/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Big = imports.gi.Big; const Clutter = imports.gi.Clutter; const Gio = imports.gi.Gio; const Gtk = imports.gi.Gtk; const Mainloop = imports.mainloop; const Shell = imports.gi.Shell; const Signals = imports.signals; const Lang = imports.lang; const AppDisplay = imports.ui.appDisplay; const DocDisplay = imports.ui.docDisplay; const GenericDisplay = imports.ui.genericDisplay; const Link = imports.ui.link; const Main = imports.ui.main; const Panel = imports.ui.panel; const Tweener = imports.ui.tweener; const Workspaces = imports.ui.workspaces; const ROOT_OVERLAY_COLOR = new Clutter.Color(); ROOT_OVERLAY_COLOR.from_pixel(0x000000bb); // The factor to scale the overlay wallpaper with. This should not be less // than 3/2, because the rule of thirds is used for positioning (see below). const BACKGROUND_SCALE = 2; const LABEL_HEIGHT = 16; const DASH_MIN_WIDTH = 250; const DASH_OUTER_PADDING = 4; const DASH_SECTION_PADDING = 6; const DASH_SECTION_SPACING = 6; const DASH_CORNER_RADIUS = 5; // This is the height of section components other than the item display. const DASH_SECTION_MISC_HEIGHT = (LABEL_HEIGHT + DASH_SECTION_SPACING) * 2 + DASH_SECTION_PADDING; const DASH_SEARCH_BG_COLOR = new Clutter.Color(); DASH_SEARCH_BG_COLOR.from_pixel(0xffffffff); const DASH_TEXT_COLOR = new Clutter.Color(); DASH_TEXT_COLOR.from_pixel(0xffffffff); // Time for initial animation going into overlay mode const ANIMATION_TIME = 0.25; // We divide the screen into a grid of rows and columns, which we use // to help us position the overlay components, such as the side panel // that lists applications and documents, the workspaces display, and // the button for adding additional workspaces. // In the regular mode, the side panel takes up one column on the left, // and the workspaces display takes up the remaining columns. // In the expanded side panel display mode, the side panel takes up two // columns, and the workspaces display slides all the way to the right, // being visible only in the last quarter of the right-most column. // In the future, this mode will have more components, such as a display // of documents which were recently opened with a given application, which // will take up the remaining sections of the display. const WIDE_SCREEN_CUT_OFF_RATIO = 1.4; const COLUMNS_REGULAR_SCREEN = 4; const ROWS_REGULAR_SCREEN = 8; const COLUMNS_WIDE_SCREEN = 5; const ROWS_WIDE_SCREEN = 10; // Padding around workspace grid / Spacing between Dash and Workspaces const WORKSPACE_GRID_PADDING = 12; const COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN = 3; const ROWS_FOR_WORKSPACES_REGULAR_SCREEN = 6; const COLUMNS_FOR_WORKSPACES_WIDE_SCREEN = 4; const ROWS_FOR_WORKSPACES_WIDE_SCREEN = 8; // A multi-state; PENDING is used during animations const STATE_ACTIVE = true; const STATE_PENDING_INACTIVE = false; const STATE_INACTIVE = false; // The dash has a slightly transparent blue background with a gradient. const DASH_LEFT_COLOR = new Clutter.Color(); DASH_LEFT_COLOR.from_pixel(0x324c6fbb); const DASH_MIDDLE_COLOR = new Clutter.Color(); DASH_MIDDLE_COLOR.from_pixel(0x324c6faa); const DASH_RIGHT_COLOR = new Clutter.Color(); DASH_RIGHT_COLOR.from_pixel(0x324c6fcc); const DASH_BORDER_COLOR = new Clutter.Color(); DASH_BORDER_COLOR.from_pixel(0x213b5dff); const DASH_BORDER_WIDTH = 2; // The results and details panes have a somewhat transparent blue background with a gradient. const PANE_LEFT_COLOR = new Clutter.Color(); PANE_LEFT_COLOR.from_pixel(0x324c6ff4); const PANE_MIDDLE_COLOR = new Clutter.Color(); PANE_MIDDLE_COLOR.from_pixel(0x324c6ffa); const PANE_RIGHT_COLOR = new Clutter.Color(); PANE_RIGHT_COLOR.from_pixel(0x324c6ff4); const SHADOW_COLOR = new Clutter.Color(); SHADOW_COLOR.from_pixel(0x00000033); const TRANSPARENT_COLOR = new Clutter.Color(); TRANSPARENT_COLOR.from_pixel(0x00000000); const SHADOW_WIDTH = 6; const NUMBER_OF_SECTIONS_IN_SEARCH = 2; let wideScreen = false; let displayGridColumnWidth = null; let displayGridRowHeight = null; function SearchEntry(width) { this._init(width); } SearchEntry.prototype = { _init : function() { this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL, y_align: Big.BoxAlignment.CENTER, background_color: DASH_SEARCH_BG_COLOR, corner_radius: 4, spacing: 4, padding_left: 4, padding_right: 4, height: 24 }); let icontheme = Gtk.IconTheme.get_default(); let searchIconTexture = new Clutter.Texture({}); let searchIconPath = icontheme.lookup_icon('gtk-find', 16, 0).get_filename(); searchIconTexture.set_from_file(searchIconPath); this.actor.append(searchIconTexture, 0); // We need to initialize the text for the entry to have the cursor displayed // in it. See http://bugzilla.openedhand.com/show_bug.cgi?id=1365 this.entry = new Clutter.Text({ font_name: "Sans 14px", editable: true, activatable: true, singleLineMode: true, text: "" }); this.entry.connect('text-changed', Lang.bind(this, function (e) { let text = this.entry.text; })); this.actor.append(this.entry, Big.BoxPackFlags.EXPAND); } }; function ItemResults(resultsWidth, resultsHeight, displayClass, labelText) { this._init(resultsWidth, resultsHeight, displayClass, labelText); } ItemResults.prototype = { _init: function(resultsWidth, resultsHeight, displayClass, labelText) { this._resultsWidth = resultsWidth; this._resultsHeight = resultsHeight; this.actor = new Big.Box({ height: resultsHeight, padding: DASH_SECTION_PADDING + DASH_BORDER_WIDTH, spacing: DASH_SECTION_SPACING }); this._resultsText = new Clutter.Text({ color: DASH_TEXT_COLOR, font_name: "Sans Bold 14px", text: labelText }); this.actor.append(this._resultsText, Big.BoxPackFlags.NONE); // LABEL_HEIGHT is the height of this._resultsText and GenericDisplay.LABEL_HEIGHT is the height // of the display controls. this._displayHeight = resultsHeight - LABEL_HEIGHT - GenericDisplay.LABEL_HEIGHT - DASH_SECTION_SPACING * 2; this.display = new displayClass(resultsWidth); this.actor.append(this.display.actor, Big.BoxPackFlags.EXPAND); this.controlBox = new Big.Box({ x_align: Big.BoxAlignment.CENTER }); this.controlBox.append(this.display.displayControl, Big.BoxPackFlags.NONE); this.actor.append(this.controlBox, Big.BoxPackFlags.END); }, _setSearchMode: function() { this.actor.height = this._resultsHeight / NUMBER_OF_SECTIONS_IN_SEARCH; let displayHeight = this._displayHeight - this._resultsHeight * (NUMBER_OF_SECTIONS_IN_SEARCH - 1) / NUMBER_OF_SECTIONS_IN_SEARCH; this.actor.remove_all(); this.actor.append(this._resultsText, Big.BoxPackFlags.NONE); this.actor.append(this.display.actor, Big.BoxPackFlags.EXPAND); this.actor.append(this.controlBox, Big.BoxPackFlags.END); }, _unsetSearchMode: function() { this.actor.height = this._resultsHeight; this.actor.remove_all(); this.actor.append(this._resultsText, Big.BoxPackFlags.NONE); this.actor.append(this.display.actor, Big.BoxPackFlags.EXPAND); this.actor.append(this.controlBox, Big.BoxPackFlags.END); } } function Dash() { this._init(); } Dash.prototype = { _init : function() { let me = this; this._moreAppsMode = false; this._moreDocsMode = false; this._width = displayGridColumnWidth; this._displayWidth = displayGridColumnWidth - DASH_SECTION_PADDING * 2; this._resultsWidth = displayGridColumnWidth; this._detailsWidth = displayGridColumnWidth * 2; let bottomHeight = DASH_SECTION_PADDING; let global = Shell.Global.get(); let resultsHeight = global.screen_height - Panel.PANEL_HEIGHT - DASH_SECTION_PADDING - bottomHeight; let detailsHeight = global.screen_height - Panel.PANEL_HEIGHT - DASH_SECTION_PADDING - bottomHeight; this.actor = new Clutter.Group({}); this.actor.height = global.screen_height; // dashPane, as well as results and details panes need to be reactive so that the clicks in unoccupied places on them // are not passed to the transparent background underneath them. This background is used for the workspaces area when // the additional dash panes are being shown and it handles clicks by closing the additional panes, so that the user // can interact with the workspaces. However, this behavior is not desirable when the click is actually over a pane. // // We have to make the individual panes reactive instead of making the whole dash actor reactive because the width // of the Group actor ends up including the width of its hidden children, so