/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Clutter = imports.gi.Clutter; const GLib = imports.gi.GLib; const Gio = imports.gi.Gio; const Gtk = imports.gi.Gtk; const Lang = imports.lang; const Mainloop = imports.mainloop; const Meta = imports.gi.Meta; const Pango = imports.gi.Pango; const Shell = imports.gi.Shell; const Signals = imports.signals; const St = imports.gi.St; const Tweener = imports.ui.tweener; const Main = imports.ui.main; const BoxPointer = imports.ui.boxpointer; const Params = imports.misc.params; const Util = imports.misc.util; const Gettext = imports.gettext.domain('gnome-shell'); const _ = Gettext.gettext; const ANIMATION_TIME = 0.2; const NOTIFICATION_TIMEOUT = 4; const SUMMARY_TIMEOUT = 1; const HIDE_TIMEOUT = 0.2; const LONGER_HIDE_TIMEOUT = 0.6; const MAX_SOURCE_TITLE_WIDTH = 180; // We delay hiding of the tray if the mouse is within MOUSE_LEFT_ACTOR_THRESHOLD // range from the point where it left the tray. const MOUSE_LEFT_ACTOR_THRESHOLD = 20; const State = { HIDDEN: 0, SHOWING: 1, SHOWN: 2, HIDING: 3 }; // These reasons are useful when we destroy the notifications received through // the notification daemon. We use EXPIRED for transient notifications that the // user did not interact with, DISMISSED for all other notifications that were // destroyed as a result of a user action, and SOURCE_CLOSED for the notifications // that were requested to be destroyed by the associated source. const NotificationDestroyedReason = { EXPIRED: 1, DISMISSED: 2, SOURCE_CLOSED: 3 }; // Message tray has its custom Urgency enumeration. LOW, NORMAL and CRITICAL // urgency values map to the corresponding values for the notifications received // through the notification daemon. HIGH urgency value is used for chats received // through the Telepathy client. const Urgency = { LOW: 0, NORMAL: 1, HIGH: 2, CRITICAL: 3 } function _fixMarkup(text, allowMarkup) { if (allowMarkup) { // Support &, ", ', < and >, escape all other // occurrences of '&'. let _text = text.replace(/&(?!amp;|quot;|apos;|lt;|gt;)/g, '&'); // Support , , and , escape anything else // so it displays as raw markup. return _text.replace(/<(\/?[^biu]>|[^>\/][^>])/g, '<$1'); } else { // Escape everything let _text = text.replace(/&/g, '&'); return _text.replace(/' + url.url + ''; pos = url.pos + url.url.length; } markup += this._text.substr(pos); this.actor.clutter_text.set_markup(markup); }, _findUrlAtPos: function(event) { let success; let [x, y] = event.get_coords(); [success, x, y] = this.actor.transform_stage_point(x, y); let find_pos = -1; for (let i = 0; i < this.actor.clutter_text.text.length; i++) { let [success, px, py, line_height] = this.actor.clutter_text.position_to_coords(i); if (py > y || py + line_height < y || x < px) continue; find_pos = i; } if (find_pos != -1) { for (let i = 0; i < this._urls.length; i++) if (find_pos >= this._urls[i].pos && this._urls[i].pos + this._urls[i].url.length > find_pos) return i; } return -1; } }; function FocusGrabber() { this._init(); } FocusGrabber.prototype = { _init: function() { this.actor = null; this._hasFocus = false; // We use this._prevFocusedWindow and this._prevKeyFocusActor to return the // focus where it previously belonged after a focus grab, unless the user // has explicitly changed that. this._prevFocusedWindow = null; this._prevKeyFocusActor = null; this._focusActorChangedId = 0; this._stageInputModeChangedId = 0; this._capturedEventId = 0; this._togglingFocusGrabMode = false; Main.overview.connect('showing', Lang.bind(this, function() { this._toggleFocusGrabMode(); })); Main.overview.connect('hidden', Lang.bind(this, function() { this._toggleFocusGrabMode(); })); }, grabFocus: function(actor) { if (this._hasFocus) return; this.actor = actor; let metaDisplay = global.screen.get_display(); this._prevFocusedWindow = metaDisplay.focus_window; this._prevKeyFocusActor = global.stage.get_key_focus(); if (!Main.overview.visible) global.set_stage_input_mode(Shell.StageInputMode.FOCUSED); // Use captured-event to notice clicks outside the focused actor // without consuming them. this._capturedEventId = global.stage.connect('captured-event', Lang.bind(this, this._onCapturedEvent)); this._stageInputModeChangedId = global.connect('notify::stage-input-mode', Lang.bind(this, this._stageInputModeChanged)); this._focusActorChangedId = global.stage.connect('notify::key-focus', Lang.bind(this, this._focusActorChanged)); this._hasFocus = true; this.actor.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false); this.emit('focus-grabbed'); }, _focusActorChanged: function() { let focusedActor = global.stage.get_key_focus(); if (!focusedActor || !this.actor.contains(focusedActor)) { this._prevKeyFocusActor = null; this.ungrabFocus(); } }, _stageInputModeChanged: function() { this.ungrabFocus(); }, _onCapturedEvent: function(actor, event) { let source = event.get_source(); switch (event.type()) { case Clutter.EventType.BUTTON_PRESS: if (!this.actor.contains(source)) this.ungrabFocus(); break; case Clutter.EventType.KEY_PRESS: let symbol = event.get_key_symbol(); if (symbol == Clutter.Escape) { this.emit('escape-pressed'); return true; } break; } return false; }, ungrabFocus: function() { if (!this._hasFocus) return; let metaDisplay = global.screen.get_display(); if (this._focusActorChangedId > 0) { global.stage.disconnect(this._focusActorChangedId); this._focusActorChangedId = 0; } if (this._stageInputModeChangedId) { global.disconnect(this._stageInputModeChangedId); this._stageInputModeChangedId = 0; } if (this._capturedEventId > 0) { global.stage.disconnect(this._capturedEventId); this._capturedEventId = 0; } this._hasFocus = false; this.emit('focus-ungrabbed'); if (this._prevFocusedWindow && !metaDisplay.focus_window) { metaDisplay.set_input_focus_window(this._prevFocusedWindow, false, global.get_current_time()); this._prevFocusedWindow = null; } if (this._prevKeyFocusActor) { global.stage.set_key_focus(this._prevKeyFocusActor); this._prevKeyFocusActor = null; } else { // We don't want to keep any actor inside the previously focused actor focused. let focusedActor = global.stage.get_key_focus(); if (focusedActor && this.actor.contains(focusedActor)) global.stage.set_key_focus(null); } if (!this._togglingFocusGrabMode) this.actor = null; }, // Because we grab focus differently in the overview // and in the main view, we need to change how it is // done when we move between the two. _toggleFocusGrabMode: function() { if (this._hasFocus) { this._togglingFocusGrabMode = true; this.ungrabFocus(); this.grabFocus(this.actor); this._togglingFocusGrabMode = false; } } } Signals.addSignalMethods(FocusGrabber.prototype); // Notification: // @source: the notification's Source // @title: the title // @banner: the banner text // @params: optional additional params // // Creates a notification. In the banner mode, the notification // will show an icon, @title (in bold) and @banner, all on a single // line (with @banner ellipsized if necessary). // // The notification will be expandable if either it has additional // elements that were added to it or if the @banner text did not // fit fully in the banner mode. When the notification is expanded, // the @banner text from the top line is always removed. The complete // @banner text is added