/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Clutter = imports.gi.Clutter; const Gtk = imports.gi.Gtk; const Lang = imports.lang; const Shell = imports.gi.Shell; const St = imports.gi.St; const UI = imports.testcommon.ui; // This is an interactive test of the sizing behavior of StScrollView. It // may be interesting in the future to split out the two classes at the // top into utility classes for testing the sizing behavior of other // containers and actors. /****************************************************************************/ // FlowedBoxes: This is a simple actor that demonstrates an interesting // height-for-width behavior. A set of boxes of different sizes are line-wrapped // horizontally with the minimum horizontal size being determined by the // largest box. It would be easy to extend this to allow doing vertical // wrapping instead, if you wanted to see just how badly our width-for-height // implementation is or work on fixing it. const BOX_HEIGHT = 20; const BOX_WIDTHS = [ 10, 40, 100, 20, 60, 30, 70, 10, 20, 200, 50, 70, 90, 20, 40 ]; const SPACING = 10; function FlowedBoxes() { this._init(); } FlowedBoxes.prototype = { _init: function() { this.actor = new Shell.GenericContainer(); this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight)); this.actor.connect('allocate', Lang.bind(this, this._allocate)); for (let i = 0; i < BOX_WIDTHS.length; i++) { let child = new St.Bin({ width: BOX_WIDTHS[i], height: BOX_HEIGHT, style: 'border: 1px solid #444444; background: #00aa44' }) this.actor.add_actor(child); } }, _getPreferredWidth: function (actor, forHeight, alloc) { let children = this.actor.get_children(); let maxMinWidth = 0; let totalNaturalWidth = 0; for (let i = 0; i < children.length; i++) { let child = children[i]; let [minWidth, naturalWidth] = child.get_preferred_width(-1); maxMinWidth = Math.max(maxMinWidth, minWidth); if (i != 0) totalNaturalWidth += SPACING; totalNaturalWidth += naturalWidth; } alloc.min_size = maxMinWidth; alloc.natural_size = totalNaturalWidth; }, _layoutChildren: function(forWidth, callback) { let children = this.actor.get_children(); let x = 0; let y = 0; for (let i = 0; i < children.length; i++) { let child = children[i]; let [minWidth, naturalWidth] = child.get_preferred_width(-1); let [minHeight, naturalHeight] = child.get_preferred_height(naturalWidth); let x1 = x; if (x != 0) x1 += SPACING; let x2 = x1 + naturalWidth; if (x2 > forWidth) { if (x > 0) { x1 = 0; y += BOX_HEIGHT + SPACING; } x2 = naturalWidth; } callback(child, x1, y, x2, y + naturalHeight); x = x2; } }, _getPreferredHeight: function (actor, forWidth, alloc) { let height = 0; this._layoutChildren(forWidth, function(child, x1, y1, x2, y2) { height = Math.max(height, y2); }); alloc.min_size = alloc.natural_size = height; }, _allocate: function (actor, box, flags) { this._layoutChildren(box.x2 - box.x1, function(child, x1, y1, x2, y2) { child.allocate(new Clutter.ActorBox({ x1: x1, y1: y1, x2: x2, y2: y2 }), flags); }); } }; /****************************************************************************/ // SizingIllustrator: this is a container that allows interactively exploring // the sizing behavior of the child. Lines are drawn to indicate the minimum // and natural size of the child, and a drag handle allows the user to resize // the child interactively and see how that affects it. // // This is currently only written for the case where the child is height-for-width function SizingIllustrator() { this._init(); } SizingIllustrator.prototype = { _init: function() { this.actor = new Shell.GenericContainer(); this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight)); this.actor.connect('allocate', Lang.bind(this, this._allocate)); this.minWidthLine = new St.Bin({ style: 'background: red' }); this.actor.add_actor(this.minWidthLine); this.minHeightLine = new St.Bin({ style: 'background: red' }); this.actor.add_actor(this.minHeightLine); this.naturalWidthLine = new St.Bin({ style: 'background: #4444ff' }); this.actor.add_actor(this.naturalWidthLine); this.naturalHeightLine = new St.Bin({ style: 'background: #4444ff' }); this.actor.add_actor(this.naturalHeightLine); this.currentWidthLine = new St.Bin({ style: 'background: #aaaaaa' }); this.actor.add_actor(this.currentWidthLine); this.currentHeightLine = new St.Bin({ style: 'background: #aaaaaa' }); this.actor.add_actor(this.currentHeightLine); this.handle = new St.Bin({ style: 'background: yellow; border: 1px solid black;', reactive: true }); this.handle.connect('button-press-event', Lang.bind(this, this._handlePressed)); this.handle.connect('button-release-event', Lang.bind(this, this._handleReleased)); this.handle.connect('motion-event', Lang.bind(this, this._handleMotion)); this.actor.add_actor(this.handle); this._inDrag = false; this.width = 300; this.height = 300; }, add: function(child) { this.child = child; this.actor.add_actor(this.child); this.child.lower_bottom(); }, _getPreferredWidth: function (actor, forHeight, alloc) { let