we were getting a reactive object as // wide as the details pane that was blocking the clicks to the workspaces underneath it even when the details pane // was actually hidden. let dashPane = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL, x: 0, y: Panel.PANEL_HEIGHT + DASH_SECTION_PADDING, width: this._width + SHADOW_WIDTH, height: global.screen_height - Panel.PANEL_HEIGHT - DASH_SECTION_PADDING - bottomHeight, reactive: true}); let dashBackground = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL, width: this._width, height: global.screen_height - Panel.PANEL_HEIGHT - DASH_SECTION_PADDING - bottomHeight, corner_radius: DASH_CORNER_RADIUS, border: DASH_BORDER_WIDTH, border_color: DASH_BORDER_COLOR }); dashPane.append(dashBackground, Big.BoxPackFlags.EXPAND); let dashLeft = global.create_horizontal_gradient(DASH_LEFT_COLOR, DASH_MIDDLE_COLOR); let dashRight = global.create_horizontal_gradient(DASH_MIDDLE_COLOR, DASH_RIGHT_COLOR); let dashShadow = global.create_horizontal_gradient(SHADOW_COLOR, TRANSPARENT_COLOR); dashShadow.set_width(SHADOW_WIDTH); dashBackground.append(dashLeft, Big.BoxPackFlags.EXPAND); dashBackground.append(dashRight, Big.BoxPackFlags.EXPAND); dashPane.append(dashShadow, Big.BoxPackFlags.NONE); this.actor.add_actor(dashPane); this.dashOuterContainer = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL, x: 0, y: dashPane.y + DASH_BORDER_WIDTH, width: this._width, height: global.screen_height - Panel.PANEL_HEIGHT - DASH_SECTION_PADDING - bottomHeight, padding: DASH_OUTER_PADDING }); this.actor.add_actor(this.dashOuterContainer); this.dashContainer = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL }); this.dashOuterContainer.append(this.dashContainer, Big.BoxPackFlags.EXPAND); this._searchEntry = new SearchEntry(); this.dashContainer.append(this._searchEntry.actor, Big.BoxPackFlags.NONE); this._searchQueued = false; this._searchEntry.entry.connect('text-changed', function (se, prop) { if (me._searchQueued) return; me._searchQueued = true; Mainloop.timeout_add(250, function() { // Strip leading and trailing whitespace let text = me._searchEntry.entry.text.replace(/^\s+/g, "").replace(/\s+$/g, ""); me._searchQueued = false; me._resultsAppsSection.display.setSearch(text); me._resultsDocsSection.display.setSearch(text); if (text == '') me._unsetSearchMode(); else me._setSearchMode(); return false; }); }); this._searchEntry.entry.connect('activate', function (se) { // only one of the displays will have an item selected, so it's ok to // call activateSelected() on all of them me._docDisplay.activateSelected(); me._resultsAppsSection.display.activateSelected(); me._resultsDocsSection.display.activateSelected(); return true; }); this._searchEntry.entry.connect('key-press-event', function (se, e) { let symbol = Shell.get_event_key_symbol(e); if (symbol == Clutter.Escape) { // Escape will keep clearing things back to the desktop. First, if // we have active text, we remove it. if (me._searchEntry.entry.text != '') me._searchEntry.entry.text = ''; // Next, if we're in one of the "more" modes or showing the details pane, close them else if (me._moreAppsMode || me._moreDocsMode || me._detailsShowing()) me.unsetMoreMode(); // Finally, just close the overlay entirely else me.emit('activated'); return true; } else if (symbol == Clutter.Up) { // selectUp and selectDown wrap around in their respective displays // too, but there doesn't seem to be any flickering if we first select // something in one display, but then unset the selection, and move // it to the other display, so it's ok to do that. if (me._resultsDocsSection.display.hasSelected()) me._resultsDocsSection.display.selectUp(); else if (me._resultsAppsSection.display.hasItems()) me._resultsAppsSection.display.selectUp(); else me._resultsDocsSection.display.selectUp(); } else if (symbol == Clutter.Down) { if (me._resultsDocsSection.display.hasSelected()) me._resultsDocsSection.display.selectDown(); else if (me._resultsAppsSection.display.hasItems()) me._resultsAppsSection.display.selectDown(); else me._resultsDocsSection.display.selectDown(); } return false; }); this._appsText = new Clutter.Text({ color: DASH_TEXT_COLOR, font_name: "Sans Bold 14px", text: "Applications", height: LABEL_HEIGHT}); this._appsSection = new Big.Box({ padding_top: DASH_SECTION_PADDING, spacing: DASH_SECTION_SPACING}); this._appsSection.append(this._appsText, Big.BoxPackFlags.NONE); this._itemDisplayHeight = global.screen_height - this._appsSection.y - DASH_SECTION_MISC_HEIGHT * 2 - bottomHeight; this._appsContent = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL }); this._appsSection.append(this._appsContent, Big.BoxPackFlags.EXPAND); this._appWell = new AppDisplay.AppWell(this._displayWidth); this._appsContent.append(this._appWell.actor, Big.BoxPackFlags.EXPAND); let moreAppsBox = new Big.Box({x_align: Big.BoxAlignment.END}); this._moreAppsLink = new Link.Link({ color: DASH_TEXT_COLOR, font_name: "Sans Bold 14px", text: "More...", height: LABEL_HEIGHT }); moreAppsBox.append(this._moreAppsLink.actor, Big.BoxPackFlags.EXPAND); this._appsSection.append(moreAppsBox, Big.BoxPackFlags.NONE); this.dashContainer.append(this._appsSection, Big.BoxPackFlags.NONE); this._appsSectionDefaultHeight = this._appsSection.height; this._docsSection = new Big.Box({ padding_top: DASH_SECTION_PADDING, padding_bottom: DASH_SECTION_PADDING, spacing: DASH_SECTION_SPACING}); this._docsText = new Clutter.Text({ color: DASH_TEXT_COLOR, font_name: "Sans Bold 14px", text: "Recent Documents", height: LABEL_HEIGHT}); this._docsSection.append(this._docsText, Big.BoxPackFlags.NONE); this._docDisplay = new DocDisplay.DocDisplay(this._displayWidth); this._docsSection.append(this._docDisplay.actor, Big.BoxPackFlags.EXPAND); let moreDocsBox = new Big.Box({x_align: Big.BoxAlignment.END}); this._moreDocsLink = new Link.Link({ color: DASH_TEXT_COLOR, font_name: "Sans Bold 14px", text: "More...", height: LABEL_HEIGHT }); moreDocsBox.append(this._moreDocsLink.actor, Big.BoxPackFlags.EXPAND); this._docsSection.append(moreDocsBox, Big.BoxPackFlags.NONE); this.dashContainer.append(this._docsSection, Big.BoxPackFlags.EXPAND); this._docsSectionDefaultHeight = this._docsSection.height; // The "More" or search results area this._resultsAppsSection = new ItemResults(this._displayWidth, resultsHeight, AppDisplay.AppDisplay, "Applications"); this._resultsDocsSection = new ItemResults(this._displayWidth, resultsHeight, DocDisplay.DocDisplay, "Documents"); this._resultsPane = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL, x: this._width, y: Panel.PANEL_HEIGHT + DASH_SECTION_PADDING, width: this._resultsWidth + SHADOW_WIDTH, height: resultsHeight, reactive: true }); let resultsBackground = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL, width: this._resultsWidth, height: resultsHeight, corner_radius: DASH_CORNER_RADIUS, border: DASH_BORDER_WIDTH, border_color: DASH_BORDER_COLOR }); this._resultsPane.append(resultsBackground, Big.BoxPackFlags.EXPAND); let resultsLeft = global.create_horizontal_gradient(PANE_LEFT_COLOR, PANE_MIDDLE_COLOR); let resultsRight = global.create_horizontal_gradient(PANE_MIDDLE_COLOR, PANE_RIGHT_COLOR); let resultsShadow = global.create_horizontal_gradient(SHADOW_COLOR, TRANSPARENT_COLOR); resultsShadow.set_width(SHADOW_WIDTH); resultsBackground.append(resultsLeft, Big.BoxPackFlags.EXPAND); resultsBackground.append(resultsRight, Big.BoxPackFlags.EXPAND); this._resultsPane.append(resultsShadow, Big.BoxPackFlags.NONE); this.actor.add_actor(this._resultsPane); this._resultsPane.hide(); this._detailsPane = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL, x: this._width, y: Panel.PANEL_HEIGHT + DASH_SECTION_PADDING, width: this._detailsWidth + SHADOW_WIDTH, height: detailsHeight, reactive: true }); this._firstSelectAfterOverlayShow = true; let detailsBackground = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL, width: this._detailsWidth, height: detailsHeight, corner_radius: DASH_CORNER_RADIUS, border: DASH_BORDER_WIDTH, border_color: DASH_BORDER_COLOR }); this._detailsPane.append(detailsBackground, Big.BoxPackFlags.EXPAND); let detailsLeft = global.create_horizontal_gradient(PANE_LEFT_COLOR, PANE_MIDDLE_COLOR); let detailsRight = global.create_horizontal_gradient(PANE_MIDDLE_COLOR, PANE_RIGHT_COLOR); let