as the first element in the content section, // unless 'customContent' parameter with the value 'true' is specified // in @params. // // Additional notification content can be added with addActor() and // addBody() methods. The notification content is put inside a // scrollview, so if it gets too tall, the notification will scroll // rather than continue to grow. In addition to this main content // area, there is also a single-row action area, which is not // scrolled and can contain a single actor. The action area can // be set by calling setActionArea() method. There is also a // convenience method addButton() for adding a button to the action // area. // // @params can contain values for 'customContent', 'body', 'icon', // 'titleMarkup', 'bannerMarkup', 'bodyMarkup', and 'clear' // parameters. // // If @params contains a 'customContent' parameter with the value %true, // then @banner will not be shown in the body of the notification when the // notification is expanded and calls to update() will not clear the content // unless 'clear' parameter with value %true is explicitly specified. // // If @params contains a 'body' parameter, then that text will be added to // the content area (as with addBody()). // // By default, the icon shown is created by calling // source.createNotificationIcon(). However, if @params contains an 'icon' // parameter, the passed in icon will be used. // // If @params contains a 'titleMarkup', 'bannerMarkup', or // 'bodyMarkup' parameter with the value %true, then the corresponding // element is assumed to use pango markup. If the parameter is not // present for an element, then anything that looks like markup in // that element will appear literally in the output. // // If @params contains a 'clear' parameter with the value %true, then // the content and the action area of the notification will be cleared. // The content area is also always cleared if 'customContent' is false // because it might contain the @banner that didn't fit in the banner mode. function Notification(source, title, banner, params) { this._init(source, title, banner, params); } Notification.prototype = { _init: function(source, title, banner, params) { this.source = source; this.urgency = Urgency.NORMAL; this.resident = false; // 'transient' is a reserved keyword in JS, so we have to use an alternate variable name this.isTransient = false; this.expanded = false; this._destroyed = false; this._useActionIcons = false; this._customContent = false; this._bannerBodyText = null; this._bannerBodyMarkup = false; this._titleFitsInBannerMode = true; this._spacing = 0; source.connect('destroy', Lang.bind(this, // Avoid passing 'source' as an argument to this.destroy() function () { this.destroy(); })); this.actor = new St.Table({ name: 'notification', reactive: true }); this.actor.connect('style-changed', Lang.bind(this, this._styleChanged)); this.actor.connect('button-release-event', Lang.bind(this, function (actor, event) { if (!this._actionArea || !this._actionArea.contains(event.get_source())) this._onClicked(); })); this._buttonFocusManager = St.FocusManager.get_for_stage(global.stage); // The first line should have the title, followed by the // banner text, but ellipsized if they won't both fit. We can't // make St.Table or St.BoxLayout do this the way we want (don't // show banner at all if title needs to be ellipsized), so we // use Shell.GenericContainer. this._bannerBox = new Shell.GenericContainer(); this._bannerBox.connect('get-preferred-width', Lang.bind(this, this._bannerBoxGetPreferredWidth)); this._bannerBox.connect('get-preferred-height', Lang.bind(this, this._bannerBoxGetPreferredHeight)); this._bannerBox.connect('allocate', Lang.bind(this, this._bannerBoxAllocate)); this.actor.add(this._bannerBox, { row: 0, col: 1, y_expand: false, y_fill: false }); this._titleLabel = new St.Label(); this._bannerBox.add_actor(this._titleLabel); this._bannerUrlHighlighter = new URLHighlighter(); this._bannerLabel = this._bannerUrlHighlighter.actor; this._bannerBox.add_actor(this._bannerLabel); this.update(title, banner, params); }, // update: // @title: the new title // @banner: the new banner // @params: as in the Notification constructor // // Updates the notification by regenerating its icon and updating // the title/banner. If @params.clear is %true, it will also // remove any additional actors/action buttons previously added. update: function(title, banner, params) { params = Params.parse(params, { customContent: false, body: null, icon: null, titleMarkup: false, bannerMarkup: false, bodyMarkup: false, clear: false }); this._customContent = params.customContent; if (this._icon) this._icon.destroy(); // We always clear the content area if we don't have custom // content because it might contain the @banner that didn't // fit in the banner mode. if (this._scrollArea && (!this._customContent || params.clear)) { this._scrollArea.destroy(); this._scrollArea = null; this._contentArea = null; } if (this._actionArea && params.clear) { this._actionArea.destroy(); this._actionArea = null; this._buttonBox = null; } if (!this._scrollArea && !this._actionArea) this.actor.remove_style_class_name('multi-line-notification'); this._icon = params.icon || this.source.createNotificationIcon(); this.actor.add(this._icon, { row: 0, col: 0, x_expand: false, y_expand: false, y_fill: false, y_align: St.Align.START }); title = title ? _fixMarkup(title.replace(/\n/g, ' '), params.titleMarkup) : ''; this._titleLabel.clutter_text.set_markup('' + title + ''); // Unless the notification has custom content, we save this._bannerBodyText // to add it to the content of the notification if the notification is // expandable due to other elements in its content area or due to the banner // not fitting fully in the single-line mode. this._bannerBodyText = this._customContent ? null : banner; this._bannerBodyMarkup = params.bannerMarkup; banner = banner ? banner.replace(/\n/g, ' ') : ''; this._bannerUrlHighlighter.setMarkup(banner, params.bannerMarkup); this._bannerLabel.queue_relayout(); // Add the bannerBody now if we know for sure we'll need it if (this._bannerBodyText && this._bannerBodyText.indexOf('\n') > -1) this._addBannerBody(); if (params.body) this.addBody(params.body, params.bodyMarkup); this._updated(); }, // addActor: // @actor: actor to add to the body of the notification // // Appends @actor to the notification's body addActor: function(actor, style) { if (!this._scrollArea) { this.actor.add_style_class_name('multi-line-notification'); this._scrollArea = new St.ScrollView({ name: 'notification-scrollview', vscrollbar_policy: Gtk.PolicyType.AUTOMATIC, hscrollbar_policy: Gtk.PolicyType.NEVER, vfade: true }); this.actor.add(this._scrollArea, { row: 1, col: 1 }); this._contentArea = new St.BoxLayout({ name: 'notification-body', vertical: true }); this._scrollArea.add_actor(this._contentArea); // If we know the notification will be expandable, we need to add // the banner text to the body as the first element. this._addBannerBody(); } this._contentArea.add(actor, style ? style : {}); this._updated(); }, // addBody: // @text: the text // @markup: %true if @text contains pango markup // @style: style to use when adding the actor containing the text // // Adds a multi-line label