// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const { AccountsService, Clutter, Gio, GLib, Graphene, Meta, Shell, St } = imports.gi; const Signals = imports.signals; const GnomeSession = imports.misc.gnomeSession; const LoginManager = imports.misc.loginManager; const Lightbox = imports.ui.lightbox; const Main = imports.ui.main; const Overview = imports.ui.overview; const MessageTray = imports.ui.messageTray; const ShellDBus = imports.ui.shellDBus; const { adjustAnimationTime } = imports.ui.environment; const SCREENSAVER_SCHEMA = 'org.gnome.desktop.screensaver'; const LOCK_ENABLED_KEY = 'lock-enabled'; const LOCK_DELAY_KEY = 'lock-delay'; const LOCKDOWN_SCHEMA = 'org.gnome.desktop.lockdown'; const DISABLE_LOCK_KEY = 'disable-lock-screen'; const LOCKED_STATE_STR = 'screenShield.locked'; // ScreenShield animation time // - STANDARD_FADE_TIME is used when the session goes idle // - MANUAL_FADE_TIME is used for lowering the shield when asked by the user, // or when cancelling the dialog // - CURTAIN_SLIDE_TIME is used when raising the shield before unlocking var STANDARD_FADE_TIME = 10000; var MANUAL_FADE_TIME = 300; var CURTAIN_SLIDE_TIME = 300; /** * If you are setting org.gnome.desktop.session.idle-delay directly in dconf, * rather than through System Settings, you also need to set * org.gnome.settings-daemon.plugins.power.sleep-display-ac and * org.gnome.settings-daemon.plugins.power.sleep-display-battery to the same value. * This will ensure that the screen blanks at the right time when it fades out. * https://bugzilla.gnome.org/show_bug.cgi?id=668703 explains the dependency. */ var ScreenShield = class { constructor() { this.actor = Main.layoutManager.screenShieldGroup; this._lockScreenState = MessageTray.State.HIDDEN; this._lockScreenGroup = new St.Widget({ x_expand: true, y_expand: true, reactive: true, can_focus: true, name: 'lockScreenGroup', visible: false, }); this._lockScreenGroup.connect('key-press-event', this._onLockScreenKeyPress.bind(this)); Main.ctrlAltTabManager.addGroup(this._lockScreenGroup, _("Lock"), 'changes-prevent-symbolic'); this._lockDialogGroup = new St.Widget({ x_expand: true, y_expand: true, reactive: true, pivot_point: new Graphene.Point({ x: 0.5, y: 0.5 }), name: 'lockDialogGroup' }); this.actor.add_actor(this._lockDialogGroup); this.actor.add_actor(this._lockScreenGroup); this._presence = new GnomeSession.Presence((proxy, error) => { if (error) { logError(error, 'Error while reading gnome-session presence'); return; } this._onStatusChanged(proxy.status); }); this._presence.connectSignal('StatusChanged', (proxy, senderName, [status]) => { this._onStatusChanged(status); }); this._screenSaverDBus = new ShellDBus.ScreenSaverDBus(this); this._loginManager = LoginManager.getLoginManager(); this._loginManager.connect('prepare-for-sleep', this._prepareForSleep.bind(this)); this._loginSession = null; this._loginManager.getCurrentSessionProxy(sessionProxy => { this._loginSession = sessionProxy; this._loginSession.connectSignal('Lock', () => this.lock(false)); this._loginSession.connectSignal('Unlock', () => this.deactivate(false)); this._loginSession.connect('g-properties-changed', this._syncInhibitor.bind(this)); this._syncInhibitor(); }); this._settings = new Gio.Settings({ schema_id: SCREENSAVER_SCHEMA }); this._settings.connect(`changed::${LOCK_ENABLED_KEY}`, this._syncInhibitor.bind(this)); this._lockSettings = new Gio.Settings({ schema_id: LOCKDOWN_SCHEMA }); this._lockSettings.connect(`changed::${DISABLE_LOCK_KEY}`, this._syncInhibitor.bind(this)); this._isModal = false; this._isGreeter = false; this._isActive = false; this._isLocked = false; this._inUnlockAnimation = false; this._activationTime = 0; this._becameActiveId = 0; this._lockTimeoutId = 0; // The "long" lightbox is used for the longer (20 seconds) fade from session // to idle status, the "short" is used for quickly fading to black when locking // manually this._longLightbox = new Lightbox.Lightbox(Main.uiGroup, { inhibitEvents: true, fadeFactor: 1 }); this._longLightbox.connect('notify::active', this._onLongLightbox.bind(this)); this._shortLightbox = new Lightbox.Lightbox(Main.uiGroup, { inhibitEvents: true, fadeFactor: 1 }); this._shortLightbox.connect('notify::active', this._onShortLightbox.bind(this)); this.idleMonitor = Meta.IdleMonitor.get_core(); this._cursorTracker = Meta.CursorTracker.get_for_display(global.display); this._syncInhibitor(); } _setActive(active) { let prevIsActive = this._isActive; this._isActive = active; if (prevIsActive != this._isActive) this.emit('active-changed'); if (this._loginSession) this._loginSession.SetLockedHintRemote(active); this._syncInhibitor(); } _maybeCancelDialog() { if (!this._dialog) return; this._dialog.cancel(); if (this._isGreeter) { // LoginDialog.cancel() will grab the key focus // on its own, so ensure it stays on lock screen // instead this._lockScreenGroup.grab_key_focus(); } } _becomeModal() { if (this._isModal) return true; this._isModal = Main.pushModal(this.actor, { actionMode: Shell.ActionMode.LOCK_SCREEN }); if (this._isModal) return true; // We failed to get a pointer grab, it means that // something else has it. Try with a keyboard grab only this._isModal = Main.pushModal(this.actor, { options: Meta.ModalOptions.POINTER_ALREADY_GRABBED, actionMode: Shell.ActionMode.LOCK_SCREEN }); return this._isModal; } _onLockScreenKeyPress(actor, event) { let symbol = event.get_key_symbol(); let unichar = event.get_key_unicode(); // Do nothing if the lock screen is not fully shown. // This avoids reusing the previous (and stale) unlock // dialog if esc is pressed while the curtain is going // down after cancel. if (this._lockScreenState != MessageTray.State.SHOWN) return Clutter.EVENT_PROPAGATE; let isEnter = symbol == Clutter.KEY_Return || symbol == Clutter.KEY_KP_Enter || symbol == Clutter.KEY_ISO_Enter; let isEscape = symbol == Clutter.KEY_Escape; let isLiftChar = GLib.unichar_isprint(unichar) && (this._isLocked || !GLib.unichar_isgraph(unichar)); if (!isEnter && !isEscape && !isLiftChar) return Clutter.EVENT_PROPAGATE; if (this._isLocked && this._ensureUnlockDialog(true) && GLib.unichar_isgraph(unichar)) this._dialog.addCharacter(unichar); return Clutter.EVENT_STOP; } _syncInhibitor() { let lockEnabled = this._settings.get_boolean(LOCK_ENABLED_KEY); let lockLocked = this._lockSettings.get_boolean(DISABLE_LOCK_KEY); let inhibit = this._loginSession && this._loginSession.Active && !this._isActive && lockEnabled && !lockLocked; if (inhibit) { this._loginManager.inhibit(_("GNOME needs to lock the screen"), inhibitor => { if (this._inhibitor) this._inhibitor.close(null); this._inhibitor = inhibitor; }); } else { if (this._inhibitor) this._inhibitor.close(null); this._inhibitor = null; } } _prepareForSleep(loginManager, aboutToSuspend) { if (aboutToSuspend) { if (this._settings.get_boolean(LOCK_ENABLED_KEY)) this.lock(true); } else { this._wakeUpScreen(); } } _onStatusChanged(status) { if (status != GnomeSession.PresenceStatus.IDLE) return; this._maybeCancelDialog(); if (this._longLightbox.visible) { // We're in the process of showing. return; } if (!this._becomeModal()) { // We could not become modal, so we can't activate the // screenshield. The user is probably very upset at this // point, but any application using global grabs is broken // Just tell him to stop using this app // // XXX: another option is to kick the user into the gdm login // screen, where we're not affected by grabs Main.notifyError(_("Unable to lock"), _("Lock was