/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */

const Clutter = imports.gi.Clutter;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Tweener = imports.ui.tweener;
const Signals = imports.signals;
const DBus = imports.dbus;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;

const AppDisplay = imports.ui.appDisplay;
const Calendar = imports.ui.calendar;
const Main = imports.ui.main;
const BoxPointer = imports.ui.boxpointer;

const PANEL_HEIGHT = 26;

const DEFAULT_PADDING = 4;

const PANEL_ICON_SIZE = 24;

const HOT_CORNER_ACTIVATION_TIMEOUT = 0.5;

const STANDARD_TRAY_ICON_ORDER = ['keyboard', 'volume', 'bluetooth', 'network', 'battery'];
const STANDARD_TRAY_ICON_IMPLEMENTATIONS = {
    'bluetooth-applet': 'bluetooth',
    'gnome-volume-control-applet': 'volume',
    'nm-applet': 'network',
    'gnome-power-manager': 'battery'
};

const CLOCK_FORMAT_KEY        = 'clock/format';
const CLOCK_CUSTOM_FORMAT_KEY = 'clock/custom_format';
const CLOCK_SHOW_DATE_KEY     = 'clock/show_date';
const CLOCK_SHOW_SECONDS_KEY  = 'clock/show_seconds';

function TextShadower() {
    this._init();
}

TextShadower.prototype = {
    _init: function() {
        this.actor = new Shell.GenericContainer();
        this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
        this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
        this.actor.connect('allocate', Lang.bind(this, this._allocate));

        this._label = new St.Label();
        this.actor.add_actor(this._label);
        for (let i = 0; i < 4; i++) {
            let actor = new St.Label({ style_class: 'label-shadow' });
            this.actor.add_actor(actor);
        }
        this._label.raise_top();
    },

    setText: function(text) {
        let children = this.actor.get_children();
        for (let i = 0; i < children.length; i++)
            children[i].set_text(text);
    },

    _getPreferredWidth: function(actor, forHeight, alloc) {
        let [minWidth, natWidth] = this._label.get_preferred_width(forHeight);
        alloc.min_size = minWidth;
        alloc.natural_size = natWidth;
    },

    _getPreferredHeight: function(actor, forWidth, alloc) {
        let [minHeight, natHeight] = this._label.get_preferred_height(forWidth);
        alloc.min_size = minHeight;
        alloc.natural_size = natHeight;
    },

    _allocate: function(actor, box, flags) {
        let children = this.actor.get_children();

        let availWidth = box.x2 - box.x1;
        let availHeight = box.y2 - box.y1;

        let [minChildWidth, minChildHeight, natChildWidth, natChildHeight] =
            this._label.get_preferred_size();

        let childWidth = Math.min(natChildWidth, availWidth);
        let childHeight = Math.min(natChildHeight, availHeight);

        for (let i = 0; i < children.length; i++) {
            let child = children[i];
            let childBox = new Clutter.ActorBox();
            // The order of the labels here is arbitrary, except
            // we know the "real" label is at the end because Clutter.Group
            // sorts by Z order
            switch (i) {
                case 0: // top
                    childBox.x1 = 1;
                    childBox.y1 = 0;
                    break;
                case 1: // right
                    childBox.x1 = 2;
                    childBox.y1 = 1;
                    break;
                case 2: // bottom
                    childBox.x1 = 1;
                    childBox.y1 = 2;
                    break;
                case 3: // left
                    childBox.x1 = 0;
                    childBox.y1 = 1;
                    break;
                case 4: // center
                    childBox.x1 = 1;
                    childBox.y1 = 1;
                    break;
            }
            childBox.x2 = childBox.x1 + childWidth;
            childBox.y2 = childBox.y1 + childHeight;
            child.allocate(childBox, flags);
        }
    }
};

function PanelMenuItem(text) {
    this._init(text);
}

PanelMenuItem.prototype = {
    _init: function (text) {
        this.actor = new St.Bin({ style_class: 'panel-menu-item',
                                  reactive: true,
                                  track_hover: true,
                                  x_fill: true,
                                  y_fill: true,
                                  x_align: St.Align.START });
        this.actor.set_child(new St.Label({ text: text }));
        this.actor.connect('button-release-event', Lang.bind(this, function (actor, event) {
            this.emit('activate', event);
        }));
    }
}
Signals.addSignalMethods(PanelMenuItem.prototype);

function PanelSeparatorMenuItem(text) {
    this._init(text);
}

PanelSeparatorMenuItem.prototype = {
    _init: function (text) {
        this.actor = new St.Bin({ x_fill: true, y_fill: true });
        this.actor.set_child(new St.Bin({ style_class: 'panel-separator-menu-item' }));
    }
}
Signals.addSignalMethods(PanelSeparatorMenuItem.prototype);

function PanelImageMenuItem(text, iconName, alwaysShowImage) {
    this._init(text, iconName, alwaysShowImage);
}

