// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const Clutter = imports.gi.Clutter; const Gdk = imports.gi.Gdk; const Gio = imports.gi.Gio; const GLib = imports.gi.GLib; const Lang = imports.lang; const Meta = imports.gi.Meta; const Pango = imports.gi.Pango; const St = imports.gi.St; const Shell = imports.gi.Shell; const Signals = imports.signals; const Atk = imports.gi.Atk; const Params = imports.misc.params; const Dialog = imports.ui.dialog; const Layout = imports.ui.layout; const Lightbox = imports.ui.lightbox; const Main = imports.ui.main; const Tweener = imports.ui.tweener; var OPEN_AND_CLOSE_TIME = 0.1; var FADE_OUT_DIALOG_TIME = 1.0; var State = { OPENED: 0, CLOSED: 1, OPENING: 2, CLOSING: 3, FADED_OUT: 4 }; var ModalDialog = new Lang.Class({ Name: 'ModalDialog', _init(params) { params = Params.parse(params, { shellReactive: false, styleClass: null, actionMode: Shell.ActionMode.SYSTEM_MODAL, shouldFadeIn: true, shouldFadeOut: true, destroyOnClose: true }); this.state = State.CLOSED; this._hasModal = false; this._actionMode = params.actionMode; this._shellReactive = params.shellReactive; this._shouldFadeIn = params.shouldFadeIn; this._shouldFadeOut = params.shouldFadeOut; this._destroyOnClose = params.destroyOnClose; this._group = new St.Widget({ visible: false, x: 0, y: 0, accessible_role: Atk.Role.DIALOG }); Main.layoutManager.modalDialogGroup.add_actor(this._group); let constraint = new Clutter.BindConstraint({ source: global.stage, coordinate: Clutter.BindCoordinate.ALL }); this._group.add_constraint(constraint); this._group.connect('destroy', Lang.bind(this, this._onGroupDestroy)); this.backgroundStack = new St.Widget({ layout_manager: new Clutter.BinLayout() }); this._backgroundBin = new St.Bin({ child: this.backgroundStack, x_fill: true, y_fill: true }); this._monitorConstraint = new Layout.MonitorConstraint(); this._backgroundBin.add_constraint(this._monitorConstraint); this._group.add_actor(this._backgroundBin); this.dialogLayout = new Dialog.Dialog(this.backgroundStack, params.styleClass); this.contentLayout = this.dialogLayout.contentLayout; this.buttonLayout = this.dialogLayout.buttonLayout; if (!this._shellReactive) { this._lightbox = new Lightbox.Lightbox(this._group, { inhibitEvents: true, radialEffect: true }); this._lightbox.highlight(this._backgroundBin); this._eventBlocker = new Clutter.Actor({ reactive: true }); this.backgroundStack.add_actor(this._eventBlocker); } global.focus_manager.add_group(this.dialogLayout); this._initialKeyFocus = null; this._initialKeyFocusDestroyId = 0; this._savedKeyFocus = null; }, destroy() { this._group.destroy(); }, clearButtons() { this.dialogLayout.clearButtons(); }, setButtons(buttons) { this.clearButtons(); for (let i = 0; i < buttons.length; i++) { let buttonInfo = buttons[i]; let x_alignment; if (buttons.length == 1) x_alignment = St.Align.END; else if (i == 0) x_alignment = St.Align.START; else if (i == buttons.length - 1) x_alignment = St.Align.END; else x_alignment = St.Align.MIDDLE; this.addButton(buttonInfo); } }, addButton(buttonInfo) { return this.dialogLayout.addButton(buttonInfo); }, _onGroupDestroy() { this.emit('destroy'); }, _fadeOpen(onPrimary) { if (onPrimary) this._monitorConstraint.primary = true; else this._monitorConstraint.index = global.screen.get_current_monitor(); this.state = State.OPENING; this.dialogLayout.opacity = 255; if (this._lightbox) this._lightbox.show(); this._group.opacity = 0; this._group.show(); Tweener.addTween(this._group, { opacity: 255, time: this._shouldFadeIn ? OPEN_AND_CLOSE_TIME : 0, transition: 'easeOutQuad', onComplete: Lang.bind(this, function() { this.state = State.OPENED; this.emit('opened'); }) }); }, setInitialKeyFocus(actor) { if (this._initialKeyFocusDestroyId) this._initialKeyFocus.disconnect(this._initialKeyFocusDestroyId); this._initialKeyFocus = actor; this._initialKeyFocusDestroyId = actor.connect('destroy', Lang.bind(this, function() { this._initialKeyFocus = null; this._initialKeyFocusDestroyId = 0; })); }, open(timestamp, onPrimary) { if (this.state == State.OPENED || this.state == State.OPENING) return true; if (!this.pushModal(timestamp)) return false; this._fadeOpen(onPrimary); return true; }, _closeComplete() { this.state = State.CLOSED; this._group.hide(); this.emit('closed'); if (this._destroyOnClose) this.destroy(); }, close(timestamp) { if (this.state == State.CLOSED || this.state == State.CLOSING) return; this.state = State.CLOSING; this.popModal(timestamp); this._savedKeyFocus = null; if (this._shouldFadeOut) Tweener.addTween(this._group, { opacity: 0, time: OPEN_AND_CLOSE_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, this._closeComplete) }) else this._closeComplete(); }, // Drop modal status without closing the dialog; this makes the // dialog insensitive as well, so it needs to be followed shortly // by either a close() or a pushModal() popModal(timestamp) { if (!this._hasModal) return; let focus = global.stage.key_focus; if (focus && this._group.contains(focus)) this._savedKeyFocus = focus; else this._savedKeyFocus = null; Main.popModal(this._group, timestamp); Gdk.Display.get_default().sync(); this._hasModal = false; if (!this._shellReactive) this._eventBlocker.raise_top(); }, pushModal(timestamp) { if (this._hasModal) return true; let params = { actionMode: this._actionMode }; if (timestamp) params['timestamp'] = timestamp; if (!Main.pushModal(this._group, params)) return false; this._hasModal = true; if (this._savedKeyFocus) { this._savedKeyFocus.grab_key_focus(); this._savedKeyFocus = null; } else { let focus = this._initialKeyFocus || this.dialogLayout.initialKeyFocus; focus.grab_key_focus(); } if (!this._shellReactive) this._eventBlocker.lower_bottom(); return true; }, // This method is like close, but fades the dialog out much slower, // and leaves the lightbox in place. Once in the faded out state, // the dialog can be brought back by an open call, or the lightbox // can be dismissed by a close call. // // The main point of this method is to give some indication to the user // that the dialog reponse has been acknowledged but will take a few // moments before being processed. // e.g., if a user clicked "Log Out" then the dialog should go away // imediately, but the lightbox should remain until the logout is // complete. _fadeOutDialog(timestamp) { if (this.state == State.CLOSED || this.state == State.CLOSING) return; if (this.state == State.FADED_OUT) return; this.popModal(timestamp); Tweener.addTween(this.dialogLayout, { opacity: 0, time: FADE_OUT_DIALOG_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function() { this.state = State.FADED_OUT; }) }); } }); Signals.addSignalMethods(ModalDialog.prototype);