blocked by an application")); return; } if (this._activationTime == 0) this._activationTime = GLib.get_monotonic_time(); let shouldLock = this._settings.get_boolean(LOCK_ENABLED_KEY) && !this._isLocked; if (shouldLock) { let lockTimeout = Math.max( adjustAnimationTime(STANDARD_FADE_TIME), this._settings.get_uint(LOCK_DELAY_KEY) * 1000); this._lockTimeoutId = GLib.timeout_add( GLib.PRIORITY_DEFAULT, lockTimeout, () => { this._lockTimeoutId = 0; this.lock(false); return GLib.SOURCE_REMOVE; }); GLib.Source.set_name_by_id(this._lockTimeoutId, '[gnome-shell] this.lock'); } this._activateFade(this._longLightbox, STANDARD_FADE_TIME); } _activateFade(lightbox, time) { Main.uiGroup.set_child_above_sibling(lightbox, null); lightbox.lightOn(time); if (this._becameActiveId == 0) this._becameActiveId = this.idleMonitor.add_user_active_watch(this._onUserBecameActive.bind(this)); } _onUserBecameActive() { // This function gets called here when the user becomes active // after we activated a lightbox // There are two possibilities here: // - we're called when already locked/active; isLocked or isActive is true, // we just go back to the lock screen curtain // (isActive == isLocked == true: normal case // isActive == false, isLocked == true: during the fade for manual locking // isActive == true, isLocked == false: after session idle, before lock-delay) // - we're called because the session is IDLE but before the lightbox // is fully shown; at this point isActive is false, so we just hide // the lightbox, reset the activationTime and go back to the unlocked // desktop // using deactivate() is a little of overkill, but it ensures we // don't forget of some bit like modal, DBus properties or idle watches // // Note: if the (long) lightbox is shown then we're necessarily // active, because we call activate() without animation. this.idleMonitor.remove_watch(this._becameActiveId); this._becameActiveId = 0; if (this._isActive || this._isLocked) { this._longLightbox.lightOff(); this._shortLightbox.lightOff(); } else { this.deactivate(false); } } _onLongLightbox(lightBox) { if (lightBox.active) this.activate(false); } _onShortLightbox(lightBox) { if (lightBox.active) this._completeLockScreenShown(); } showDialog() { if (!this._becomeModal()) { // In the login screen, this is a hard error. Fail-whale log('Could not acquire modal grab for the login screen. Aborting login process.'); Meta.quit(Meta.ExitCode.ERROR); } this.actor.show(); this._isGreeter = Main.sessionMode.isGreeter; this._isLocked = true; if (this._ensureUnlockDialog(true)) this._hideLockScreen(false); } _hideLockScreenComplete() { if (Main.sessionMode.currentMode == 'lock-screen') Main.sessionMode.popMode('lock-screen'); this._lockScreenState = MessageTray.State.HIDDEN; this._lockScreenGroup.hide(); if (this._dialog) { this._dialog.grab_key_focus(); this._dialog.navigate_focus(null, St.DirectionType.TAB_FORWARD, false); } } _hideLockScreen(animate) { if (this._lockScreenState == MessageTray.State.HIDDEN) return; this._lockScreenState = MessageTray.State.HIDING; this._lockScreenGroup.remove_all_transitions(); if (animate) { // Tween the lock screen out of screen // if velocity is not specified (i.e. we come here from pressing ESC), // use the same speed regardless of original position // if velocity is specified, it's in pixels per milliseconds let h = global.stage.height; let delta = h + this._lockScreenGroup.translation_y; let velocity = global.stage.height / CURTAIN_SLIDE_TIME; let duration = delta / velocity; this._lockScreenGroup.ease({ translation_y: -h, duration, mode: Clutter.AnimationMode.EASE_IN_QUAD, }); this._lockDialogGroup.ease({ translation_y: -h, duration, mode: Clutter.AnimationMode.EASE_OUT_QUAD, onComplete: () => this._hideLockScreenComplete(), }); } else { this._hideLockScreenComplete(); } this._cursorTracker.set_pointer_visible(true); } _ensureUnlockDialog(allowCancel) { if (!this._dialog) { let constructor = Main.sessionMode.unlockDialog; if (!constructor) { // This session mode has no locking capabilities this.deactivate(true); return false; } this._dialog = new constructor(this._lockDialogGroup); let time = global.get_current_time(); if (!this._dialog.open(time)) { // This is kind of an impossible error: we're already modal // by the time we reach this... log('Could not open login dialog: failed to acquire grab'); this.deactivate(true); return false; } this._dialog.connect('failed', this._onUnlockFailed.bind(this)); this._wakeUpScreenId = this._dialog.connect( 'wake-up-screen', this._wakeUpScreen.bind(this)); } this._dialog.allowCancel = allowCancel; return true; } _onUnlockFailed() { this._resetLockScreen({ animateLockScreen: true, fadeToBlack: false }); } _resetLockScreen(params) { // Don't reset the lock screen unless it is completely hidden // This prevents the shield going down if the lock-delay timeout // fires while the user is dragging (which has the potential // to confuse our state) if (this._lockScreenState != MessageTray.State.HIDDEN) return; this._lockScreenGroup.show(); this._lockScreenState = MessageTray.State.SHOWING; let fadeToBlack = params.fadeToBlack; if (params.animateLockScreen) { this._lockScreenGroup.translation_y = -global.screen_height; this._lockScreenGroup.remove_all_transitions(); this._lockScreenGroup.ease({ translation_y: 0, duration: MANUAL_FADE_TIME, mode: Clutter.AnimationMode.EASE_OUT_QUAD, }); this._lockDialogGroup.translation_y = -global.screen_height; this._lockDialogGroup.remove_all_transitions(); this._lockDialogGroup.ease({ translation_y: 0, duration: Overview.ANIMATION_TIME, mode: Clutter.AnimationMode.EASE_OUT_QUAD, onComplete: () => { this._lockScreenShown({ fadeToBlack, animateFade: true }); }, }); } else { this._lockScreenGroup.fixed_position_set = false; this._lockScreenShown({ fadeToBlack, animateFade: false }); } this._lockScreenGroup.grab_key_focus(); if (Main.sessionMode.currentMode != 'lock-screen') Main.sessionMode.pushMode('lock-screen'); } _lockScreenShown(params) { let motionId = global.stage.connect('captured-event', (stage, event) => { if (event.type() == Clutter.EventType.MOTION) { this._cursorTracker.set_pointer_visible(true); global.stage.disconnect(motionId); } return Clutter.EVENT_PROPAGATE; }); this._cursorTracker.set_pointer_visible(false); this._lockScreenState = MessageTray.State.SHOWN; this._lockScreenGroup.fixed_position_set = false; if (params.fadeToBlack && params.animateFade) { // Take a beat let id = GLib.timeout_add(GLib.PRIORITY_DEFAULT, MANUAL_FADE_TIME, () => { this._activateFade(this._shortLightbox, MANUAL_FADE_TIME); return GLib.SOURCE_REMOVE; }); GLib.Source.set_name_by_id(id, '[gnome-shell] this._activateFade'); } else { if (params.fadeToBlack) this._activateFade(this._shortLightbox, 0); this._completeLockScreenShown(); } } _completeLockScreenShown() { this._setActive(true); this.emit('lock-screen-shown'); } _wakeUpScreen() { this._onUserBecameActive(); this.emit('wake-up-screen'); } get locked() { return this._isLocked; } get active() { return this._isActive; } get activationTime() { return this._activationTime; } deactivate(animate) { if (this._dialog) this._dialog.finish(() => this._continueDeactivate(animate)); else this._continueDeactivate(animate); } _continueDeactivate(animate) { this._hideLockScreen(animate); if (Main.sessionMode.currentMode == 'lock-screen') Main.sessionMode.popMode('lock-screen'); if (Main.sessionMode.currentMode == 'unlock-dialog') Main.sessionMode.popMode('unlock-dialog'); if (this._isGreeter) { // We don't want