/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Big = imports.gi.Big; const Clutter = imports.gi.Clutter; const Pango = imports.gi.Pango; const GLib = imports.gi.GLib; const Gio = imports.gi.Gio; const Gtk = imports.gi.Gtk; const Tidy = imports.gi.Tidy; const Shell = imports.gi.Shell; const Lang = imports.lang; const Signals = imports.signals; const Mainloop = imports.mainloop; const Gettext = imports.gettext.domain('gnome-shell'); const _ = Gettext.gettext; const DND = imports.ui.dnd; const GenericDisplay = imports.ui.genericDisplay; const Main = imports.ui.main; const Workspaces = imports.ui.workspaces; const ENTERED_MENU_COLOR = new Clutter.Color(); ENTERED_MENU_COLOR.from_pixel(0x00ff0022); const GLOW_COLOR = new Clutter.Color(); GLOW_COLOR.from_pixel(0x4f6ba4ff); const GLOW_PADDING = 5; const APP_ICON_SIZE = 48; const WELL_DEFAULT_COLUMNS = 4; const WELL_ITEM_HSPACING = 0; const WELL_ITEM_VSPACING = 4; const MENU_ICON_SIZE = 24; const MENU_SPACING = 15; const MAX_ITEMS = 30; /* This class represents a single display item containing information about an application. * * appInfo - AppInfo object containing information about the application */ function AppDisplayItem(appInfo) { this._init(appInfo); } AppDisplayItem.prototype = { __proto__: GenericDisplay.GenericDisplayItem.prototype, _init : function(appInfo) { GenericDisplay.GenericDisplayItem.prototype._init.call(this); this._appInfo = appInfo; this._setItemInfo(appInfo.get_name(), appInfo.get_description()); }, getId: function() { return this._appInfo.get_id(); }, //// Public method overrides //// // Opens an application represented by this display item. launch : function() { this._appInfo.launch(); }, //// Protected method overrides //// // Returns an icon for the item. _createIcon : function() { return this._appInfo.create_icon_texture(GenericDisplay.ITEM_DISPLAY_ICON_SIZE); }, // Returns a preview icon for the item. _createPreviewIcon : function() { return this._appInfo.create_icon_texture(GenericDisplay.PREVIEW_ICON_SIZE); }, shellWorkspaceLaunch: function() { this.launch(); } }; const MENU_UNSELECTED = 0; const MENU_SELECTED = 1; const MENU_ENTERED = 2; function MenuItem(name, id, iconName) { this._init(name, id, iconName); } /** * MenuItem: * Shows the list of menus in the sidebar. */ MenuItem.prototype = { _init: function(name, id, iconName) { this.id = id; this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL, spacing: 4, corner_radius: 4, padding_right: 4, reactive: true }); this.actor.connect('button-press-event', Lang.bind(this, function (a, e) { this.setState(MENU_SELECTED); })); let iconTheme = Gtk.IconTheme.get_default(); let pixbuf = null; this._icon = new Clutter.Texture({ width: MENU_ICON_SIZE, height: MENU_ICON_SIZE }); // Wine manages not to have an icon try { pixbuf = iconTheme.load_icon(iconName, MENU_ICON_SIZE, 0 /* flags */); } catch (e) { pixbuf = iconTheme.load_icon('gtk-file', MENU_ICON_SIZE, 0); } if (pixbuf != null) Shell.clutter_texture_set_from_pixbuf(this._icon, pixbuf); this.actor.append(this._icon, Big.BoxPackFlags.NONE); this._text = new Clutter.Text({ color: GenericDisplay.ITEM_DISPLAY_NAME_COLOR, font_name: "Sans 14px", text: name }); // We use individual boxes for the label and the arrow to ensure that they // are aligned vertically. Just setting y_align: Big.BoxAlignment.CENTER // on this.actor does not seem to achieve that. let labelBox = new Big.Box({ y_align: Big.BoxAlignment.CENTER }); labelBox.append(this._text, Big.BoxPackFlags.NONE); this.actor.append(labelBox, Big.BoxPackFlags.EXPAND); let arrowBox = new Big.Box({ y_align: Big.BoxAlignment.CENTER }); this._arrow = new Shell.Arrow({ surface_width: MENU_ICON_SIZE / 2, surface_height: MENU_ICON_SIZE / 2, direction: Gtk.ArrowType.RIGHT, opacity: 0 }); arrowBox.append(this._arrow, Big.BoxPackFlags.NONE); this.actor.append(arrowBox, Big.BoxPackFlags.NONE); }, getState: function() { return this._state; }, setState: function (state) { if (state == this._state) return; this._state = state; if (this._state == MENU_UNSELECTED) { this.actor.background_color = null; this._arrow.set_opacity(0); } else if (this._state == MENU_ENTERED) { this.actor.background_color = ENTERED_MENU_COLOR; this._arrow.set_opacity(0xFF/2); } else { this.actor.background_color = GenericDisplay.ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR; this._arrow.set_opacity(0xFF); } this.emit('state-changed') } } Signals.addSignalMethods(MenuItem.prototype); /* This class represents a display containing a collection of application items. * The applications are sorted based on their popularity by default, and based on * their name if some search filter is applied. */ function AppDisplay() { this._init(); } AppDisplay.prototype = { __proto__: GenericDisplay.GenericDisplay.prototype, _init : function() { GenericDisplay.GenericDisplay.prototype._init.call(this); this._menus = []; this._menuDisplays = []; // map this._appCategories = {}; this._appMonitor = Shell.AppMonitor.get_default(); this._appSystem = Shell.AppSystem.get_default(); this._appsStale = true; this._appSystem.connect('installed-changed', Lang.bind(this, function(appSys) { this._appsStale = true; this._redisplay(false); this._redisplayMenus(); })); this._appSystem.connect('favorites-changed', Lang.bind(this, function(appSys) { this._redisplay(false); })); this._appMonitor.connect('app-added', Lang.bind(this, function(monitor) { this._redisplay(false); })); this._appMonitor.connect('app-removed', Lang.bind(this, function(monitor) { this._redisplay(false); })); // Load the apps now so it doesn't slow down the first // transition into the Overview this._refreshCache(); this._focusInMenus = true; this._activeMenuIndex = -1; this._activeMenu = null; this._activeMenuApps = null; this._menuDisplay = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL, spacing: MENU_SPACING }); this._redisplayMenus(); this.connect('expanded', Lang.bind(this, function (self) { this._filterReset(); })); this._filterReset(); }, moveRight: function() { if (this._expanded && this._focusInMenu) { this._focusInMenu = false; this._activeMenu.setState(MENU_ENTERED); this.selectFirstItem(); } }, moveLeft: function() { if (this._expanded && !this._focusInMenu) { this._activeMenu.setState(MENU_SELECTED); this.unsetSelected(); this._focusInMenu = true; } }, // Override genericDisplay.js getNavigationArea: function() { return this._menuDisplay; }, selectUp: function() { if (!(this._expanded && this._focusInMenu)) return GenericDisplay.GenericDisplay.prototype.selectUp.call(this); this._selectMenuIndex(this._activeMenuIndex - 1); return true; }, selectDown: function() { if (!(this._expanded && this._focusInMenu)) return GenericDisplay.GenericDisplay.prototype.selectDown.call(this); this._selectMenuIndex(this._activeMenuIndex+1); return true; }, // Protected overrides _filterActive: function() { // We always have a filter now since a menu must be selected return true; }, _filterReset: function() { GenericDisplay.GenericDisplay.prototype._filterReset.call(this); this._selectMenuIndex(0); }, //// Private //// _emitStateChange: function() { this.emit('state-changed'); }, _selectMenuIndex: function(index) { if (index < 0 || index >= this._menus.length) return; this._menuDisplays[index].setState(MENU_SELECTED); }, _getMostUsed: function() { let context = ""; return this._appMonitor.get_most_used_apps(context, 30).map(Lang.bind(this, function (id) { return this._appSystem.lookup_cached_app(id); })).filter(function (e) { return e != null }); }, _addMenuItem: function(name, id, icon, index) { let display = new MenuItem(name, id, icon); this._menuDisplays.push(display); display.connect('state-changed', Lang.bind(this, function (display) { let activated = display.getState() != MENU_UNSELECTED; if (!activated && display == this._activeMenu) { this._activeMenuIndex = -1; this._activeMenu = null; } else if (activated) { if (display != this._activeMenu && this._activeMenu != null) this._activeMenu.setState(MENU_UNSELECTED); this._activeMenuIndex = index; this._activeMenu = display; if (id == null) { this._activeMenuApps = this._getMostUsed(); } else { this._activeMenuApps = this._appSystem.get_applications_for_menu(id); } } this._redisplay(true); })); this._menuDisplay.append(display.actor, 0); }, _redisplayMenus: function() { this._menuDisplay.remove_all(); this._addMenuItem(_("Frequent"), null, 'gtk-select-all'); for (let i = 0; i < this._menus.length; i++) { let menu = this._menus[i]; this._addMenuItem(menu.name, menu.id, menu.icon, i+1); } }, _addApp: function(appInfo) { let appId = appInfo.get_id(); this._allItems[appId] = appInfo; }, //// Protected method overrides //// // Gets information about all applications by calling Gio.app_info_get_all(). _refreshCache : function() { let me = this; if (!this._appsStale) return; this._allItems = {}; this._appCategories = {}; // Loop over the toplevel menu items, load the set of desktop file ids // associated with each one, skipping empty menus let allMenus = this._appSystem.get_menus(); this._menus = []; for (let i = 0; i < allMenus.length; i++) { let menu = allMenus[i]; let menuApps = this._appSystem.get_applications_for_menu(menu.id); let hasVisibleApps = menuApps.some(function (app) { return !app.get_is_nodisplay(); }); if (!hasVisibleApps) { continue; } this._menus.push(menu); for (let j = 0; j < menuApps.length; j++) { let app = menuApps[j]; this._addApp(app); } } // Now grab the desktop file ids for settings/preferences. // These show up in search, but not with the rest of apps. let settings = this._appSystem.get_all_settings(); for (let i = 0; i < settings.length; i++) { let app = settings[i]; this._addApp(app); } this._appsStale = false; }, // Stub this out; the app display always has a category selected _setDefaultList : function() { this._matchedItems = []; }, // Compares items associated with the item ids based on the alphabetical order // of the item names. // Returns an integer value indicating the result of the comparison. _compareItems : function(itemIdA, itemIdB) { let appA = this._allItems[itemIdA]; let appB = this._allItems[itemIdB]; return appA.get_name().localeCompare(appB.get_name()); }, // Checks if the item info can be a match for the search string by checking // the name, description, execution command, and categories for the application. // Item info is expected to be Shell.AppInfo. // Returns a boolean flag indicating if itemInfo is a match. _isInfoMatching : function(itemInfo, search) { // Don't show nodisplay items here if (itemInfo.get_is_nodisplay()) return false; // Search takes precedence; not typically useful to search within a // menu if (this._activeMenu == null || search != "") return this._isInfoMatchingSearch(itemInfo, search); else return this._isInfoMatchingMenu(itemInfo, search); }, _isInfoMatchingMenu : function(itemInfo, search) { let id = itemInfo.get_id(); for (let i = 0; i < this._activeMenuApps.length; i++) { let activeApp = this._activeMenuApps[i]; if (activeApp.get_id() == id) return true; } return false; }, _isInfoMatchingSearch: function(itemInfo, search) { if (search == null || search == '') return true; let fold = function(s) { if (!s) return s; return GLib.utf8_casefold(GLib.utf8_normalize(s, -1, GLib.NormalizeMode.ALL), -1); }; let name = fold(itemInfo.get_name()); if (name.indexOf(search) >= 0) return true; let description = fold(itemInfo.get_description()); if (description) { if (description.indexOf(search) >= 0) return true; } let exec = fold(itemInfo.get_executable()); if (exec == null) { log("Missing an executable for " + itemInfo.name); } else { if (exec.indexOf(search) >= 0) return true; } let categories = itemInfo.get_categories(); for (let i = 0; i < categories.length; i++) { let category = fold(categories[i]); if (category.indexOf(search) >= 0) return true; } return false; }, // Creates an AppDisplayItem based on itemInfo, which is expected be an Shell.AppInfo object. _createDisplayItem: function(itemInfo) { return new AppDisplayItem(itemInfo); } }; Signals.addSignalMethods(AppDisplay.prototype); function WellDisplayItem(appInfo, isFavorite) { this._init(appInfo, isFavorite); } WellDisplayItem.prototype = { _init : function(appInfo, isFavorite) { this.appInfo = appInfo; this.isFavorite = isFavorite; this.actor = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL, corner_radius: 2, border: 0, padding: 1, border_color: GenericDisplay.ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR, reactive: true }); this.actor._delegate = this; this.actor.connect('button-release-event', Lang.bind(this, function (b, e) { this._handleActivate(); })); let draggable = DND.makeDraggable(this.actor); let iconBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL, x_align: Big.BoxAlignment.CENTER, y_align: Big.BoxAlignment.CENTER }); this._icon = appInfo.create_icon_texture(APP_ICON_SIZE); iconBox.append(this._icon, Big.BoxPackFlags.NONE); this.actor.append(iconBox, Big.BoxPackFlags.EXPAND); this._windows = Shell.AppMonitor.get_default().get_windows_for_app(appInfo.get_id()); let nameBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL, x_align: Big.BoxAlignment.CENTER }); this._nameBox = nameBox; this._name = new Clutter.Text({ color: GenericDisplay.ITEM_DISPLAY_NAME_COLOR, font_name: "Sans 12px", line_alignment: Pango.Alignment.CENTER, ellipsize: Pango.EllipsizeMode.END, text: appInfo.get_name() }); nameBox.append(this._name, Big.BoxPackFlags.NONE); if (this._windows.length > 0) { let glow = new Shell.DrawingArea({}); glow.connect('redraw', Lang.bind(this, function (e, tex) { Shell.draw_app_highlight(tex, this._windows.length, GLOW_COLOR.red / 255, GLOW_COLOR.green / 255, GLOW_COLOR.blue / 255, GLOW_COLOR.alpha / 255); })); this._name.connect('notify::allocation', Lang.bind(this, function () { let x = this._name.x; let y = this._name.y; let width = this._name.width; let height = this._name.height; // If we're smaller than the allocated box width, pad out the glow a bit // to make it more visible if ((width + GLOW_PADDING * 2) < this._nameBox.width) { width += GLOW_PADDING * 2; x -= GLOW_PADDING; } glow.set_size(width, height); glow.set_position(x, y); })); nameBox.add_actor(glow); glow.lower(this._name); } this.actor.append(nameBox, Big.BoxPackFlags.NONE); }, _handleActivate: function () { if (this._windows.length == 0) { this.appInfo.launch(); Main.overview.hide(); } else { /* Pick the first window and activate it; * In the future, we want to have a menu dropdown here. */ let first = this._windows[0]; Main.overview.activateWindow(first, Clutter.get_current_event_time()); } }, shellWorkspaceLaunch : function() { // Here we just always launch the application again, even if we know // it was already running. For most applications this // should have the effect of creating a new window, whether that's // a second process (in the case of Calculator) or IPC to existing // instance (Firefox). There are a few less-sensical cases such // as say Pidgin, but ideally what we do there is have the app // express to us that it doesn't do relaunch=new-window in the // .desktop file. this.appInfo.launch(); }, getDragActor: function(stageX, stageY) { return this.appInfo.create_icon_texture(APP_ICON_SIZE); }, // Returns the original icon that is being used as a source for the cloned texture // that represents the item as it is being dragged. getDragActorSource: function() { return this._icon; }, setWidth: function(width) { this._nameBox.width = width + GLOW_PADDING * 2; } }; function WellGrid() { this._init(); } WellGrid.prototype = { _init: function() { this.actor = new Shell.GenericContainer(); this._separator = new Big.Box({ height: 1 }); this.actor.add_actor(this._separator); this._separatorIndex = 0; this._cachedSeparatorY = 