// We need to instantiate a GtkImageMenuItem so it
// hooks up its properties on the GtkSettings
var _gtkImageMenuItemCreated = false;

PanelImageMenuItem.prototype = {
    _init: function (text, iconName, alwaysShowImage) {

        if (!_gtkImageMenuItemCreated) {
            let menuItem = new Gtk.ImageMenuItem();
            menuItem.destroy();
            _gtkImageMenuItemCreated = true;
        }
        this._alwaysShowImage = alwaysShowImage;
        this.actor = new St.BoxLayout({ style_class: 'panel-menu-item panel-image-menu-item',
                                        reactive: true,
                                        track_hover: true });
        this._iconName = iconName;
        this._size = 16;
        this._imageBin = new St.Bin({ width: this._size, height: this._size });
        this.actor.add(this._imageBin, { y_fill: false });
        this.actor.add(new St.Label({ text: text }), { expand: true });
        this.actor.connect('button-release-event', Lang.bind(this, function (actor, event) {
            this.emit('activate', event);
        }));
        if (!alwaysShowImage) {
            let settings = Gtk.Settings.get_default();
            settings.connect('notify::gtk-menu-images', Lang.bind(this, this._onMenuImagesChanged));
        }
        this._onMenuImagesChanged();
    },

    _onMenuImagesChanged: function() {
        let show;
        if (this._alwaysShowImage) {
            show = true;
        } else {
            let settings = Gtk.Settings.get_default();
            show = settings.gtk_menu_images;
        }
        if (!show) {
            let child = this._imageBin.get_child();
            if (child)
                child.destroy();
        } else {
            let img = St.TextureCache.get_default().load_icon_name(this._iconName, this._size);
            this._imageBin.set_child(img);
        }
    }
}

Signals.addSignalMethods(PanelImageMenuItem.prototype);

function PanelMenu(sourceButton) {
    this._init(sourceButton);
}

PanelMenu.prototype = {
    _init: function(sourceButton) {
        this._sourceButton = sourceButton;
        this._boxPointer = new BoxPointer.BoxPointer(St.Side.TOP, this._sourceButton,
                                                     { x_fill: true, y_fill: true, x_align: St.Align.START });
        this.actor = this._boxPointer.actor;
        this.actor.style_class = 'panel-menu-boxpointer';
        this._box = new St.BoxLayout({ style_class: 'panel-menu-content',
                                       vertical: true });
        this._boxPointer.bin.set_child(this._box);
        this.actor.add_style_class_name('panel-menu');
    },

    addAction: function(title, callback) {
        var menuItem = new PanelMenuItem(title);
        this.addMenuItem(menuItem);
        menuItem.connect('activate', Lang.bind(this, function (menuItem, event) {
            callback(event);
        }));
    },

    addMenuItem: function(menuItem) {
        this._box.add(menuItem.actor);
        menuItem.connect('activate', Lang.bind(this, function (menuItem, event) {
            this.emit('activate');
        }));
    },

    addActor: function(actor) {
        this._box.add(actor);
    },

    setArrowOrigin: function(origin) {
        this._boxPointer.setArrowOrigin(origin);
    }
}

Signals.addSignalMethods(PanelMenu.prototype);

function PanelMenuButton(menuAlignment) {
    this._init(menuAlignment);
}

PanelMenuButton.prototype = {
    State: {
        OPEN: 0,
        TRANSITIONING: 1,
        CLOSED: 2
    },

    _init: function(menuAlignment) {
        this._menuAlignment = menuAlignment;
        this.actor = new St.Bin({ style_class: 'panel-button',
                                  reactive: true,
                                  x_fill: true,
                                  y_fill: true,
                                  track_hover: true });
        this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
        // FIXME - this will trigger a warning about a queued allocation from inside
        // allocate; hard to solve without a way to express a high level positioning
        // constraint between actors
        this.actor.connect('notify::allocation', Lang.bind(this, this._repositionMenu));
        this._state = this.State.CLOSED;
        this.menu = new PanelMenu(this.actor);
        this.menu.connect('activate', Lang.bind(this, this._onActivated));
        this.menu.actor.connect('notify::allocation', Lang.bind(this, this._repositionMenuArrow));
        Main.chrome.addActor(this.menu.actor, { visibleInOverview: true,
                                                affectsStruts: false });
        this.menu.actor.hide();
    },

    open: function() {
        if (this._state != this.State.CLOSED)
            return;
        this._state = this.State.OPEN;

        let panelActor = Main.panel.actor;
        this.menu.actor.lower(panelActor);
        this.menu.actor.show();
        this._repositionMenu();

        this.actor.add_style_pseudo_class('pressed');
        this.emit('open-state-changed', true);
    },

    _onActivated: function(button) {
        this.emit('activate');
        this.close();
    },

