// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- import Clutter from 'gi://Clutter'; import Gio from 'gi://Gio'; import GLib from 'gi://GLib'; import GObject from 'gi://GObject'; import Meta from 'gi://Meta'; import Shell from 'gi://Shell'; import St from 'gi://St'; import * as AccessDialog from './accessDialog.js'; import * as AudioDeviceSelection from './audioDeviceSelection.js'; import * as Components from './components.js'; import * as CtrlAltTab from './ctrlAltTab.js'; import * as EndSessionDialog from './endSessionDialog.js'; import * as ExtensionSystem from './extensionSystem.js'; import * as ExtensionDownloader from './extensionDownloader.js'; import * as InputMethod from '../misc/inputMethod.js'; import * as Introspect from '../misc/introspect.js'; import * as Keyboard from './keyboard.js'; import * as MessageTray from './messageTray.js'; import * as ModalDialog from './modalDialog.js'; import * as OsdWindow from './osdWindow.js'; import * as OsdMonitorLabeler from './osdMonitorLabeler.js'; import * as Overview from './overview.js'; import * as PadOsd from './padOsd.js'; import * as Panel from './panel.js'; import * as Params from '../misc/params.js'; import * as RunDialog from './runDialog.js'; import * as WelcomeDialog from './welcomeDialog.js'; import * as Layout from './layout.js'; import * as LoginManager from '../misc/loginManager.js'; import * as LookingGlass from './lookingGlass.js'; import * as NotificationDaemon from './notificationDaemon.js'; import * as WindowAttentionHandler from './windowAttentionHandler.js'; import * as Screenshot from './screenshot.js'; import * as ScreenShield from './screenShield.js'; import * as SessionMode from './sessionMode.js'; import * as ShellDBus from './shellDBus.js'; import * as ShellMountOperation from './shellMountOperation.js'; import * as WindowManager from './windowManager.js'; import * as Magnifier from './magnifier.js'; import * as XdndHandler from './xdndHandler.js'; import * as KbdA11yDialog from './kbdA11yDialog.js'; import * as LocatePointer from './locatePointer.js'; import * as PointerA11yTimeout from './pointerA11yTimeout.js'; import * as ParentalControlsManager from '../misc/parentalControlsManager.js'; const Config = imports.misc.config; import * as Util from '../misc/util.js'; const WELCOME_DIALOG_LAST_SHOWN_VERSION = 'welcome-dialog-last-shown-version'; // Make sure to mention the point release, otherwise it will show every time // until this version is current const WELCOME_DIALOG_LAST_TOUR_CHANGE = '40.beta'; const LOG_DOMAIN = 'GNOME Shell'; const GNOMESHELL_STARTED_MESSAGE_ID = 'f3ea493c22934e26811cd62abe8e203a'; export let componentManager = null; export let extensionManager = null; export let panel = null; export let overview = null; export let runDialog = null; export let lookingGlass = null; export let welcomeDialog = null; export let wm = null; export let messageTray = null; export let screenShield = null; export let notificationDaemon = null; export let windowAttentionHandler = null; export let ctrlAltTabManager = null; export let padOsdService = null; export let osdWindowManager = null; export let osdMonitorLabeler = null; export let sessionMode = null; export let screenshotUI = null; export let shellAccessDialogDBusService = null; export let shellAudioSelectionDBusService = null; export let shellDBusService = null; export let shellMountOpDBusService = null; export let screenSaverDBus = null; export let modalCount = 0; export let actionMode = Shell.ActionMode.NONE; export let modalActorFocusStack = []; export let uiGroup = null; export let magnifier = null; export let xdndHandler = null; export let keyboard = null; export let layoutManager = null; export let kbdA11yDialog = null; export let inputMethod = null; export let introspectService = null; export let locatePointer = null; let _startDate; let _defaultCssStylesheet = null; let _cssStylesheet = null; let _themeResource = null; let _oskResource = null; let _iconResource = null; Gio._promisify(Gio.File.prototype, 'delete_async'); Gio._promisify(Gio.File.prototype, 