/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ #include "shell-recorder.h" #include #include /* Very simple test of the ShellRecorder class; shows some text strings * moving around and records it. */ static ShellRecorder *recorder = NULL; static gboolean stop_recording_timeout (gpointer data) { if (recorder) { shell_recorder_close (recorder); g_object_unref (recorder); } clutter_main_quit (); return FALSE; } static void on_animation_completed (ClutterAnimation *animation) { g_timeout_add (1000, stop_recording_timeout, NULL); } static void on_stage_realized (ClutterActor *stage, gpointer data) { recorder = shell_recorder_new (CLUTTER_STAGE (stage)); shell_recorder_set_filename (recorder, "test-recorder.ogg"); shell_recorder_record (recorder); } int main (int argc, char **argv) { ClutterActor *stage; ClutterActor *text; ClutterAnimation *animation; ClutterColor red, green, blue; gst_init (&argc, &argv); if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; clutter_color_from_string (&red, "red"); clutter_color_from_string (&green, "green"); clutter_color_from_string (&blue, "blue"); stage = clutter_stage_new (); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); text = g_object_new (CLUTTER_TYPE_TEXT, "text", "Red", "font-name", "Sans 40px", "color", &red, NULL); clutter_actor_add_child (stage, text); animation = clutter_actor_animate (text, CLUTTER_EASE_IN_OUT_QUAD, 3000, "x", 320.0, "y", 240.0, NULL); g_signal_connect (animation, "completed", G_CALLBACK (on_animation_completed), NULL); text = g_object_new (CLUTTER_TYPE_TEXT, "text", "Blue", "font-name", "Sans 40px", "color", &blue, "x", 640.0, "y", 0.0, NULL); clutter_actor_set_anchor_point_from_gravity (text, CLUTTER_GRAVITY_NORTH_EAST); clutter_actor_add_child (stage, text); animation = clutter_actor_animate (text, CLUTTER_EASE_IN_OUT_QUAD, 3000, "x", 320.0, "y", 240.0, NULL); text = g_object_new (CLUTTER_TYPE_TEXT, "text", "Green", "font-name", "Sans 40px", "color", &green, "x", 0.0, "y", 480.0, NULL); clutter_actor_set_anchor_point_from_gravity (text, CLUTTER_GRAVITY_SOUTH_WEST); clutter_actor_add_child (stage, text); animation = clutter_actor_animate (text, CLUTTER_EASE_IN_OUT_QUAD, 3000, "x", 320.0, "y", 240.0, NULL); g_signal_connect_after (stage, "realize", G_CALLBACK (on_stage_realized), NULL); clutter_actor_show (stage); clutter_main (); g_object_unref (stage); return 0; }