/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Clutter = imports.gi.Clutter; const Lang = imports.lang; const Mainloop = imports.mainloop; const Pango = imports.gi.Pango; const Shell = imports.gi.Shell; const Signals = imports.signals; const St = imports.gi.St; const Tweener = imports.ui.tweener; const Main = imports.ui.main; const ANIMATION_TIME = 0.2; const NOTIFICATION_TIMEOUT = 4; const SUMMARY_TIMEOUT = 1; const MESSAGE_TRAY_TIMEOUT = 0.2; const ICON_SIZE = 24; const MessageTrayState = { HIDDEN: 0, // entire message tray is hidden NOTIFICATION: 1, // notifications are visible SUMMARY: 2, // summary is visible TRAY_ONLY: 3 // neither notifiations nor summary are visible, only tray }; function _cleanMarkup(text) { // Support , , and , escape anything else // so it displays as raw markup. return text.replace(/<(\/?[^biu]>|[^>\/][^>])/g, "<$1"); } // Notification: // @source: the notification's Source // @title: the title // @banner: the banner text // @bannerBody: whether or not to promote the banner to the body on overflow // // Creates a notification. In banner mode, it will show // @source's icon, @title (in bold) and @banner, all on a single line // (with @banner ellipsized if necessary). // // Additional notification details can be added via addBody(), // addAction(), and addActor(). If any of these are called, then the // notification will expand to show the additional actors (while // hiding the @banner) if the pointer is moved into it while it is // visible. // // If @bannerBody is %true, then @banner will also be used as the body // of the notification (as with addBody()) when the banner is expanded. // In this case, if @banner is too long to fit in the single-line mode, // the notification will be made expandable automatically. function Notification(source, title, banner, bannerBody) { this._init(source, title, banner, bannerBody); } Notification.prototype = { _init: function(source, title, banner, bannerBody) { this.source = source; this._bannerBody = bannerBody; this.actor = new St.Table({ name: 'notification' }); this.update(title, banner, true); }, // update: // @title: the new title // @banner: the new banner // @clear: whether or not to clear out extra actors // // Updates the notification by regenerating its icon and updating // the title/banner. If @clear is %true, it will also remove any // additional actors/action buttons previously added. update: function(title, banner, clear) { let children = this.actor.get_children(); for (let i = 0; i < children.length; i++) { let meta = this.actor.get_child_meta(children[i]); if (clear || meta.row == 0) children[i].destroy(); } if (clear) { this.actions = {}; this._actionBox = null; } let icon = this.source.createIcon(ICON_SIZE); icon.reactive = true; this.actor.add(icon, { row: 0, col: 0, x_expand: false, y_expand: false, y_fill: false }); icon.connect('button-release-event', Lang.bind(this, function () { this.source.clicked(); })); // The first line should have the title, followed by the // banner text, but ellipsized if they won't both fit. We can't // make St.Table or St.BoxLayout do this the way we want (don't // show banner at all if title needs to be ellipsized), so we // use Shell.GenericContainer. this._bannerBox = new Shell.GenericContainer(); this._bannerBox.connect('get-preferred-width', Lang.bind(this, this._bannerBoxGetPreferredWidth)); this._bannerBox.connect('get-preferred-height', Lang.bind(this, this._bannerBoxGetPreferredHeight)); this._bannerBox.connect('allocate', Lang.bind(this, this._bannerBoxAllocate)); this.actor.add(this._bannerBox, { row: 0, col: 1, y_expand: false, y_fill: false }); this._titleLabel = new St.Label(); title = title ? _cleanMarkup(title.replace('\n', ' ')) : ''; this._titleLabel.clutter_text.set_markup('' + title + ''); this._bannerBox.add_actor(this._titleLabel); if (this._bannerBody) this._bannerBodyText = banner; else this._bannerBodyText = null; this._bannerLabel = new St.Label(); banner = banner ? _cleanMarkup(banner.replace('\n', ' ')) : ''; this._bannerLabel.clutter_text.set_markup(banner); this._bannerBox.add_actor(this._bannerLabel); }, // addActor: // @actor: actor to add to the notification // @props: (optional) child properties // // Adds @actor to the notification's St.Table, using @props. // // If @props does not specify a %row, then @actor will be added // to the bottom of the notification (unless there are action // buttons present, in which case it will be added above them). // // If @props does not specify a %col, it will default to column 1. // (Normally only the icon is in column 0.) // // If @props specifies an already-occupied cell, then the existing // contents of the table will be shifted down to make room for it. addActor: function(actor, props) { if (!props) props = {}; if (!