/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /** * SECTION:shell-slicer * @short_description: Display only part of another actor * * A #StBin that has 0 minimum size, and will clip its child * in the middle. */ #include "config.h" #include "shell-slicer.h" G_DEFINE_TYPE (ShellSlicer, shell_slicer, ST_TYPE_BIN); static void shell_slicer_get_preferred_width (ClutterActor *self, gfloat for_height, gfloat *min_width_p, gfloat *natural_width_p) { ClutterActor *child = st_bin_get_child (ST_BIN (self)); StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); st_theme_node_adjust_for_height (theme_node, &for_height); if (min_width_p) *min_width_p = 0; if (child == NULL) { if (natural_width_p) *natural_width_p = 0; } else { _st_actor_get_preferred_width (child, for_height, FALSE, NULL, natural_width_p); } st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p); } static void shell_slicer_get_preferred_height (ClutterActor *self, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { ClutterActor *child = st_bin_get_child (ST_BIN (self)); StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); st_theme_node_adjust_for_width (theme_node, &for_width); if (min_height_p) *min_height_p = 0; if (child == NULL) { if (natural_height_p) *natural_height_p = 0; } else { _st_actor_get_preferred_height (child, for_width, FALSE, NULL, natural_height_p); } st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p); } static void shell_slicer_allocate (ClutterActor *self, const ClutterActorBox *box, ClutterAllocationFlags flags) { ClutterActor *child; clutter_actor_set_allocation (self, box, flags); child = st_bin_get_child (ST_BIN (self)); if (child) clutter_actor_allocate_preferred_size (child, flags); } static void shell_slicer_paint_child (ShellSlicer *self) { ClutterActor *child; ClutterActorBox self_box; ClutterActorBox child_box; float width, height, child_width, child_height; StAlign x_align, y_align; double x_align_factor, y_align_factor; child = st_bin_get_child (ST_BIN (self)); if (!child) return; st_bin_get_alignment (ST_BIN (self), &x_align, &y_align); st_get_align_factors (x_align, y_align, &x_align_factor, &y_align_factor); clutter_actor_get_allocation_box (CLUTTER_ACTOR (self), &self_box); clutter_actor_get_allocation_box (child, &child_box); width = self_box.x2 - self_box.x1; height = self_box.y2 - self_box.y1; child_width = child_box.x2 - child_box.x1; child_height = child_box.y2 - child_box.y1; cogl_push_matrix (); cogl_clip_push_rectangle (0, 0, width, height); cogl_translate ((int)(0.5 + x_align_factor * (width - child_width)), (int)(0.5 + y_align_factor * (height - child_height)), 0); clutter_actor_paint (child); cogl_clip_pop (); cogl_pop_matrix (); } static void shell_slicer_paint (ClutterActor *self) { st_widget_paint_background (ST_WIDGET (self)); shell_slicer_paint_child (SHELL_SLICER (self)); } static void shell_slicer_pick (ClutterActor *self, const ClutterColor *pick_color) { shell_slicer_paint_child (SHELL_SLICER (self)); } static void shell_slicer_class_init (ShellSlicerClass *klass) { ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); actor_class->get_preferred_width = shell_slicer_get_preferred_width; actor_class->get_preferred_height = shell_slicer_get_preferred_height; actor_class->allocate = shell_slicer_allocate; actor_class->paint = shell_slicer_paint; actor_class->pick = shell_slicer_pick; } static void shell_slicer_init (ShellSlicer *actor) { }