/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */ const Clutter = imports.gi.Clutter; const Tweener = imports.tweener.tweener; const DEFAULT_BUTTON_COLOR = new Clutter.Color(); DEFAULT_BUTTON_COLOR.from_pixel(0xeeddccff); const DEFAULT_PRESSED_BUTTON_COLOR = new Clutter.Color(); DEFAULT_PRESSED_BUTTON_COLOR.from_pixel(0xccbbaaff); //Time for animation making the button darker const ANIMATION_TIME = 0.3; const NO_OPACITY = 0; const PARTIAL_OPACITY = 0.4 * 255; const FULL_OPACITY = 255; function Button(text, buttonColor, pressedButtonColor, staysPressed, minWidth, minHeight) { this._init(text, buttonColor, pressedButtonColor, staysPressed, minWidth, minHeight); } Button.prototype = { _init : function(text, buttonColor, pressedButtonColor, staysPressed, minWidth, minHeight) { let me = this; this._buttonColor = buttonColor if (buttonColor == null) this._buttonColor = DEFAULT_BUTTON_COLOR; this._pressedButtonColor = pressedButtonColor if (pressedButtonColor == null) this._pressedButtonColor = DEFAULT_PRESSED_BUTTON_COLOR; if (staysPressed == null) staysPressed = false; if (minWidth == null) minWidth = 0; if (minHeight == null) minHeight = 0; // if staysPressed is true, this.active will be true past the first release of a button, untill a subsequent one (the button // is unpressed) or untill release() is called explicitly this._active = false; this._isBetweenPressAndRelease = false; this._mouseIsOverButton = false; this.button = new Clutter.Group({reactive: true}); this._background = new Clutter.Rectangle({ color: this._buttonColor}); this._pressedBackground = new Clutter.Rectangle({ color: this._pressedButtonColor, opacity: NO_OPACITY}); this._label = new Clutter.Label({ font_name: "Sans Bold 16px", text: text}); this._label.set_position(5, 5); let backgroundWidth = Math.max(this._label.get_width()+10, minWidth); let backgroundHeight = Math.max(this._label.get_height()+10, minHeight); this._background.set_width(backgroundWidth) this._background.set_height(backgroundHeight) this._pressedBackground.set_width(backgroundWidth) this._pressedBackground.set_height(backgroundHeight) this.button.add_actor(this._background); this.button.add_actor(this._pressedBackground); this.button.add_actor(this._label); this.button.connect('button-press-event', function(o, event) { me._isBetweenPressAndRelease = true; Tweener.addTween(me._pressedBackground, { time: ANIMATION_TIME, opacity: FULL_OPACITY, transition: "linear" }); return false; }); this.button.connect('button-release-event', function(o, event) { me._isBetweenPressAndRelease = false; if (!staysPressed || me._active) { me.release(); } else { me._active = true; } return false; }); this.button.connect('enter-event', function(o, event) { me._mouseIsOverButton = true; if (!me._active) { Tweener.removeTweens(me._pressedBackground); me._pressedBackground.set_opacity(PARTIAL_OPACITY); } return false; }); this.button.connect('leave-event', function(o, event) { me._isBetweenPressAndRelease = false; me._mouseIsOverButton = false; if (!me._active) { Tweener.removeTweens(me._pressedBackground); me._pressedBackground.set_opacity(NO_OPACITY); } return false; }); }, release : function() { if (!this._isBetweenPressAndRelease) { this._active = false; Tweener.removeTweens(this._pressedBackground); if (this._mouseIsOverButton) { this._pressedBackground.set_opacity(PARTIAL_OPACITY); } else { this._pressedBackground.set_opacity(NO_OPACITY); } } } }