/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const DBus = imports.dbus; const Lang = imports.lang; const Shell = imports.gi.Shell; const Main = imports.ui.main; const AVATAR_SIZE = 24; const TELEPATHY = "org.freedesktop.Telepathy."; const CONN = TELEPATHY + "Connection"; const CHANNEL = TELEPATHY + "Channel"; const CHANNELTEXT = CHANNEL + ".Type.Text"; const ACCOUNTMANAGER = TELEPATHY + 'AccountManager'; const ClientIface = { name: TELEPATHY + "Client", properties: [{ name: "Interfaces", signature: "as", access: "read" }] }; const ClientObserverIface = { name: TELEPATHY + "Client.Observer", methods: [{ name: "ObserveChannels", inSignature: "ooa(oa{sv})oaoa{sv}", outSignature: "" }], properties: [{ name: "ObserverChannelFilter", signature: "aa{sv}", access: "read" }] }; const ConnectionIface = { name: CONN, methods: [ // This is deprecated, but the alternative requires building // another interface object... { name: "ListChannels", inSignature: "", outSignature: "a(osuu)" } ], signals: [ { name: 'StatusChanged', inSignature: 'u' } ] }; function Connection(path, name) { this._init(path, name); }; Connection.prototype = { _init: function(path, name) { if (!name) name = nameify(path); DBus.session.proxifyObject(this, name, path); } }; DBus.proxifyPrototype(Connection.prototype, ConnectionIface); const ConnectionAvatarsIface = { name: CONN + '.Interface.Avatars', methods: [ { name: 'RequestAvatar', inSignature: 'u', outSignature: 'ays' } ] }; function ConnectionAvatars(path, name) { this._init(path, name); }; ConnectionAvatars.prototype = { _init: function(path, name) { if (!name) name = nameify(path); DBus.session.proxifyObject(this, name, path); } }; DBus.proxifyPrototype(ConnectionAvatars.prototype, ConnectionAvatarsIface); const ChannelIface = { name: CHANNEL, properties: [ { name: "TargetHandle", signature: "u", access: "read" }, { name: "TargetID", signature: "s", access: "read" } ], signals: [ { name: 'Closed', inSignature: '' } ] }; function Channel(name, path) { this._init(name, path); }; Channel.prototype = { _init: function(name, path) { DBus.session.proxifyObject(this, name, path); } }; DBus.proxifyPrototype(Channel.prototype, ChannelIface); const ChannelTextIface = { name: CHANNELTEXT, methods: [ { name: 'ListPendingMessages', inSignature: 'b', outSignature: 'a(uuuuus)' } ], signals: [ { name: 'Received', inSignature: 'uuuuus' } ] }; function ChannelText(name, path) { this._init(name, path); }; ChannelText.prototype = { _init: function(name, path) { DBus.session.proxifyObject(this, name, path); } }; DBus.proxifyPrototype(ChannelText.prototype, ChannelTextIface); const AccountManagerIface = { name: ACCOUNTMANAGER, properties: [{ name: "ValidAccounts", signature: "ao", access: "read" }] }; function AccountManager() { this._init(); } AccountManager.prototype = { _init: function() { DBus.session.proxifyObject(this, ACCOUNTMANAGER, pathify(ACCOUNTMANAGER)); } }; DBus.proxifyPrototype(AccountManager.prototype, AccountManagerIface); const AccountIface = { name: 'org.freedesktop.Telepathy.Account', properties: [{ name: "Connection", signature: "o", access: "read" }] }; function Account(name, path) { this._init(name, path); } Account.prototype = { _init: function(name, path) { DBus.session.proxifyObject(this, name, path); } }; DBus.proxifyPrototype(Account.prototype, AccountIface); let nameify = function(path) { return path.substr(1).replace('/', '.', 'g'); }; let pathify = function(name) { return '/' + name.replace('.', '/', 'g'); }; function Messaging() { this._init(); }; Messaging.prototype = { _init : function() { let name = TELEPATHY + "Client.GnomeShell"; DBus.session.exportObject(pathify(name), this); DBus.session.acquire_name(name, DBus.SINGLE_INSTANCE, function(name){log("Acquired name " + name);}, function(name){log("Lost name " + name);}); this._conns = {}; this._channels = {}; // Acquire existing connections. (This wouldn't really be // needed if gnome-shell was only being started at the start // of a session, but it's very useful for making things // continue to work after restarting the shell.) let accountManager = new AccountManager(); accountManager.GetRemote('ValidAccounts', Lang.bind(this, this._gotValidAccounts)); }, _gotValidAccounts: function(accounts, excp) { if (!accounts) return; for (let i = 0; i < accounts.length; i++) { let account = new Account(ACCOUNTMANAGER, accounts[i]); account.GetRemote('Connection', Lang.bind(this, function (conn_path, excp) { if (!conn_path) return; let conn = new Connection(conn_path); conn.ListChannelsRemote(Lang.bind(this, function(channels, excp) { if (!channels) { log('no channels on ' + conn.getPath() + ': ' + excp); return; } for (let i = 0; i < channels.length; i++) { let [path, channel_type, handle_type, handle] = channels[i]; if (channel_type != CHANNELTEXT) continue; if (this._channels[path]) continue; let connName = nameify(conn.getPath()); let channel = new Channel(connName, path); channel.GetAllRemote(Lang.bind(this, function(props, excp) { this._addChannel(conn, path, props['TargetHandle'], props['TargetID']); })); } })); })); } }, get Interfaces() { return [TELEPATHY + "Client.Observer"]; }, get ObserverChannelFilter() { return [ { 'org.freedesktop.Telepathy.Channel.ChannelType': CHANNELTEXT } ]; }, ObserveChannels: function(account, conn_path, channels, dispatch_operation, requests_satisfied, observer_info) { let conn = this._conns[conn_path]; if (!conn) { conn = new Connection(conn_path); conn.connect('StatusChanged', Lang.bind(this, this._connectionStatusChanged)); } let conn_name = nameify(conn_path); for (let i = 0; i < channels.length; i++) { let channelPath = channels[i][0]; let props = channels[i][1]; let targetHandle = props[CHANNEL + '.TargetHandle']; let targetId = props[CHANNEL + '.TargetID']; this._addChannel(conn, channelPath, targetHandle, targetId); } return [true]; }, _connectionStatusChanged: function(connection, status) { if (status == Connection_Status.Disconnected) { delete this._conns[connection.getPath()]; } }, _addChannel: function(conn, channelPath, targetHandle, targetId) { this._channels[channelPath] = new Source(conn, channelPath, targetHandle, targetId); } }; DBus.conformExport(Messaging.prototype, ClientIface); DBus.conformExport(Messaging.prototype, ClientObserverIface); function Source(conn, channelPath, channel_props) { this._init(conn, channelPath, channel_props); } Source.prototype = { _init: function(conn, channelPath, targetHandle, targetId) { let connName = nameify(conn.getPath()); this._channel = new Channel(connName, channelPath); this._closedId = this._channel.connect('Closed', Lang.bind(this, this._channelClosed)); this._targetId = targetId; log('channel for ' + this._targetId); this._pendingMessages = null; // FIXME: RequestAvatar is deprecated in favor of // RequestAvatars; but RequestAvatars provides no explicit // indication of "no avatar available", so there's no way we // can reliably wait for it to finish before displaying a // message. So we use RequestAvatar() instead. let connAv = new ConnectionAvatars(conn.getPath()); connAv.RequestAvatarRemote(targetHandle, Lang.bind(this, this._gotAvatar)); this._channelText = new ChannelText(connName, channelPath); this._receivedId = this._channelText.connect('Received', Lang.bind(this, this._receivedMessage)); this._channelText.ListPendingMessagesRemote(false, Lang.bind(this, function(msgs, excp) { if (msgs) { log('got pending messages for ' + this._targetId); this._pendingMessages = msgs; this._processPendingMessages(); } })); }, _gotAvatar: function(result, excp) { if (result) { let bytes = result[0]; this._avatar = Shell.TextureCache.get_default().load_from_data(bytes, bytes.length, AVATAR_SIZE, AVATAR_SIZE); log('got avatar for ' + this._targetId); } else { // fallback avatar (FIXME) this._avatar = Shell.TextureCache.get_default().load_icon_name("stock_person", AVATAR_SIZE); log('using default avatar for ' + this._targetId); } this._processPendingMessages(); }, _processPendingMessages: function() { if (!this._avatar || !this._pendingMessages) return; for (let i = 0; i < this._pendingMessages.length; i++) this._receivedMessage.apply(this, [this._channel].concat(this._pendingMessages[i])); this._pendingMessages = null; }, _channelClosed: function() { log('closed'); this._channel.disconnect(this._closedId); this._channelText.disconnect(this._receivedId); }, _receivedMessage: function(channel, id, timestamp, sender, type, flags, text) { log('Received: id ' + id + ', time ' + timestamp + ', sender ' + sender + ', type ' + type + ', flags ' + flags + ': ' + text); Main.notificationPopup.show(this._avatar, text); } };