    _onButtonPress: function(actor, event) {
        this.toggle();
    },

    _repositionMenu: function() {
        let primary = global.get_primary_monitor();

        // Positioning for the source button
        let [buttonX, buttonY] = this.actor.get_transformed_position();
        let [buttonWidth, buttonHeight] = this.actor.get_transformed_size();

        // We need to reset the size here; otherwise get_preferred_size will
        // just return what we set below
        this.menu.actor.set_size(-1, -1);
        let [minWidth, minHeight, natWidth, natHeight] = this.menu.actor.get_preferred_size();

        // Adjust X position for alignment
        let stageX = buttonX;
        switch (this._menuAlignment) {
            case St.Align.END:
                stageX -= (natWidth - buttonWidth);
                break;
            case St.Align.MIDDLE:
                stageX -= Math.floor((natWidth - buttonWidth) / 2);
                break;
        }

        // Ensure we fit on the x position
        stageX = Math.min(stageX, primary.x + primary.width - natWidth);
        stageX = Math.max(stageX, primary.x);

        // Actually set the position
        let panelActor = Main.panel.actor;
        this.menu.actor.x = stageX;
        this.menu.actor.width = natWidth;
        this.menu.actor.y = Math.floor(panelActor.y + panelActor.height);
        // TODO - we could scroll here
        this.menu.actor.height = natHeight;
    },

    _repositionMenuArrow: function() {
        let [buttonX, buttonY] = this.actor.get_transformed_position();
        let [buttonWidth, buttonHeight] = this.actor.get_transformed_size();
        let [menuX, menuY] = this.menu.actor.get_transformed_position();
        this.menu.setArrowOrigin((buttonX - menuX) + Math.floor(buttonWidth / 2));
    },

    close: function() {
        if (this._state != this.State.OPEN)
            return;
        this._state = this.State.CLOSED;
        this.menu.actor.hide();
        this.actor.remove_style_pseudo_class('pressed');
        this.emit('open-state-changed', false);
    },

    toggle: function() {
        if (this._state == this.State.OPEN)
            this.close();
        else
            this.open();
    }
}

Signals.addSignalMethods(PanelMenuButton.prototype);


/* Basic implementation of a menu container.
 * Call _addMenu to add menu buttons.
 */
function PanelMenuBar() {
    this._init();
}

PanelMenuBar.prototype = {
    _init: function() {
        this.actor = new St.BoxLayout({ style_class: 'menu-bar',
                                        reactive: true });
        this.isMenuOpen = false;

        // these are more "private"
        this._eventCaptureId = 0;
        this._activeMenuButton = null;
        this._menus = [];
    },

    _addMenu: function(button) {
        this._menus.push(button);
        button.actor.connect('enter-event', Lang.bind(this, this._onMenuEnter, button));
        button.actor.connect('leave-event', Lang.bind(this, this._onMenuLeave, button));
        button.actor.connect('button-press-event', Lang.bind(this, this._onMenuPress, button));
        button.connect('open-state-changed', Lang.bind(this, this._onMenuOpenState));
        button.connect('activate', Lang.bind(this, this._onMenuActivated));
    },

    _onMenuOpenState: function(button, isOpen) {
        if (!isOpen && button == this._activeMenuButton) {
            this._activeMenuButton = null;
        } else if (isOpen) {
            this._activeMenuButton = button;
        }
    },

    _onMenuEnter: function(actor, event, button) {
        if (!this.isMenuOpen || button == this._activeMenuButton)
            return false;

        if (this._activeMenuButton != null)
            this._activeMenuButton.close();
        button.open();
        return false;
    },

    _onMenuLeave: function(actor, event, button) {
        return false;
    },

    _onMenuPress: function(actor, event, button) {
        if (this.isMenuOpen)
            return false;
        Main.pushModal(this.actor);
        this._eventCaptureId = global.stage.connect('captured-event', Lang.bind(this, this._onEventCapture));
        this.isMenuOpen = true;
        return false;
    },

    _onMenuActivated: function(button) {
        if (this.isMenuOpen)
            this._closeMenu();
    },

    _containsActor: function(container, actor) {
        let parent = actor;
        while (parent != null) {
            if (parent == container)
                return true;
            parent = parent.get_parent();
        }
        return false;
    },

    _eventIsOnActiveMenu: function(event) {
        let src = event.get_source();
        return this._activeMenuButton != null
                && (this._containsActor(this._activeMenuButton.actor, src) ||
                    this._containsActor(this._activeMenuButton.menu.actor, src));
    },

    _eventIsOnAnyMenuButton: function(event) {
        let src = event.get_source();
        for (let i = 0; i < this._menus.length; i++) {
            let actor = this._menus[i].actor;
            if (this._containsActor(actor, src))
                return true;
        }
        return false;
    },