'touch_async'); let _remoteAccessInhibited = false; function _sessionUpdated() { if (sessionMode.isPrimary) _loadDefaultStylesheet(); wm.allowKeybinding('overlay-key', Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW); wm.allowKeybinding('locate-pointer-key', Shell.ActionMode.ALL); wm.setCustomKeybindingHandler('panel-run-dialog', Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW, sessionMode.hasRunDialog ? openRunDialog : null); if (!sessionMode.hasRunDialog) { if (runDialog) runDialog.close(); if (lookingGlass) lookingGlass.close(); if (welcomeDialog) welcomeDialog.close(); } let remoteAccessController = global.backend.get_remote_access_controller(); if (remoteAccessController && !global.backend.is_headless()) { if (sessionMode.allowScreencast && _remoteAccessInhibited) { remoteAccessController.uninhibit_remote_access(); _remoteAccessInhibited = false; } else if (!sessionMode.allowScreencast && !_remoteAccessInhibited) { remoteAccessController.inhibit_remote_access(); _remoteAccessInhibited = true; } } } /** @returns {void} */ export async function start() { globalThis.log = console.log; // Chain up async errors reported from C global.connect('notify-error', (global, msg, detail) => { notifyError(msg, detail); }); let currentDesktop = GLib.getenv('XDG_CURRENT_DESKTOP'); if (!currentDesktop || !currentDesktop.split(':').includes('GNOME')) Gio.DesktopAppInfo.set_desktop_env('GNOME'); sessionMode = new SessionMode.SessionMode(); sessionMode.connect('updated', _sessionUpdated); St.Settings.get().connect('notify::high-contrast', _loadDefaultStylesheet); St.Settings.get().connect('notify::color-scheme', _loadDefaultStylesheet); // Initialize ParentalControlsManager before the UI ParentalControlsManager.getDefault(); await _initializeUI(); shellAccessDialogDBusService = new AccessDialog.AccessDialogDBus(); shellAudioSelectionDBusService = new AudioDeviceSelection.AudioDeviceSelectionDBus(); shellDBusService = new ShellDBus.GnomeShell(); shellMountOpDBusService = new ShellMountOperation.GnomeShellMountOpHandler(); const watchId = Gio.DBus.session.watch_name('org.gnome.Shell.Notifications', Gio.BusNameWatcherFlags.AUTO_START, bus => bus.unwatch_name(watchId), bus => bus.unwatch_name(watchId)); _sessionUpdated(); } /** @private */ async function _initializeUI() { // Ensure ShellWindowTracker and ShellAppUsage are initialized; this will // also initialize ShellAppSystem first. ShellAppSystem // needs to load all the .desktop files, and ShellWindowTracker // will use those to associate with windows. Right now // the Monitor doesn't listen for installed app changes // and recalculate application associations, so to avoid // races for now we initialize it here. It's better to // be predictable anyways. Shell.WindowTracker.get_default(); Shell.AppUsage.get_default(); reloadThemeResource(); _loadIcons(); _loadOskLayouts(); _loadDefaultStylesheet(); new AnimationsSettings(); // Setup the stage hierarchy early layoutManager = new Layout.LayoutManager(); // Various parts of the codebase still refer to Main.uiGroup // instead of using the layoutManager. This keeps that code // working until it's updated. uiGroup = layoutManager.uiGroup; padOsdService = new PadOsd.PadOsdService(); xdndHandler = new XdndHandler.XdndHandler(); ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager(); osdWindowManager = new OsdWindow.OsdWindowManager(); osdMonitorLabeler = new OsdMonitorLabeler.OsdMonitorLabeler(); overview = new Overview.Overview(); kbdA11yDialog = new KbdA11yDialog.KbdA11yDialog(); wm = new WindowManager.WindowManager(); magnifier = new Magnifier.Magnifier(); locatePointer = new LocatePointer.LocatePointer(); if (LoginManager.canLock()) screenShield = new ScreenShield.ScreenShield(); inputMethod = new InputMethod.InputMethod(); Clutter.get_default_backend().set_input_method(inputMethod); global.connect('shutdown', () => Clutter.get_default_backend().set_input_method(null)); screenshotUI = new Screenshot.ScreenshotUI(); messageTray = new MessageTray.MessageTray(); panel = new Panel.Panel(); keyboard = new Keyboard.KeyboardManager(); notificationDaemon = new NotificationDaemon.NotificationDaemon(); windowAttentionHandler = new WindowAttentionHandler.WindowAttentionHandler(); componentManager = new Components.ComponentManager(); introspectService = new Introspect.IntrospectService(); layoutManager.init(); overview.init(); new PointerA11yTimeout.PointerA11yTimeout(); global.connect('locate-pointer', () => { locatePointer.show(); }); global.display.connect('show-restart-message', (display, message) => { showRestartMessage(message); return true; }); global.display.connect('restart', () => { global.reexec_self(); return true; }); global.display.connect('gl-video-memory-purged', loadTheme); global.context.connect('notify::unsafe-mode', () => { if (!global.context.unsafe_mode) return; // we're safe if (lookingGlass?.isOpen) return; // assume user action const source = new MessageTray.SystemNotificationSource(); messageTray.add(source); const notification = new MessageTray.Notification(source, _('System was put in unsafe mode'), _('Apps now have unrestricted access')); notification.addAction(_('Undo'), () => (global.context.unsafe_mode = false)); notification.setTransient(true); source.showNotification(notification); }); // Provide the bus object for gnome-session to // initiate logouts. EndSessionDialog.init(); // We're ready for the session manager to move to the next phase GLib.idle_add(GLib.PRIORITY_DEFAULT, () => { Shell.util_sd_notify(); global.context.notify_ready(); return GLib.SOURCE_REMOVE; }); _startDate = new Date(); ExtensionDownloader.init(); extensionManager = new ExtensionSystem.ExtensionManager(); extensionManager.init(); if (sessionMode.isGreeter && screenShield) { layoutManager.connect('startup-prepared', () => { screenShield.showDialog(); }); } let Scripting; let perfModule; const {automationScript} = global; if (automationScript) { Scripting = await import('./scripting.js'); perfModule = await import(automationScript.get_uri()); if (perfModule.init) perfModule.init(); } layoutManager.connect('startup-complete', () => { if (actionMode === Shell.ActionMode.NONE) actionMode = Shell.ActionMode.NORMAL; if (screenShield) screenShield.lockIfWasLocked(); if (sessionMode.currentMode !== 'gdm' && sessionMode.currentMode !== 'initial-setup') { GLib.log_structured(LOG_DOMAIN, GLib.LogLevelFlags.LEVEL_MESSAGE, { 'MESSAGE': `GNOME Shell started at ${_startDate}`, 'MESSAGE_ID': GNOMESHELL_STARTED_MESSAGE_ID, }); } if (!perfModule) { let credentials = new Gio.Credentials(); if (credentials.get_unix_user() === 0) { notify( _('Logged in as a privileged user'), _('Running a session as a privileged user should be avoided for security reasons. If possible, you should log in as a normal user.')); } else if (sessionMode.showWelcomeDialog) { _handleShowWelcomeScreen(); } } if (sessionMode.currentMode !== 'gdm' && sessionMode.currentMode !== 'initial-setup') _handleLockScreenWarning(); LoginManager.registerSessionWithGDM(); if (perfModule) { let perfOutput = GLib.getenv('SHELL_PERF_OUTPUT'); Scripting.runPerfScript(perfModule, perfOutput); } }); } function _handleShowWelcomeScreen() { const lastShownVersion = global.settings.get_string(WELCOME_DIALOG_LAST_SHOWN_VERSION); if (Util.GNOMEversionCompare(WELCOME_DIALOG_LAST_TOUR_CHANGE, lastShownVersion) > 0) { openWelcomeDialog(); global.settings.set_string(WELCOME_DIALOG_LAST_SHOWN_VERSION, Config.PACKAGE_VERSION); } } async function _handleLockScreenWarning() { const path = `${global.userdatadir}/lock-warning-shown`; const file = Gio.File.new_for_path(path); const hasLockScreen = screenShield !