containing @text to the notification. // // Return value: the newly-added label addBody: function(text, markup, style) { let label = new URLHighlighter(text, true, markup); this.addActor(label.actor, style); return label.actor; }, _addBannerBody: function() { if (this._bannerBodyText) { let text = this._bannerBodyText; this._bannerBodyText = null; this.addBody(text, this._bannerBodyMarkup); } }, // scrollTo: // @side: St.Side.TOP or St.Side.BOTTOM // // Scrolls the content area (if scrollable) to the indicated edge scrollTo: function(side) { // Hack to force a relayout, since the caller probably // just added or removed something to scrollArea, and // the adjustment needs to reflect that. global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, 0, 0); let adjustment = this._scrollArea.vscroll.adjustment; if (side == St.Side.TOP) adjustment.value = adjustment.lower; else if (side == St.Side.BOTTOM) adjustment.value = adjustment.upper; }, // setActionArea: // @actor: the actor // @props: (option) St.Table child properties // // Puts @actor into the action area of the notification, replacing // the previous contents setActionArea: function(actor, props) { if (this._actionArea) { this._actionArea.destroy(); this._actionArea = null; if (this._buttonBox) this._buttonBox = null; } else { this._addBannerBody(); } this._actionArea = actor; if (!props) props = {}; props.row = 2; props.col = 1; this.actor.add_style_class_name('multi-line-notification'); this.actor.add(this._actionArea, props); this._updated(); }, // addButton: // @id: the action ID // @label: the label for the action's button // // Adds a button with the given @label to the notification. All // action buttons will appear in a single row at the bottom of // the notification. // // If the button is clicked, the notification will emit the // %action-invoked signal with @id as a parameter addButton: function(id, label) { if (!this._buttonBox) { let box = new St.BoxLayout({ name: 'notification-actions' }); this.setActionArea(box, { x_expand: false, x_fill: false, x_align: St.Align.END }); this._buttonBox = box; } let button = new St.Button({ can_focus: true }); if (this._useActionIcons && Gtk.IconTheme.get_default().has_icon(id)) { button.add_style_class_name('notification-icon-button'); button.child = new St.Icon({ icon_name: id }); } else { button.add_style_class_name('notification-button'); button.label = label; } if (this._buttonBox.get_children().length > 0) this._buttonFocusManager.remove_group(this._buttonBox); this._buttonBox.add(button); this._buttonFocusManager.add_group(this._buttonBox); button.connect('clicked', Lang.bind(this, this._onActionInvoked, id)); this._updated(); }, setUrgency: function(urgency) { this.urgency = urgency; }, setResident: function(resident) { this.resident = resident; }, setTransient: function(isTransient) { this.isTransient = isTransient; }, setUseActionIcons: function(useIcons) { this._useActionIcons = useIcons; }, _styleChanged: function() { this._spacing = this.actor.get_theme_node().get_length('spacing-columns'); }, _bannerBoxGetPreferredWidth: function(actor, forHeight, alloc) { let [titleMin, titleNat] = this._titleLabel.get_preferred_width(forHeight); let [bannerMin, bannerNat] = this._bannerLabel.get_preferred_width(forHeight); alloc.min_size = titleMin; alloc.natural_size = titleNat + this._spacing + bannerNat; }, _bannerBoxGetPreferredHeight: function(actor, forWidth, alloc) { [alloc.min_size, alloc.natural_size] = this._titleLabel.get_preferred_height(forWidth); }, _bannerBoxAllocate: function(actor, box, flags) { let [titleMinW, titleNatW] = this._titleLabel.get_preferred_width(-1); let [titleMinH, titleNatH] = this._titleLabel.get_preferred_height(-1); let [bannerMinW, bannerNatW] = this._bannerLabel.get_preferred_width(-1); let availWidth = box.x2 - box.x1; let titleBox = new Clutter.ActorBox(); titleBox.x1 = titleBox.y1 = 0; titleBox.x2 = Math.min(titleNatW, availWidth); titleBox.y2 = titleNatH; this._titleLabel.allocate(titleBox, flags); this._titleFitsInBannerMode = (titleNatW <= availWidth); let bannerFits = true; if (titleBox.x2 + this._spacing > availWidth) { this._bannerLabel.opacity = 0; bannerFits = false; } else { let bannerBox = new Clutter.ActorBox(); bannerBox.x1 = titleBox.x2 + this._spacing; bannerBox.y1 = 0; bannerBox.x2 = Math.min(bannerBox.x1 + bannerNatW, availWidth); bannerBox.y2 = titleNatH; bannerFits = (bannerBox.x1 + bannerNatW <= availWidth); this._bannerLabel.allocate(bannerBox, flags); // Make _bannerLabel visible if the entire notification // fits on one line, or if the notification is currently // unexpanded and only showing one line anyway. if (!this.expanded || (bannerFits && this.actor.row_count == 1)) this._bannerLabel.opacity = 255; } // If the banner doesn't fully fit in the banner box, we possibly need to add the // banner to the body. We can't do that from here though since that will force a // relayout, so we add it to the main loop. if (!bannerFits) Mainloop.idle_add(Lang.bind(this, function() { this._addBannerBody(); if (!this._titleFitsInBannerMode) this.actor.add_style_class_name('multi-line-notification'); this._updated(); return false; })); }, _updated: function() { if (this.expanded) this.expand(false); }, expand: function(animate) { this.expanded = true; // The banner is never shown when the title did not fit, so this // can be an if-else statement. if (!this._titleFitsInBannerMode) { // Remove ellipsization from the title label and make it wrap so that // we show the full title when the notification is expanded. this._titleLabel.clutter_text.line_wrap = true; this._titleLabel.clutter_text.line_wrap_mode = Pango.WrapMode.WORD_CHAR; this._titleLabel.clutter_text.ellipsize = Pango.EllipsizeMode.NONE; } else if (this.actor.row_count > 1 && this._bannerLabel.opacity != 0) { // We always hide the banner if the notification has additional content. // // We don't need to wrap the banner that doesn't fit the way we wrap the // title that doesn't fit because we won't have a notification with // row_count=1 that has a banner that doesn't fully fit. We'll either add // that banner to the content of the notification in _bannerBoxAllocate() // or the notification will have custom content. if (animate) Tweener.addTween(this._bannerLabel, { opacity: 0, time: ANIMATION_TIME, transition: 'easeOutQuad' }); else this._bannerLabel.opacity = 0; } this.emit('expanded'); }, collapseCompleted: function() { this.expanded = false; // Make sure we don't line wrap the title, and ellipsize it instead. this._titleLabel.clutter_text.line_wrap = false; this._titleLabel.clutter_text.ellipsize = Pango.EllipsizeMode.END; // Restore banner opacity in case the notification is shown in the // banner mode again on update. this._bannerLabel.opacity = 255; }, _onActionInvoked: function(actor, mouseButtonClicked, id) { this.emit('action-invoked', id); if (!this.resident) { // We don't hide a resident notification when the user invokes one of its actions, // because it is common for such notifications to update themselves with new // information based on the action. We'd like to display the updated information // in place, rather than pop-up a new notification. this.emit('done-displaying'); this.destroy(); } }, _onClicked: function() { this.emit('clicked'); // We hide all types of notifications once the user clicks on them because the common // outcome of clicking should be the relevant window being brought forward and the user's // attention switching to the window. this.emit('done-displaying'); if (!this.resident) this.destroy(); }, destroy: function(reason) { if (this._destroyed) return; this._destroyed = true; if (!reason) reason = NotificationDestroyedReason.DISMISSED; this.emit('destroy', reason); } }; Signals.addSignalMethods(Notification.prototype); function Source(title) { this._init(title); } Source.prototype = { ICON_SIZE: 24, _init: function(title) { this.title = title; this._iconBin = new St.Bin({ width: this.ICON_SIZE, height: this.ICON_SIZE }); this.isTransient = false; this.isChat = false; }, setTransient: function(isTransient) { this.isTransient = isTransient; }, // Called to create a new icon actor (of size this.ICON_SIZE). // Must be overridden by the subclass if you do not pass icons // explicitly to the Notification() constructor. createNotificationIcon: function() { throw new Error('no implementation of createNotificationIcon in ' + this); }, // Unlike createNotificationIcon, this always returns the same actor; // there is only one summary icon actor for a Source. getSummaryIcon: function() { return this._iconBin; }, notify: function(notification) { if (this.notification) { this.notification.disconnect(this._notificationClickedId); this.notification.disconnect(this._notificationDestroyedId); } this.notification = notification; this._notificationClickedId = notification.connect('clicked', Lang.bind(this, this._notificationClicked)); this._notificationDestroyedId = notification.connect('destroy', Lang.bind(this, function () { if (this.notification == notification) { this.notification = null; this._notificationDestroyedId = 0; this._notificationClickedId = 0; this._notificationRemoved(); } })); this.emit('notify', notification); }, destroy: function() { this.emit('destroy'); }, //// Protected methods //// // The subclass must call this at least once to set the summary icon. _setSummaryIcon: function(icon) { if (this._iconBin.child) this._iconBin.child.destroy(); this._iconBin.child = icon; }, // Default implementation is to do nothing, but subclasses can override _notificationClicked: function(notification) { }, // Default implementation is to destroy this source, but subclasses can override _notificationRemoved: function() { this.destroy(); } }; Signals.addSignalMethods(Source.prototype); function SummaryItem(source) { this._init(source); } SummaryItem.prototype = { _init: function(source) { this.source = source; this.actor = new St.Button({ style_class: 'summary-source-button', reactive: true, track_hover: true }); this._sourceBox = new St.BoxLayout({ style_class: 'summary-source' }); this._sourceIcon = source.getSummaryIcon(); this._sourceTitleBin = new St.Bin({ y_align: St.Align.MIDDLE, x_fill: true, clip_to_allocation: true }); this._sourceTitle = new St.Label({ style_class: 'source-title', text: source.title }); this._sourceTitle.clutter_text.ellipsize = Pango.EllipsizeMode.NONE; this._sourceTitleBin.child = this._sourceTitle; this._sourceTitleBin.width = 0; this._sourceBox.add_actor(this._sourceIcon); this._sourceBox.add_actor(this._sourceTitleBin, { expand: true }); this.actor.child = this._sourceBox; }, // getTitleNaturalWidth, getTitleWidth, and setTitleWidth include // the spacing between the icon and title (which is actually // _sourceTitle's padding-left) as part of the width. getTitleNaturalWidth: function() { let [minWidth, naturalWidth] = this._sourceTitle.get_preferred_width(-1); return Math.min(naturalWidth, MAX_SOURCE_TITLE_WIDTH); }, getTitleWidth: function() { return this._sourceTitleBin.width; }, setTitleWidth: function(width) { width = Math.round(width); if (width != this._sourceTitleBin.width) this._sourceTitleBin.width = width; }, setEllipsization: function(mode) { this._sourceTitle.clutter_text.ellipsize = mode; } }; function MessageTray() { this._init(); } MessageTray.prototype = { _init: function() { this.actor = new St.Group({ name: 'message-tray', reactive: true, track_hover: true }); this.actor.connect('notify::hover', Lang.bind(this, this._onTrayHoverChanged)); this._notificationBin = new St.Bin(); this.actor.add_actor(this._notificationBin); this._notificationBin.hide(); this._notificationQueue = []; this._notification = null; this._notificationClickedId = 0; this._summaryBin = new St.Bin({ x_align: St.Align.END }); this.actor.add_actor(this._summaryBin); this._summary = new St.BoxLayout({ name: 'summary-mode', reactive: true, track_hover: true }); this._summary.connect('notify::hover', Lang.bind(this, this._onSummaryHoverChanged)); this._summaryBin.child = this._summary; this._summaryBin.opacity = 0; this._summaryMotionId = 0; this._summaryNotificationBoxPointer = new BoxPointer.BoxPointer(St.Side.BOTTOM, { reactive: true, track_hover: true }); this._summaryNotificationBoxPointer.actor.style_class = 'summary-notification-boxpointer'; this.actor.add_actor(this._summaryNotificationBoxPointer.actor); this._summaryNotificationBoxPointer.actor.lower_bottom(); this._summaryNotificationBoxPointer.actor.hide(); this._summaryNotification = null; this._summaryNotificationClickedId = 0; this._clickedSummaryItem = null; this._clickedSummaryItemAllocationChangedId = 0; this._expandedSummaryItem = null; this._summaryItemTitleWidth = 0; // To simplify the summary item animation code, we pretend // that there's an invisible SummaryItem to the left of the // leftmost real summary item, and that it's expanded when all // of the other items are collapsed. this._imaginarySummaryItemTitleWidth = 0; this._focusGrabber = new FocusGrabber(); this._focusGrabber.connect('focus-grabbed', Lang.bind(this, function() { if (this._summaryNotification) this._lock(); })); this._focusGrabber.connect('focus-ungrabbed', Lang.bind(this, this._unlock)); this._focusGrabber.connect('escape-pressed', Lang.bind(this, this._escapeTray)); this._trayState = State.HIDDEN; this._locked = false; this._useLongerTrayLeftTimeout = false; this._trayLeftTimeoutId = 0; this._pointerInTray = false; this._summaryState = State.HIDDEN; this._summaryTimeoutId = 0; this._pointerInSummary = false; this._notificationState = State.HIDDEN; this._notificationTimeoutId = 0; this._notificationExpandedId = 0; this._summaryNotificationState = State.HIDDEN; this._summaryNotificationTimeoutId = 0; this._summaryNotificationExpandedId = 0; this._overviewVisible = Main.overview.visible; this._notificationRemoved = false; this._reNotifyWithSummaryNotificationAfterHide = false; Main.chrome.addActor(this.actor, { affectsStruts: false, visibleInOverview: true }); Main.chrome.trackActor(this._notificationBin); Main.chrome.trackActor(this._summaryNotificationBoxPointer.actor); global.gdk_screen.connect('monitors-changed', Lang.bind(this, this._setSizePosition)); this._setSizePosition(); Main.overview.connect('showing', Lang.bind(this, function() { this._overviewVisible = true; if (this._locked) this._unlock(); else this._updateState(); })); Main.overview.connect('hiding', Lang.bind(this, function() { this._overviewVisible = false; if (this._locked) this._unlock(); else this._updateState(); })); this._summaryItems = []; // We keep a list of new summary items that were added to the summary since the last // time it was shown to the user. We automatically show the summary to the user if there // are items in this list once the notifications are done showing or once an item gets // added to the summary without a notification being shown. this._newSummaryItems = []; this._longestSummaryItem = null; this._chatSummaryItemsCount = 0; }, _setSizePosition: function() { let primary = global.get_primary_monitor(); this.actor.x = primary.x; this.actor.y = primary.y + primary.height - 1; this.actor.width = primary.width; this._notificationBin.x = 0; this._notificationBin.width = primary.width; this._summaryBin.x = 0; this._summaryBin.width = primary.width; }, contains: function(source) { return this._getIndexOfSummaryItemForSource(source) >= 0; }, _getIndexOfSummaryItemForSource: function(source) { for (let i = 0; i < this._summaryItems.length; i++) { if (this._summaryItems[i].source == source) return i; } return -1; }, add: function(source) { if (this.contains(source)) { log('Trying to re-add source ' + source.title); return; } let summaryItem = new SummaryItem(source); if (source.isChat) { this._summary.insert_actor(summaryItem.actor, 0); this._chatSummaryItemsCount++; } else { this._summary.insert_actor(summaryItem.actor, this._chatSummaryItemsCount); } let titleWidth = summaryItem.getTitleNaturalWidth(); if (titleWidth > this._summaryItemTitleWidth) { this._summaryItemTitleWidth = titleWidth; if (!this._expandedSummaryItem) this._imaginarySummaryItemTitleWidth = titleWidth; this._longestSummaryItem = summaryItem; } this._summaryItems.push(summaryItem); // We keep this._newSummaryItems to track any new sources that were added to the // summary and show the summary with them to the user for a short period of time // after notifications are done showing. However, we don't want that to happen for // transient sources, which are removed after the notification is shown, but are // not removed fast enough because of the callbacks to avoid the summary popping up. // So we just don't add transient sources to this._newSummaryItems . if (!source.isTransient) this._newSummaryItems.push(summaryItem); source.connect('notify', Lang.bind(this, this._onNotify)); summaryItem.actor.connect('notify::hover', Lang.bind(this, function () { this._onSummaryItemHoverChanged(summaryItem); })); summaryItem.actor.connect('clicked', Lang.bind(this, function () { this._onSummaryItemClicked(summaryItem); })); source.connect('destroy', Lang.bind(this, function () { this.removeSource(source); })); // We need to display the newly-added summary item, but if the // caller is about to post a notification, we want to show that // *first* and not show the summary item until after it hides. // So postpone calling _updateState() a tiny bit. Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() { this._updateState(); return false; })); }, removeSource: function(source) { let index = this._getIndexOfSummaryItemForSource(source); if (index == -1) return; // remove all notifications with this source from the queue let newNotificationQueue = []; for (let i = 0; i < this._notificationQueue.length; i++) { if (this._notificationQueue[i].source != source) newNotificationQueue.push(this._notificationQueue[i]); } this._notificationQueue = newNotificationQueue; this._summary.remove_actor(this._summaryItems[index].actor); let newSummaryItemsIndex = this._newSummaryItems.indexOf(this._summaryItems[index]); if (newSummaryItemsIndex != -1) this._newSummaryItems.splice(newSummaryItemsIndex, 1); this._summaryItems.splice(index, 1); if (source.isChat) this._chatSummaryItemsCount--; if (this._longestSummaryItem.source == source) { let newTitleWidth = 0; this._longestSummaryItem = null; for (let i = 0; i < this._summaryItems.length; i++) { let summaryItem = this._summaryItems[i]; let titleWidth = summaryItem.getTitleNaturalWidth(); if (titleWidth > newTitleWidth) { newTitleWidth = titleWidth; this._longestSummaryItem = summaryItem; } } this._summaryItemTitleWidth = newTitleWidth; if (!this._expandedSummaryItem) this._imaginarySummaryItemTitleWidth = newTitleWidth; } let needUpdate = false; if (this._notification && this._notification.source == source) { this._updateNotificationTimeout(0); this._notificationRemoved = true; needUpdate = true; } if (this._clickedSummaryItem && this._clickedSummaryItem.source == source) { this._unsetClickedSummaryItem(); needUpdate = true; } if (needUpdate); this._updateState(); }, removeNotification: function(notification) { if (this._notification == notification && (this._notificationState == State.SHOWN || this._notificationState == State.SHOWING)) { this._updateNotificationTimeout(0); this._notificationRemoved = true; this._updateState(); return; } let index = this._notificationQueue.indexOf(notification); if (index != -1) this._notificationQueue.splice(index, 1); }, _lock: function() { this._locked = true; }, _unlock: function() { if (!this._locked) return; this._locked = false; this._unsetClickedSummaryItem(); this._updateState(); }, _onNotify: function(source, notification) { if (notification == this._summaryNotification) { if (!this._summaryNotificationExpandedId) // We must be in the process of hiding the summary notification. // If the summary notification is updated while it is being // hidden, we show the update as a new notification. However, // we must first wait till the hide is complete and the // notification actor is not part of the stage. this._reNotifyWithSummaryNotificationAfterHide = true; return; } if (this._notification == notification) { // If a notification that is being shown is updated, we update // how it is shown and extend the time until it auto-hides. // If a new notification is updated while it is being hidden, // we stop hiding it and show it again. this._updateShowingNotification(); } else if (this._notificationQueue.indexOf(notification) < 0) { notification.connect('destroy', Lang.bind(this, this.removeNotification)); this._notificationQueue.push(notification); this._notificationQueue.sort(function(notification1, notification2) { return (notification2.urgency - notification1.urgency); }); } this._updateState(); }, _onSummaryItemHoverChanged: function(summaryItem) { if (summaryItem.actor.hover) this._setExpandedSummaryItem(summaryItem); }, _setExpandedSummaryItem: function(summaryItem) { if (summaryItem == this._expandedSummaryItem) return; // We can't just animate individual summary items as the // pointer moves in and out of them, because if they don't // move in sync you get weird-looking wobbling. So whenever // there's a change, we have to re-tween the entire summary // area. // Turn off ellipsization for the previously expanded item that is // collapsing and for the item that is expanding because it looks // better that way. if (this._expandedSummaryItem) this._expandedSummaryItem.setEllipsization(Pango.EllipsizeMode.NONE); this._expandedSummaryItem = summaryItem; if (this._expandedSummaryItem) this._expandedSummaryItem.setEllipsization(Pango.EllipsizeMode.NONE); // We tween on a "_expandedSummaryItemTitleWidth" pseudo-property // that represents the current title width of the // expanded/expanding item, or the width of the imaginary // invisible