    _onEventCapture: function(actor, event) {
        if (!this.isMenuOpen)
            return false;
        let activeMenuContains = this._eventIsOnActiveMenu(event);
        let eventType = event.type();
        if (eventType == Clutter.EventType.BUTTON_RELEASE) {
            if (activeMenuContains) {
                return false;
            } else {
                if (this._activeMenuButton != null)
                    this._activeMenuButton.close();
                this._closeMenu();
                return true;
            }
        } else if ((eventType == Clutter.EventType.BUTTON_PRESS && !activeMenuContains)
                   || (eventType == Clutter.EventType.KEY_PRESS && event.get_key_symbol() == Clutter.Escape)) {
            if (this._activeMenuButton != null)
                this._activeMenuButton.close();
            this._closeMenu();
            return true;
        } else if (activeMenuContains || this._eventIsOnAnyMenuButton(event)) {
            return false;
        }
        return true;
    },

    _closeMenu: function() {
        global.stage.disconnect(this._eventCaptureId);
        this._eventCaptureId = 0;
        Main.popModal(this.actor);
        this.isMenuOpen = false;
    }
}

/**
 * AppMenuButton:
 *
 * This class manages the "application menu" component.  It tracks the
 * currently focused application.  However, when an app is launched,
 * this menu also handles startup notification for it.  So when we
 * have an active startup notification, we switch modes to display that.
 */
function AppMenuButton() {
    this._init();
}

AppMenuButton.prototype = {
    __proto__: PanelMenuButton.prototype,

    _init: function() {
        PanelMenuButton.prototype._init.call(this, St.Align.START);
        this._metaDisplay = global.screen.get_display();

        this._focusedApp = null;

        let bin = new St.Bin({ name: 'appMenu' });
        this.actor.set_child(bin);
        this._container = new Shell.GenericContainer();
        bin.set_child(this._container);
        this._container.connect('get-preferred-width', Lang.bind(this, this._getContentPreferredWidth));
        this._container.connect('get-preferred-height', Lang.bind(this, this._getContentPreferredHeight));
        this._container.connect('allocate', Lang.bind(this, this._contentAllocate));

        this._iconBox = new Shell.Slicer({ name: 'appMenuIcon' });
        this._container.add_actor(this._iconBox);
        this._label = new TextShadower();
        this._container.add_actor(this._label.actor);

        this.menu.addAction(_("Quit"), Lang.bind(this, this._onQuit));

        Main.overview.connect('hiding', Lang.bind(this, function () {
            this.actor.opacity = 255;
        }));
        Main.overview.connect('showing', Lang.bind(this, function () {
            this.actor.opacity = 192;
        }));

        let tracker = Shell.WindowTracker.get_default();
        tracker.connect('notify::focus-app', Lang.bind(this, this._sync));
        // For now just resync on all running state changes; this is mainly to handle
        // cases where the focused window's application changes without the focus
        // changing.  An example case is how we map Firefox based on the window
        // title which is a dynamic property.
        tracker.connect('app-running-changed', Lang.bind(this, this._sync));

        this._sync();
    },

    _getContentPreferredWidth: function(actor, forHeight, alloc) {
        let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
        alloc.min_size = minSize;
        alloc.natural_size = naturalSize;
        [minSize, naturalSize] = this._label.actor.get_preferred_width(forHeight);
        alloc.min_size = alloc.min_size + Math.max(0, minSize - Math.floor(alloc.min_size / 2));
        alloc.natural_size = alloc.natural_size + Math.max(0, naturalSize - Math.floor(alloc.natural_size / 2));
    },

    _getContentPreferredHeight: function(actor, forWidth, alloc) {
        let [minSize, naturalSize] = this._iconBox.get_preferred_height(forWidth);
        alloc.min_size = minSize;
        alloc.natural_size = naturalSize;
        [minSizfe, naturalSize] = this._label.actor.get_preferred_height(forWidth);
        if (minSize > alloc.min_size)
            alloc.min_size = minSize;
        if (naturalSize > alloc.natural_size)
            alloc.natural_size = naturalSize;
    },

    _contentAllocate: function(actor, box, flags) {
        let allocWidth = box.x2 - box.x1;
        let allocHeight = box.y2 - box.y1;
        let childBox = new Clutter.ActorBox();

        let [minWidth, minHeight, naturalWidth, naturalHeight] = this._iconBox.get_preferred_size();

        let direction = this.actor.get_direction();

        let yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
        childBox.y1 = yPadding;
        childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
        if (direction == St.TextDirection.LTR) {
            childBox.x1 = 0;
            childBox.x2 = childBox.x1 + Math.min(naturalWidth, allocWidth);
        } else {
            childBox.x1 = Math.max(0, allocWidth - naturalWidth);
            childBox.x2 = allocWidth;
        }
        this._iconBox.allocate(childBox, flags);

        let iconWidth = childBox.x2 - childBox.x1;

