/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * st-icon.c: icon widget * * Copyright 2009, 2010 Intel Corporation. * Copyright 2010 Red Hat, Inc. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU Lesser General Public License, * version 2.1, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ /** * SECTION:st-icon * @short_description: a simple styled icon actor * * #StIcon is a simple styled texture actor that displays an image from * a stylesheet. */ #include "st-enum-types.h" #include "st-icon.h" #include "st-texture-cache.h" #include "st-theme-context.h" #include "st-private.h" enum { PROP_0, PROP_GICON, PROP_FALLBACK_GICON, PROP_ICON_NAME, PROP_ICON_SIZE, PROP_FALLBACK_ICON_NAME, N_PROPS }; static GParamSpec *props[N_PROPS] = { NULL, }; struct _StIconPrivate { ClutterActor *icon_texture; ClutterActor *pending_texture; gulong opacity_handler_id; GIcon *gicon; gint prop_icon_size; /* icon size set as property */ gint theme_icon_size; /* icon size from theme node */ gint icon_size; /* icon size we are using */ GIcon *fallback_gicon; CoglPipeline *shadow_pipeline; StShadow *shadow_spec; graphene_size_t shadow_size; }; G_DEFINE_TYPE_WITH_PRIVATE (StIcon, st_icon, ST_TYPE_WIDGET) static void st_icon_update (StIcon *icon); static gboolean st_icon_update_icon_size (StIcon *icon); static void st_icon_update_shadow_pipeline (StIcon *icon); static void st_icon_clear_shadow_pipeline (StIcon *icon); #define DEFAULT_ICON_SIZE 48 static void st_icon_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { StIcon *icon = ST_ICON (gobject); switch (prop_id) { case PROP_GICON: st_icon_set_gicon (icon, g_value_get_object (value)); break; case PROP_FALLBACK_GICON: st_icon_set_fallback_gicon (icon, g_value_get_object (value)); break; case PROP_ICON_NAME: st_icon_set_icon_name (icon, g_value_get_string (value)); break; case PROP_ICON_SIZE: st_icon_set_icon_size (icon, g_value_get_int (value)); break; case PROP_FALLBACK_ICON_NAME: st_icon_set_fallback_icon_name (icon, g_value_get_string (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void st_icon_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { StIcon *icon = ST_ICON (gobject); switch (prop_id) { case PROP_GICON: g_value_set_object (value, st_icon_get_gicon (icon)); break; case PROP_FALLBACK_GICON: g_value_set_object (value, st_icon_get_fallback_gicon (icon)); break; case PROP_ICON_NAME: g_value_set_string (value, st_icon_get_icon_name (icon)); break; case PROP_ICON_SIZE: g_value_set_int (value, st_icon_get_icon_size (icon)); break; case PROP_FALLBACK_ICON_NAME: g_value_set_string (value, st_icon_get_fallback_icon_name (icon)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void st_icon_dispose (GObject *gobject) { StIconPrivate *priv = ST_ICON (gobject)->priv; if (priv->icon_texture) { clutter_actor_destroy (priv->icon_texture); priv->icon_texture = NULL; } if (priv->pending_texture) { clutter_actor_destroy (priv->pending_texture); g_object_unref (priv->pending_texture); priv->pending_texture = NULL; } g_clear_object (&priv->gicon); g_clear_object (&priv->fallback_gicon); g_clear_pointer (&priv->shadow_pipeline, cogl_object_unref); g_clear_pointer (&priv->shadow_spec, st_shadow_unref); G_OBJECT_CLASS (st_icon_parent_class)->dispose (gobject); } static void st_icon_paint (ClutterActor *actor, ClutterPaintContext *paint_context) { StIcon *icon = ST_ICON (actor); StIconPrivate *priv = icon->priv; st_widget_paint_background (ST_WIDGET (actor), paint_context); if (priv->icon_texture) { st_icon_update_shadow_pipeline (icon); if (priv->shadow_pipeline) { ClutterActorBox allocation; CoglFramebuffer *framebuffer; clutter_actor_get_allocation_box (priv->icon_texture, &allocation); framebuffer = clutter_paint_context_get_framebuffer (paint_context); _st_paint_shadow_with_opacity (priv->shadow_spec, framebuffer, priv->shadow_pipeline, &allocation, clutter_actor_get_paint_opacity (priv->icon_texture)); } clutter_actor_paint (priv->icon_texture, paint_context); } } static void st_icon_style_changed (StWidget *widget) { StIcon *self = ST_ICON (widget); StThemeNode *theme_node = st_widget_get_theme_node (widget); StIconPrivate *priv = self->priv; st_icon_clear_shadow_pipeline (self); g_clear_pointer (&priv->shadow_spec, st_shadow_unref); priv->shadow_spec = st_theme_node_get_shadow (theme_node, "icon-shadow"); if (priv->shadow_spec && priv->shadow_spec->inset) { g_warning ("The icon-shadow property does not support inset shadows"); st_shadow_unref (priv->shadow_spec); priv->shadow_spec = NULL; } priv->theme_icon_size = (int)(0.5 + st_theme_node_get_length (theme_node, "icon-size")); st_icon_update_icon_size (self); st_icon_update (self); } static void st_icon_resource_scale_changed (StWidget *widget) { st_icon_update (ST_ICON (widget)); } static void st_icon_class_init (StIconClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); StWidgetClass *widget_class = ST_WIDGET_CLASS (klass); object_class->get_property = st_icon_get_property; object_class->set_property = st_icon_set_property; object_class->dispose = st_icon_dispose; actor_class->paint = st_icon_paint; widget_class->style_changed = st_icon_style_changed; widget_class->resource_scale_changed = st_icon_resource_scale_changed; props[PROP_GICON] = g_param_spec_object ("gicon", "GIcon", "The GIcon shown by this icon actor", G_TYPE_ICON, ST_PARAM_READWRITE); props[PROP_FALLBACK_GICON] = g_param_spec_object ("fallback-gicon", "Fallback GIcon", "The fallback GIcon shown if the normal icon fails to load", G_TYPE_ICON, ST_PARAM_READWRITE); props[PROP_ICON_NAME] = g_param_spec_string ("icon-name", "Icon name", "An icon name", NULL, ST_PARAM_READWRITE); props[PROP_ICON_SIZE] = g_param_spec_int ("icon-size", "Icon size", "The size if the icon, if positive. Otherwise the size will be derived from the current style", -1, G_MAXINT, -1, ST_PARAM_READWRITE); props[PROP_FALLBACK_ICON_NAME] = g_param_spec_string ("fallback-icon-name", "Fallback icon name", "A fallback icon name", NULL, ST_PARAM_READWRITE); g_object_class_install_properties (object_class, N_PROPS, props); } static void st_icon_init (StIcon *self) { ClutterLayoutManager *layout_manager; self->priv = st_icon_get_instance_private (self); layout_manager = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FILL, CLUTTER_BIN_ALIGNMENT_FILL); clutter_actor_set_layout_manager (CLUTTER_ACTOR (self), layout_manager); self->priv->icon_size = DEFAULT_ICON_SIZE; self->priv->prop_icon_size = -1; self->priv->shadow_pipeline = NULL; } static void st_icon_clear_shadow_pipeline (StIcon *icon) { StIconPrivate *priv = icon->priv; g_clear_pointer (&priv->shadow_pipeline, cogl_object_unref); graphene_size_init (&priv->shadow_size, 0, 0); } static void st_icon_update_shadow_pipeline (StIcon *icon) { StIconPrivate *priv = icon->priv; if (priv->icon_texture && priv->shadow_spec) { ClutterActorBox box; float width, height; clutter_actor_get_allocation_box (CLUTTER_ACTOR (icon), &box); clutter_actor_box_get_size (&box, &width, &height); if (priv->shadow_pipeline == NULL || priv->shadow_size.width != width || priv->shadow_size.height != height) { st_icon_clear_shadow_pipeline (icon); priv->shadow_pipeline = _st_create_shadow_pipeline_from_actor (priv->shadow_spec, priv->icon_texture); if (priv->shadow_pipeline) graphene_size_init (&priv->shadow_size, width, height); } } } static void on_content_changed (ClutterActor *actor, GParamSpec *pspec, StIcon *icon) { st_icon_clear_shadow_pipeline (icon); } static void st_icon_finish_update (StIcon *icon) { StIconPrivate *priv = icon->priv; if (priv->icon_texture) { clutter_actor_destroy (priv->icon_texture); priv->icon_texture = NULL; } if (priv->pending_texture) { priv->icon_texture = priv->pending_texture; priv->pending_texture = NULL; clutter_actor_set_x_align (priv->icon_texture, CLUTTER_ACTOR_ALIGN_CENTER); clutter_actor_set_y_align (priv->icon_texture, CLUTTER_ACTOR_ALIGN_CENTER); clutter_actor_add_child (CLUTTER_ACTOR (icon), priv->icon_texture); /* Remove the temporary ref we added */ g_object_unref (priv->icon_texture); st_icon_clear_shadow_pipeline (icon); g_signal_connect_object (priv->icon_texture, "notify::content", G_CALLBACK (on_content_changed), icon, 0); } clutter_actor_queue_relayout (CLUTTER_ACTOR (icon)); } static void opacity_changed_cb (GObject *object, GParamSpec *pspec, gpointer