/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-texture-cache.h: Object for loading and caching images as textures
*
* Copyright 2009, 2010 Red Hat, Inc.
* Copyright 2010, Maxim Ermilov
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 2.1 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*/
#ifndef __ST_TEXTURE_CACHE_H__
#define __ST_TEXTURE_CACHE_H__
#if !defined(ST_H_INSIDE) && !defined(ST_COMPILATION)
#error "Only can be included directly.h"
#endif
#include
#include
#include
#include
#include
#include
#define ST_TYPE_TEXTURE_CACHE (st_texture_cache_get_type ())
#define ST_TEXTURE_CACHE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ST_TYPE_TEXTURE_CACHE, StTextureCache))
#define ST_TEXTURE_CACHE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ST_TYPE_TEXTURE_CACHE, StTextureCacheClass))
#define ST_IS_TEXTURE_CACHE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ST_TYPE_TEXTURE_CACHE))
#define ST_IS_TEXTURE_CACHE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ST_TYPE_TEXTURE_CACHE))
#define ST_TEXTURE_CACHE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ST_TYPE_TEXTURE_CACHE, StTextureCacheClass))
typedef struct _StTextureCache StTextureCache;
typedef struct _StTextureCacheClass StTextureCacheClass;
typedef struct _StTextureCachePrivate StTextureCachePrivate;
struct _StTextureCache
{
GObject parent;
StTextureCachePrivate *priv;
};
struct _StTextureCacheClass
{
GObjectClass parent_class;
};
typedef enum {
ST_TEXTURE_CACHE_POLICY_NONE,
ST_TEXTURE_CACHE_POLICY_FOREVER
} StTextureCachePolicy;
GType st_texture_cache_get_type (void) G_GNUC_CONST;
StTextureCache* st_texture_cache_get_default (void);
ClutterActor *
st_texture_cache_load_sliced_image (StTextureCache *cache,
const gchar *path,
gint grid_width,
gint grid_height,
gint scale,
GFunc load_callback,
gpointer user_data);
ClutterActor *st_texture_cache_bind_pixbuf_property (StTextureCache *cache,
GObject *object,
const char *property_name);
ClutterActor *st_texture_cache_load_gicon (StTextureCache *cache,
StThemeNode *theme_node,
GIcon *icon,
gint size,
gint scale);
ClutterActor *st_texture_cache_load_uri_async (StTextureCache *cache,
const gchar *uri,
int available_width,
int available_height);
CoglHandle st_texture_cache_load_file_to_cogl_texture (StTextureCache *cache,
const gchar *file_path);
cairo_surface_t *st_texture_cache_load_file_to_cairo_surface (StTextureCache *cache,
const gchar *file_path);
/**
* StTextureCacheLoader: (skip)
* @cache: a #StTextureCache
* @key: Unique identifier for this texture
* @data: Callback user data
* @error: A #GError
*
* See st_texture_cache_load(). Implementations should return a
* texture handle for the given key, or set @error.
*
*/
typedef CoglHandle (*StTextureCacheLoader) (StTextureCache *cache, const char *key, void *data, GError **error);
CoglHandle st_texture_cache_load (StTextureCache *cache,
const char *key,
StTextureCachePolicy policy,
StTextureCacheLoader load,
void *data,
GError **error);
#endif /* __ST_TEXTURE_CACHE_H__ */