// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const Clutter = imports.gi.Clutter; const Gtk = imports.gi.Gtk; const Meta = imports.gi.Meta; const Mainloop = imports.mainloop; const Signals = imports.signals; const Lang = imports.lang; const St = imports.gi.St; const Shell = imports.gi.Shell; const Gdk = imports.gi.Gdk; const Dash = imports.ui.dash; const DND = imports.ui.dnd; const Main = imports.ui.main; const MessageTray = imports.ui.messageTray; const OverviewControls = imports.ui.overviewControls; const Panel = imports.ui.panel; const Params = imports.misc.params; const Tweener = imports.ui.tweener; const ViewSelector = imports.ui.viewSelector; const WorkspaceThumbnail = imports.ui.workspaceThumbnail; // Time for initial animation going into Overview mode const ANIMATION_TIME = 0.25; const DND_WINDOW_SWITCH_TIMEOUT = 1250; const GLSL_DIM_EFFECT_DECLARATIONS = ''; const GLSL_DIM_EFFECT_CODE = '\ vec2 dist = cogl_tex_coord_in[0].xy - vec2(0.5, 0.5); \ float elipse_radius = 0.5; \ /* from https://bugzilla.gnome.org/show_bug.cgi?id=669798: \ the alpha on the gradient goes from 250 at its darkest to 180 at its most transparent. */ \ float y = 250.0 / 255.0; \ float x = 180.0 / 255.0; \ /* interpolate darkening value, based on distance from screen center */ \ float val = min(length(dist), elipse_radius); \ float a = mix(x, y, val / elipse_radius); \ /* dim_factor varies from [1.0 -> 0.5] when overview is showing \ We use it to smooth value, then we clamp it to valid color interval */ \ a = clamp(a - cogl_color_in.r + 0.5, 0.0, 1.0); \ /* We\'re blending between: color and black color (obviously omitted in the equation) */ \ cogl_color_out.xyz = cogl_color_out.xyz * (1.0 - a); \ cogl_color_out.a = 1.0;'; const ShellInfo = new Lang.Class({ Name: 'ShellInfo', _init: function() { this._source = null; this._undoCallback = null; }, _onUndoClicked: function() { if (this._undoCallback) this._undoCallback(); this._undoCallback = null; if (this._source) this._source.destroy(); }, setMessage: function(text, options) { options = Params.parse(options, { undoCallback: null, forFeedback: false }); let undoCallback = options.undoCallback; let forFeedback = options.forFeedback; if (this._source == null) { this._source = new MessageTray.SystemNotificationSource(); this._source.connect('destroy', Lang.bind(this, function() { this._source = null; })); Main.messageTray.add(this._source); } let notification = null; if (this._source.notifications.length == 0) { notification = new MessageTray.Notification(this._source, text, null); notification.setTransient(true); notification.setForFeedback(forFeedback); } else { notification = this._source.notifications[0]; notification.update(text, null, { clear: true }); } this._undoCallback = undoCallback; if (undoCallback) { notification.addButton('system-undo', _("Undo")); notification.connect('action-invoked', Lang.bind(this, this._onUndoClicked)); } this._source.notify(notification); } }); const Overview = new Lang.Class({ Name: 'Overview', _init: function() { this._overviewCreated = false; this._initCalled = false; Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated)); this._sessionUpdated(); }, _createOverview: function() { if (this._overviewCreated) return; if (this.isDummy) return; this._overviewCreated = true; // The main BackgroundActor is inside global.window_group which is // hidden when displaying the overview, so we create a new // one. Instances of this class share a single CoglTexture behind the // scenes which allows us to show the background with different // rendering options without duplicating the texture data. this._background = Meta.BackgroundActor.new_for_screen(global.screen); this._background.add_glsl_snippet(Meta.SnippetHook.FRAGMENT, GLSL_DIM_EFFECT_DECLARATIONS, GLSL_DIM_EFFECT_CODE, false); this._background.hide(); global.overlay_group.add_actor(this._background); this._desktopFade = new St.Bin(); global.overlay_group.add_actor(this._desktopFade); /* Translators: This is the main view to select activities. See also note for "Activities" string. */ this._overview = new St.BoxLayout({ name: 'overview', accessible_name: _("Overview"), reactive: true, vertical: true }); this._overview._delegate = this; this._group = new St.BoxLayout({ name: 'overview-group' }); this._capturedEventId = 0; this._buttonPressId = 0; this.visible = false; // animating to overview, in overview, animating out this._shown = false; // show() and not hide() this._shownTemporarily = false; // showTemporarily() and not hideTemporarily() this._modal = false; // have a modal grab this.animationInProgress = false; this._hideInProgress = false; // During transitions, we raise this to the top to avoid having the overview // area be reactive; it causes too many issues such as double clicks on // Dash elements, or mouseover handlers in the workspaces. this._coverPane = new Clutter.Rectangle({ opacity: 0, reactive: true }); this._overview.add_actor(this._coverPane); this._coverPane.connect('event', Lang.bind(this, function (actor, event) { return true; })); this._overview.hide(); global.overlay_group.add_actor(this._overview); this._coverPane.hide(); // XDND this._dragMonitor = { dragMotion: Lang.bind(this, this._onDragMotion) }; Main.xdndHandler.connect('drag-begin', Lang.bind(this, this._onDragBegin)); Main.xdndHandler.connect('drag-end', Lang.bind(this, this._onDragEnd)); global.screen.connect('restacked', Lang.bind(this, this._onRestacked)); this._windowSwitchTimeoutId = 0; this._windowSwitchTimestamp = 0; this._lastActiveWorkspaceIndex = -1; this._lastHoveredWindow = null; this._needsFakePointerEvent = false; if (this._initCalled) this.init(); }, _sessionUpdated: function() { this.isDummy = !Main.sessionMode.hasOverview; this._createOverview(); }, // The members we construct that are implemented in JS might // want to access the overview as Main.overview to connect // signal handlers and so forth. So we create them after // construction in this init() method. init: function() { this._initCalled = true; if (this.isDummy) return; this._shellInfo = new ShellInfo(); // Add a clone of the panel to the overview so spacing and such is // automatic this._panelGhost = new St.Bin({ child: new Clutter.Clone({ source: Main.panel.actor }), reactive: false, opacity: 0 }); this._overview.add_actor(this._panelGhost); this._searchEntry = new St.Entry({ name: 'searchEntry', /* Translators: this is the text displayed in the search entry when no search is active; it should not exceed ~30 characters. */ hint_text: _("Type to search…"), track_hover: true, can_focus: true }); this._searchEntryBin = new St.Bin({ child: this._searchEntry, x_align: St.Align.MIDDLE }); this._overview.add_actor(this._searchEntryBin); // Create controls this._dash = new Dash.Dash(); this._viewSelector = new ViewSelector.ViewSelector(this._searchEntry, this._dash.showAppsButton); this._thumbnailsBox = new WorkspaceThumbnail.ThumbnailsBox(); this._controls = new OverviewControls.ControlsManager(this._dash, this._thumbnailsBox, this._viewSelector); // Pack all the actors into the group this._group.add_actor(this._controls.dashActor); this._group.add(this._viewSelector.actor, { x_fill: true, expand: true }); this._group.add_actor(this._controls.thumbnailsActor); // Add our same-line elements after the search entry this._overview.add(this._group, { y_fill: true, expand: true }); // Then account for message tray this._messageTrayGhost = new St.Bin({ style_class: 'message-tray-summary', reactive: false, opacity: 0, x_fill: true, y_fill: true }); this._overview.add_actor(this._messageTrayGhost); // TODO - recalculate everything when desktop size changes this.dashIconSize = this._dash.iconSize; this._dash.connect('icon-size-changed', Lang.bind(this, function() { this.dashIconSize = this._dash.iconSize; })); Main.layoutManager.connect('monitors-changed', Lang.bind(this, this._relayout)); this._relayout(); }, addSearchProvider: function(provider) { this._viewSelector.addSearchProvider(provider); }, removeSearchProvider: function(provider) { this._viewSelector.removeSearchProvider(provider); }, // // options: // - undoCallback (function): the callback to be called if undo support is needed // - forFeedback (boolean): whether the message is for direct feedback of a user action // setMessage: function(text, options) { if (this.isDummy) return; this._shellInfo.setMessage(text, options); }, _onDragBegin: function() { DND.addDragMonitor(this._dragMonitor); // Remember the workspace we started from this._lastActiveWorkspaceIndex = global.screen.get_active_workspace_index(); }, _onDragEnd: function(time) { // In case the drag was canceled while in the overview // we have to go back to where we started and hide // the overview if (this._shownTemporarily) { global.screen.get_workspace_by_index(this._lastActiveWorkspaceIndex).activate(time); this.hideTemporarily(); } this._resetWindowSwitchTimeout(); this._lastHoveredWindow = null; DND.removeDragMonitor(this._dragMonitor); this.endItemDrag(); }, _resetWindowSwitchTimeout: function() { if (this._windowSwitchTimeoutId != 0) { Mainloop.source_remove(this._windowSwitchTimeoutId); this._windowSwitchTimeoutId = 0; this._needsFakePointerEvent = false; } }, _fakePointerEvent: function() { let display = Gdk.Display.get_default(); let deviceManager = display.get_device_manager(); let pointer = deviceManager.get_client_pointer(); let [screen, pointerX, pointerY] = pointer.get_position(); pointer.warp(screen, pointerX, pointerY); }, _onDragMotion: function(dragEvent) { let targetIsWindow = dragEvent.targetActor && dragEvent.targetActor._delegate && dragEvent.targetActor._delegate.metaWindow && !(dragEvent.targetActor._delegate instanceof WorkspaceThumbnail.WindowClone); this._windowSwitchTimestamp = global.get_current_time(); if (targetIsWindow && dragEvent.targetActor._delegate.metaWindow == this._lastHoveredWindow) return DND.DragMotionResult.CONTINUE; this._lastHoveredWindow = null; this._resetWindowSwitchTimeout(); if (targetIsWindow) { this._lastHoveredWindow = dragEvent.targetActor._delegate.metaWindow; this._windowSwitchTimeoutId = Mainloop.timeout_add(DND_WINDOW_SWITCH_TIMEOUT, Lang.bind(this, function() { this._needsFakePointerEvent = true; Main.activateWindow(dragEvent.targetActor._delegate.metaWindow, this._windowSwitchTimestamp); this.hideTemporarily(); this._lastHoveredWindow = null; })); } return DND.DragMotionResult.CONTINUE; }, addAction: function(action) { if (this.isDummy) return; this._overview.add_action(action); }, _getDesktopClone: function() { let windows = global.get_window_actors().filter(function(w) { return w.meta_window.get_window_type() == Meta.WindowType.DESKTOP; }); if (windows.length == 0) return null; let window = windows[0]; let clone = new Clutter.Clone({ source: window.get_texture(), x: window.x, y: window.y }); clone.source.connect('destroy', Lang.bind(this, function() { clone.destroy(); })); return clone; }, _relayout: function () { // To avoid updating the position and size of the workspaces // we just hide the overview. The positions will be updated // when it is next shown. this.hide(); let primary = Main.layoutManager.primaryMonitor; let workArea = Main.layoutManager.getWorkAreaForMonitor(Main.layoutManager.primaryIndex); this._overview.set_position(primary.x, primary.y); this._overview.set_size(primary.width, primary.height); this._coverPane.set_position(0, workArea.y); this._coverPane.set_size(workArea.width, workArea.height); }, _onRestacked: function() { let stack = global.get_window_actors(); let stackIndices = {}; for (let i = 0; i < stack.length; i++) { // Use the stable sequence for an integer to use as a hash key stackIndices[stack[i].get_meta_window().get_stable_sequence()] = i; } this.emit('windows-restacked', stackIndices); }, //// Public methods //// beginItemDrag: function(source) { this.emit('item-drag-begin'); }, cancelledItemDrag: function(source) { this.emit('item-drag-cancelled'); }, endItemDrag: function(source) { this.emit('item-drag-end'); }, beginWindowDrag: function(source) { this.emit('window-drag-begin'); }, cancelledWindowDrag: function(source) { this.emit('window-drag-cancelled'); }, endWindowDrag: function(source) { this.emit('window-drag-end'); }, // show: // // Animates the overview visible and grabs mouse and keyboard input show : function() { if (this.isDummy) return; if (this._shown) return; this._shown = true; this._syncInputMode(); if (!this._modal) return; this._animateVisible(); }, fadeInDesktop: function() { this._desktopFade.opacity = 0; this._desktopFade.show(); Tweener.addTween(this._desktopFade, { opacity: 255, time: ANIMATION_TIME, transition: 'easeOutQuad' }); }, fadeOutDesktop: function() { if (!this._desktopFade.child) this._desktopFade.child = this._getDesktopClone(); this._desktopFade.opacity = 255; this._desktopFade.show(); Tweener.addTween(this._desktopFade, { opacity: 0, time: ANIMATION_TIME, transition: 'easeOutQuad' }); }, _animateVisible: function() { if (this.visible || this.animationInProgress) return; this.visible = true; this.animationInProgress = true; // All