('col' in props)) props.col = 1; if ('row' in props) { let children = this.actor.get_children(); let i, meta, collision = false; for (i = 0; i < children.length; i++) { meta = this.actor.get_child_meta(children[i]); if (meta.row == props.row && meta.col == props.col) { collision = true; break; } } if (collision) { for (i = 0; i < children.length; i++) { meta = this.actor.get_child_meta(children[i]); if (meta.row >= props.row) meta.row++; } } } else { if (this._actionBox) { props.row = this.actor.row_count - 1; this.actor.get_child_meta(this._actionBox).row++; } else { props.row = this.actor.row_count; } } this.actor.add(actor, props); }, // addBody: // @text: the text // @props: (optional) properties for addActor() // // Adds a multi-line label containing @text to the notification. addBody: function(text, props) { let body = new St.Label(); body.clutter_text.line_wrap = true; body.clutter_text.ellipsize = Pango.EllipsizeMode.NONE; text = text ? _cleanMarkup(text) : ''; body.clutter_text.set_markup(text); this.addActor(body, props); }, _addBannerBody: function() { this.addBody(this._bannerBodyText, { row: 1 }); this._bannerBodyText = null; }, // addAction: // @id: the action ID // @label: the label for the action's button // // Adds a button with the given @label to the notification. All // action buttons will appear in a single row at the bottom of // the notification. // // If the button is clicked, the notification will emit the // %action-invoked signal with @id as a parameter addAction: function(id, label) { if (!this._actionBox) { if (this._bannerBodyText) this._addBannerBody(); let box = new St.BoxLayout({ name: 'notification-actions' }); this.addActor(box, { x_expand: false, x_fill: false, x_align: 1.0 }); this._actionBox = box; } let button = new St.Button({ style_class: 'notification-button', label: label }); this._actionBox.add(button); button.connect('clicked', Lang.bind(this, function() { this.emit('action-invoked', id); })); }, _bannerBoxGetPreferredWidth: function(actor, forHeight, alloc) { let [titleMin, titleNat] = this._titleLabel.get_preferred_width(forHeight); let [bannerMin, bannerNat] = this._bannerLabel.get_preferred_width(forHeight); let [has_spacing, spacing] = this.actor.get_theme_node().get_length('spacing-columns', false); alloc.min_size = titleMin; alloc.natural_size = titleNat + (has_spacing ? spacing : 0) + bannerNat; }, _bannerBoxGetPreferredHeight: function(actor, forWidth, alloc) { [alloc.min_size, alloc.natural_size] = this._titleLabel.get_preferred_height(forWidth); }, _bannerBoxAllocate: function(actor, box, flags) { let [titleMinW, titleNatW] = this._titleLabel.get_preferred_width(-1); let [titleMinH, titleNatH] = this._titleLabel.get_preferred_height(-1); let [bannerMinW, bannerNatW] = this._bannerLabel.get_preferred_width(-1); let [has_spacing, spacing] = this.actor.get_theme_node().get_length('spacing-columns', false); if (!has_spacing) spacing = 0; let availWidth = box.x2 - box.x1; let titleBox = new Clutter.ActorBox(); titleBox.x1 = titleBox.y1 = 0; titleBox.x2 = Math.min(titleNatW, availWidth); titleBox.y2 = titleNatH; this._titleLabel.allocate(titleBox, flags); let overflow = false; if (titleBox.x2 + spacing > availWidth) { this._bannerLabel.hide(); overflow = true; } else { let bannerBox = new Clutter.ActorBox(); bannerBox.x1 = titleBox.x2 + spacing; bannerBox.y1 = 0; bannerBox.x2 = Math.min(bannerBox.x1 + bannerNatW, availWidth); bannerBox.y2 = titleNatH; this._bannerLabel.show(); this._bannerLabel.allocate(bannerBox, flags); if (bannerBox.x2 < bannerBox.x1 + bannerNatW) overflow = true; } if (overflow && this._bannerBodyText) this._addBannerBody(); }, popOut: function() { if (this.actor.row_count <= 1) return false; Tweener.addTween(this._bannerLabel, { opacity: 0, time: ANIMATION_TIME, transition: "easeOutQuad" }); return