        [minWidth, minHeight, naturalWidth, naturalHeight] = this._label.actor.get_preferred_size();

        yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
        childBox.y1 = yPadding;
        childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);

        if (direction == St.TextDirection.LTR) {
            childBox.x1 = Math.floor(iconWidth / 2);
            childBox.x2 = Math.min(childBox.x1 + naturalWidth, allocWidth);
        } else {
            childBox.x2 = allocWidth - Math.floor(iconWidth / 2);
            childBox.x1 = Math.max(0, childBox.x2 - naturalWidth);
        }
        this._label.actor.allocate(childBox, flags);
    },

    _onQuit: function() {
        if (this._focusedApp == null)
            return;
        this._focusedApp.request_quit();
    },

    _sync: function() {
        let tracker = Shell.WindowTracker.get_default();

        let focusedApp = tracker.focus_app;
        if (focusedApp == this._focusedApp)
          return;

        if (this._iconBox.child != null)
            this._iconBox.child.destroy();
        this._iconBox.hide();
        this._label.setText('');

        this._focusedApp = focusedApp;

        if (this._focusedApp != null) {
            let icon = this._focusedApp.get_faded_icon(AppDisplay.APPICON_SIZE);
            this._label.setText(this._focusedApp.get_name());
            this._iconBox.set_child(icon);
            this._iconBox.show();
        }

        this.emit('changed');
    }
};

Signals.addSignalMethods(AppMenuButton.prototype);

function Panel() {
    this._init();
}

Panel.prototype = {
    __proto__: PanelMenuBar.prototype,

    _init : function() {
        PanelMenuBar.prototype._init.call(this);
        this.actor.name = 'panel';
        this.actor._delegate = this;

        this._leftBox = new St.BoxLayout({ name: 'panelLeft' });
        this._centerBox = new St.BoxLayout({ name: 'panelCenter' });
        this._rightBox = new St.BoxLayout({ name: 'panelRight' });

        /* This box container ensures that the centerBox is positioned in the *absolute*
         * center, but can be pushed aside if necessary. */
        this._boxContainer = new Shell.GenericContainer();
        this.actor.add(this._boxContainer, { expand: true });
        this._boxContainer.add_actor(this._leftBox);
        this._boxContainer.add_actor(this._centerBox);
        this._boxContainer.add_actor(this._rightBox);
        this._boxContainer.connect('get-preferred-width', Lang.bind(this, function(box, forHeight, alloc) {
            let children = box.get_children();
            for (let i = 0; i < children.length; i++) {
                let [childMin, childNatural] = children[i].get_preferred_width(forHeight);
                alloc.min_size += childMin;
                alloc.natural_size += childNatural;
            }
        }));
        this._boxContainer.connect('get-preferred-height', Lang.bind(this, function(box, forWidth, alloc) {
            let children = box.get_children();
            for (let i = 0; i < children.length; i++) {
                let [childMin, childNatural] = children[i].get_preferred_height(forWidth);
                if (childMin > alloc.min_size)
                    alloc.min_size = childMin;
                if (childNatural > alloc.natural_size)
                    alloc.natural_size = childNatural;
            }
        }));
        this._boxContainer.connect('allocate', Lang.bind(this, function(container, box, flags) {
            let allocWidth = box.x2 - box.x1;
            let allocHeight = box.y2 - box.y1;
            let [leftMinWidth, leftNaturalWidth] = this._leftBox.get_preferred_width(-1);
            let [centerMinWidth, centerNaturalWidth] = this._centerBox.get_preferred_width(-1);
            let [rightMinWidth, rightNaturalWidth] = this._rightBox.get_preferred_width(-1);
            let leftWidth, centerWidth, rightWidth;
            if (allocWidth < (leftNaturalWidth + centerNaturalWidth + rightNaturalWidth)) {
                leftWidth = leftMinWidth;
                centerWidth = centerMinWidth;
                rightWidth = rightMinWidth;
            } else {
                leftWidth = leftNaturalWidth;
                centerWidth = centerNaturalWidth;
                rightWidth = rightNaturalWidth;
            }

            let x;
            let childBox = new Clutter.ActorBox();
            childBox.x1 = 0;
            childBox.y1 = 0;
            childBox.x2 = x = childBox.x1 + leftWidth;
            childBox.y2 = allocHeight;
            this._leftBox.allocate(childBox, flags);

            let centerNaturalX = Math.floor(allocWidth / 2 - (centerWidth / 2));
            /* Check left side */
            if (x < centerNaturalX) {
                /* We didn't overflow the left, use the natural. */
                x = centerNaturalX;
            }
            /* Check right side */
            if (x + centerWidth > (allocWidth - rightWidth)) {
                x = allocWidth - rightWidth - centerWidth;
            }
            childBox = new Clutter.ActorBox();
            childBox.x1 = x;
            childBox.y1 = 0;
            childBox.x2 = x = childBox.x1 + centerWidth;
            childBox.y2 = allocHeight;
            this._centerBox.allocate(childBox, flags);

            childBox = new Clutter.ActorBox();
            childBox.x1 = allocWidth - rightWidth;
            childBox.y1 = 0;
            childBox.x2 = allocWidth;
            childBox.y2 = allocHeight;
            this._rightBox.allocate(childBox, flags);
        }));

