// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const { Clutter, St } = imports.gi; const Tweener = imports.ui.tweener; // Shamelessly copied from the layout "hotcorner" ripples implementation var Ripples = class Ripples { constructor(px, py, styleClass) { this._x = 0; this._y = 0; this._px = px; this._py = py; this._ripple1 = new St.BoxLayout({ style_class: styleClass, opacity: 0, can_focus: false, reactive: false, visible: false }); this._ripple1.set_pivot_point(px, py); this._ripple2 = new St.BoxLayout({ style_class: styleClass, opacity: 0, can_focus: false, reactive: false, visible: false }); this._ripple2.set_pivot_point(px, py); this._ripple3 = new St.BoxLayout({ style_class: styleClass, opacity: 0, can_focus: false, reactive: false, visible: false }); this._ripple3.set_pivot_point(px, py); } _animRipple(ripple, delay, time, startScale, startOpacity, finalScale) { // We draw a ripple by using a source image and animating it scaling // outwards and fading away. We want the ripples to move linearly // or it looks unrealistic, but if the opacity of the ripple goes // linearly to zero it fades away too quickly, so we use Tweener's // 'onUpdate' to give a non-linear curve to the fade-away and make // it more visible in the middle section. ripple.x = this._x; ripple.y = this._y; ripple._opacity = startOpacity; ripple.visible = true; ripple.opacity = 255 * Math.sqrt(startOpacity); ripple.scale_x = ripple.scale_y = startScale; ripple.set_translation( - this._px * ripple.width, - this._py * ripple.height, 0.0); Tweener.addTween(ripple, { _opacity: 0, scale_x: finalScale, scale_y: finalScale, delay: delay, time: time, transition: 'linear', onUpdate() { ripple.opacity = 255 * Math.sqrt(ripple._opacity); }, onComplete() { ripple.visible = false; } }); } addTo(stage) { if (this._stage !== undefined) throw new Error('Ripples already added'); this._stage = stage; this._stage.add_actor(this._ripple1); this._stage.add_actor(this._ripple2); this._stage.add_actor(this._ripple3); } playAnimation(x, y) { if (this._stage === undefined) throw new Error('Ripples not added'); this._x = x; this._y = y; this._stage.set_child_above_sibling(this._ripple1, null); this._stage.set_child_above_sibling(this._ripple2, this._ripple1); this._stage.set_child_above_sibling(this._ripple3, this._ripple2); // Show three concentric ripples expanding outwards; the exact // parameters were found by trial and error, so don't look // for them to make perfect sense mathematically // delay time scale opacity => scale this._animRipple(this._ripple1, 0.0, 0.83, 0.25, 1.0, 1.5); this._animRipple(this._ripple2, 0.05, 1.0, 0.0, 0.7, 1.25); this._animRipple(this._ripple3, 0.35, 1.0, 0.0, 0.3, 1); } };