== null; if (hasLockScreen) { try { await file.delete_async(0, null); } catch (e) { if (!e.matches(Gio.IOErrorEnum, Gio.IOErrorEnum.NOT_FOUND)) logError(e); } } else { try { if (!await file.touch_async()) return; } catch (e) { logError(e); } notify( _('Screen Lock disabled'), _('Screen Locking requires the GNOME display manager.')); } } function _getStylesheet(name) { let stylesheet; stylesheet = Gio.File.new_for_uri(`resource:///org/gnome/shell/theme/${name}`); if (stylesheet.query_exists(null)) return stylesheet; let dataDirs = GLib.get_system_data_dirs(); for (let i = 0; i < dataDirs.length; i++) { let path = GLib.build_filenamev([dataDirs[i], 'gnome-shell', 'theme', name]); stylesheet = Gio.file_new_for_path(path); if (stylesheet.query_exists(null)) return stylesheet; } stylesheet = Gio.File.new_for_path(`${global.datadir}/theme/${name}`); if (stylesheet.query_exists(null)) return stylesheet; return null; } /** @returns {string} */ export function getStyleVariant() { const {colorScheme} = St.Settings.get(); switch (sessionMode.colorScheme) { case 'force-dark': return 'dark'; case 'force-light': return 'light'; case 'prefer-dark': return colorScheme === St.SystemColorScheme.PREFER_LIGHT ? 'light' : 'dark'; case 'prefer-light': return colorScheme === St.SystemColorScheme.PREFER_DARK ? 'dark' : 'light'; default: return ''; } } function _getDefaultStylesheet() { let stylesheet = null; let name = sessionMode.stylesheetName; // Look for a high-contrast variant first if (St.Settings.get().high_contrast) stylesheet = _getStylesheet(name.replace('.css', '-high-contrast.css')); if (stylesheet === null) stylesheet = _getStylesheet(name.replace('.css', `-${getStyleVariant()}.css`)); if (stylesheet == null) stylesheet = _getStylesheet(name); return stylesheet; } function _loadDefaultStylesheet() { let stylesheet = _getDefaultStylesheet(); if (_defaultCssStylesheet && _defaultCssStylesheet.equal(stylesheet)) return; _defaultCssStylesheet = stylesheet; loadTheme(); } /** * Get the theme CSS file that the shell will load * * @returns {?Gio.File}: A #GFile that contains the theme CSS, * null if using the default */ export function getThemeStylesheet() { return _cssStylesheet; } /** * Set the theme CSS file that the shell will load * * @param {string=} cssStylesheet - A file path that contains the theme CSS, * set it to null to use the default */ export function setThemeStylesheet(cssStylesheet) { _cssStylesheet = cssStylesheet ? Gio.File.new_for_path(cssStylesheet) : null; } export function reloadThemeResource() { if (_themeResource) _themeResource._unregister(); _themeResource = Gio.Resource.load( `${global.datadir}/${sessionMode.themeResourceName}`); _themeResource._register(); } /** @private */ function _loadIcons() { _iconResource = Gio.Resource.load(`${global.datadir}/gnome-shell-icons.gresource`); _iconResource._register(); } function _loadOskLayouts() { _oskResource = Gio.Resource.load(`${global.datadir}/gnome-shell-osk-layouts.gresource`); _oskResource._register(); } /** * loadTheme: * * Reloads the theme CSS file */ export function loadTheme() { let themeContext = St.ThemeContext.get_for_stage(global.stage); let previousTheme = themeContext.get_theme(); let theme = new St.Theme({ application_stylesheet: _cssStylesheet, default_stylesheet: _defaultCssStylesheet, }); if (theme.default_stylesheet == null) throw new Error(`No valid stylesheet found for '${sessionMode.stylesheetName}'`); if (previousTheme) { let customStylesheets = previousTheme.get_custom_stylesheets(); for (let i = 0; i < customStylesheets.length; i++) theme.load_stylesheet(customStylesheets[i]); } themeContext.set_theme(theme); } /** * @param {string} msg A message * @param {string} details Additional information */ export function notify(msg, details) { let source = new MessageTray.SystemNotificationSource(); messageTray.add(source); let notification = new MessageTray.Notification(source, msg, details); notification.setTransient(true); source.showNotification(notification); } /** * See shell_global_notify_problem(). * * @param {string} msg - An error message * @param {string} details - Additional information */ export function notifyError(msg, details) { // Also print to stderr so it's logged somewhere if (details) console.warn(`error: ${msg}: ${details}`); else console.warn(`error: ${msg}`); notify(msg, details); } /** * @private * @param {Clutter.Grab} grab - grab */ function _findModal(grab) { for (let i = 0; i < modalActorFocusStack.length; i++) { if (modalActorFocusStack[i].grab === grab) return i; } return -1; } /** * Ensure we are in a mode where all keyboard and mouse input goes to * the stage, and focus @actor. Multiple calls to this function act in * a stacking fashion; the effect will be undone when an equal number * of popModal() invocations have been made. * * Next, record the current Clutter keyboard focus on a stack. If the * modal stack returns to this actor, reset the focus to the actor * which was focused at the time pushModal() was invoked. * * `params` may be used to provide the following parameters: * - timestamp: used to associate the call with a specific user initiated * event. If not provided then the value of * global.get_current_time() is assumed. * * - options: Meta.ModalOptions flags to indicate that the pointer is * already grabbed * * - actionMode: used to set the current Shell.ActionMode to filter * global keybindings; the default of NONE will filter * out all keybindings * * @param {Clutter.Actor} actor - actor which will be given keyboard focus * @param {object=} params - optional parameters * @returns {Clutter.Grab} - the grab handle created */ export function pushModal(actor, params) { params = Params.parse(params, { timestamp: global.get_current_time(), options: 0, actionMode: Shell.ActionMode.NONE, }); let grab = global.stage.grab(actor); if (modalCount === 0) Meta.disable_unredirect_for_display(global.display); modalCount += 1; let actorDestroyId = actor.connect('destroy', () => { let index = _findModal(grab); if (index >= 0) popModal(grab); }); let prevFocus = global.stage.get_key_focus(); let prevFocusDestroyId; if (prevFocus != null) { prevFocusDestroyId = prevFocus.connect('destroy', () => { const index = modalActorFocusStack.findIndex( record => record.prevFocus === prevFocus); if (index >= 0) modalActorFocusStack[index].prevFocus = null; }); } modalActorFocusStack.push({ actor, grab, destroyId: actorDestroyId, prevFocus, prevFocusDestroyId, actionMode, }); actionMode = params.actionMode; global.stage.set_key_focus(actor); return grab; } /** * Reverse the effect of pushModal(). If this invocation is undoing * the topmost invocation, then the focus will be restored to the * previous focus at the time when pushModal() was invoked. * * `timestamp` is optionally used to associate the call with a specific user * initiated event. If not provided then the value of * global.get_current_time() is assumed. * * @param {Clutter.Grab} grab - the grab given by pushModal() * @param {number=} timestamp - optional timestamp */ export function popModal(grab, timestamp) { if (timestamp === undefined) timestamp = global.get_current_time(); let focusIndex = _findModal(grab); if (focusIndex < 0) { global.stage.set_key_focus(null); actionMode = Shell.ActionMode.NORMAL; throw new Error('incorrect pop'); } modalCount -= 1; let record = modalActorFocusStack[focusIndex]; record.actor.disconnect(record.destroyId); record.grab.dismiss(); if (focusIndex === modalActorFocusStack.length - 1) { if (record.prevFocus) record.prevFocus.disconnect(record.prevFocusDestroyId); actionMode = record.actionMode; global.stage.set_key_focus(record.prevFocus); } else { // If we have: // global.stage.set_focus(a); // Main.pushModal(b); // Main.pushModal(c); // Main.pushModal(d); // // then we have the stack: // [{ prevFocus: a, actor: b }, // { prevFocus: b, actor: c }, // { prevFocus: c, actor: d }] // // When actor c is destroyed/popped, if we only simply remove the // record, then the focus stack will be [a, c], rather than the correct // [a, b]. Shift the focus stack up before removing the record to ensure // that we get the correct result. let t = modalActorFocusStack[modalActorFocusStack.length - 1]; if (t.prevFocus) t.prevFocus.disconnect(t.prevFocusDestroyId); // Remove from the middle, shift the focus chain up for (let i = modalActorFocusStack.length - 1; i > focusIndex; i--) { modalActorFocusStack[i].prevFocus = modalActorFocusStack[i - 1].prevFocus; modalActorFocusStack[i].prevFocusDestroyId = modalActorFocusStack[i - 1].prevFocusDestroyId; modalActorFocusStack[i].actionMode = modalActorFocusStack[i - 1].actionMode; } } modalActorFocusStack.splice(focusIndex, 1); if (modalCount > 0) return; layoutManager.modalEnded(); Meta.enable_unredirect_for_display(global.display); actionMode = Shell.ActionMode.NORMAL; } /** * Creates the looking glass panel * * @returns {LookingGlass.LookingGlass} */ export function createLookingGlass() { if (lookingGlass == null) lookingGlass = new LookingGlass.LookingGlass(); return lookingGlass; } /** * Opens the run dialog */ export function openRunDialog() { if (runDialog == null) runDialog = new RunDialog.RunDialog(); runDialog.open(); } export function openWelcomeDialog() { if (welcomeDialog === null) welcomeDialog = new WelcomeDialog.WelcomeDialog(); welcomeDialog.open(); } /** * activateWindow: * * @param {Meta.Window} window the window to activate * @param {number=} time current event time * @param {number=} workspaceNum window's workspace number * * Activates @window, switching to its workspace first if necessary, * and switching out of the overview if it's currently active */ export function activateWindow(window, time, workspaceNum) { let workspaceManager = global.workspace_manager; let activeWorkspaceNum = workspaceManager.get_active_workspace_index(); let windowWorkspaceNum = workspaceNum !== undefined ? workspaceNum : window.get_workspace().index(); if (!time) time = global.get_current_time(); if (windowWorkspaceNum !== activeWorkspaceNum) { let workspace = workspaceManager.get_workspace_by_index(windowWorkspaceNum); workspace.activate_with_focus(window, time); } else { window.activate(time); } overview.hide(); panel.closeCalendar(); } /** * Move @window to the specified monitor and workspace. * * @param {Meta.Window} window - the window to move * @param {number} monitorIndex - the requested monitor * @param {number} workspaceIndex - the requested workspace * @param {bool} append - create workspace if it doesn't exist */ export function moveWindowToMonitorAndWorkspace(window, monitorIndex, workspaceIndex, append = false) { // We need to move the window before changing the workspace, because // the move itself could cause a workspace change if the window enters // the primary monitor if (window.get_monitor() !== monitorIndex) { // Wait for the monitor change to take effect const id = global.display.connect('window-entered-monitor', (dsp, num, w) => { if (w !== window) return; window.change_workspace_by_index(workspaceIndex, append); global.display.disconnect(id); }); window.move_to_monitor(monitorIndex); } else { window.change_workspace_by_index(workspaceIndex, append); } } // TODO - replace this timeout with some system to guess when the user might // be e.g. just reading the screen and not likely to interact. const DEFERRED_TIMEOUT_SECONDS = 20; let _deferredWorkData = {}; // Work scheduled for some point in the future let _deferredWorkQueue = []; // Work we need to process before the next redraw let _beforeRedrawQueue = []; // Counter to assign work ids let _deferredWorkSequence = 0; let _deferredTimeoutId = 0; function _runDeferredWork(workId) { if (!_deferredWorkData[workId]) return; let index = _deferredWorkQueue.indexOf(workId); if (index < 0) return; _deferredWorkQueue.splice(index, 1); _deferredWorkData[workId].callback(); if (_deferredWorkQueue.length === 0 && _deferredTimeoutId > 0) { GLib.source_remove(_deferredTimeoutId); _deferredTimeoutId = 0; } } function _runAllDeferredWork() { while (_deferredWorkQueue.length > 0) _runDeferredWork(_deferredWorkQueue[0]); } function _runBeforeRedrawQueue() { for (let i = 0; i < _beforeRedrawQueue.length; i++) { let workId = _beforeRedrawQueue[i]; _runDeferredWork(workId); } _beforeRedrawQueue = []; } function _queueBeforeRedraw(workId) { _beforeRedrawQueue.push(workId); if (_beforeRedrawQueue.length === 1) { const laters = global.compositor.get_laters(); laters.add(Meta.LaterType.BEFORE_REDRAW, () => { _runBeforeRedrawQueue(); return false; }); } } /** * This function sets up a callback to