detailsShadow = global.create_horizontal_gradient(SHADOW_COLOR, TRANSPARENT_COLOR); detailsShadow.set_width(SHADOW_WIDTH); detailsBackground.append(detailsLeft, Big.BoxPackFlags.EXPAND); detailsBackground.append(detailsRight, Big.BoxPackFlags.EXPAND); this._detailsPane.append(detailsShadow, Big.BoxPackFlags.NONE); this._detailsContent = new Big.Box({ padding: DASH_SECTION_PADDING + DASH_BORDER_WIDTH }); this._detailsPane.add_actor(this._detailsContent); this.actor.add_actor(this._detailsPane); this._detailsPane.hide(); let itemDetailsAvailableWidth = this._detailsWidth - DASH_SECTION_PADDING * 2 - DASH_BORDER_WIDTH * 2; let itemDetailsAvailableHeight = detailsHeight - DASH_SECTION_PADDING * 2 - DASH_BORDER_WIDTH * 2; this._docDisplay.setAvailableDimensionsForItemDetails(itemDetailsAvailableWidth, itemDetailsAvailableHeight); this._resultsAppsSection.display.setAvailableDimensionsForItemDetails(itemDetailsAvailableWidth, itemDetailsAvailableHeight); this._resultsDocsSection.display.setAvailableDimensionsForItemDetails(itemDetailsAvailableWidth, itemDetailsAvailableHeight); /* Proxy the activated signals */ this._appWell.connect('activated', function(well) { me.emit('activated'); }); this._docDisplay.connect('activated', function(docDisplay) { me.emit('activated'); }); this._resultsAppsSection.display.connect('activated', function(resultsAppsDisplay) { me.emit('activated'); }); this._resultsDocsSection.display.connect('activated', function(resultsDocsDisplay) { me.emit('activated'); }); this._docDisplay.connect('selected', function(docDisplay) { me._resultsDocsSection.display.unsetSelected(); me._resultsAppsSection.display.unsetSelected(); if (!me._detailsShowing()) { me._detailsPane.show(); me.emit('panes-displayed'); } me._detailsContent.remove_all(); me._detailsContent.append(me._docDisplay.selectedItemDetails, Big.BoxPackFlags.NONE); }); this._resultsDocsSection.display.connect('selected', function(resultsDocDisplay) { me._docDisplay.unsetSelected(); me._resultsAppsSection.display.unsetSelected(); if (!me._detailsShowing()) { me._detailsPane.show(); me.emit('panes-displayed'); } me._detailsContent.remove_all(); me._detailsContent.append(me._resultsDocsSection.display.selectedItemDetails, Big.BoxPackFlags.NONE); }); this._resultsAppsSection.display.connect('selected', function(resultsAppDisplay) { me._docDisplay.unsetSelected(); me._resultsDocsSection.display.unsetSelected(); if (!me._detailsShowing()) { me._detailsPane.show(); me.emit('panes-displayed'); } me._detailsContent.remove_all(); me._detailsContent.append(me._resultsAppsSection.display.selectedItemDetails, Big.BoxPackFlags.NONE); }); this._moreAppsLink.connect('clicked', function(o, event) { if (me._moreAppsMode) { me._unsetMoreAppsMode(); } else { me._setMoreAppsMode(); } }); this._moreDocsLink.connect('clicked', function(o, event) { if (me._moreDocsMode) { me._unsetMoreDocsMode(); } else { me._setMoreDocsMode(); } }); }, show: function() { let global = Shell.Global.get(); this._appsContent.show(); this._docDisplay.show(); global.stage.set_key_focus(this._searchEntry.entry); }, hide: function() { this._firstSelectAfterOverlayShow = true; this._appsContent.hide(); this._docDisplay.hide(); this._searchEntry.entry.text = ''; this.unsetMoreMode(); }, unsetMoreMode: function() { this._unsetMoreAppsMode(); this._unsetMoreDocsMode(); if (this._detailsShowing()) { this._detailsPane.hide(); this.emit('panes-removed'); } this._unsetSearchMode(); }, // Sets the 'More' mode for browsing applications. _setMoreAppsMode: function() { if (this._moreAppsMode) return; this._unsetMoreDocsMode(); this._unsetSearchMode(); this._moreAppsMode = true; this._resultsAppsSection.display.show(); this._resultsPane.add_actor(this._resultsAppsSection.actor); this._resultsPane.show(); this._moreAppsLink.setText("Less..."); this._detailsPane.x = this._width + this._resultsWidth; this.emit('panes-displayed'); }, // Unsets the 'More' mode for browsing applications. _unsetMoreAppsMode: function() { if (!this._moreAppsMode) return; this._moreAppsMode = false; this._resultsPane.remove_actor(this._resultsAppsSection.actor); this._resultsAppsSection.display.hide(); this._resultsPane.hide(); this._moreAppsLink.setText("More..."); this._detailsPane.x = this._width; if (!this._detailsShowing()) { this.emit('panes-removed'); } }, // Sets the 'More' mode for browsing documents. _setMoreDocsMode: function() { if (this._moreDocsMode) return; this._unsetMoreAppsMode(); this._unsetSearchMode(); this._moreDocsMode = true; this._resultsDocsSection.display.show(); this._resultsPane.add_actor(this._resultsDocsSection.actor); this._resultsPane.show(); this._moreDocsLink.setText("Less..."); this._detailsPane.x = this._width + this._resultsWidth; this.emit('panes-displayed'); }, // Unsets the 'More' mode for browsing documents. _unsetMoreDocsMode: function() { if (!this._moreDocsMode) return; this._moreDocsMode = false; this._resultsPane.hide(); this._resultsPane.remove_actor(this._resultsDocsSection.actor); this._resultsDocsSection.display.hide(); this._moreDocsLink.setText("More..."); this._detailsPane.x = this._width; if (!this._detailsShowing()) { this.emit('panes-removed'); } }, _setSearchMode: function() { if (this._resultsShowing()) return; this._resultsAppsSection._setSearchMode(); this._resultsAppsSection.display.show(); this._resultsPane.add_actor(this._resultsAppsSection.actor); this._resultsDocsSection._setSearchMode(); this._resultsDocsSection.display.show(); this._resultsPane.add_actor(this._resultsDocsSection.actor); this._resultsDocsSection.actor.set_y(this._resultsAppsSection.actor.height); this._resultsPane.show(); this._detailsPane.x = this._width + this._resultsWidth; this.emit('panes-displayed'); }, _unsetSearchMode: function() { if (this._moreDocsMode || this._moreAppsMode || !this._resultsShowing()) return; this._resultsPane.hide(); this._resultsPane.remove_actor(this._resultsAppsSection.actor); this._resultsAppsSection.display.hide(); this._resultsAppsSection._unsetSearchMode(); this._resultsPane.remove_actor(this._resultsDocsSection.actor); this._resultsDocsSection.display.hide(); this._resultsDocsSection._unsetSearchMode(); this._resultsDocsSection.actor.set_y(0); this._detailsPane.x = this._width; if (!this._detailsShowing()) { this.emit('panes-removed'); } }, _detailsShowing: function() { return this._detailsPane.visible; }, _resultsShowing: function() { return this._resultsPane.visible; } }; Signals.addSignalMethods(Dash.prototype); function Overlay() { this._init(); } Overlay.prototype = { _init : function() { let me = this; let global = Shell.Global.get(); wideScreen = (global.screen_width/global.screen_height > WIDE_SCREEN_CUT_OFF_RATIO); // We divide the screen into an imaginary grid which helps us determine the layout of // different visual components. if (wideScreen) { displayGridColumnWidth = global.screen_width / COLUMNS_WIDE_SCREEN; displayGridRowHeight = global.screen_height / ROWS_WIDE_SCREEN; } else { displayGridColumnWidth = global.screen_width / COLUMNS_REGULAR_SCREEN; displayGridRowHeight = global.screen_height / ROWS_REGULAR_SCREEN; } this._group = new Clutter.Group(); this._group._delegate = this; this.visible = false; this._hideInProgress = false; // A scaled root pixmap actor is used as a background. It is zoomed in // to the lower right intersection of the lines that divide the image // evenly in a 3x3 grid. This is based on the rule of thirds, a // compositional rule of thumb in visual arts. The choice for the // lower right point is based on a quick survey of GNOME wallpapers. let background = global.create_root_pixmap_actor(); background.width = global.screen_width * BACKGROUND_SCALE; background.height = global.screen_height * BACKGROUND_SCALE; background.x = -global.screen_width * (4 * BACKGROUND_SCALE - 3) / 6; background.y = -global.screen_height * (4 * BACKGROUND_SCALE - 3) / 6; this._group.add_actor(background); // Transparent background is used to catch clicks outside of the dash panes when the panes // are being displayed and the workspaces area should not be reactive. Catching such a // click results in the panes being closed and the workspaces area becoming reactive again. this._transparentBackground = new Clutter.Rectangle({ opacity: 0, width: global.screen_width, height: global.screen_height - Panel.PANEL_HEIGHT, y: Panel.PANEL_HEIGHT, reactive: true }); this._group.add_actor(this._transparentBackground); // Draw a semitransparent rectangle over the background for readability. let backOver = new Clutter.Rectangle({ color: ROOT_OVERLAY_COLOR, width: global.screen_width, height: global.screen_height - Panel.PANEL_HEIGHT, y: Panel.PANEL_HEIGHT }); this._group.add_actor(backOver); this._group.hide(); global.overlay_group.add_actor(this._group); // TODO - recalculate everything when desktop size changes this._dash = new Dash(); this._group.add_actor(this._dash.actor); this._workspaces = null; this._buttonEventHandlerId = null; this._dash.connect('activated', function(dash) { // TODO - have some sort of animation/effect while // transitioning to the new app. We definitely need // startup-notification integration at least. me.hide(); }); this._dash.connect('panes-displayed', function(dash) { if (me._buttonEventHandlerId == null) { me._transparentBackground.raise_top(); me._dash.actor.raise_top(); me._buttonEventHandlerId = me._transparentBackground.connect('button-release-event', function(background) { me._dash.unsetMoreMode(); return true; }); } }); this._dash.connect('panes-removed', function(dash) { if (me._buttonEventHandlerId != null) { me._transparentBackground.lower_bottom(); me._transparentBackground.disconnect(me._buttonEventHandlerId); me._buttonEventHandlerId = null; } }); }, //// Draggable target interface //// // Unsets the expanded display mode if a GenericDisplayItem is being // dragged over the overlay, i.e. as soon as it starts being dragged. // This closes the additional panes and allows the user to place // the item on any workspace. handleDragOver : function(source, actor, x, y, time) { if (source instanceof GenericDisplay.GenericDisplayItem) { this._dash.unsetMoreMode(); return true; } return false; }, //// Public methods //// show : function() { if (this.visible) return; if (!Main.startModal()) return; this.visible = true; let global = Shell.Global.get(); let screenWidth = global.screen_width; let screenHeight = global.screen_height; this._dash.show(); let columnsUsed = wideScreen ? COLUMNS_FOR_WORKSPACES_WIDE_SCREEN : COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN; let rowsUsed = wideScreen ? ROWS_FOR_WORKSPACES_WIDE_SCREEN : ROWS_FOR_WORKSPACES_REGULAR_SCREEN; let workspacesWidth = displayGridColumnWidth * columnsUsed - WORKSPACE_GRID_PADDING * 2; // We scale the vertical padding by (screenHeight / screenWidth) so that the workspace preserves its aspect ratio. let workspacesHeight = displayGridRowHeight * rowsUsed - WORKSPACE_GRID_PADDING * (screenHeight / screenWidth) * 2; let workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING; let workspacesY = displayGridRowHeight + WORKSPACE_GRID_PADDING * (screenHeight / screenWidth); // place the 'Add Workspace' button in the bottom row of the grid let addButtonSize = Math.floor(displayGridRowHeight * 3/5); let addButtonX = workspacesX + workspacesWidth - addButtonSize; let addButtonY = screenHeight - Math.floor(displayGridRowHeight * 4/5); this._workspaces = new Workspaces.Workspaces(workspacesWidth, workspacesHeight, workspacesX, workspacesY, addButtonSize, addButtonX, addButtonY); this._group.add_actor(this._workspaces.actor); // All the the actors in the window group are completely obscured, // hiding the group holding them while the overlay is displayed greatly // increases performance of the overlay especially when there are many // windows visible. // // If we switched to displaying the actors in the overlay rather than // clones of them, this would obviously no longer be necessary. global.window_group.hide(); this._group.show(); // Try to make the menu not too visible behind the empty space between // the workspace previews by sliding in its clipping rectangle. // We want to finish drawing the Dash just before the top workspace fully // slides in on the top. Which means that we have more time to wait before // drawing the dash if the active workspace is displayed on the bottom of // the workspaces grid, and almost no time to wait if it is displayed in the top // row