item if we're collapsing everything. Tweener.addTween(this, { _expandedSummaryItemTitleWidth: this._summaryItemTitleWidth, time: ANIMATION_TIME, transition: 'easeOutQuad', onComplete: this._expandSummaryItemCompleted, onCompleteScope: this }); }, get _expandedSummaryItemTitleWidth() { if (this._expandedSummaryItem) return this._expandedSummaryItem.getTitleWidth(); else return this._imaginarySummaryItemTitleWidth; }, set _expandedSummaryItemTitleWidth(expansion) { // Expand the expanding item to its new width if (this._expandedSummaryItem) this._expandedSummaryItem.setTitleWidth(expansion); else this._imaginarySummaryItemTitleWidth = expansion; // Figure out how much space the other items are currently // using, and how much they need to be shrunk to keep the // total width (including the width of the imaginary item) // constant. let excess = this._summaryItemTitleWidth - expansion; let oldExcess = 0, shrinkage; if (excess) { for (let i = 0; i < this._summaryItems.length; i++) { if (this._summaryItems[i] != this._expandedSummaryItem) oldExcess += this._summaryItems[i].getTitleWidth(); } if (this._expandedSummaryItem) oldExcess += this._imaginarySummaryItemTitleWidth; } if (excess && oldExcess) shrinkage = excess / oldExcess; else shrinkage = 0; // Now shrink each one proportionately for (let i = 0; i < this._summaryItems.length; i++) { if (this._summaryItems[i] == this._expandedSummaryItem) continue; let width = this._summaryItems[i].getTitleWidth(); this._summaryItems[i].setTitleWidth(width * shrinkage); } if (this._expandedSummaryItem) this._imaginarySummaryItemTitleWidth *= shrinkage; }, _expandSummaryItemCompleted: function() { if (this._expandedSummaryItem) this._expandedSummaryItem.setEllipsization(Pango.EllipsizeMode.END); }, _onSummaryItemClicked: function(summaryItem) { if (!this._clickedSummaryItem || this._clickedSummaryItem != summaryItem) this._clickedSummaryItem = summaryItem; else this._unsetClickedSummaryItem(); this._updateState(); }, _onSummaryHoverChanged: function() { this._pointerInSummary = this._summary.hover; this._updateState(); }, _onTrayHoverChanged: function() { if (this.actor.hover) { // Don't do anything if the one pixel area at the bottom is hovered over while the tray is hidden. if (this._trayState == State.HIDDEN) return; // Don't do anything if this._useLongerTrayLeftTimeout is true, meaning the notification originally // popped up under the pointer, but this._trayLeftTimeoutId is 0, meaning the pointer didn't leave // the tray yet. We need to check for this case because sometimes _onTrayHoverChanged() gets called // multiple times while this.actor.hover is true. if (this._useLongerTrayLeftTimeout && !this._trayLeftTimeoutId) return; // Don't do anything if the mouse is over the summary notification as this should be considered as // leaving the tray. The tray is locked when the summary notification is visible anyway, but we // should treat the mouse being over the summary notification as the tray being left for collapsing // any expanded summary item other than the one related to the notification. if (this._summaryNotificationBoxPointer.bin.hover) return; this._useLongerTrayLeftTimeout = false; if (this._trayLeftTimeoutId) { Mainloop.source_remove(this._trayLeftTimeoutId); this._trayLeftTimeoutId = 0; this._trayLeftMouseX = -1; this._trayLeftMouseY = -1; return; } if (this._showNotificationMouseX >= 0) { let actorAtShowNotificationPosition = global.stage.get_actor_at_pos(Clutter.PickMode.ALL, this._showNotificationMouseX, this._showNotificationMouseY); this._showNotificationMouseX = -1; this._showNotificationMouseY = -1; // Don't set this._pointerInTray to true if the pointer was initially in the area where the notification // popped up. That way we will not be expanding notifications that happen to pop up over the pointer // automatically. Instead, the user is able to expand the notification by mousing away from it and then // mousing back in. Because this is an expected action, we set the boolean flag that indicates that a longer // timeout should be used before popping down the notification. if (this._notificationBin.contains(actorAtShowNotificationPosition)) { this._useLongerTrayLeftTimeout = true; return; } } this._pointerInTray = true; this._updateState(); } else { // We record the position of the mouse the moment it leaves the tray. These coordinates are used in // this._onTrayLeftTimeout() to determine if the mouse has moved far enough during the initial timeout for us // to consider that the user intended to leave the tray and therefore hide the tray. If the mouse is still // close to its previous position, we extend the timeout once. let [x, y, mods] = global.get_pointer(); this._trayLeftMouseX = x; this._trayLeftMouseY = y; // We wait just a little before hiding the message tray in case the user quickly moves the mouse back into it. // We wait for a longer period if the notification popped up where the mouse pointer was already positioned. // That gives the user more time to mouse away from the notification and mouse back in in order to expand it. let timeout = this._useLongerHideTimeout ? LONGER_HIDE_TIMEOUT * 1000 : HIDE_TIMEOUT * 1000; this._trayLeftTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._onTrayLeftTimeout)); } }, _onTrayLeftTimeout: function() { let [x, y, mods] = global.get_pointer(); // We extend the timeout once if the mouse moved no further than MOUSE_LEFT_ACTOR_THRESHOLD to either side or up. // We don't check how far down the mouse moved because any point above the tray, but below the exit coordinate, // is close to the tray. if (this._trayLeftMouseX > -1 && y > this._trayLeftMouseY - MOUSE_LEFT_ACTOR_THRESHOLD && x < this._trayLeftMouseX + MOUSE_LEFT_ACTOR_THRESHOLD && x > this._trayLeftMouseX - MOUSE_LEFT_ACTOR_THRESHOLD) { this._trayLeftMouseX = -1; this._trayLeftTimeoutId = Mainloop.timeout_add(LONGER_HIDE_TIMEOUT * 1000, Lang.bind(this, this._onTrayLeftTimeout)); } else { this._trayLeftTimeoutId = 0; this._useLongerTrayLeftTimeout = false; this._pointerInTray = false; this._pointerInSummary = false; this._updateNotificationTimeout(0); this._updateState(); } return false; }, _escapeTray: function() { this._unlock(); this._pointerInTray = false; this._pointerInSummary = false; this._updateNotificationTimeout(0); this._updateState(); }, // All of the logic for what happens when occurs here; the various // event handlers merely update variables such as // 'this._pointerInTray', 'this._summaryState', etc, and // _updateState() figures out what (if anything) needs to be done // at the present time. _updateState: function() { // Notifications let notificationsPending = this._notificationQueue.length > 0; let notificationPinned = this._pointerInTray && !this._pointerInSummary && !this._notificationRemoved; let notificationExpanded = this._notificationBin.y < 0; let notificationExpired = (this._notificationTimeoutId == 0 && !