true; }, popIn: function() { if (this.actor.row_count <= 1) return false; Tweener.addTween(this._bannerLabel, { opacity: 255, time: ANIMATION_TIME, transition: "easeOutQuad" }); return true; } }; Signals.addSignalMethods(Notification.prototype); function Source(id, createIcon) { this._init(id, createIcon); } Source.prototype = { _init: function(id, createIcon) { this.id = id; this.text = null; if (createIcon) this.createIcon = createIcon; }, // This can be overridden by a subclass, or by the createIcon // parameter to _init() createIcon: function(size) { throw new Error('no implementation of createIcon in ' + this); }, notify: function(notification) { this.emit('notify', notification); }, clicked: function() { this.emit('clicked'); }, destroy: function() { this.emit('destroy'); } }; Signals.addSignalMethods(Source.prototype); function MessageTray() { this._init(); } MessageTray.prototype = { _init: function() { this.actor = new St.BoxLayout({ name: 'message-tray', reactive: true }); this._notificationBin = new St.Bin({ reactive: true }); this.actor.add(this._notificationBin); this._notificationBin.hide(); this._notificationQueue = []; this._notification = null; this._summaryBin = new St.BoxLayout(); this.actor.add(this._summaryBin); this._summary = new St.BoxLayout({ name: 'summary-mode', reactive: true }); this._summaryBin.add(this._summary, { x_align: St.Align.END, x_fill: false, expand: true }); this._summary.connect('enter-event', Lang.bind(this, this._showMessageTray)); this.actor.connect('enter-event', Lang.bind(this, function() { if (this._state == MessageTrayState.NOTIFICATION || this._state == MessageTrayState.SUMMARY) this._showMessageTray(); })); this.actor.connect('leave-event', Lang.bind(this, this._hideMessageTray)); this._state = MessageTrayState.HIDDEN; this.actor.show(); Main.chrome.addActor(this.actor, { affectsStruts: false }); Main.chrome.trackActor(this._notificationBin, { affectsStruts: false }); global.connect('screen-size-changed', Lang.bind(this, this._setSizePosition)); this._setSizePosition(); this._sources = {}; this._icons = {}; }, _setSizePosition: function() { let primary = global.get_primary_monitor(); this.actor.x = primary.x; this.actor.y = primary.y + primary.height - 1; this.actor.width = primary.width; let third = Math.floor(this.actor.width / 3); this._notificationBin.x = third; this._notificationBin.width = third; this._summaryBin.x = this.actor.width - third; this._summaryBin.width = third; }, contains: function(source) { return this._sources.hasOwnProperty(source.id); }, add: function(source) { if (this.contains(source)) { log('Trying to re-add source ' + source.id); return; } let iconBox = new St.Bin({ reactive: true }); iconBox.child = source.createIcon(ICON_SIZE); this._summary.insert_actor(iconBox, 0); this._icons[source.id] = iconBox; this._sources[source.id] = source; source.connect('notify', Lang.bind(this, this._onNotify)); iconBox.connect('button-release-event', Lang.bind(this, function () { source.clicked(); })); source.connect('destroy', Lang.bind(this, function () { this.remove(source); })); }, remove: function(source) { if (!this.contains(source)) return; // remove all notifications with this source from the queue let newNotificationQueue = []; for (let i = 0; i < this._notificationQueue.length; i++) { if (this._notificationQueue[i].source != source) newNotificationQueue.push(this._notificationQueue[i]); } this._notificationQueue = newNotificationQueue; // Update state if we are showing a notification from the removed source if (this._state == MessageTrayState.NOTIFICATION && this._notification.source == source) this._updateState(); this._summary.remove_actor(this._icons[source.id]); delete this._icons[source.id]; delete this._sources[source.id]; }, getSource: function(id) { return this._sources[id]; }, _onNotify: function(source, notification) { this._notificationQueue.push(notification); if (this._state == MessageTrayState.HIDDEN) this._updateState(); }, _showMessageTray: function() { // Don't hide the message tray after a timeout if the user has moved // the mouse over it. // We might have a timeout in place if the user moved the mouse away // from the message tray for a very short period of time or if we are // showing a notification. if (this._updateTimeoutId > 