of the workspaces grid. The calculations used below try to roughly // capture the animation ratio for when workspaces are covering the top of the overlay // vs. when workspaces are already below the top of the overlay, and apply it // to clipping the dash. The clipping is removed in this._showDone(). this._dash.actor.set_clip(0, 0, this._workspaces.getFullSizeX(), this._dash.actor.height); Tweener.addTween(this._dash.actor, { clipWidthRight: this._dash._width + WORKSPACE_GRID_PADDING + this._workspaces.getWidthToTopActiveWorkspace(), time: ANIMATION_TIME, transition: "easeOutQuad", onComplete: this._showDone, onCompleteScope: this }); this.emit('showing'); }, hide : function() { if (!this.visible || this._hideInProgress) return; let global = Shell.Global.get(); this._hideInProgress = true; // lower the Dash, so that workspaces display is on top and covers the Dash while it is sliding out this._dash.actor.lower(this._workspaces.actor); this._workspaces.hide(); // Try to make the menu not too visible behind the empty space between // the workspace previews by sliding in its clipping rectangle. // The logic used is the same as described in this.show(). If the active workspace // is displayed in the top row, than almost full animation time is needed for it // to reach the top of the overlay and cover the Dash fully, while if the // active workspace is in the lower row, than the top left workspace reaches the // top of the overlay sooner as it is moving out of the way. // The clipping is removed in this._hideDone(). this._dash.actor.set_clip(0, 0, this._dash.actor.width + WORKSPACE_GRID_PADDING + this._workspaces.getWidthToTopActiveWorkspace(), this._dash.actor.height); Tweener.addTween(this._dash.actor, { clipWidthRight: this._workspaces.getFullSizeX() + this._workspaces.getWidthToTopActiveWorkspace() - global.screen_width, time: ANIMATION_TIME, transition: "easeOutQuad", onComplete: this._hideDone, onCompleteScope: this }); this.emit('hiding'); }, toggle: function() { if (this.visible) this.hide(); else this.show(); }, //// Private methods //// // Raises the Dash to the top, so that we can tell if the pointer is above one of its items. // We need to do this once the workspaces are shown because the workspaces actor currently covers // the whole screen, regardless of where the workspaces are actually displayed. // // Once we rework the workspaces actor to only cover the area it actually needs, we can // remove this workaround. Also http://bugzilla.openedhand.com/show_bug.cgi?id=1513 requests being // able to pick only a reactive actor at a certain position, rather than any actor. Being able // to do that would allow us to not have to raise the Dash. _showDone: function() { if (this._hideInProgress) return; this._dash.actor.raise_top(); this._dash.actor.remove_clip(); this.emit('shown'); }, _hideDone: function() { let global = Shell.Global.get(); global.window_group.show(); this._workspaces.destroy(); this._workspaces = null; this._dash.actor.remove_clip(); this._dash.hide(); this._group.hide(); this.visible = false; this._hideInProgress = false; Main.endModal(); this.emit('hidden'); } }; Signals.addSignalMethods(Overlay.prototype); Tweener.registerSpecialProperty("clipHeightBottom", _clipHeightBottomGet, _clipHeightBottomSet); function _clipHeightBottomGet(actor) { let [xOffset, yOffset, clipWidth, clipHeight] = actor.get_clip(); return clipHeight; } function _clipHeightBottomSet(actor, clipHeight) { actor.set_clip(0, 0, actor.width, clipHeight); } Tweener.registerSpecialProperty("clipHeightTop", _clipHeightTopGet, _clipHeightTopSet); function _clipHeightTopGet(actor) { let [xOffset, yOffset, clipWidth, clipHeight] = actor.get_clip(); return clipHeight; } function _clipHeightTopSet(actor, clipHeight) { actor.set_clip(0, actor.height - clipHeight, actor.width, clipHeight); } Tweener.registerSpecialProperty("clipWidthRight", _clipWidthRightGet, _clipWidthRightSet); function _clipWidthRightGet(actor) { let [xOffset, yOffset, clipWidth, clipHeight] = actor.get_clip(); return clipWidth; } function _clipWidthRightSet(actor, clipWidth) { actor.set_clip(0, 0, clipWidth, actor.height); }