/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Cairo = imports.cairo; const Clutter = imports.gi.Clutter; const Gtk = imports.gi.Gtk; const Lang = imports.lang; const Shell = imports.gi.Shell; const Signals = imports.signals; const St = imports.gi.St; const BoxPointer = imports.ui.boxpointer; const Main = imports.ui.main; const Params = imports.misc.params; const Tweener = imports.ui.tweener; const SLIDER_SCROLL_STEP = 0.05; /* Slider scrolling step in % */ function PopupBaseMenuItem(params) { this._init(params); } PopupBaseMenuItem.prototype = { _init: function (params) { params = Params.parse (params, { reactive: true, activate: true, hover: true, style_class: null }); this.actor = new Shell.GenericContainer({ style_class: 'popup-menu-item', reactive: params.reactive, track_hover: params.reactive, can_focus: params.reactive }); this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight)); this.actor.connect('allocate', Lang.bind(this, this._allocate)); this.actor.connect('style-changed', Lang.bind(this, this._onStyleChanged)); this.actor._delegate = this; this._children = []; this._dot = null; this._columnWidths = null; this._spacing = 0; this.active = false; if (params.style_class) this.actor.add_style_class_name(params.style_class); if (params.reactive && params.activate) { this.actor.connect('button-release-event', Lang.bind(this, this._onButtonReleaseEvent)); this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent)); } if (params.reactive && params.hover) this.actor.connect('notify::hover', Lang.bind(this, this._onHoverChanged)); if (params.reactive) { this.actor.connect('key-focus-in', Lang.bind(this, this._onKeyFocusIn)); this.actor.connect('key-focus-out', Lang.bind(this, this._onKeyFocusOut)); } }, _onStyleChanged: function (actor) { this._spacing = Math.round(actor.get_theme_node().get_length('spacing')); }, _onButtonReleaseEvent: function (actor, event) { this.activate(event); return true; }, _onKeyPressEvent: function (actor, event) { let symbol = event.get_key_symbol(); if (symbol == Clutter.KEY_space || symbol == Clutter.KEY_Return) { this.activate(event); return true; } return false; }, _onKeyFocusIn: function (actor) { this.setActive(true); }, _onKeyFocusOut: function (actor) { this.setActive(false); }, _onHoverChanged: function (actor) { this.setActive(actor.hover); }, activate: function (event) { this.emit('activate', event); }, setActive: function (active) { let activeChanged = active != this.active; if (activeChanged) { this.active = active; if (active) { this.actor.add_style_pseudo_class('active'); this.actor.grab_key_focus(); } else this.actor.remove_style_pseudo_class('active'); this.emit('active-changed', active); } }, destroy: function() { this.actor.destroy(); this.emit('destroy'); }, // adds an actor to the menu item; @params can contain %span // (column span; defaults to 1, -1 means "all the remaining width"), // %expand (defaults to #false), and %align (defaults to // #St.Align.START) addActor: function(child, params) { params = Params.parse(params, { span: 1, expand: false, align: St.Align.START }); params.actor = child; this._children.push(params); this.actor.connect('destroy', Lang.bind(this, function () { this._removeChild(child); })); this.actor.add_actor(child); }, _removeChild: function(child) { for (let i = 0; i < this._children.length; i++) { if (this._children[i].actor == child) { this._children.splice(i, 1); return; } } }, removeActor: function(child) { this.actor.remove_actor(child); this._removeChild(child); }, setShowDot: function(show) { if (show) { if (this._dot) return; this._dot = new St.DrawingArea({ style_class: 'popup-menu-item-dot' }); this._dot.connect('repaint', Lang.bind(this, this._onRepaintDot)); this.actor.add_actor(this._dot); } else { if (!this._dot) return; this._dot.destroy(); this._dot = null; } }, _onRepaintDot: function(area) { let cr = area.get_context(); let [width, height] = area.get_surface_size(); let color = area.get_theme_node().get_foreground_color(); cr.setSourceRGBA ( color.red / 255, color.green / 255, color.blue / 255, color.alpha / 255); cr.arc(width / 2, height / 2, width / 3, 0, 2 * Math.PI); cr.fill(); }, // This returns column widths in logical order (i.e. from the dot // to the image), not in visual order (left to right) getColumnWidths: function() { let widths = []; for (let i = 0, col = 0; i < this._children.length; i++) { let child = this._children[i]; let [min, natural] = child.actor.get_preferred_width(-1); widths[col++] = natural; if (child.span > 1) { for (let j = 1; j < child.span; j++) widths[col++] = 0; } } return widths; }, setColumnWidths: function(widths) { this._columnWidths = widths; }, _getPreferredWidth: function(actor, forHeight, alloc) { let width = 0; if (this._columnWidths) { for (let i = 0; i < this._columnWidths.length; i++) { if (i > 0) width += this._spacing; width += this._columnWidths[i]; } } else { for (let i = 0; i < this._children.length; i++) { let child = this._children[i]; if (i > 0) width += this._spacing; let [min, natural] = child.actor.get_preferred_width(forHeight); width += natural; } } alloc.min_size = alloc.natural_size = width; }, _getPreferredHeight: function(actor, forWidth, alloc) { let height = 0; for (let i = 0; i < this._children.length; i++) { let child = this._children[i]; let [min, natural] = child.actor.get_preferred_height(-1); if (natural > height) height = natural; } alloc.min_size = alloc.natural_size = height; }, _allocate: function(actor, box, flags) { let height = box.y2 - box.y1; let direction = this.actor.get_direction(); if (this._dot) { // The dot is placed outside box // one quarter of padding from the border of the container // (so 3/4 from the inner border) // (padding is box.x1) let dotBox = new Clutter.ActorBox(); let dotWidth = Math.round(box.x1 / 2); if (direction == St.TextDirection.LTR) { dotBox.x1 = Math.round(box.x1 / 4); dotBox.x2 = dotBox.x1 + dotWidth; } else { dotBox.x2 = box.x2 + 3 * Math.round(box.x1 / 4); dotBox.x1 = dotBox.x2 - dotWidth; } dotBox.y1 = Math.round(box.y1 + (height - dotWidth) / 2); dotBox.y2 = dotBox.y1 + dotWidth; this._dot.allocate(dotBox, flags); } let x; if (direction == St.TextDirection.LTR) x = box.x1; else x = box.x2; // if direction is ltr, x is the right edge of the last added // actor, and it's constantly increasing, whereas if rtl, x is // the left edge and it decreases for (let i = 0, col = 0; i < this._children.length; i++) { let child = this._children[i]; let childBox = new Clutter.ActorBox(); let [minWidth, naturalWidth] = child.actor.get_preferred_width(-1); let availWidth, extraWidth; if (this._columnWidths) { if (child.span == -1) { if (direction == St.TextDirection.LTR) availWidth = box.x2 - x; else availWidth = x - box.x1; } else { availWidth = 0; for (let j = 0; j < child.span; j++) availWidth += this._columnWidths[col++]; } extraWidth = availWidth - naturalWidth; } else { availWidth = naturalWidth; extraWidth = 0; } if (direction == St.TextDirection.LTR) { if (child.expand) { childBox.x1 = x; childBox.x2 = x + availWidth; } else if (child.align === St.Align.CENTER) { childBox.x1 = x + Math.round(extraWidth / 2); childBox.x2 = childBox.x1 + naturalWidth; } else if (child.align === St.Align.END) { childBox.x2 = x + availWidth; childBox.x1 = childBox.x2 - naturalWidth; } else { childBox.x1 = x; childBox.x2 = x + naturalWidth; } } else { if (child.expand) { childBox.x1 = x - availWidth; childBox.x2 = x; } else if (child.align === St.Align.CENTER) { childBox.x1 = x - Math.round(extraWidth / 2); childBox.x2 = childBox.x1 + naturalWidth; } else if (child.align === St.Align.END) { // align to the left childBox.x1 = x - availWidth; childBox.x2 = childBox.x1 + naturalWidth; } else { // align to the right childBox.x2 = x; childBox.x1 = x - naturalWidth; } } let [minHeight, naturalHeight] = child.actor.get_preferred_height(-1); childBox.y1 = Math.round(box.y1 + (height - naturalHeight) / 2); childBox.y2 = childBox.y1 + naturalHeight; child.actor.allocate(childBox, flags); if (direction == St.TextDirection.LTR) x += availWidth + this._spacing; else x -= availWidth + this._spacing; } } }; Signals.addSignalMethods(PopupBaseMenuItem.prototype); function PopupMenuItem() { this._init.apply(this, arguments); } PopupMenuItem.prototype = { __proto__: PopupBaseMenuItem.prototype, _init: function (text, params) { PopupBaseMenuItem.prototype._init.call(this, params); this.label = new St.Label({ text: text }); this.addActor(this.label); } }; function PopupSeparatorMenuItem() { this._init(); } PopupSeparatorMenuItem.prototype = { __proto__: PopupBaseMenuItem.prototype, _init: function () { PopupBaseMenuItem.prototype._init.call(this, { reactive: false }); this._drawingArea = new St.DrawingArea({ style_class: 'popup-separator-menu-item' }); this.addActor(this._drawingArea, { span: -1, expand: true }); this._drawingArea.connect('repaint', Lang.bind(this, this._onRepaint)); }, _onRepaint: function(area) { let cr = area.get_context(); let themeNode = area.get_theme_node(); let [width, height] = area.get_surface_size(); let margin = themeNode.get_length('-margin-horizontal'); let gradientHeight = themeNode.get_length('-gradient-height'); let startColor = themeNode.get_color('-gradient-start'); let endColor = themeNode.get_color('-gradient-end'); let gradientWidth = (width - margin * 2); let gradientOffset = (height - gradientHeight) / 2; let pattern = new Cairo.LinearGradient(margin, gradientOffset, width - margin, gradientOffset + gradientHeight); pattern.addColorStopRGBA(0, startColor.red / 255, startColor.green / 255, startColor.blue / 255, startColor.alpha / 255); pattern.addColorStopRGBA(0.5, endColor.red / 255, endColor.green / 255, endColor.blue / 255, endColor.alpha / 255); pattern.addColorStopRGBA(1, startColor.red / 255, startColor.green / 255, startColor.blue / 255, startColor.alpha / 255); cr.setSource(pattern); cr.rectangle(margin, gradientOffset, gradientWidth, gradientHeight); cr.fill(); } }; const PopupAlternatingMenuItemState = { DEFAULT: 0, ALTERNATIVE: 1 } function