0; this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight)); this.actor.connect('allocate', Lang.bind(this, this._allocate)); }, _getPreferredWidth: function (grid, forHeight, alloc) { let [itemMin, itemNatural] = this._getItemPreferredWidth(); let children = this._getItemChildren(); let nColumns; if (children.length < WELL_DEFAULT_COLUMNS) nColumns = children.length; else nColumns = WELL_DEFAULT_COLUMNS; let spacing = Math.max(nColumns - 1, 0) * WELL_ITEM_HSPACING; alloc.min_size = itemMin * nColumns + spacing; alloc.natural_size = itemNatural * nColumns + spacing; }, _getPreferredHeight: function (grid, forWidth, alloc) { let [rows, columns, itemWidth, itemHeight] = this._computeLayout(forWidth); let totalVerticalSpacing = Math.max(rows - 1, 0) * WELL_ITEM_VSPACING; let [separatorMin, separatorNatural] = this._separator.get_preferred_height(forWidth); alloc.min_size = alloc.natural_size = rows * itemHeight + totalVerticalSpacing + separatorNatural; }, _allocate: function (grid, box, flags) { let children = this._getItemChildren(); let availWidth = box.x2 - box.x1; let availHeight = box.y2 - box.y1; let [rows, columns, itemWidth, itemHeight] = this._computeLayout(availWidth); let [separatorMin, separatorNatural] = this._separator.get_preferred_height(-1); let x = box.x1; let y = box.y1; let columnIndex = 0; for (let i = 0; i < children.length; i++) { let [childMinWidth, childNaturalWidth] = children[i].get_preferred_width(-1); /* Center the item in its allocation horizontally */ let width = Math.min(itemWidth, childNaturalWidth); let horizSpacing = (itemWidth - width) / 2; let childBox = new Clutter.ActorBox(); childBox.x1 = Math.floor(x + horizSpacing); childBox.y1 = y; childBox.x2 = childBox.x1 + width; childBox.y2 = childBox.y1 + itemHeight; children[i].allocate(childBox, flags); let atSeparator = (i == this._separatorIndex - 1); columnIndex++; if (columnIndex == columns || atSeparator) { columnIndex = 0; } if (columnIndex == 0) { y += itemHeight + WELL_ITEM_VSPACING; x = box.x1; } else { x += itemWidth + WELL_ITEM_HSPACING; } if (atSeparator) { y += separatorNatural + WELL_ITEM_VSPACING; } } let separatorRowIndex = Math.ceil(this._separatorIndex / columns); /* Allocate the separator */ let childBox = new Clutter.ActorBox(); childBox.x1 = box.x1; childBox.y1 = (itemHeight + WELL_ITEM_VSPACING) * separatorRowIndex; this._cachedSeparatorY = childBox.y1; childBox.x2 = box.x2; childBox.y2 = childBox.y1+separatorNatural; this._separator.allocate(childBox, flags); }, setSeparatorIndex: function (index) { this._separatorIndex = index; this.actor.queue_relayout(); }, removeAll: function () { let itemChildren = this._getItemChildren(); for (let i = 0; i < itemChildren.length; i++) { itemChildren[i].destroy(); } this._separatorIndex = 0; }, isBeforeSeparator: function(x, y) { return y < this._cachedSeparatorY; }, _getItemChildren: function () { let children = this.actor.get_children(); children.shift(); return children; }, _computeLayout: function (forWidth) { let [itemMinWidth, itemNaturalWidth] = this._getItemPreferredWidth(); let columnsNatural; let i; let children = this._getItemChildren(); if (children.length == 0) return [0, WELL_DEFAULT_COLUMNS, 0, 0]; let nColumns; if (children.length < WELL_DEFAULT_COLUMNS) nColumns = children.length; else nColumns = WELL_DEFAULT_COLUMNS; if (forWidth >= 0 && forWidth < minWidth) { log("WellGrid: trying to allocate for width " + forWidth + " but min is " + minWidth); /* FIXME - we should fall back to fewer than WELL_DEFAULT_COLUMNS here */ } let horizSpacingTotal = Math.max(nColumns - 1, 0) * WELL_ITEM_HSPACING; let minWidth = itemMinWidth * nColumns + horizSpacingTotal; let lastColumnIndex = nColumns - 1; let separatorColumns = lastColumnIndex - ((lastColumnIndex + this._separatorIndex) % nColumns); let rows = Math.ceil((children.length + separatorColumns) / nColumns); let itemWidth; if (forWidth < 0) { itemWidth = itemNaturalWidth; } else { itemWidth = Math.max(forWidth - horizSpacingTotal, 0) / nColumns; } let itemNaturalHeight = 0; for (let i = 0; i < children.length; i++) { let [childMin, childNatural] = children[i].get_preferred_height(itemWidth); if (childNatural > itemNaturalHeight) itemNaturalHeight = childNatural; } return [rows, WELL_DEFAULT_COLUMNS, itemWidth, itemNaturalHeight]; }, _getItemPreferredWidth: function () { let children = this._getItemChildren(); let minWidth = 0; let naturalWidth = 0; for (let i = 0; i < children.length; i++) { let [childMin, childNatural] = children[i].get_preferred_width(-1); if (childMin > minWidth) minWidth = childMin; if (childNatural > naturalWidth) naturalWidth = childNatural; } return [minWidth, naturalWidth]; } } function AppWell() { this._init(); } AppWell.prototype = { _init : function() { this._menus = []; this._menuDisplays = []; this.actor = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL, x_align: Big.BoxAlignment.CENTER }); this.actor._delegate = this; this._grid = new WellGrid(); this.actor.append(this._grid.actor, Big.BoxPackFlags.EXPAND); this._appSystem = Shell.AppSystem.get_default(); this._appMonitor = Shell.AppMonitor.get_default(); this._appSystem.connect('installed-changed', Lang.bind(this, function(appSys) { this._redisplay(); })); this._appSystem.connect('favorites-changed', Lang.bind(this, function(appSys) { this._redisplay(); })); this._appMonitor.connect('window-added', Lang.bind(this, function(monitor) { this._redisplay(); })); this._appMonitor.connect('window-removed', Lang.bind(this, function(monitor) { this._redisplay(); })); this._redisplay(); }, _lookupApps: function(appIds) { let result = []; for (let i = 0; i < appIds.length; i++) { let id = appIds[i]; let app = this._appSystem.lookup_cached_app(id); if (!app) continue; result.push(app); } return result; }, _arrayValues: function(array) { return array.reduce(function (values, id, index) { values[id] = index; return values; }, {}); }, _redisplay: function () { this._grid.removeAll(); let favoriteIds = this._appSystem.get_favorites(); let favoriteIdsHash = this._arrayValues(favoriteIds); /* hardcode here pending some design about how exactly desktop contexts behave */ let contextId = ""; let running = this._appMonitor.get_running_apps(contextId).filter(function (e) { return !(e.get_id() in favoriteIdsHash); }); let favorites = this._lookupApps(favoriteIds); let displays = [] this._addApps(favorites, true); this._grid.setSeparatorIndex(favorites.length); this._addApps(running, false); this._displays = displays; }, _addApps: function(apps) { for (let i = 0; i < apps.length; i++) { let app = apps[i]; let display = new WellDisplayItem(app, this.isFavorite); this._grid.actor.add_actor(display.actor); } }, // Draggable target interface acceptDrop : function(source, actor, x, y, time) { let global = Shell.Global.get(); let appSystem = Shell.AppSystem.get_default(); let app = null; if (source instanceof WellDisplayItem) { app = source.appInfo; } else if (source instanceof AppDisplayItem) { app = appSystem.lookup_cached_app(source.getId()); } else if (source instanceof Workspaces.WindowClone) { let appMonitor = Shell.AppMonitor.get_default(); app = appMonitor.get_window_app(source.metaWindow); } // Don't allow favoriting of transient apps if (app == null || app.is_transient()) { return false; } let id = app.get_id(); let favoriteIds = this._appSystem.get_favorites(); let favoriteIdsObject = this._arrayValues(favoriteIds); let dropIsFavorite = this._grid.isBeforeSeparator(x - this._grid.actor.x, y - this._grid.actor.y); let srcIsFavorite = (id in favoriteIdsObject); if (srcIsFavorite && (!dropIsFavorite)) { Mainloop.idle_add(function () { appSystem.remove_favorite(id); return false; }); } else if ((!srcIsFavorite) && dropIsFavorite) { Mainloop.idle_add(function () { appSystem.add_favorite(id); return false; }); } else { return false; } return true; } }; Signals.addSignalMethods(AppWell.prototype);