0) Mainloop.source_remove(this._updateTimeoutId); if (this._state == MessageTrayState.HIDDEN) this._updateState(); else if (this._state == MessageTrayState.NOTIFICATION) { if (this._notification.popOut()) { Tweener.addTween(this._notificationBin, { y: this.actor.height - this._notificationBin.height, time: ANIMATION_TIME, transition: "easeOutQuad" }); } } }, _hideMessageTray: function() { if (this._state == MessageTrayState.HIDDEN) return; // We wait just a little before hiding the message tray in case the // user will quickly move the mouse back over it. let timeout = MESSAGE_TRAY_TIMEOUT * 1000; this._updateTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._updateState)); }, // As tray, notification box and summary view are all animated separately, // but dependant on each other's states, it appears less confusing // handling all transitions in a state machine rather than spread out // over different event handlers. // // State changes are triggered when // - a notification arrives (see _onNotify()) // - the mouse enters the tray (see _showMessageTray()) // - the mouse leaves the tray (see _hideMessageTray()) // - a timeout expires (usually set up in a previous invocation of this function) _updateState: function() { if (this._updateTimeoutId > 0) Mainloop.source_remove(this._updateTimeoutId); this._updateTimeoutId = 0; let timeout = -1; switch (this._state) { case MessageTrayState.HIDDEN: if (this._notificationQueue.length > 0) { this._showNotification(); this._showTray(); this._state = MessageTrayState.NOTIFICATION; // Because we set up the timeout before we do the animation, // we add ANIMATION_TIME to NOTIFICATION_TIMEOUT, so that // NOTIFICATION_TIMEOUT represents the time the notifiation // is fully shown. timeout = (ANIMATION_TIME + NOTIFICATION_TIMEOUT) * 1000; } else { this._showSummary(); this._showTray(); this._state = MessageTrayState.SUMMARY; } break; case MessageTrayState.NOTIFICATION: if (this._notificationQueue.length > 0) { this._hideNotification(); this._state = MessageTrayState.TRAY_ONLY; timeout = ANIMATION_TIME * 1000; } else { this._hideNotification(); this._showSummary(); this._state = MessageTrayState.SUMMARY; timeout = (ANIMATION_TIME + SUMMARY_TIMEOUT) * 1000; } break; case MessageTrayState.SUMMARY: if (this._notificationQueue.length > 0) { this._hideSummary(); this._showNotification(); this._state = MessageTrayState.NOTIFICATION; timeout = (ANIMATION_TIME + NOTIFICATION_TIMEOUT) * 1000; } else { this._hideSummary(); this._hideTray(); this._state = MessageTrayState.HIDDEN; } break; case MessageTrayState.TRAY_ONLY: this._showNotification(); this._state = MessageTrayState.NOTIFICATION; timeout = (ANIMATION_TIME + NOTIFICATION_TIMEOUT) * 1000; break; } if (timeout > -1) this._updateTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._updateState)); }, _showTray: function() { let primary = global.get_primary_monitor(); Tweener.addTween(this.actor, { y: primary.y + primary.height - this.actor.height, time: ANIMATION_TIME, transition: "easeOutQuad" }); }, _hideTray: function() { let primary = global.get_primary_monitor(); Tweener.addTween(this.actor, { y: primary.y + primary.height - 1, time: ANIMATION_TIME, transition: "easeOutQuad" }); return false; }, _showNotification: function() { this._notification = this._notificationQueue.shift(); this._notificationBin.child = this._notification.actor; this._notificationBin.opacity = 0; this._notificationBin.y = this.actor.height; this._notificationBin.show(); Tweener.addTween(this._notificationBin, { y: 0, opacity: 255, time: ANIMATION_TIME, transition: "easeOutQuad" }); }, _hideNotification: function() { this._notification.popIn(); Tweener.addTween(this._notificationBin, { y: this.actor.height, opacity: 0, time: ANIMATION_TIME, transition: "easeOutQuad", onComplete: Lang.bind(this, function() { this._notificationBin.hide(); this._notificationBin.child = null; this._notification = null; })}); }, _showSummary: function() { let primary = global.get_primary_monitor(); this._summaryBin.opacity = 0; this._summaryBin.y = this.actor.height; Tweener.addTween(this._summaryBin, { y: 0, opacity: 255, time: ANIMATION_TIME, transition: "easeOutQuad" }); }, _hideSummary: function() { Tweener.addTween(this._summaryBin, { opacity: 0, time: ANIMATION_TIME, transition: "easeOutQuad" }); } };