PopupAlternatingMenuItem() { this._init.apply(this, arguments); } PopupAlternatingMenuItem.prototype = { __proto__: PopupBaseMenuItem.prototype, _init: function(text, alternateText, params) { PopupBaseMenuItem.prototype._init.call(this, params); this.actor.add_style_class_name('popup-alternating-menu-item'); this._text = text; this._alternateText = alternateText; this.label = new St.Label({ text: text }); this.state = PopupAlternatingMenuItemState.DEFAULT; this.addActor(this.label); this.actor.connect('notify::mapped', Lang.bind(this, this._onMapped)); }, _onMapped: function() { if (this.actor.mapped) { this._capturedEventId = global.stage.connect('captured-event', Lang.bind(this, this._onCapturedEvent)); this._updateStateFromModifiers(); } else { if (this._capturedEventId != 0) { global.stage.disconnect(this._capturedEventId); this._capturedEventId = 0; } } }, _setState: function(state) { if (this.state != state) { if (state == PopupAlternatingMenuItemState.ALTERNATIVE && !this._canAlternate()) return; this.state = state; this._updateLabel(); } }, _updateStateFromModifiers: function() { let [x, y, mods] = global.get_pointer(); let state; if ((mods & Clutter.ModifierType.MOD1_MASK) == 0) { state = PopupAlternatingMenuItemState.DEFAULT; } else { state = PopupAlternatingMenuItemState.ALTERNATIVE; } this._setState(state); }, _onCapturedEvent: function(actor, event) { if (event.type() != Clutter.EventType.KEY_PRESS && event.type() != Clutter.EventType.KEY_RELEASE) return false; let key = event.get_key_symbol(); if (key == Clutter.KEY_Alt_L || key == Clutter.KEY_Alt_R) this._updateStateFromModifiers(); return false; }, _updateLabel: function() { if (this.state == PopupAlternatingMenuItemState.ALTERNATIVE) { this.actor.add_style_pseudo_class('alternate'); this.label.set_text(this._alternateText); } else { this.actor.remove_style_pseudo_class('alternate'); this.label.set_text(this._text); } }, _canAlternate: function() { if (this.state == PopupAlternatingMenuItemState.DEFAULT && !this._alternateText) return false; return true; }, updateText: function(text, alternateText) { this._text = text; this._alternateText = alternateText; if (!this._canAlternate()) this._setState(PopupAlternatingMenuItemState.DEFAULT); this._updateLabel(); } }; function PopupSliderMenuItem() { this._init.apply(this, arguments); } PopupSliderMenuItem.prototype = { __proto__: PopupBaseMenuItem.prototype, _init: function(value, params) { PopupBaseMenuItem.prototype._init.call(this, params ? params : { activate: false }); this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent)); if (isNaN(value)) // Avoid spreading NaNs around throw TypeError('The slider value must be a number'); this._value = Math.max(Math.min(value, 1), 0); this._slider = new St.DrawingArea({ style_class: 'popup-slider-menu-item', reactive: true }); this.addActor(this._slider, { span: -1, expand: true }); this._slider.connect('repaint', Lang.bind(this, this._sliderRepaint)); this.actor.connect('button-press-event', Lang.bind(this, this._startDragging)); this.actor.connect('scroll-event', Lang.bind(this, this._onScrollEvent)); this._releaseId = this._motionId = 0; this._dragging = false; }, setValue: function(value) { if (isNaN(value)) throw TypeError('The slider value must be a number'); this._value = Math.max(Math.min(value, 1), 0); this._slider.queue_repaint(); }, _sliderRepaint: function(area) { let cr = area.get_context(); let themeNode = area.get_theme_node(); let [width, height] = area.get_surface_size(); let handleRadius = themeNode.get_length('-slider-handle-radius'); let sliderWidth = width - 2 * handleRadius; let sliderHeight = themeNode.get_length('-slider-height'); let sliderBorderWidth = themeNode.get_length('-slider-border-width'); let sliderBorderColor = themeNode.get_color('-slider-border-color'); let sliderColor = themeNode.get_color('-slider-background-color'); let sliderActiveBorderColor = themeNode.get_color('-slider-active-border-color'); let sliderActiveColor = themeNode.get_color('-slider-active-background-color'); cr.setSourceRGBA ( sliderActiveColor.red / 255, sliderActiveColor.green / 255, sliderActiveColor.blue / 255, sliderActiveColor.alpha / 255); cr.rectangle(handleRadius, (height - sliderHeight) / 2, sliderWidth * this._value, sliderHeight); cr.fillPreserve(); cr.setSourceRGBA ( sliderActiveBorderColor.red / 255, sliderActiveBorderColor.green / 255, sliderActiveBorderColor.blue / 255, sliderActiveBorderColor.alpha / 255); cr.setLineWidth(sliderBorderWidth); cr.stroke(); cr.setSourceRGBA ( sliderColor.red / 255, sliderColor.green / 255, sliderColor.blue / 255, sliderColor.alpha / 255); cr.rectangle(handleRadius + sliderWidth * this._value, (height - sliderHeight) / 2, sliderWidth * (1 - this._value), sliderHeight); cr.fillPreserve(); cr.setSourceRGBA ( sliderBorderColor.red / 255, sliderBorderColor.green / 255, sliderBorderColor.blue / 255, sliderBorderColor.alpha / 255); cr.setLineWidth(sliderBorderWidth); cr.stroke(); let handleY = height / 2; let handleX = handleRadius + (width - 2 * handleRadius) * this._value; let