        /* Button on the left side of the panel. */
        /* Translators: If there is no suitable word for "Activities" in your language, you can use the word for "Overview". */
        let label = new St.Label({ text: _("Activities") });
        this.button = new St.Clickable({ name: 'panelActivities',
                                          style_class: 'panel-button',
                                          reactive: true });
        this.button.set_child(label);

        this._leftBox.add(this.button);

        // We use this flag to mark the case where the user has entered the
        // hot corner and has not left both the hot corner and a surrounding
        // guard area (the "environs"). This avoids triggering the hot corner
        // multiple times due to an accidental jitter.
        this._hotCornerEntered = false;

        this._hotCornerEnvirons = new Clutter.Rectangle({ x: 0,
                                                          y: 0,
                                                          width: 3,
                                                          height: 3,
                                                          opacity: 0,
                                                          reactive: true });

        this._hotCorner = new Clutter.Rectangle({ x: 0,
                                                  y: 0,
                                                  width: 1,
                                                  height: 1,
                                                  opacity: 0,
                                                  reactive: true });

        this._hotCornerActivationTime = 0;

        this._hotCornerEnvirons.connect('leave-event',
                                        Lang.bind(this, this._onHotCornerEnvironsLeft));
        // Clicking on the hot corner environs should result in the same bahavior
        // as clicking on the hot corner.
        this._hotCornerEnvirons.connect('button-release-event',
                                        Lang.bind(this, this._onHotCornerClicked));

        // In addition to being triggered by the mouse enter event, the hot corner
        // can be triggered by clicking on it. This is useful if the user wants to 
        // undo the effect of triggering the hot corner once in the hot corner.
        this._hotCorner.connect('enter-event',
                                Lang.bind(this, this._onHotCornerEntered));
        this._hotCorner.connect('button-release-event',
                                Lang.bind(this, this._onHotCornerClicked));
        this._hotCorner.connect('leave-event',
                                Lang.bind(this, this._onHotCornerLeft));

        this._leftBox.add(this._hotCornerEnvirons);
        this._leftBox.add(this._hotCorner);

        let appMenuButton = new AppMenuButton();
        this._leftBox.add(appMenuButton.actor);

        this._addMenu(appMenuButton);

        /* center */

        let clockButton = new St.Button({ style_class: 'panel-button',
                                          toggle_mode: true,
                                          x_fill: true,
                                          y_fill: true });
        this._centerBox.add(clockButton, { y_fill: true });
        clockButton.connect('clicked', Lang.bind(this, this._toggleCalendar));

        this._clock = new St.Label();
        clockButton.set_child(this._clock);
        this._clockButton = clockButton;

        this._calendarPopup = null;

        /* right */

        // The tray icons live in trayBox within trayContainer.
        // The trayBox is hidden when there are no tray icons.
        let trayContainer = new St.Bin({ y_align: St.Align.MIDDLE });
        this._rightBox.add(trayContainer);
        let trayBox = new St.BoxLayout({ name: 'statusTray' });
        this._trayBox = trayBox;

        trayBox.hide();
        trayContainer.add_actor(trayBox);

        this._traymanager = new Shell.TrayManager();
        this._traymanager.connect('tray-icon-added', Lang.bind(this, this._onTrayIconAdded));
        this._traymanager.connect('tray-icon-removed',
            Lang.bind(this, function(o, icon) {
                trayBox.remove_actor(icon);

                if (trayBox.get_children().length == 0)
                    trayBox.hide();
                this._recomputeTraySize();
            }));
        this._traymanager.manage_stage(global.stage);

        // We need to do this here to avoid a circular import with
        // prototype dependencies.
        let StatusMenu = imports.ui.statusMenu;
        this._statusmenu = new StatusMenu.StatusMenuButton();
        this._addMenu(this._statusmenu);
        this._rightBox.add(this._statusmenu.actor);

        // TODO: decide what to do with the rest of the panel in the Overview mode (make it fade-out, become non-reactive, etc.)
        // We get into the Overview mode on button-press-event as opposed to button-release-event because eventually we'll probably
        // have the Overview act like a menu that allows the user to release the mouse on the activity the user wants
        // to switch to.
        this.button.connect('clicked', Lang.bind(this, function(b, event) {
            if (!Main.overview.animationInProgress) {
                this._maybeToggleOverviewOnClick();
                return true;
            } else {
                return false;
            }
        }));
        // In addition to pressing the button, the Overview can be entered and exited by other means, such as
        // pressing the System key, Alt+F1 or Esc. We want the button to be pressed in when the Overview is entered
        // and to be released when it is exited regardless of how it was triggered.
        Main.overview.connect('showing', Lang.bind(this, function() {
            this.button.active = true;
        }));
        Main.overview.connect('hiding', Lang.bind(this, function() {
            this.button.active = false;
        }));