be invoked when either the * given actor is mapped, or after some period of time when the machine * is idle. This is useful if your actor isn't always visible on the * screen (for example, all actors in the overview), and you don't want * to consume resources updating if the actor isn't actually going to be * displaying to the user. * * Note that queueDeferredWork is called by default immediately on * initialization as well, under the assumption that new actors * will need it. * * @param {Clutter.Actor} actor - an actor * @param {callback} callback - Function to invoke to perform work * * @returns {string} - A string work identifier */ export function initializeDeferredWork(actor, callback) { // Turn into a string so we can use as an object property let workId = `${++_deferredWorkSequence}`; _deferredWorkData[workId] = { actor, callback, }; actor.connect('notify::mapped', () => { if (!(actor.mapped && _deferredWorkQueue.includes(workId))) return; _queueBeforeRedraw(workId); }); actor.connect('destroy', () => { let index = _deferredWorkQueue.indexOf(workId); if (index >= 0) _deferredWorkQueue.splice(index, 1); delete _deferredWorkData[workId]; }); queueDeferredWork(workId); return workId; } /** * queueDeferredWork: * * @param {string} workId work identifier * * Ensure that the work identified by @workId will be * run on map or timeout. You should call this function * for example when data being displayed by the actor has * changed. */ export function queueDeferredWork(workId) { let data = _deferredWorkData[workId]; if (!data) { let message = `Invalid work id ${workId}`; logError(new Error(message), message); return; } if (!_deferredWorkQueue.includes(workId)) _deferredWorkQueue.push(workId); if (data.actor.mapped) { _queueBeforeRedraw(workId); } else if (_deferredTimeoutId === 0) { _deferredTimeoutId = GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, DEFERRED_TIMEOUT_SECONDS, () => { _runAllDeferredWork(); _deferredTimeoutId = 0; return GLib.SOURCE_REMOVE; }); GLib.Source.set_name_by_id(_deferredTimeoutId, '[gnome-shell] _runAllDeferredWork'); } } const RestartMessage = GObject.registerClass( class RestartMessage extends ModalDialog.ModalDialog { _init(message) { super._init({ shellReactive: true, styleClass: 'restart-message headline', shouldFadeIn: false, destroyOnClose: true, }); let label = new St.Label({ text: message, x_align: Clutter.ActorAlign.CENTER, y_align: Clutter.ActorAlign.CENTER, }); this.contentLayout.add_child(label); this.buttonLayout.hide(); } }); function showRestartMessage(message) { let restartMessage = new RestartMessage(message); restartMessage.open(); } class AnimationsSettings { constructor() { this._animationsEnabled = true; this._handles = new Set(); global.connect('notify::force-animations', this._syncAnimationsEnabled.bind(this)); this._syncAnimationsEnabled(); const backend = global.backend; const remoteAccessController = backend.get_remote_access_controller(); if (remoteAccessController) { remoteAccessController.connect('new-handle', (_, handle) => this._onNewRemoteAccessHandle(handle)); } } _shouldEnableAnimations() { if (this._handles.size > 0) return false; if (global.force_animations) return true; const backend = global.backend; if (!backend.is_rendering_hardware_accelerated()) return false; if (Shell.util_has_x11_display_extension( global.display, 'VNC-EXTENSION')) return false; return true; } _syncAnimationsEnabled() { const shouldEnableAnimations = this._shouldEnableAnimations(); if (this._animationsEnabled === shouldEnableAnimations) return; this._animationsEnabled = shouldEnableAnimations; const settings = St.Settings.get(); if (shouldEnableAnimations) settings.uninhibit_animations(); else settings.inhibit_animations(); } _onRemoteAccessHandleStopped(handle) { this._handles.delete(handle); this._syncAnimationsEnabled(); } _onNewRemoteAccessHandle(handle) { if (!handle.get_disable_animations()) return; this._handles.add(handle); this._syncAnimationsEnabled(); handle.connect('stopped', this._onRemoteAccessHandleStopped.bind(this)); } }