the the actors in the window group are completely obscured, // hiding the group holding them while the Overview is displayed greatly // increases performance of the Overview especially when there are many // windows visible. // // If we switched to displaying the actors in the Overview rather than // clones of them, this would obviously no longer be necessary. // // Disable unredirection while in the overview Meta.disable_unredirect_for_screen(global.screen); global.window_group.hide(); global.top_window_group.hide(); this._overview.show(); this._background.show(); this._viewSelector.show(); this._overview.opacity = 0; Tweener.addTween(this._overview, { opacity: 255, transition: 'easeOutQuad', time: ANIMATION_TIME, onComplete: this._showDone, onCompleteScope: this }); Tweener.addTween(this._background, { dim_factor: 0.8, time: ANIMATION_TIME, transition: 'easeOutQuad' }); this._coverPane.raise_top(); this._coverPane.show(); this.emit('showing'); }, // showTemporarily: // // Animates the overview visible without grabbing mouse and keyboard input; // if show() has already been called, this has no immediate effect, but // will result in the overview not being hidden until hideTemporarily() is // called. showTemporarily: function() { if (this.isDummy) return; if (this._shownTemporarily) return; this._syncInputMode(); this._animateVisible(); this._shownTemporarily = true; }, // hide: // // Reverses the effect of show() hide: function() { if (this.isDummy) return; if (!this._shown) return; if (!this._shownTemporarily) this._animateNotVisible(); this._shown = false; this._syncInputMode(); }, // hideTemporarily: // // Reverses the effect of showTemporarily() hideTemporarily: function() { if (this.isDummy) return; if (!this._shownTemporarily) return; if (!this._shown) this._animateNotVisible(); this._shownTemporarily = false; this._syncInputMode(); }, toggle: function() { if (this.isDummy) return; if (this.visible) this.hide(); else this.show(); }, //// Private methods //// _syncInputMode: function() { // We delay input mode changes during animation so that when removing the // overview we don't have a problem with the release of a press/release // going to an application. if (this.animationInProgress) return; if (this._shown) { if (!this._modal) { if (Main.pushModal(this._overview, { keybindingMode: Shell.KeyBindingMode.OVERVIEW })) this._modal = true; else this.hide(); } } else if (this._shownTemporarily) { if (this._modal) { Main.popModal(this._overview); this._modal = false; } global.stage_input_mode = Shell.StageInputMode.FULLSCREEN; } else { if (this._modal) { Main.popModal(this._overview); this._modal = false; } else if (global.stage_input_mode == Shell.StageInputMode.FULLSCREEN) global.stage_input_mode = Shell.StageInputMode.NORMAL; } }, _animateNotVisible: function() { if (!this.visible || this.animationInProgress) return; this.animationInProgress = true; this._hideInProgress = true; this._viewSelector.zoomFromOverview(); // Make other elements fade out. Tweener.addTween(this._overview, { opacity: 0, transition: 'easeOutQuad', time: ANIMATION_TIME, onComplete: this._hideDone, onCompleteScope: this }); Tweener.addTween(this._background, { dim_factor: 1.0, time: ANIMATION_TIME, transition: 'easeOutQuad' }); this._coverPane.raise_top(); this._coverPane.show(); this.emit('hiding'); }, _showDone: function() { this.animationInProgress = false; this._desktopFade.hide(); this._coverPane.hide(); this.emit('shown'); // Handle any calls to hide* while we were showing if (!this._shown && !this._shownTemporarily) this._animateNotVisible(); this._syncInputMode(); global.sync_pointer(); }, _hideDone: function() { // Re-enable unredirection Meta.enable_unredirect_for_screen(global.screen); global.window_group.show(); global.top_window_group.show(); this._viewSelector.hide(); this._desktopFade.hide(); this._background.hide(); this._overview.hide(); this.visible = false; this.animationInProgress = false; this._hideInProgress = false; this._coverPane.hide(); this.emit('hidden'); // Handle any calls to show* while we were hiding if (this._shown || this._shownTemporarily) this._animateVisible(); this._syncInputMode(); // Fake a pointer event if requested if (this._needsFakePointerEvent) { this._fakePointerEvent(); this._needsFakePointerEvent = false; } } }); Signals.addSignalMethods(Overview.prototype);