// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- /* exported init */ const Config = imports.misc.config; imports.gi.versions.AccountsService = '1.0'; imports.gi.versions.Atk = '1.0'; imports.gi.versions.Atspi = '2.0'; imports.gi.versions.Clutter = Config.LIBMUTTER_API_VERSION; imports.gi.versions.Cogl = Config.LIBMUTTER_API_VERSION; imports.gi.versions.Gcr = '4'; imports.gi.versions.Gdk = '4.0'; imports.gi.versions.Gdm = '1.0'; imports.gi.versions.Geoclue = '2.0'; imports.gi.versions.Gio = '2.0'; imports.gi.versions.GDesktopEnums = '3.0'; imports.gi.versions.GdkPixbuf = '2.0'; imports.gi.versions.GnomeBluetooth = '3.0'; imports.gi.versions.GnomeBG = '4.0'; imports.gi.versions.GnomeDesktop = '4.0'; imports.gi.versions.Graphene = '1.0'; imports.gi.versions.GWeather = '4.0'; imports.gi.versions.IBus = '1.0'; imports.gi.versions.Malcontent = '0'; imports.gi.versions.NM = '1.0'; imports.gi.versions.NMA4 = '1.0'; imports.gi.versions.Pango = '1.0'; imports.gi.versions.Polkit = '1.0'; imports.gi.versions.PolkitAgent = '1.0'; imports.gi.versions.Rsvg = '2.0'; imports.gi.versions.Soup = '3.0'; imports.gi.versions.TelepathyGLib = '0.12'; imports.gi.versions.TelepathyLogger = '0.2'; imports.gi.versions.UPowerGlib = '1.0'; const {Clutter, Gdk, Gio, GLib, GObject, Meta, Polkit, Shell, St} = imports.gi; const Gettext = imports.gettext; const System = imports.system; const SignalTracker = imports.misc.signalTracker; Gio._promisify(Gio.DataInputStream.prototype, 'fill_async'); Gio._promisify(Gio.DataInputStream.prototype, 'read_line_async'); Gio._promisify(Gio.DBus, 'get'); Gio._promisify(Gio.DBusConnection.prototype, 'call'); Gio._promisify(Gio.DBusProxy, 'new'); Gio._promisify(Gio.DBusProxy.prototype, 'init_async'); Gio._promisify(Gio.DBusProxy.prototype, 'call_with_unix_fd_list'); Gio._promisify(Gio.File.prototype, 'query_info_async'); Gio._promisify(Polkit.Permission, 'new'); let _localTimeZone = null; // We can't import shell JS modules yet, because they may have // variable initializations, etc, that depend on init() already having // been run. // "monkey patch" in some varargs ClutterContainer methods; we need // to do this per-container class since there is no representation // of interfaces in Javascript function _patchContainerClass(containerClass) { // This one is a straightforward mapping of the C method containerClass.prototype.child_set = function (actor, props) { let meta = this.get_child_meta(actor); for (let prop in props) meta[prop] = props[prop]; }; // clutter_container_add() actually is a an add-many-actors // method. We conveniently, but somewhat dubiously, take the // this opportunity to make it do something more useful. containerClass.prototype.add = function (actor, props) { this.add_actor(actor); if (props) this.child_set(actor, props); }; } function _patchLayoutClass(layoutClass, styleProps) { if (styleProps) { layoutClass.prototype.hookup_style = function (container) { container.connect('style-changed', () => { let node = container.get_theme_node(); for (let prop in styleProps) { let [found, length] = node.lookup_length(styleProps[prop], false); if (found) this[prop] = length; } }); }; } } function _makeEaseCallback(params, cleanup) { let onComplete = params.onComplete; delete params.onComplete; let onStopped = params.onStopped; delete params.onStopped; return isFinished => { cleanup(); if (onStopped) onStopped(isFinished); if (onComplete && isFinished) onComplete(); }; } function _getPropertyTarget(actor, propName) { if (!propName.startsWith('@')) return [actor, propName]; let [type, name, prop] = propName.split('.'); switch (type) { case '@layout': return [actor.layout_manager, name]; case '@actions': return [actor.get_action(name), prop]; case '@constraints': return [actor.get_constraint(name), prop]; case '@content': return [actor.content, name]; case '@effects': return [actor.get_effect(name), prop]; } throw new Error(`Invalid property name ${propName}`); } function _easeActor(actor, params) { actor.save_easing_state(); if (params.duration != undefined) actor.set_easing_duration(params.duration); delete params.duration; if (params.delay != undefined) actor.set_easing_delay(params.delay); delete params.delay; let repeatCount = 0; if (params.repeatCount != undefined) repeatCount = params.repeatCount; delete params.repeatCount; let autoReverse = false; if (params.autoReverse != undefined) autoReverse = params.autoReverse; delete params.autoReverse; // repeatCount doesn't include the initial iteration const numIterations = repeatCount + 1; // whether the transition should finish where it started const isReversed = autoReverse && numIterations % 2 === 0; if (params.mode != undefined) actor.set_easing_mode(params.mode); delete params.mode; const prepare = () => { Meta.disable_unredirect_for_display(global.display); global.begin_work(); }; const cleanup = () => { Meta.enable_unredirect_for_display(global.display); global.end_work(); }; let callback = _makeEaseCallback(params, cleanup); // cancel overwritten transitions let animatedProps = Object.keys(params).map(p => p.replace('_', '-', 'g')); animatedProps.forEach(p => actor.remove_transition(p)); if (actor.get_easing_duration() > 0 || !isReversed) actor.set(params); actor.restore_easing_state(); const transitions = animatedProps .map(p => actor.get_transition(p)) .filter(t => t !== null); transitions.forEach(t => t.set({ repeatCount, autoReverse })); const [transition] = transitions; if (transition && transition.delay) transition.connect('started', () => prepare()); else prepare(); if (transition) transition.connect('stopped', (t, finished) => callback(finished)); else callback(true); } function _easeActorProperty(actor, propName, target, params) { // Avoid pointless difference with ease() if (params.mode) params.progress_mode = params.mode; delete params.mode; if (params.duration) params.duration = adjustAnimationTime(params.duration); let duration = Math.floor(params.duration || 0); let repeatCount = 0; if (params.repeatCount != undefined) repeatCount = params.repeatCount; delete params.repeatCount; let autoReverse = false; if (params.autoReverse != undefined) autoReverse = params.autoReverse; delete params.autoReverse; // repeatCount doesn't include the initial iteration const numIterations = repeatCount + 1; // whether the transition should finish where it started const isReversed = autoReverse && numIterations % 2 === 0; // Copy Clutter's behavior for implicit animations, see // should_skip_implicit_transition() if (actor instanceof Clutter.Actor && !actor.mapped) duration = 0; const prepare = () => { Meta.disable_unredirect_for_display(global.display); global.begin_work(); }; const cleanup = () => { Meta.enable_unredirect_for_display(global.display); global.end_work(); }; let callback = _makeEaseCallback(params, cleanup); // cancel overwritten transition actor.remove_transition(propName); if (duration == 0) { let [obj, prop] = _getPropertyTarget(actor, propName); if (!isReversed) obj[prop] = target; prepare(); callback(true); return; } let pspec = actor.find_property(propName); let transition = new Clutter.PropertyTransition(Object.assign({ property_name: propName, interval: new Clutter.Interval({ value_type: pspec.value_type }), remove_on_complete: true, repeat_count: repeatCount, auto_reverse: autoReverse, }, params)); actor.add_transition(propName, transition); transition.set_to(target); if (transition.delay) transition.connect('started', () => prepare()); else prepare(); transition.connect('stopped', (t, finished) => callback(finished)); } function init() { // Add some bindings to the global JS namespace globalThis.global = Shell.Global.get(); globalThis._ = Gettext.gettext; globalThis.C_ = Gettext.pgettext; globalThis.ngettext = Gettext.ngettext; globalThis.N_ = s => s; GObject.gtypeNameBasedOnJSPath = true; GObject.Object.prototype.connectObject = function (...args) { SignalTracker.connectObject(this, ...args); }; GObject.Object.prototype.connect_object = function (...args) { SignalTracker.connectObject(this, ...args); }; GObject.Object.prototype.disconnectObject = function (...args) { SignalTracker.disconnectObject(this, ...args); }; GObject.Object.prototype.disconnect_object = function (...args) { SignalTracker.disconnectObject(this, ...args); }; SignalTracker.registerDestroyableType(Clutter.Actor); // Miscellaneous monkeypatching _patchContainerClass(St.BoxLayout); _patchLayoutClass(Clutter.GridLayout, { row_spacing: 'spacing-rows', column_spacing: 'spacing-columns', }); _patchLayoutClass(Clutter.BoxLayout, { spacing: 'spacing' }); let origSetEasingDuration = Clutter.Actor.prototype.set_easing_duration; Clutter.Actor.prototype.set_easing_duration = function (msecs) { origSetEasingDuration.call(this, adjustAnimationTime(msecs)); }; let origSetEasingDelay = Clutter.Actor.prototype.set_easing_delay; Clutter.Actor.prototype.set_easing_delay = function (msecs) { origSetEasingDelay.call(this, adjustAnimationTime(msecs)); }; Clutter.Actor.prototype.ease = function (props) { _easeActor(this, props); }; Clutter.Actor.prototype.ease_property = function (propName, target, params) { _easeActorProperty(this, propName, target, params); }; St.Adjustment.prototype.ease = function (target, params) { // we're not an actor of course, but we implement the same // transition API as Clutter.Actor, so this works anyway _easeActorProperty(this, 'value', target, params); }; Clutter.Actor.prototype[Symbol.iterator] = function* () { for (let c = this.get_first_child(); c; c = c.get_next_sibling()) yield c; }; Clutter.Actor.prototype.toString = function () { return St.describe_actor(this); }; // Deprecation warning for former JS classes turned into an actor subclass Object.defineProperty(Clutter.Actor.prototype, 'actor', { get() { let klass = this.constructor.name; let { stack } = new Error(); log(`Usage of object.actor is deprecated for ${klass}\n${stack}`); return this; }, }); Gio.File.prototype.touch_async = function (callback) { Shell.util_touch_file_async(this, callback); }; Gio.File.prototype.touch_finish = function (result) { return Shell.util_touch_file_finish(this, result); }; let origToString = Object.prototype.toString; Object.prototype.toString = function () { let base = origToString.call(this); try { if ('actor' in this && this.actor instanceof Clutter.Actor) return base.replace(/\]$/, ` delegate for ${this.actor.toString().substring(1)}`); else return base; } catch (e) { return base; } }; // Override to clear our own timezone cache as well const origClearDateCaches = System.clearDateCaches; System.clearDateCaches = function () { _localTimeZone = null; origClearDateCaches(); }; // Work around https://bugzilla.mozilla.org/show_bug.cgi?id=508783 Date.prototype.toLocaleFormat = function (format) { if (_localTimeZone === null) _localTimeZone = GLib.TimeZone.new_local(); let dt = GLib.DateTime.new(_localTimeZone, this.getFullYear(), this.getMonth() + 1, this.getDate(), this.getHours(), this.getMinutes(), this.getSeconds()); return dt?.format(format) ?? ''; }; let slowdownEnv = GLib.getenv('GNOME_SHELL_SLOWDOWN_FACTOR'); if (slowdownEnv) { let factor = parseFloat(slowdownEnv); if (!isNaN(factor) && factor > 0.0) St.Settings.get().slow_down_factor = factor; } // OK, now things are initialized enough that we can import shell JS const Format = imports.format; String.prototype.format = Format.format; Math.clamp = function (x, lower, upper) { return Math.min(Math.max(x, lower), upper); }; // Prevent extensions from opening a display connection to ourselves Gdk.set_allowed_backends(''); } // adjustAnimationTime: // @msecs: time in milliseconds // // Adjust @msecs to account for St's enable-animations // and slow-down-factor settings function adjustAnimationTime(msecs) { let settings = St.Settings.get(); if (!settings.enable_animations) return 0; return settings.slow_down_factor * msecs; }