to "deactivate" any more than // this. In particular, we don't want to drop // the modal, hide ourselves or destroy the dialog // But we do want to set isActive to false, so that // gnome-session will reset the idle counter, and // gnome-settings-daemon will stop blanking the screen this._activationTime = 0; this._setActive(false); return; } if (this._dialog && !this._isGreeter) this._dialog.popModal(); if (this._isModal) { Main.popModal(this.actor); this._isModal = false; } this._lockDialogGroup.ease({ translation_y: -global.screen_height, duration: Overview.ANIMATION_TIME, mode: Clutter.AnimationMode.EASE_OUT_QUAD, onComplete: () => this._completeDeactivate(), }); } _completeDeactivate() { if (this._dialog) { this._dialog.destroy(); this._dialog = null; } this._longLightbox.lightOff(); this._shortLightbox.lightOff(); this.actor.hide(); if (this._becameActiveId != 0) { this.idleMonitor.remove_watch(this._becameActiveId); this._becameActiveId = 0; } if (this._lockTimeoutId != 0) { GLib.source_remove(this._lockTimeoutId); this._lockTimeoutId = 0; } this._activationTime = 0; this._setActive(false); this._isLocked = false; this.emit('locked-changed'); global.set_runtime_state(LOCKED_STATE_STR, null); } activate(animate) { if (this._activationTime == 0) this._activationTime = GLib.get_monotonic_time(); this._ensureUnlockDialog(true); this.actor.show(); if (Main.sessionMode.currentMode != 'unlock-dialog' && Main.sessionMode.currentMode != 'lock-screen') { this._isGreeter = Main.sessionMode.isGreeter; if (!this._isGreeter) Main.sessionMode.pushMode('unlock-dialog'); } this._resetLockScreen({ animateLockScreen: animate, fadeToBlack: true }); // On wayland, a crash brings down the entire session, so we don't // need to defend against being restarted unlocked if (!Meta.is_wayland_compositor()) global.set_runtime_state(LOCKED_STATE_STR, GLib.Variant.new('b', true)); // We used to set isActive and emit active-changed here, // but now we do that from lockScreenShown, which means // there is a 0.3 seconds window during which the lock // screen is effectively visible and the screen is locked, but // the DBus interface reports the screensaver is off. // This is because when we emit ActiveChanged(true), // gnome-settings-daemon blanks the screen, and we don't want // blank during the animation. // This is not a problem for the idle fade case, because we // activate without animation in that case. } lock(animate) { if (this._lockSettings.get_boolean(DISABLE_LOCK_KEY)) { log('Screen lock is locked down, not locking'); // lock, lock - who's there? return; } // Warn the user if we can't become modal if (!this._becomeModal()) { Main.notifyError(_("Unable to lock"), _("Lock was blocked by an application")); return; } // Clear the clipboard - otherwise, its contents may be leaked // to unauthorized parties by pasting into the unlock dialog's // password entry and unmasking the entry St.Clipboard.get_default().set_text(St.ClipboardType.CLIPBOARD, ''); St.Clipboard.get_default().set_text(St.ClipboardType.PRIMARY, ''); let userManager = AccountsService.UserManager.get_default(); let user = userManager.get_user(GLib.get_user_name()); if (this._isGreeter) this._isLocked = true; else this._isLocked = user.password_mode != AccountsService.UserPasswordMode.NONE; this.activate(animate); this.emit('locked-changed'); } // If the previous shell crashed, and gnome-session restarted us, then re-lock lockIfWasLocked() { if (!this._settings.get_boolean(LOCK_ENABLED_KEY)) return; let wasLocked = global.get_runtime_state('b', LOCKED_STATE_STR); if (wasLocked === null) return; Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => { this.lock(false); return GLib.SOURCE_REMOVE; }); } }; Signals.addSignalMethods(ScreenShield.prototype);