children = this.actor.get_children(); for (let i = 0; i < children.length; i++) { let child = children[i]; let [minWidth, naturalWidth] = child.get_preferred_width(-1); if (child == this.child) { this.minWidth = minWidth; this.naturalWidth = naturalWidth; } } alloc.min_size = 0; alloc.natural_size = 400; }, _getPreferredHeight: function (actor, forWidth, alloc) { let children = this.actor.get_children(); for (let i = 0; i < children.length; i++) { let child = children[i]; if (child == this.child) { [this.minHeight, this.naturalHeight] = child.get_preferred_height(this.width); } else { let [minWidth, naturalWidth] = child.get_preferred_width(-1); child.get_preferred_height(naturalWidth); } } alloc.min_size = 0; alloc.natural_size = 400; }, _allocate: function (actor, box, flags) { let allocWidth = box.x2 - box.x1; let allocHeight = box.y2 - box.y1; function alloc(child, x1, y1, x2, y2) { child.allocate(new Clutter.ActorBox({ x1: x1, y1: y1, x2: x2, y2: y2 }), flags); } alloc(this.child, 0, 0, this.width, this.height); alloc(this.minWidthLine, this.minWidth, 0, this.minWidth + 1, allocHeight); alloc(this.naturalWidthLine, this.naturalWidth, 0, this.naturalWidth + 1, allocHeight); alloc(this.currentWidthLine, this.width, 0, this.width + 1, allocHeight); alloc(this.minHeightLine, 0, this.minHeight, allocWidth, this.minHeight + 1); alloc(this.naturalHeightLine, 0, this.naturalHeight, allocWidth, this.naturalHeight + 1); alloc(this.currentHeightLine, 0, this.height, allocWidth, this.height + 1); alloc(this.handle, this.width, this.height, this.width + 10, this.height + 10); }, _handlePressed: function(handle, event) { if (event.get_button() == 1) { this._inDrag = true; let [handleX, handleY] = handle.get_transformed_position(); let [x, y] = event.get_coords(); this._dragX = x - handleX; this._dragY = y - handleY; Clutter.grab_pointer(handle); } }, _handleReleased: function(handle, event) { if (event.get_button() == 1) { this._inDrag = false; Clutter.ungrab_pointer(handle); } }, _handleMotion: function(handle, event) { if (this._inDrag) { let [x, y] = event.get_coords(); let [actorX, actorY] = this.actor.get_transformed_position(); this.width = x - this._dragX - actorX; this.height = y - this._dragY - actorY; this.actor.queue_relayout(); } } }; /****************************************************************************/ UI.init(); let stage = Clutter.Stage.get_default(); stage.width = 600; stage.height = 600; let mainBox = new St.BoxLayout({ width: stage.width, height: stage.height, vertical: true, style: 'padding: 10px;' + 'spacing: 5px;' + 'font: 16px sans-serif;' + 'background: black;' + 'color: white;' }); stage.add_actor(mainBox); const DOCS = 'Red lines represent minimum size, blue lines natural size. Drag yellow handle to resize ScrollView. Click on options to change.'; let docsLabel = new St.Label({ text: DOCS }); docsLabel.clutter_text.line_wrap = true; mainBox.add(docsLabel); let bin = new St.Bin({ x_fill: true, y_fill: true, style: 'border: 2px solid #666666;' }); mainBox.add(bin, { x_fill: true, y_fill: true, expand: true }); let illustrator = new SizingIllustrator(); bin.add_actor(illustrator.actor); let scrollView = new St.ScrollView(); illustrator.add(scrollView); let box = new St.BoxLayout({ vertical: true }); scrollView.add_actor(box); let flowedBoxes = new FlowedBoxes(); box.add(flowedBoxes.actor, { expand: false, x_fill: true, y_fill: true }); let policyBox = new St.BoxLayout({ vertical: false }); mainBox.add(policyBox); policyBox.add(new St.Label({ text: 'Horizontal Policy: ' })); let hpolicy = new St.Button({ label: 'AUTOMATIC', style: 'text-decoration: underline; color: #4444ff;' }); policyBox.add(hpolicy); let spacer = new St.Bin(); policyBox.add(spacer, { expand: true }); policyBox.add(new St.Label({ text: 'Vertical Policy: '})); let vpolicy = new St.Button({ label: 'AUTOMATIC', style: 'text-decoration: underline; color: #4444ff;' }); policyBox.add(vpolicy); function togglePolicy(button) { switch(button.label) { case 'AUTOMATIC': button.label = 'ALWAYS'; break; case 'ALWAYS': button.label = 'NEVER'; break; case 'NEVER': button.label = 'AUTOMATIC'; break; } scrollView.set_policy(Gtk.PolicyType[hpolicy.label], Gtk.PolicyType[vpolicy.label]); } hpolicy.connect('clicked', function() { togglePolicy(hpolicy); }); vpolicy.connect('clicked', function() { togglePolicy(vpolicy); }); let shadowsBox = new St.BoxLayout({ vertical: false }); mainBox.add(shadowsBox); spacer = new St.Bin(); shadowsBox.add(spacer, { expand: true }); shadowsBox.add(new St.Label({ text: 'Vertical Shadows: '})); let vshadows = new St.Button({ label: 'No', style: 'text-decoration: underline; color: #4444ff;' }); shadowsBox.add(vshadows); function toggleShadows(button) { switch(button.label) { case 'No': button.label = 'Yes'; break; case 'Yes': button.label = 'No'; break; } scrollView.set_vshadows(vshadows.label == 'Yes'); } vshadows.connect('clicked', function() { toggleShadows(vshadows); }); stage.show(); Clutter.main(); stage.destroy();