user_data) { StIcon *icon = user_data; StIconPrivate *priv = icon->priv; g_clear_signal_handler (&priv->opacity_handler_id, priv->pending_texture); st_icon_finish_update (icon); } static void st_icon_update (StIcon *icon) { StIconPrivate *priv = icon->priv; StThemeNode *theme_node; StTextureCache *cache; gint paint_scale; ClutterActor *stage; StThemeContext *context; float resource_scale; if (priv->pending_texture) { clutter_actor_destroy (priv->pending_texture); g_object_unref (priv->pending_texture); priv->pending_texture = NULL; priv->opacity_handler_id = 0; } if (!st_widget_get_resource_scale (ST_WIDGET (icon), &resource_scale)) return; theme_node = st_widget_peek_theme_node (ST_WIDGET (icon)); if (theme_node == NULL) return; stage = clutter_actor_get_stage (CLUTTER_ACTOR (icon)); context = st_theme_context_get_for_stage (CLUTTER_STAGE (stage)); g_object_get (context, "scale-factor", &paint_scale, NULL); cache = st_texture_cache_get_default (); if (priv->gicon != NULL) priv->pending_texture = st_texture_cache_load_gicon (cache, theme_node, priv->gicon, priv->icon_size, paint_scale, resource_scale); if (priv->pending_texture == NULL && priv->fallback_gicon != NULL) priv->pending_texture = st_texture_cache_load_gicon (cache, theme_node, priv->fallback_gicon, priv->icon_size, paint_scale, resource_scale); if (priv->pending_texture) { g_object_ref_sink (priv->pending_texture); if (clutter_actor_get_opacity (priv->pending_texture) != 0 || priv->icon_texture == NULL) { /* This icon is ready for showing, or nothing else is already showing */ st_icon_finish_update (icon); } else { /* Will be shown when fully loaded */ priv->opacity_handler_id = g_signal_connect_object (priv->pending_texture, "notify::opacity", G_CALLBACK (opacity_changed_cb), icon, 0); } } else if (priv->icon_texture) { clutter_actor_destroy (priv->icon_texture); priv->icon_texture = NULL; } } static gboolean st_icon_update_icon_size (StIcon *icon) { StIconPrivate *priv = icon->priv; int new_size; if (priv->prop_icon_size > 0) new_size = priv->prop_icon_size; else if (priv->theme_icon_size > 0) { gint scale; ClutterActor *stage; StThemeContext *context; /* The theme will give us an already-scaled size, so we * undo it here, as priv->icon_size is in unscaled pixels. */ stage = clutter_actor_get_stage (CLUTTER_ACTOR (icon)); context = st_theme_context_get_for_stage (CLUTTER_STAGE (stage)); g_object_get (context, "scale-factor", &scale, NULL); new_size = (gint) (priv->theme_icon_size / scale); } else new_size = DEFAULT_ICON_SIZE; if (new_size != priv->icon_size) { clutter_actor_queue_relayout (CLUTTER_ACTOR (icon)); priv->icon_size = new_size; return TRUE; } else return FALSE; } /** * st_icon_new: * * Create a newly allocated #StIcon * * Returns: A newly allocated #StIcon */ ClutterActor * st_icon_new (void) { return g_object_new (ST_TYPE_ICON, NULL); } /** * st_icon_get_icon_name: * @icon: an #StIcon * * This is a convenience method to get the icon name of the #GThemedIcon that * is currently set. * * Returns: (transfer none): The name of the icon or %NULL if no icon is set */ const gchar * st_icon_get_icon_name (StIcon *icon) { StIconPrivate *priv; g_return_val_if_fail (ST_IS_ICON (icon), NULL); priv = icon->priv; if (priv->gicon && G_IS_THEMED_ICON (priv->gicon)) return g_themed_icon_get_names (G_THEMED_ICON (priv->gicon)) [0]; else return NULL; } /** * st_icon_set_icon_name: * @icon: an #StIcon * @icon_name: (nullable): the name of the icon * * This is a convenience method to set the #GIcon to a #GThemedIcon created * using the given icon name. If @icon_name is an empty string, %NULL or * fails to load, the fallback icon will be shown. */ void st_icon_set_icon_name (StIcon *icon, const gchar *icon_name) { GIcon *gicon = NULL; g_return_if_fail (ST_IS_ICON (icon)); if (icon_name) gicon = g_themed_icon_new_with_default_fallbacks (icon_name); g_object_freeze_notify (G_OBJECT (icon)); st_icon_set_gicon (icon, gicon); g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_ICON_NAME]); g_object_thaw_notify (G_OBJECT (icon)); } /** * st_icon_get_gicon: * @icon: an #StIcon * * Gets the current #GIcon in use. * * Returns: (transfer none): The