(this._notification && this._notification.urgency == Urgency.CRITICAL) && !this._pointerInTray && !this._locked) || this._notificationRemoved; if (this._notificationState == State.HIDDEN) { if (notificationsPending) this._showNotification(); } else if (this._notificationState == State.SHOWN) { if (notificationExpired) this._hideNotification(); else if (notificationPinned && !notificationExpanded) this._expandNotification(false); else if (notificationPinned) this._ensureNotificationFocused(); } // Summary let summarySummoned = this._pointerInSummary || this._overviewVisible; let summaryPinned = this._summaryTimeoutId != 0 || this._pointerInTray || summarySummoned || this._locked; let summaryHovered = this._pointerInTray || this._pointerInSummary; let summaryVisibleWithNoHover = (this._overviewVisible || this._locked) && !summaryHovered; let summaryNotificationIsForExpandedSummaryItem = (this._clickedSummaryItem == this._expandedSummaryItem); let notificationsVisible = (this._notificationState == State.SHOWING || this._notificationState == State.SHOWN); let notificationsDone = !notificationsVisible && !notificationsPending; if (this._summaryState == State.HIDDEN) { if (notificationsDone && this._newSummaryItems.length > 0) this._showSummary(true); else if (summarySummoned) this._showSummary(false); } else if (this._summaryState == State.SHOWN) { if (!summaryPinned) this._hideSummary(); else if (summaryVisibleWithNoHover && !summaryNotificationIsForExpandedSummaryItem) // If we are hiding the summary, we'll collapse the expanded summary item when we are done // so that there is no animation. However, we should collapse the expanded summary item // if the summary is visible, but not hovered over, and the summary notification for the // expanded summary item is not being shown. this._setExpandedSummaryItem(null); } // Summary notification let haveSummaryNotification = this._clickedSummaryItem != null; let summaryNotificationIsMainNotification = (haveSummaryNotification && this._clickedSummaryItem.source.notification == this._notification); let canShowSummaryNotification = this._summaryState == State.SHOWN; let wrongSummaryNotification = (haveSummaryNotification && this._summaryNotification != this._clickedSummaryItem.source.notification); if (this._summaryNotificationState == State.HIDDEN) { if (haveSummaryNotification && !summaryNotificationIsMainNotification && canShowSummaryNotification) this._showSummaryNotification(); } else if (this._summaryNotificationState == State.SHOWN) { if (!haveSummaryNotification || !canShowSummaryNotification || wrongSummaryNotification) this._hideSummaryNotification(); } // Tray itself let trayIsVisible = (this._trayState == State.SHOWING || this._trayState == State.SHOWN); let trayShouldBeVisible = (!notificationsDone || this._summaryState == State.SHOWING || this._summaryState == State.SHOWN); if (!trayIsVisible && trayShouldBeVisible) this._showTray(); else if (trayIsVisible && !trayShouldBeVisible) this._hideTray(); }, _tween: function(actor, statevar, value, params) { let onComplete = params.onComplete; let onCompleteScope = params.onCompleteScope; let onCompleteParams = params.onCompleteParams; params.onComplete = this._tweenComplete; params.onCompleteScope = this; params.onCompleteParams = [statevar, value, onComplete, onCompleteScope, onCompleteParams]; Tweener.addTween(actor, params); let valuing = (value == State.SHOWN) ? State.SHOWING : State.HIDING; this[statevar] = valuing; }, _tweenComplete: function(statevar, value, onComplete, onCompleteScope, onCompleteParams) { this[statevar] = value; if (onComplete) onComplete.apply(onCompleteScope, onCompleteParams); this._updateState(); }, _showTray: function() { let primary = global.get_primary_monitor(); this._tween(this.actor, '_trayState', State.SHOWN, { y: primary.y + primary.height - this.actor.height, time: ANIMATION_TIME, transition: 'easeOutQuad' }); }, _hideTray: function() { let primary = global.get_primary_monitor(); this._tween(this.actor, '_trayState', State.HIDDEN, { y: primary.y + primary.height - 1, time: ANIMATION_TIME, transition: 'easeOutQuad' }); }, _showNotification: function() { this._notification = this._notificationQueue.shift(); this._notificationClickedId = this._notification.connect('done-displaying', Lang.bind(this, this._escapeTray)); this._notificationBin.child = this._notification.actor; this._notificationBin.opacity = 0; this._notificationBin.y = this.actor.height; this._notificationBin.show(); this._updateShowingNotification(); let [x, y, mods] = global.get_pointer(); // We save the position of the mouse at the time when we started showing the notification // in order to determine if the notification popped up under it. We make that check if // the user starts moving the mouse and _onTrayHoverChanged() gets called. We don't // expand the notification if it just happened to pop up under the mouse unless the user // explicitly mouses away from it and then mouses back in. this._showNotificationMouseX = x; this._showNotificationMouseY = y; // We save the y coordinate of the mouse at the time when we started showing the notification // and then we update it in _notifiationTimeout() if the mouse is moving towards the // notification. We don't pop down the notification if the mouse is moving towards it. this._lastSeenMouseY = y; }, _updateShowingNotification: function() { Tweener.removeTweens(this._notificationBin); // We auto-expand notifications with CRITICAL urgency. // We use Tweener.removeTweens() to remove a tween that was hiding the notification we are // updating, in case that notification was in the process of being hidden. However, // Tweener.removeTweens() would also remove a tween that was updating the position of the // notification we are updating, in case that notification was already expanded and its height // changed. Therefore we need to call this._expandNotification() for expanded notifications // to make sure their position is updated. if (this._notification.urgency == Urgency.CRITICAL || this._notification.expanded) this._expandNotification(true); // We tween all notifications to full opacity. This ensures that both new notifications and // notifications that might have been in the process of hiding get full opacity. // // We tween any notification showing in the banner mode to banner height (this._notificationBin.y = 0). // This ensures that both new notifications and notifications in the banner mode that might // have been in the process of hiding are shown with the banner height. // // We use this._showNotificationCompleted() onComplete callback to extend the time the updated // notification is being shown. // // We don't set the y parameter for the tween for expanded notifications because // this._expandNotification() will result in getting this._notificationBin.y set to the appropriate // fully expanded value. let tweenParams = { opacity: 255, time: ANIMATION_TIME, transition: 'easeOutQuad', onComplete: this._showNotificationCompleted, onCompleteScope: this }; if (!this._notification.expanded) tweenParams.y = 0; this._tween(this._notificationBin, '_notificationState', State.SHOWN, tweenParams); }, _showNotificationCompleted: function() { if (this._notification.urgency != Urgency.CRITICAL) this._updateNotificationTimeout(NOTIFICATION_TIMEOUT * 1000); }, _updateNotificationTimeout: function(timeout) { if (this._notificationTimeoutId) { Mainloop.source_remove(this._notificationTimeoutId); this._notificationTimeoutId = 0; } if (timeout > 0) this._notificationTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._notificationTimeout)); }, _notificationTimeout: