/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Clutter = imports.gi.Clutter; const Gdk = imports.gi.Gdk; const Gio = imports.gi.Gio; const Lang = imports.lang; const Mainloop = imports.mainloop; const Meta = imports.gi.Meta; const Shell = imports.gi.Shell; const Signals = imports.signals; const Chrome = imports.ui.chrome; const Overlay = imports.ui.overlay; const Panel = imports.ui.panel; const RunDialog = imports.ui.runDialog; const LookingGlass = imports.ui.lookingGlass; const Sidebar = imports.ui.sidebar; const Tweener = imports.ui.tweener; const WindowManager = imports.ui.windowManager; const DEFAULT_BACKGROUND_COLOR = new Clutter.Color(); DEFAULT_BACKGROUND_COLOR.from_pixel(0x2266bbff); let chrome = null; let panel = null; let sidebar = null; let overlay = null; let runDialog = null; let lookingGlass = null; let wm = null; let recorder = null; let inModal = false; function start() { let global = Shell.Global.get(); Gio.DesktopAppInfo.set_desktop_env("GNOME"); global.grab_dbus_service(); Tweener.init(); // The background color really only matters if there is no desktop // window (say, nautilus) running. We set it mostly so things look good // when we are running inside Xephyr. global.stage.color = DEFAULT_BACKGROUND_COLOR; // Mutter currently hardcodes putting "Yessir. The compositor is running"" // in the overlay. Clear that out. let children = global.overlay_group.get_children(); for (let i = 0; i < children.length; i++) children[i].destroy(); global.connect('panel-run-dialog', function(panel) { // Make sure not more than one run dialog is shown. if (runDialog == null) { runDialog = new RunDialog.RunDialog(); } runDialog.open(); }); overlay = new Overlay.Overlay(); chrome = new Chrome.Chrome(); panel = new Panel.Panel(); sidebar = new Sidebar.Sidebar(); wm = new WindowManager.WindowManager(); global.screen.connect('toggle-recording', function() { if (recorder == null) { recorder = new Shell.Recorder({ stage: global.stage }); } if (recorder.is_recording()) { recorder.pause(); } else { recorder.record(); } }); panel.startupAnimation(); let display = global.screen.get_display(); display.connect('overlay-key', Lang.bind(overlay, overlay.toggle)); global.connect('panel-main-menu', Lang.bind(overlay, overlay.toggle)); Mainloop.idle_add(_removeUnusedWorkspaces); } // metacity-clutter currently uses the same prefs as plain metacity, // which probably means we'll be starting out with multiple workspaces; // remove any unused ones. (We do this from an idle handler, because // global.get_windows() still returns NULL at the point when start() // is called.) function _removeUnusedWorkspaces() { let global = Shell.Global.get(); let windows = global.get_windows(); let maxWorkspace = 0; for (let i = 0; i < windows.length; i++) { let win = windows[i]; if (!win.get_meta_window().is_on_all_workspaces() && win.get_workspace() > maxWorkspace) { maxWorkspace = win.get_workspace(); } } let screen = global.screen; if (screen.n_workspaces > maxWorkspace) { for (let w = screen.n_workspaces - 1; w > maxWorkspace; w--) { let workspace = screen.get_workspace_by_index(w); screen.remove_workspace(workspace, 0); } } return false; } // Used to go into a mode where all keyboard and mouse input goes to // the stage. Returns true if we successfully grabbed the keyboard and // went modal, false otherwise function startModal() { let global = Shell.Global.get(); if (!global.grab_keyboard()) return false; global.set_stage_input_mode(Shell.StageInputMode.FULLSCREEN); inModal = true; return true; } function endModal() { let global = Shell.Global.get(); global.ungrab_keyboard(); global.set_stage_input_mode(Shell.StageInputMode.NORMAL); inModal = false; } function createLookingGlass() { if (lookingGlass == null) { lookingGlass = new LookingGlass.LookingGlass(); lookingGlass.slaveTo(panel.actor); } return lookingGlass; } function createAppLaunchContext() { let global = Shell.Global.get(); let screen = global.screen; let display = screen.get_display(); let context = new Gdk.AppLaunchContext(); context.set_timestamp(display.get_current_time()); // Make sure that the app is opened on the current workspace even if // the user switches before it starts context.set_desktop(screen.get_active_workspace_index()); return context; }