current #GIcon, if set, otherwise %NULL */ GIcon * st_icon_get_gicon (StIcon *icon) { g_return_val_if_fail (ST_IS_ICON (icon), NULL); return icon->priv->gicon; } /** * st_icon_set_gicon: * @icon: an #StIcon * @gicon: (nullable): a #GIcon * * Sets a #GIcon to show for the icon. If @gicon is %NULL or fails to load, * the fallback icon set using st_icon_set_fallback_icon() will be shown. */ void st_icon_set_gicon (StIcon *icon, GIcon *gicon) { g_return_if_fail (ST_IS_ICON (icon)); g_return_if_fail (gicon == NULL || G_IS_ICON (gicon)); if (g_icon_equal (icon->priv->gicon, gicon)) /* do nothing */ return; g_set_object (&icon->priv->gicon, gicon); g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_GICON]); st_icon_update (icon); } /** * st_icon_get_fallback_gicon: * @icon: a #StIcon * * Gets the currently set fallback #GIcon. * * Returns: (transfer none): The fallback #GIcon, if set, otherwise %NULL */ GIcon * st_icon_get_fallback_gicon (StIcon *icon) { g_return_val_if_fail (ST_IS_ICON (icon), NULL); return icon->priv->fallback_gicon; } /** * st_icon_set_fallback_gicon: * @icon: a #StIcon * @fallback_gicon: (nullable): the fallback #GIcon * * Sets a fallback #GIcon to show if the normal icon fails to load. * If @fallback_gicon is %NULL or fails to load, the icon is unset and no * texture will be visible for the fallback icon. */ void st_icon_set_fallback_gicon (StIcon *icon, GIcon *fallback_gicon) { g_return_if_fail (ST_IS_ICON (icon)); g_return_if_fail (fallback_gicon == NULL || G_IS_ICON (fallback_gicon)); if (g_icon_equal (icon->priv->fallback_gicon, fallback_gicon)) return; g_set_object (&icon->priv->fallback_gicon, fallback_gicon); g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_FALLBACK_GICON]); st_icon_update (icon); } /** * st_icon_get_icon_size: * @icon: an #StIcon * * Gets the explicit size set using st_icon_set_icon_size() for the icon. * This is not necessarily the size that the icon will be displayed at. * * Returns: The explicitly set size, or -1 if no size has been set */ gint st_icon_get_icon_size (StIcon *icon) { g_return_val_if_fail (ST_IS_ICON (icon), -1); return icon->priv->prop_icon_size; } /** * st_icon_set_icon_size: * @icon: an #StIcon * @size: if positive, the new size, otherwise the size will be * derived from the current style * * Sets an explicit size for the icon. Setting @size to -1 will use the size * defined by the current style or the default icon size. */ void st_icon_set_icon_size (StIcon *icon, gint size) { StIconPrivate *priv; g_return_if_fail (ST_IS_ICON (icon)); priv = icon->priv; if (priv->prop_icon_size != size) { priv->prop_icon_size = size; if (st_icon_update_icon_size (icon)) st_icon_update (icon); g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_ICON_SIZE]); } } /** * st_icon_get_fallback_icon_name: * @icon: an #StIcon * * This is a convenience method to get the icon name of the fallback * #GThemedIcon that is currently set. * * Returns: (transfer none): The name of the icon or %NULL if no icon is set */ const gchar * st_icon_get_fallback_icon_name (StIcon *icon) { StIconPrivate *priv; g_return_val_if_fail (ST_IS_ICON (icon), NULL); priv = icon->priv; if (priv->fallback_gicon && G_IS_THEMED_ICON (priv->fallback_gicon)) return g_themed_icon_get_names (G_THEMED_ICON (priv->fallback_gicon)) [0]; else return NULL; } /** * st_icon_set_fallback_icon_name: * @icon: an #StIcon * @fallback_icon_name: (nullable): the name of the fallback icon * * This is a convenience method to set the fallback #GIcon to a #GThemedIcon * created using the given icon name. If @fallback_icon_name is an empty * string, %NULL or fails to load, the icon is unset and no texture will * be visible for the fallback icon. */ void st_icon_set_fallback_icon_name (StIcon *icon, const gchar *fallback_icon_name) { GIcon *gicon = NULL; g_return_if_fail (ST_IS_ICON (icon)); if (fallback_icon_name != NULL) gicon = g_themed_icon_new_with_default_fallbacks (fallback_icon_name); g_object_freeze_notify (G_OBJECT (icon)); st_icon_set_fallback_gicon (icon, gicon); g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_FALLBACK_ICON_NAME]); g_object_thaw_notify (G_OBJECT (icon)); }