color = themeNode.get_foreground_color(); cr.setSourceRGBA ( color.red / 255, color.green / 255, color.blue / 255, color.alpha / 255); cr.arc(handleX, handleY, handleRadius, 0, 2 * Math.PI); cr.fill(); }, _startDragging: function(actor, event) { if (this._dragging) // don't allow two drags at the same time return; this._dragging = true; // FIXME: we should only grab the specific device that originated // the event, but for some weird reason events are still delivered // outside the slider if using clutter_grab_pointer_for_device Clutter.grab_pointer(this._slider); this._releaseId = this._slider.connect('button-release-event', Lang.bind(this, this._endDragging)); this._motionId = this._slider.connect('motion-event', Lang.bind(this, this._motionEvent)); let absX, absY; [absX, absY] = event.get_coords(); this._moveHandle(absX, absY); }, _endDragging: function() { if (this._dragging) { this._slider.disconnect(this._releaseId); this._slider.disconnect(this._motionId); Clutter.ungrab_pointer(); this._dragging = false; this.emit('drag-end'); } return true; }, _onScrollEvent: function (actor, event) { let direction = event.get_scroll_direction(); if (direction == Clutter.ScrollDirection.DOWN) { this._value = Math.max(0, this._value - SLIDER_SCROLL_STEP); } else if (direction == Clutter.ScrollDirection.UP) { this._value = Math.min(1, this._value + SLIDER_SCROLL_STEP); } this._slider.queue_repaint(); this.emit('value-changed', this._value); }, _motionEvent: function(actor, event) { let absX, absY; [absX, absY] = event.get_coords(); this._moveHandle(absX, absY); return true; }, _moveHandle: function(absX, absY) { let relX, relY, sliderX, sliderY; [sliderX, sliderY] = this._slider.get_transformed_position(); relX = absX - sliderX; relY = absY - sliderY; let width = this._slider.width; let handleRadius = this._slider.get_theme_node().get_length('-slider-handle-radius'); let newvalue; if (relX < handleRadius) newvalue = 0; else if (relX > width - handleRadius) newvalue = 1; else newvalue = (relX - handleRadius) / (width - 2 * handleRadius); this._value = newvalue; this._slider.queue_repaint(); this.emit('value-changed', this._value); }, get value() { return this._value; }, _onKeyPressEvent: function (actor, event) { let key = event.get_key_symbol(); if (key == Clutter.KEY_Right || key == Clutter.KEY_Left) { let delta = key == Clutter.KEY_Right ? 0.1 : -0.1; this._value = Math.max(0, Math.min(this._value + delta, 1)); this._slider.queue_repaint(); this.emit('value-changed', this._value); this.emit('drag-end'); return true; } return false; } }; function Switch() { this._init.apply(this, arguments); } Switch.prototype = { _init: function(state) { this.actor = new St.Bin({ style_class: 'toggle-switch' }); // Translators: this MUST be either "toggle-switch-us" // (for toggle switches containing the English words // "ON" and "OFF") or "toggle-switch-intl" (for toggle // switches containing "◯" and "|"). Other values will // simply result in invisible toggle switches. this.actor.add_style_class_name(_("toggle-switch-us")); this.setToggleState(state); }, setToggleState: function(state) { if (state) this.actor.add_style_pseudo_class('checked'); else this.actor.remove_style_pseudo_class('checked'); this.state = state; }, toggle: function() { this.setToggleState(!this.state); } }; function PopupSwitchMenuItem() { this._init.apply(this, arguments); } PopupSwitchMenuItem.prototype = { __proto__: PopupBaseMenuItem.prototype, _init: function(text, active, params) { PopupBaseMenuItem.prototype._init.call(this, params); this.label = new St.Label({ text: text }); this._switch = new Switch(active); this.addActor(this.label); this._statusBin = new St.Bin({ x_align: St.Align.END }); this.addActor(this._statusBin, { align: St.Align.END }); this._statusLabel = new St.Label({ text: '', style_class: 'popup-inactive-menu-item' }); this._statusBin.child = this._switch.actor; }, setStatus: function(text) { if (text != null) { this._statusLabel.text = text; this._statusBin.child = this._statusLabel; this.actor.reactive = false; this.actor.can_focus = false; } else { this._statusBin.child = this._switch.actor; this.actor.reactive = true; this.actor.can_focus = true; } }, activate: function(event) { if (this._switch.actor.mapped) { this.toggle(); } PopupBaseMenuItem.prototype.activate.call(this, event); }, toggle: function() { this._switch.toggle(); this.emit('toggled', this._switch.state); }, get state() { return this._switch.state; }, setToggleState: function(state) { this._switch.setToggleState(state); } }; function PopupImageMenuItem() { this._init.apply(this, arguments); } PopupImageMenuItem.prototype = { __proto__: PopupBaseMenuItem.prototype, _init: function (text, iconName, params) { PopupBaseMenuItem.prototype._init.call(this, params); this.label = new St.Label({ text: text }); this.addActor(this.label); this._icon = new St.Icon({ style_class: 'popup-menu-icon' }); this.addActor(this._icon, { align: St.Align.END }); this.setIcon(iconName); }, setIcon: function(name) { this._icon.icon_name = name; } }; function PopupMenuBase() { throw new TypeError('Trying to instantiate abstract class PopupMenuBase'); } PopupMenuBase.prototype = { _init: function(sourceActor, styleClass) { this.sourceActor = sourceActor; if (styleClass !