        Main.chrome.addActor(this.actor, { visibleInOverview: true });

        let gconf = Shell.GConf.get_default();
        gconf.connect('changed', Lang.bind(this, this._updateClock));

        // Start the clock
        this._updateClock();
    },

    hideCalendar: function() {
        if (this._calendarPopup != null) {
            this._clockButton.checked = false;
            this._calendarPopup.actor.hide();
        }
    },

    startupAnimation: function() {
        this.actor.y = -this.actor.height;
        Tweener.addTween(this.actor,
                         { y: 0,
                           time: 0.2,
                           transition: 'easeOutQuad'
                         });
    },

    _onTrayIconAdded: function(o, icon, wmClass) {
        icon.height = PANEL_ICON_SIZE;

        let role = STANDARD_TRAY_ICON_IMPLEMENTATIONS[wmClass];
        if (!role) {
            // Unknown icons go first in undefined order
            this._trayBox.insert_actor(icon, 0);
        } else {
            icon._role = role;
            // Figure out the index in our well-known order for this icon
            let position = STANDARD_TRAY_ICON_ORDER.indexOf(role);
            icon._rolePosition = position;
            let children = this._trayBox.get_children();
            let i;
            // Walk children backwards, until we find one that isn't
            // well-known, or one where we should follow
            for (i = children.length - 1; i >= 0; i--) {
                let rolePosition = children[i]._rolePosition;
                if (!rolePosition || position > rolePosition) {
                    this._trayBox.insert_actor(icon, i + 1);
                    break;
                }
            }
            if (i == -1) {
                // If we didn't find a position, we must be first
                this._trayBox.insert_actor(icon, 0);
            }
        }

        // Make sure the trayBox is shown.
        this._trayBox.show();
        this._recomputeTraySize();
    },

    // By default, tray icons have a spacing of TRAY_SPACING.  However this
    // starts to fail if we have too many as can sadly happen; just jump down
    // to a spacing of 8 if we're over 6.
    // http://bugzilla.gnome.org/show_bug.cgi?id=590495
    _recomputeTraySize: function () {
        if (this._trayBox.get_children().length > 6)
            this._trayBox.add_style_pseudo_class('compact');
        else
            this._trayBox.remove_style_pseudo_class('compact');
    },

    _updateClock: function() {
        let gconf = Shell.GConf.get_default();
        let format = gconf.get_string(CLOCK_FORMAT_KEY);
        let showDate = gconf.get_boolean(CLOCK_SHOW_DATE_KEY);
        let showSeconds = gconf.get_boolean(CLOCK_SHOW_SECONDS_KEY);

        let clockFormat;
        switch (format) {
            case 'unix':
                // force updates every second
                showSeconds = true;
                clockFormat = '%s';
                break;
            case 'custom':
                // force updates every second
                showSeconds = true;
                clockFormat = gconf.get_string(CLOCK_CUSTOM_FORMAT_KEY);
                break;
            case '24-hour':
                if (showDate)
	            /* Translators: This is the time format with date used
                       in 24-hour mode. */
                    clockFormat = showSeconds ? _("%a %b %e, %R:%S")
                                              : _("%a %b %e, %R");
                else
	            /* Translators: This is the time format without date used
                       in 24-hour mode. */
                    clockFormat = showSeconds ? _("%a %R:%S")
                                              : _("%a %R");
                break;
            case '12-hour':
            default:
                if (showDate)
	            /* Translators: This is a time format with date used
                       for AM/PM. */
                    clockFormat = showSeconds ? _("%a %b %e, %l:%M:%S %p")
                                              : _("%a %b %e, %l:%M %p");
                else
	            /* Translators: This is a time format without date used
                       for AM/PM. */
                    clockFormat = showSeconds ? _("%a %l:%M:%S %p")
                                              : _("%a %l:%M %p");
                break;
        }

        let displayDate = new Date();
        let msecRemaining;
        if (showSeconds) {
            msecRemaining = 1000 - displayDate.getMilliseconds();
            if (msecRemaining < 50) {
                displayDate.setSeconds(displayDate.getSeconds() + 1);
                msecRemaining += 1000;
            }
        } else {
            msecRemaining = 60000 - (1000 * displayDate.getSeconds() +
                                     displayDate.getMilliseconds());
            if (msecRemaining < 500) {
                displayDate.setMinutes(displayDate.getMinutes() + 1);
                msecRemaining += 60000;
            }
        }

        this._clock.set_text(displayDate.toLocaleFormat(clockFormat));
        Mainloop.timeout_add(msecRemaining, Lang.bind(this, this._updateClock));
        return false;
    },

