crosshairs. * @length: The length of the crosshairs. */ setLength: function(length) { this._horizLeftHair.set_width(length); this._horizRightHair.set_width(length); this._vertTopHair.set_height(length); this._vertBottomHair.set_height(length); this.reCenter(); }, /** * getLength: * Get the length of the vertical and horizontal lines in the crosshairs. * @return: The length of the crosshairs. */ getLength: function() { return this._horizLeftHair.get_width(); }, /** * setClip: * Set the width and height of the rectangle that clips the crosshairs at * their intersection * @size: Array of [width, height] defining the size of the clip * rectangle. */ setClip: function(size) { if (size) { // Take a chunk out of the crosshairs where it intersects the // mouse. this._clipSize = size; this.reCenter(); } else { // Restore the missing chunk. this._clipSize = [0, 0]; this.reCenter(); } }, /** * getClip: * Get the dimensions of the clip rectangle. * @return: An array of the form [width, height]. */ getClip: function() { return this._clipSize; }, /** * show: * Show the crosshairs. */ show: function() { this._actor.show(); // Clones don't share visibility. for (let i = 0; i < this._clones.length; i++) this._clones[i].show(); }, /** * hide: * Hide the crosshairs. */ hide: function() { this._actor.hide(); // Clones don't share visibility. for (let i = 0; i < this._clones.length; i++) this._clones[i].hide(); }, /** * reCenter: * Reposition the horizontal and vertical hairs such that they cross at * the center of crosshairs group. If called with the dimensions of * the clip rectangle, these are used to update the size of the clip. * @clipSize: Optional. If present, an array of the form [width, height]. */ reCenter: function(clipSize) { let [groupWidth, groupHeight] = this._actor.get_size(); let leftLength = this._horizLeftHair.get_width(); let rightLength = this._horizRightHair.get_width(); let topLength = this._vertTopHair.get_height(); let bottomLength = this._vertBottomHair.get_height(); let thickness = this._horizLeftHair.get_height(); // Deal with clip rectangle. if (clipSize) this._clipSize = clipSize; let clipWidth = this._clipSize[0]; let clipHeight = this._clipSize[1]; // Note that clip, if present, is not centred on the cross hair // intersection, but biased towards the top left. let left = groupWidth / 2 - clipWidth * 0.25 - leftLength; let right = groupWidth / 2 + clipWidth * 0.75; let top = groupHeight / 2 - clipHeight * 0.25 - topLength - thickness / 2; let bottom = groupHeight / 2 + clipHeight * 0.75 + thickness / 2; this._horizLeftHair.set_position(left, (groupHeight - thickness) / 2); this._horizRightHair.set_position(right, (groupHeight - thickness) / 2); this._vertTopHair.set_position((groupWidth - thickness) / 2, top); this._vertBottomHair.set_position((groupWidth - thickness) / 2, bottom); } }); const MagShaderEffects = new Lang.Class({ Name: 'MagShaderEffects', _init: function(uiGroupClone) { this._inverse = new Shell.InvertLightnessEffect(); this._brightnessContrast = new Clutter.BrightnessContrastEffect(); this._colorSaturation = new Clutter.DesaturateEffect(); this._inverse.set_enabled(false); this._brightnessContrast.set_enabled(false); this._magView = uiGroupClone; this._magView.add_effect(this._inverse); this._magView.add_effect(this._brightnessContrast); }, /** * destroyEffects: * Remove contrast and brightness effects from the magnified view, and * lose the reference to the actor they were applied to. Don't use this * object after calling this. */ destroyEffects: function() { this._magView.clear_effects(); this._colorSaturation = null; this._brightnessContrast = null; this._inverse = null; this._magView = null; }, /** * setInvertLightness: * Enable/disable invert lightness effect. * @invertFlag: Enabled flag. */ setInvertLightness: function(invertFlag) { this._inverse.set_enabled(invertFlag); }, /** * getInvertLightness: * Report whether the inversion effect is enabled. * @return: Boolean. */ getInvertLightness: function() { return this._inverse.get_enabled(); }, setColorSaturation: function(factor) { this._colorSaturation.set_factor(factor); }, getColorSaturation: function() { return this._colorSaturation.get_factor(); }, /** * setBrightness: * Set the brightness of the magnified view. * @brightness: Object containing the brightness for the red, green, * and blue channels. Values of 0.0 represent "standard" * brightness (no change), whereas values less or greater than * 0.0 indicate decreased or incresaed brightness, * respectively. */ setBrightness: function(brightness) { let bRed = brightness.r; let bGreen = brightness.g; let bBlue = brightness.b; this._brightnessContrast.set_brightness_full(bRed, bGreen, bBlue); // Enable the effect if the brightness OR contrast change are such that // it modifies the brightness and/or contrast. let [cRed, cGreen, cBlue] = this._brightnessContrast.get_contrast(); this._brightnessContrast.set_enabled( (bRed != NO_CHANGE || bGreen != NO_CHANGE || bBlue != NO_CHANGE || cRed != NO_CHANGE || cGreen != NO_CHANGE || cBlue != NO_CHANGE) ); }, /** * getBrightness: * Retrieve current brightness of the magnified view. * @return: Object containing the brightness for the red, green, * and blue channels. Values of 0.0 represent "standard" * brightness (no change), whereas values less or greater than * 0.0 indicate decreased or incresaed brightness, respectively. */ getBrightness: function() { let result = {}; let [bRed, bGreen, bBlue] = this._brightnessContrast.get_brightness(); result.r = bRed; result.g = bGreen; result.b = bBlue; return result; }, /** * Set the contrast of the magnified view. * @contrast: Object containing the contrast for the red, green, * and blue channels. Values of 0.0 represent "standard" * contrast (no change), whereas values less or greater than * 0.0 indicate decreased or incresaed contrast, respectively. */ setContrast: function(contrast) { let cRed = contrast.r; let cGreen = contrast.g; let cBlue = contrast.b; this._brightnessContrast.set_contrast_full(cRed, cGreen, cBlue); // Enable the effect if the contrast OR brightness change are such that // it modifies the brightness and/or contrast. // should be able to use Clutter.color_equal(), but that complains of // a null first argument. let [bRed, bGreen, bBlue] = this._brightnessContrast.get_brightness(); this._brightnessContrast.set_enabled( cRed != NO_CHANGE || cGreen != NO_CHANGE || cBlue != NO_CHANGE || bRed != NO_CHANGE || bGreen != NO_CHANGE || bBlue != NO_CHANGE ); }, /** * Retrieve current contrast of the magnified view. * @return: Object containing the contrast for the red, green, * and blue channels. Values of 0.0 represent "standard" * contrast (no change), whereas values less or greater than * 0.0 indicate decreased or incresaed contrast, respectively. */ getContrast: function() { let resutl = {}; let [cRed, cGreen, cBlue] = this._brightnessContrast.get_contrast(); result.r = cRed; result.g = cGreen; result.b = cBlue; return result; } });