== undefined) { this.box = new St.BoxLayout({ style_class: styleClass, vertical: true }); } else { this.box = new St.BoxLayout({ vertical: true }); } this.box.connect_after('queue-relayout', Lang.bind(this, this._menuQueueRelayout)); this.length = 0; this.isOpen = false; // If set, we don't send events (including crossing events) to the source actor // for the menu which causes its prelight state to freeze this.blockSourceEvents = false; // Can be set while a menu is up to let all events through without special // menu handling useful for scrollbars in menus, and probably not otherwise. this.passEvents = false; this._activeMenuItem = null; }, addAction: function(title, callback) { var menuItem = new PopupMenuItem(title); this.addMenuItem(menuItem); menuItem.connect('activate', Lang.bind(this, function (menuItem, event) { callback(event); })); }, /** * _connectSubMenuSignals: * @object: a menu item, or a menu section * @menu: a sub menu, or a menu section * * Connects to signals on @menu that are necessary for * operating the submenu, and stores the ids on @object. */ _connectSubMenuSignals: function(object, menu) { object._subMenuActivateId = menu.connect('activate', Lang.bind(this, function() { this.emit('activate'); this.close(true); })); object._subMenuActiveChangeId = menu.connect('active-changed', Lang.bind(this, function(submenu, submenuItem) { if (this._activeMenuItem && this._activeMenuItem != submenuItem) this._activeMenuItem.setActive(false); this._activeMenuItem = submenuItem; this.emit('active-changed', submenuItem); })); }, _connectItemSignals: function(menuItem) { menuItem._activeChangeId = menuItem.connect('active-changed', Lang.bind(this, function (menuItem, active) { if (active && this._activeMenuItem != menuItem) { if (this._activeMenuItem) this._activeMenuItem.setActive(false); this._activeMenuItem = menuItem; this.emit('active-changed', menuItem); } else if (!active && this._activeMenuItem == menuItem) { this._activeMenuItem = null; this.emit('active-changed', null); } })); menuItem._activateId = menuItem.connect('activate', Lang.bind(this, function (menuItem, event) { this.emit('activate', menuItem); this.close(true); })); menuItem.connect('destroy', Lang.bind(this, function(emitter) { menuItem.disconnect(menuItem._activateId); menuItem.disconnect(menuItem._activeChangeId); if (menuItem.menu) { menuItem.menu.disconnect(menuItem._subMenuActivateId); menuItem.menu.disconnect(menuItem._subMenuActiveChangeId); this.disconnect(menuItem._closingId); } if (menuItem == this._activeMenuItem) this._activeMenuItem = null; })); }, addMenuItem: function(menuItem, position) { let before_item = null; if (position == undefined) { this.box.add(menuItem.actor); } else { let items = this._getMenuItems(); if (position < items.length) { before_item = items[position].actor; this.box.insert_before(menuItem.actor, before_item); } else this.box.add(menuItem.actor); } if (menuItem instanceof PopupMenuSection) { this._connectSubMenuSignals(menuItem, menuItem); menuItem.connect('destroy', Lang.bind(this, function() { menuItem.disconnect(menuItem._subMenuActivateId); menuItem.disconnect(menuItem._subMenuActiveChangeId); this.length--; })); } else if (menuItem instanceof PopupSubMenuMenuItem) { if (before_item == null) this.box.add(menuItem.menu.actor); else this.box.insert_before(menuItem.menu.actor, before_item); this._connectSubMenuSignals(menuItem, menuItem.menu); this._connectItemSignals(menuItem); menuItem._closingId = this.connect('open-state-changed', function(self, open) { if (!open) menuItem.menu.close(false); }); } else if (menuItem instanceof PopupBaseMenuItem) this._connectItemSignals(menuItem); else throw TypeError("Invalid argument to PopupMenuBase.addMenuItem()"); this.length++; }, getColumnWidths: function() { let columnWidths = []; let items = this.box.get_children(); for (let i = 0; i < items.length; i++) { if (!items[i].visible) continue; if (items[i]._delegate instanceof PopupBaseMenuItem || items[i]._delegate instanceof PopupMenuBase) { let itemColumnWidths = items[i]._delegate.getColumnWidths(); for (let j = 0; j < itemColumnWidths.length; j++) { if (j >= columnWidths.length || itemColumnWidths[j] > columnWidths[j]) columnWidths[j] = itemColumnWidths[j]; } } } return columnWidths; }, setColumnWidths: function(widths) { let items = this.box.get_children(); for (let i = 0; i < items.length; i++) { if (items[i]._delegate instanceof PopupBaseMenuItem || items[i]._delegate instanceof PopupMenuBase) items[i]._delegate.setColumnWidths(widths); } }, // Because of the above column-width funniness, we need to do a // queue-relayout on every item whenever the menu itself changes // size, to force clutter to drop its cached size requests. (The // menuitems will in turn call queue_relayout on their parent, the // menu, but that call will be a no-op since the menu already // has a relayout queued, so we won't get stuck in a loop. _menuQueueRelayout: function() { this.box.get_children().map(function (actor) { actor.queue_relayout(); }); }, addActor: function(actor) { this.box.add(actor); }, _getMenuItems: function() { return this.box.get_children().map(function (actor) { return actor._delegate; }).filter(function(item) { return item instanceof PopupBaseMenuItem || item instanceof PopupMenuSection; }); }, get firstMenuItem() { let items = this._getMenuItems(); if (items.length) return items[0]; else return null; }, removeAll: function() { let children = this._getMenuItems(); for (let i = 0; i < children.length; i++) { let item = children[i]; item.destroy(); } }, toggle: function() { if (this.isOpen) this.close(true); else this.open(true); }, destroy: function() { this.removeAll(); this.actor.destroy(); this.emit('destroy'); } }; Signals.addSignalMethods(PopupMenuBase.prototype); function PopupMenu() { this._init.apply(this, arguments); } PopupMenu.prototype = { __proto__: PopupMenuBase.prototype, _init: function(sourceActor, alignment, arrowSide, gap) { PopupMenuBase.prototype._init.call (this, sourceActor, 'popup-menu-content'); this._alignment = alignment; this._arrowSide = arrowSide; this._gap = gap; this._boxPointer = new BoxPointer.BoxPointer(arrowSide, { x_fill: true, y_fill: true, x_align: St.Align.START }); this.actor = this._boxPointer.actor; this.actor._delegate = this; this.actor.style_class = 'popup-menu-boxpointer'; this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent)); this._boxWrapper = new Shell.GenericContainer(); this._boxWrapper.connect('get-preferred-width', Lang.bind(this, this._boxGetPreferredWidth)); this._boxWrapper.connect('get-preferred-height', Lang.bind(this, this._boxGetPreferredHeight)); this._boxWrapper.connect('allocate', Lang.bind(this, this._boxAllocate)); this._boxPointer.bin.set_child(this._boxWrapper); this._boxWrapper.add_actor(this.box); this.actor.add_style_class_name('popup-menu'); global.focus_manager.add_group(this.actor); this.actor.reactive = true; }, _boxGetPreferredWidth: function (actor, forHeight, alloc) { let columnWidths = this.getColumnWidths(); this.setColumnWidths(columnWidths); // Now they will request the right sizes [alloc.min_size, alloc.natural_size] = this.box.get_preferred_width(forHeight); }, _boxGetPreferredHeight: function (actor, forWidth, alloc) { [alloc.min_size, alloc.natural_size] = this.box.get_preferred_height(forWidth); }, _boxAllocate: function (actor, box, flags) { this.box.allocate(box, flags); }, _onKeyPressEvent: function(actor, event) { if (event.get_key_symbol() == Clutter.Escape) { this.close(true); return true; } return false; }, setArrowOrigin: function(origin) { this._boxPointer.setArrowOrigin(origin); }, open: function(animate) { if (this.isOpen) return; this.isOpen = true; this._boxPointer.setPosition(this.sourceActor, this._gap, this._alignment); this._boxPointer.show(animate); this.emit('open-state-changed', true); }, close: function(animate) { if (!this.isOpen) return; if (this._activeMenuItem) this._activeMenuItem.setActive(false); this._boxPointer.hide(animate); this.isOpen = false; this.emit('open-state-changed', false); } }; function PopupSubMenu() { this._init.apply(this, arguments); } PopupSubMenu.prototype = { __proto__: PopupMenuBase.prototype, _init: function(sourceActor, sourceArrow) { PopupMenuBase.prototype._init.call(this, sourceActor); this._arrow = sourceArrow; this._arrow.rotation_center_z_gravity = Clutter.Gravity.CENTER; // Since a function of a submenu might be to provide a "More.." expander // with long content, we make it scrollable - the scrollbar will only take // effect if a CSS max-height is set on the top menu. this.actor = new St.ScrollView({ style_class: 'popup-sub-menu', hscrollbar_policy: Gtk.PolicyType.NEVER, vscrollbar_policy: Gtk.PolicyType.NEVER }); // StScrollbar plays dirty tricks with events, calling // clutter_set_motion_events_enabled (FALSE) during the scroll; this // confuses our event tracking, so we just turn it off during the // scroll. let vscroll = this.actor.get_vscroll_bar(); vscroll.connect('scroll-start', Lang.bind(this, function() { let topMenu = this._getTopMenu(); if (topMenu) topMenu.passEvents = true; })); vscroll.connect('scroll-stop', Lang.bind(this, function() { let topMenu = this._getTopMenu(); if (topMenu) topMenu.passEvents = false; })); this.actor.add_actor(this.box); this.actor._delegate = this; this.actor.clip_to_allocation = true; this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent)); this.actor.hide(); }, _getTopMenu: function() { let actor = this.actor.get_parent(); while (actor) { if (actor._delegate && actor._delegate instanceof PopupMenu) return actor._delegate; actor = actor.get_parent(); } return null; }, _needsScrollbar: function() { let topMenu = this._getTopMenu(); let [topMinHeight, topNaturalHeight] = topMenu.actor.get_preferred_height(-1); let topThemeNode = topMenu.actor.get_theme_node(); let