/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Big = imports.gi.Big; const Clutter = imports.gi.Clutter; const Shell = imports.gi.Shell; const Lang = imports.lang; const Main = imports.ui.main; const Panel = imports.ui.panel; const Tweener = imports.ui.tweener; const Widget = imports.ui.widget; const WidgetBox = imports.ui.widgetBox; const SIDEBAR_SPACING = 4; const SIDEBAR_PADDING = 4; // The total sidebar width is the widget width plus the widget padding // (counted twice for the widget box, and once again for the // out-of-screen padding), plus the empty space between the border of // the bar and of the windows const SIDEBAR_COLLAPSED_WIDTH = Widget.COLLAPSED_WIDTH + 3 * WidgetBox.WIDGETBOX_PADDING + SIDEBAR_PADDING; const SIDEBAR_EXPANDED_WIDTH = Widget.EXPANDED_WIDTH + 3 * WidgetBox.WIDGETBOX_PADDING + SIDEBAR_PADDING; function Sidebar() { this._init(); } Sidebar.prototype = { _init : function() { // The top-left corner of the sidebar is fixed at: // x = -WidgetBox.WIDGETBOX_PADDING, y = Panel.PANEL_HEIGHT. // (The negative X is so that we don't see the rounded // WidgetBox corners on the screen edge side.) this.actor = new Clutter.Group({ x: -WidgetBox.WIDGETBOX_PADDING, y: Panel.PANEL_HEIGHT, width: SIDEBAR_EXPANDED_WIDTH }); // The actual widgets go into a Big.Box inside this.actor. The // box's width will vary during the expand/collapse animations, // but this.actor's width will remain constant until we adjust // it at the end of the animation, because we don't want the // wm strut to move and cause windows to move multiple times // during the animation. this.box = new Big.Box ({ padding_top: SIDEBAR_PADDING, padding_bottom: SIDEBAR_PADDING, padding_right: 0, padding_left: 0, spacing: SIDEBAR_SPACING }); this.actor.add_actor(this.box); this._gconf = Shell.GConf.get_default(); this._expanded = this._gconf.get_boolean ("sidebar/expanded"); if (!this._expanded) this.actor.width = SIDEBAR_COLLAPSED_WIDTH; this._visible = this._gconf.get_boolean ("sidebar/visible"); if (this._visible) Main.chrome.addActor(this.actor); this._widgets = []; this.addWidget(new ToggleWidget()); let default_widgets = this._gconf.get_string_list("sidebar/widgets"); for (let i = 0; i < default_widgets.length; i++) this.addWidget(default_widgets[i]); this._gconf.connect('changed::sidebar/expanded', Lang.bind(this, this._expandedChanged)); this._gconf.connect('changed::sidebar/visible', Lang.bind(this, this._visibleChanged)); this._adjustPosition(); }, addWidget: function(widget) { let widgetBox; try { widgetBox = new WidgetBox.WidgetBox(widget, this._expanded); } catch(e) { logError(e, "Failed to add widget '" + widget + "'"); return; } this.box.append(widgetBox.actor, Big.BoxPackFlags.NONE); this._widgets.push(widgetBox); this._adjustPosition(); }, _adjustPosition: function() { let primary=global.get_primary_monitor(); this.actor.y = Math.max(primary.y + Panel.PANEL_HEIGHT,primary.height/2 - this.actor.height/2); this.actor.x = primary.x; }, _visibleChanged: function() { let visible = this._gconf.get_boolean("sidebar/visible"); if (visible == this._visible) return; this._visible = visible; if (visible) Main.chrome.addActor(this.actor); else Main.chrome.removeActor(this.actor); }, _expandedChanged: function() { let expanded = this._gconf.get_boolean("sidebar/expanded"); if (expanded == this._expanded) return; this._expanded = expanded; if (expanded) this._expand(); else this._collapse(); }, _expand: function() { this._expanded = true; for (let i = 0; i < this._widgets.length; i++) this._widgets[i].expand(); // Updated the strut/stage area after the animation completes Tweener.addTween(this, { time: WidgetBox.ANIMATION_TIME, onComplete: function () { this.actor.width = SIDEBAR_EXPANDED_WIDTH; } }); }, _collapse: function() { this._expanded = false; for (let i = 0; i < this._widgets.length; i++) this._widgets[i].collapse(); // Updated the strut/stage area after the animation completes Tweener.addTween(this, { time: WidgetBox.ANIMATION_TIME, onComplete: function () { this.actor.width = SIDEBAR_COLLAPSED_WIDTH; } }); }, destroy: function() { this.hide(); for (let i = 0; i < this._widgets.length; i++) this._widgets[i].destroy(); this.actor.destroy(); } }; const LEFT_DOUBLE_ARROW = "\u00AB"; const RIGHT_DOUBLE_ARROW = "\u00BB"; function ToggleWidget() { this._init(); } ToggleWidget.prototype = { __proto__ : Widget.Widget.prototype, _init : function() { this._gconf = Shell.GConf.get_default(); this.actor = new Clutter.Text({ font_name: "Sans Bold 16px", text: LEFT_DOUBLE_ARROW, reactive: true }); this.actor.connect('button-release-event', Lang.bind(this, this._collapse)); this.collapsedActor = new Clutter.Text({ font_name: "Sans Bold 16px", text: RIGHT_DOUBLE_ARROW, reactive: true }); this.collapsedActor.connect('button-release-event', Lang.bind(this, this._expand)); }, _collapse : function () { this._gconf.set_boolean ("sidebar/expanded", false); }, _expand : function () { this._gconf.set_boolean ("sidebar/expanded", true); } };