    _toggleCalendar: function(clockButton) {
        if (clockButton.checked) {
            if (this._calendarPopup == null)
                this._calendarPopup = new CalendarPopup();
            this._calendarPopup.show();
        } else {
            this._calendarPopup.hide();
        }
    },

    _addRipple : function(delay, time, startScale, startOpacity, finalScale, finalOpacity) {
        // We draw a ripple by using a source image and animating it scaling
        // outwards and fading away. We want the ripples to move linearly
        // or it looks unrealistic, but if the opacity of the ripple goes
        // linearly to zero it fades away too quickly, so we use Tweener's
        // 'onUpdate' to give a non-linear curve to the fade-away and make
        // it more visible in the middle section.

        let [x, y] = this._hotCorner.get_transformed_position();
        let ripple = new St.BoxLayout({ style_class: 'ripple-box',
                                        opacity: 255 * Math.sqrt(startOpacity),
                                        scale_x: startScale,
                                        scale_y: startScale,
                                        x: x,
                                        y: y });
        ripple._opacity =  startOpacity;
        Tweener.addTween(ripple, { _opacity: finalOpacity,
                                   scale_x: finalScale,
                                   scale_y: finalScale,
                                   delay: delay,
                                   time: time,
                                   transition: 'linear',
                                   onUpdate: function() { ripple.opacity = 255 * Math.sqrt(ripple._opacity); },
                                   onComplete: function() { ripple.destroy(); } });
        Main.uiGroup.add_actor(ripple);
    },

    _onHotCornerEntered : function() {
        if (this.isMenuOpen)
            return false;
        if (!this._hotCornerEntered) {
            this._hotCornerEntered = true;
            if (!Main.overview.animationInProgress) {
                this._hotCornerActivationTime = Date.now() / 1000;

                // Show three concentric ripples expanding outwards; the exact
                // parameters were found by trial and error, so don't look
                // for them to make perfect sense mathematically

                //              delay  time  scale opacity => scale opacity
                this._addRipple(0.0,   0.83,  0.25,  1.0,    1.5,  0.0);
                this._addRipple(0.05,  1.0,   0.0,   0.7,    1.25, 0.0);
                this._addRipple(0.35,  1.0,   0.0,   0.3,    1,    0.0);
                Main.overview.toggle();
            }
        }
        return false;
    },

    _onHotCornerClicked : function() {
        if (this.isMenuOpen)
            return false;
         if (!Main.overview.animationInProgress) {
             this._maybeToggleOverviewOnClick();
         }
         return false;
    },

    _onHotCornerLeft : function(actor, event) {
        if (event.get_related() != this._hotCornerEnvirons) {
            this._hotCornerEntered = false;
        }
        return false;
    },

    _onHotCornerEnvironsLeft : function(actor, event) {
        if (event.get_related() != this._hotCorner) {
            this._hotCornerEntered = false;
        }
        return false;
    },

    // Toggles the overview unless this is the first click on the Activities button within the HOT_CORNER_ACTIVATION_TIMEOUT time
    // of the hot corner being triggered. This check avoids opening and closing the overview if the user both triggered the hot corner
    // and clicked the Activities button.
    _maybeToggleOverviewOnClick: function() {
        if (this._hotCornerActivationTime == 0 || Date.now() / 1000 - this._hotCornerActivationTime > HOT_CORNER_ACTIVATION_TIMEOUT)
            Main.overview.toggle();
        this._hotCornerActivationTime = 0;
    }
};

function CalendarPopup() {
    this._init();
}

CalendarPopup.prototype = {
    _init: function() {
        let panelActor = Main.panel.actor;

        this.actor = new St.Bin({ name: 'calendarPopup' });

        this.calendar = new Calendar.Calendar();
        this.actor.set_child(this.calendar.actor);

        Main.chrome.addActor(this.actor, { visibleInOverview: true,
                                           affectsStruts: false });
        this.actor.y = (panelActor.y + panelActor.height - this.actor.height);
    },

    show: function() {
        let panelActor = Main.panel.actor;

        // Reset the calendar to today's date
        this.calendar.setDate(new Date());

        this.actor.x = Math.round(panelActor.x + (panelActor.width - this.actor.width) / 2);
        this.actor.lower(panelActor);
        this.actor.show();
        Tweener.addTween(this.actor,
                         { y: panelActor.y + panelActor.height,
                           time: 0.2,
                           transition: 'easeOutQuad'
                         });
    },

    hide: function() {
        let panelActor = Main.panel.actor;

        Tweener.addTween(this.actor,
                         { y: panelActor.y + panelActor.height - this.actor.height,
                           time: 0.2,
                           transition: 'easeOutQuad',
                           onComplete: function() { this.actor.hide(); },
                           onCompleteScope: this
                         });
    }
};