topMaxHeight = topThemeNode.get_max_height(); return topMaxHeight >= 0 && topNaturalHeight >= topMaxHeight; }, open: function(animate) { if (this.isOpen) return; this.isOpen = true; this.actor.show(); let needsScrollbar = this._needsScrollbar(); // St.ScrollView always requests space horizontally for a possible vertical // scrollbar if in AUTOMATIC mode. Doing better would require implementation // of width-for-height in St.BoxLayout and St.ScrollView. This looks bad // when we *don't* need it, so turn off the scrollbar when that's true. // Dynamic changes in whether we need it aren't handled properly. this.actor.vscrollbar_policy = needsScrollbar ? Gtk.PolicyType.AUTOMATIC : Gtk.PolicyType.NEVER; // It looks funny if we animate with a scrollbar (at what point is // the scrollbar added?) so just skip that case if (animate && needsScrollbar) animate = false; if (animate) { let [minHeight, naturalHeight] = this.actor.get_preferred_height(-1); this.actor.height = 0; this.actor._arrow_rotation = this._arrow.rotation_angle_z; Tweener.addTween(this.actor, { _arrow_rotation: 90, height: naturalHeight, time: 0.25, onUpdateScope: this, onUpdate: function() { this._arrow.rotation_angle_z = this.actor._arrow_rotation; }, onCompleteScope: this, onComplete: function() { this.actor.set_height(-1); this.emit('open-state-changed', true); } }); } else { this._arrow.rotation_angle_z = 90; this.emit('open-state-changed', true); } }, close: function(animate) { if (!this.isOpen) return; this.isOpen = false; if (this._activeMenuItem) this._activeMenuItem.setActive(false); if (animate && this._needsScrollbar()) animate = false; if (animate) { this.actor._arrow_rotation = this._arrow.rotation_angle_z; Tweener.addTween(this.actor, { _arrow_rotation: 0, height: 0, time: 0.25, onCompleteScope: this, onComplete: function() { this.actor.hide(); this.actor.set_height(-1); this.emit('open-state-changed', false); }, onUpdateScope: this, onUpdate: function() { this._arrow.rotation_angle_z = this.actor._arrow_rotation; } }); } else { this._arrow.rotation_angle_z = 0; this.actor.hide(); this.isOpen = false; this.emit('open-state-changed', false); } }, _onKeyPressEvent: function(actor, event) { // Move focus back to parent menu if the user types Left. if (this.isOpen && event.get_key_symbol() == Clutter.KEY_Left) { this.close(true); this.sourceActor._delegate.setActive(true); return true; } return false; } }; /** * PopupMenuSection: * * A section of a PopupMenu which is handled like a submenu * (you can add and remove items, you can destroy it, you * can add it to another menu), but is completely transparent * to the user */ function PopupMenuSection() { this._init.apply(this, arguments); } PopupMenuSection.prototype = { __proto__: PopupMenuBase.prototype, _init: function() { PopupMenuBase.prototype._init.call(this); this.actor = this.box; this.actor._delegate = this; this.isOpen = true; }, // deliberately ignore any attempt to open() or close() open: function(animate) { }, close: function() { }, } function PopupSubMenuMenuItem() { this._init.apply(this, arguments); } PopupSubMenuMenuItem.prototype = { __proto__: PopupBaseMenuItem.prototype, _init: function(text) { PopupBaseMenuItem.prototype._init.call(this); this.actor.add_style_class_name('popup-submenu-menu-item'); this.label = new St.Label({ text: text }); this.addActor(this.label); this._triangle = new St.Label({ text: '\u25B8' }); this.addActor(this._triangle, { align: St.Align.END }); this.menu = new PopupSubMenu(this.actor, this._triangle); this.menu.connect('open-state-changed', Lang.bind(this, this._subMenuOpenStateChanged)); }, _subMenuOpenStateChanged: function(menu, open) { if (open) this.actor.add_style_pseudo_class('open'); else this.actor.remove_style_pseudo_class('open'); }, destroy: function() { this.menu.destroy(); PopupBaseMenuItem.prototype.destroy.call(this); }, _onKeyPressEvent: function(actor, event) { let symbol = event.get_key_symbol(); if (symbol == Clutter.KEY_Right) { this.menu.open(true); this.menu.actor.navigate_focus(null, Gtk.DirectionType.DOWN, false); return true; } else if (symbol == Clutter.KEY_Left && this.menu.isOpen) { this.menu.close(); return true; } return PopupBaseMenuItem.prototype._onKeyPressEvent.call(this, actor, event); }, activate: function(event) { this.menu.open(true); }, _onButtonReleaseEvent: function(actor) { this.menu.toggle(); } }; /* Basic implementation of a menu manager. * Call addMenu to add menus */ function PopupMenuManager(owner) { this._init(owner); } PopupMenuManager.prototype = { _init: function(owner) { this._owner = owner; this.grabbed = false; this._eventCaptureId = 0; this._enterEventId = 0; this._leaveEventId = 0; this._keyFocusNotifyId = 0; this._activeMenu = null; this._menus = []; this._preGrabInputMode = null; this._grabbedFromKeynav = false; }, addMenu: function(menu, position) { let menudata = { menu: menu, openStateChangeId: menu.connect('open-state-changed', Lang.bind(this, this._onMenuOpenState)), destroyId: menu.connect('destroy', Lang.bind(this, this._onMenuDestroy)), enterId: 0, focusInId: 0 }; let source = menu.sourceActor; if (source) { menudata.enterId = source.connect('enter-event', Lang.bind(this, function() { this._onMenuSourceEnter(menu); })); menudata.focusInId = source.connect('key-focus-in', Lang.bind(this, function() { this._onMenuSourceEnter(menu); })); } if (position == undefined) this._menus.push(menudata); else this._menus.splice(position, 0, menudata); }, removeMenu: function(menu) { if (menu == this._activeMenu) this._closeMenu(); let position = this._findMenu(menu); if (position == -1) // not a menu we manage return; let menudata = this._menus[position]; menu.disconnect(menudata.openStateChangeId); menu.disconnect(menudata.destroyId); if (menudata.enterId) menu.sourceActor.disconnect(menudata.enterId); if (menudata.focusInId) menu.sourceActor.disconnect(menudata.focusInId); this._menus.splice(position, 1); }, _grab: function() { Main.pushModal(this._owner.actor); this._eventCaptureId = global.stage.connect('captured-event', Lang.bind(this, this._onEventCapture)); // captured-event doesn't see enter/leave events this._enterEventId = global.stage.connect('enter-event', Lang.bind(this, this._onEventCapture)); this._leaveEventId = global.stage.connect('leave-event', Lang.bind(this, this._onEventCapture)); this._keyFocusNotifyId = global.stage.connect('notify::key-focus', Lang.bind(this, this._onKeyFocusChanged)); this.grabbed = true; }, _ungrab: function() { global.stage.disconnect(this._eventCaptureId); this._eventCaptureId = 0; global.stage.disconnect(this._enterEventId); this._enterEventId = 0; global.stage.disconnect(this._leaveEventId); this._leaveEventId = 0; global.stage.disconnect(this._keyFocusNotifyId); this._keyFocusNotifyId = 0; this.grabbed = false; Main.popModal(this._owner.actor); }, _onMenuOpenState: function(menu, open) { if (open) this._activeMenu = menu; // Check what the focus was before calling pushModal/popModal let focus = global.stage.key_focus; let hadFocus = focus && this._activeMenuContains(focus); if (open) { if (!this.grabbed) { this._preGrabInputMode = global.stage_input_mode; this._grabbedFromKeynav = hadFocus; this._grab(); } if (hadFocus) focus.grab_key_focus(); else menu.actor.grab_key_focus(); } else if (menu == this._activeMenu) { if (this.grabbed) this._ungrab(); this._activeMenu = null; if (this._grabbedFromKeynav) { if (this._preGrabInputMode == Shell.StageInputMode.FOCUSED) global.stage_input_mode = Shell.StageInputMode.FOCUSED; if (hadFocus && menu.sourceActor) menu.sourceActor.grab_key_focus(); else if (focus) focus.grab_key_focus(); } } }, // change the currently-open menu without dropping grab _changeMenu: function(newMenu) { if (this._activeMenu) { // _onOpenMenuState will drop the grab if it sees // this._activeMenu being closed; so clear _activeMenu // before closing it to keep that from happening let oldMenu = this._activeMenu; this._activeMenu = null; oldMenu.close(false); newMenu.open(false); } else newMenu.open(true); }, _onMenuSourceEnter: function(menu) { if (!this.grabbed || menu == this._activeMenu) return false; this._changeMenu(menu); return false; }, _onKeyFocusChanged: function() { if (!this.grabbed || !this._activeMenu) return; let focus = global.stage.key_focus; if (focus) { if (this._activeMenuContains(focus)) return; if (focus._delegate && focus._delegate.menu && this._findMenu(focus._delegate.menu) != -1) return; } this._closeMenu(); }, _onMenuDestroy: function(menu) { this.removeMenu(menu); }, _activeMenuContains: function(actor) { return this._activeMenu != null && (this._activeMenu.actor.contains(actor) || (this._activeMenu.sourceActor && this._activeMenu.sourceActor.contains(actor))); }, _eventIsOnActiveMenu: function(event) { return this._activeMenuContains(event.get_source()); }, _shouldBlockEvent: function(event) { let src = event.get_source(); if (this._activeMenu != null && this._activeMenu.actor.contains(src)) return false; for (let i = 0; i < this._menus.length; i++) { let menu = this._menus[i].menu; if (menu.sourceActor && !menu.blockSourceEvents && menu.sourceActor.contains(src)) { return false; } } return true; }, _findMenu: function(item) { for (let i = 0; i < this._menus.length; i++) { let menudata = this._menus[i]; if (item == menudata.menu) return i; } return -1; }, _onEventCapture: function(actor, event) { if (!this.grabbed) return false; if (this._owner.menuEventFilter && this._owner.menuEventFilter(event)) return true; if (this._activeMenu != null && this._activeMenu.passEvents) return false; let activeMenuContains = this._eventIsOnActiveMenu(event); let eventType = event.type(); if (eventType == Clutter.EventType.BUTTON_RELEASE) { if (activeMenuContains) { return false; } else { this._closeMenu(); return true; } } else if (eventType == Clutter.EventType.BUTTON_PRESS && !activeMenuContains) { this._closeMenu(); return true; } else if (!this._shouldBlockEvent(event)) { return false; } return true; }, _closeMenu: function() { if (this._activeMenu != null) this._activeMenu.close(true); } };