function() { let [x, y, mods] = global.get_pointer(); if (y > this._lastSeenMouseY + 10 && y < this.actor.y) { // The mouse is moving towards the notification, so don't // hide it yet. (We just create a new timeout (and destroy // the old one) each time because the bookkeeping is // simpler.) this._lastSeenMouseY = y; this._updateNotificationTimeout(1000); } else { this._notificationTimeoutId = 0; this._updateState(); } return false; }, _hideNotification: function() { this._focusGrabber.ungrabFocus(); if (this._notificationExpandedId) { this._notification.disconnect(this._notificationExpandedId); this._notificationExpandedId = 0; } this._tween(this._notificationBin, '_notificationState', State.HIDDEN, { y: this.actor.height, opacity: 0, time: ANIMATION_TIME, transition: 'easeOutQuad', onComplete: this._hideNotificationCompleted, onCompleteScope: this }); }, _hideNotificationCompleted: function() { this._notificationRemoved = false; this._notificationBin.hide(); this._notificationBin.child = null; this._notification.collapseCompleted(); this._notification.disconnect(this._notificationClickedId); this._notificationClickedId = 0; let notification = this._notification; this._notification = null; if (notification.isTransient) notification.destroy(NotificationDestroyedReason.EXPIRED); }, _expandNotification: function(autoExpanding) { // Don't grab focus in notifications that are auto-expanded. if (!autoExpanding) this._focusGrabber.grabFocus(this._notification.actor); if (!this._notificationExpandedId) this._notificationExpandedId = this._notification.connect('expanded', Lang.bind(this, this._onNotificationExpanded)); // Don't animate changes in notifications that are auto-expanding. this._notification.expand(!autoExpanding); }, _onNotificationExpanded: function() { let expandedY = this.actor.height - this._notificationBin.height; if (this._notificationBin.y != expandedY) this._tween(this._notificationBin, '_notificationState', State.SHOWN, { y: expandedY, time: ANIMATION_TIME, transition: 'easeOutQuad' }); }, // We use this function to grab focus when the user moves the pointer // to a notification with CRITICAL urgency that was already auto-expanded. _ensureNotificationFocused: function() { this._focusGrabber.grabFocus(this._notification.actor); }, _showSummary: function(withTimeout) { let primary = global.get_primary_monitor(); this._summaryBin.opacity = 0; this._summaryBin.y = this.actor.height; this._tween(this._summaryBin, '_summaryState', State.SHOWN, { y: 0, opacity: 255, time: ANIMATION_TIME, transition: 'easeOutQuad', onComplete: this._showSummaryCompleted, onCompleteScope: this, onCompleteParams: [withTimeout] }); }, _showSummaryCompleted: function(withTimeout) { this._newSummaryItems = []; if (withTimeout) { this._summaryTimeoutId = Mainloop.timeout_add(SUMMARY_TIMEOUT * 1000, Lang.bind(this, this._summaryTimeout)); } }, _summaryTimeout: function() { this._summaryTimeoutId = 0; this._updateState(); return false; }, _hideSummary: function() { this._tween(this._summaryBin, '_summaryState', State.HIDDEN, { opacity: 0, time: ANIMATION_TIME, transition: 'easeOutQuad', onComplete: this._hideSummaryCompleted, onCompleteScope: this, }); this._newSummaryItems = []; }, _hideSummaryCompleted: function() { this._expandedSummaryItem = null; this._expandedSummaryItemTitleWidth = this._summaryItemTitleWidth; }, _showSummaryNotification: function() { this._summaryNotification = this._clickedSummaryItem.source.notification; this._summaryNotificationClickedId = this._summaryNotification.connect('done-displaying', Lang.bind(this, this._escapeTray)); let index = this._notificationQueue.indexOf(this._summaryNotification); if (index != -1) this._notificationQueue.splice(index, 1); this._summaryNotificationBoxPointer.bin.child = this._summaryNotification.actor; this._focusGrabber.grabFocus(this._summaryNotification.actor); if (!this._summaryNotificationExpandedId) this._summaryNotificationExpandedId = this._summaryNotification.connect('expanded', Lang.bind(this, this._onSummaryNotificationExpanded)); this._summaryNotification.expand(false); this._clickedSummaryItemAllocationChangedId = this._clickedSummaryItem.actor.connect('allocation-changed', Lang.bind(this, this._adjustNotificationBoxPointerPosition)); // _clickedSummaryItem.actor can change absolute postiion without changing allocation this._summaryMotionId = this._summary.connect('allocation-changed', Lang.bind(this, this._adjustNotificationBoxPointerPosition)); this._summaryNotificationBoxPointer.actor.opacity = 0; this._summaryNotificationBoxPointer.actor.show(); this._adjustNotificationBoxPointerPosition(); this._summaryNotificationState = State.SHOWING; this._summaryNotificationBoxPointer.show(true, Lang.bind(this, function() { this._summaryNotificationState = State.SHOWN; })); }, _adjustNotificationBoxPointerPosition: function() { // The position of the arrow origin should be the same as center of this._clickedSummaryItem.actor if (!this._clickedSummaryItem) return; this._summaryNotificationBoxPointer.setPosition(this._clickedSummaryItem.actor, 0, St.Align.MIDDLE); }, _unsetClickedSummaryItem: function() { if (this._clickedSummaryItemAllocationChangedId) { this._clickedSummaryItem.actor.disconnect(this._clickedSummaryItemAllocationChangedId); this._summary.disconnect(this._summaryMotionId); this._clickedSummaryItemAllocationChangedId = 0; this._summaryMotionId = 0; } this._clickedSummaryItem = null; }, _onSummaryNotificationExpanded: function() { this._adjustNotificationBoxPointerPosition(); }, _hideSummaryNotification: function() { if (this._summaryNotificationExpandedId) { this._summaryNotification.disconnect(this._summaryNotificationExpandedId); this._summaryNotificationExpandedId = 0; } // Unset this._clickedSummaryItem if we are no longer showing the summary if (this._summaryState != State.SHOWN) this._unsetClickedSummaryItem(); this._focusGrabber.ungrabFocus(); this._summaryNotificationState = State.HIDING; this._summaryNotificationBoxPointer.hide(true, Lang.bind(this, this._hideSummaryNotificationCompleted)); }, _hideSummaryNotificationCompleted: function() { this._summaryNotificationState = State.HIDDEN; this._summaryNotificationBoxPointer.bin.child = null; this._summaryNotification.collapseCompleted(); this._summaryNotification.disconnect(this._summaryNotificationClickedId); this._summaryNotificationClickedId = 0; let summaryNotification = this._summaryNotification; this._summaryNotification = null; if (summaryNotification.isTransient && !this._reNotifyWithSummaryNotificationAfterHide) summaryNotification.destroy(NotificationDestroyedReason.EXPIRED); if (this._reNotifyWithSummaryNotificationAfterHide) { this._onNotify(summaryNotification.source, summaryNotification); this._reNotifyWithSummaryNotificationAfterHide = false; } } }; function SystemNotificationSource() { this._init(); } SystemNotificationSource.prototype = { __proto__: Source.prototype, _init: function() { Source.prototype._init.call(this, _("System Information")); this._setSummaryIcon(this.createNotificationIcon()); }, createNotificationIcon: function() { return new St.Icon({ icon_name: 'dialog-information', icon_type: St.IconType.SYMBOLIC, icon_size: this.ICON_SIZE }); }, _notificationClicked: function() { this.destroy(); } };