/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * st-button.h: Plain button actor * * Copyright 2007 OpenedHand * Copyright 2008, 2009 Intel Corporation. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU Lesser General Public License, * version 2.1, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA. * Boston, MA 02111-1307, USA. * * Written by: Emmanuele Bassi * Thomas Wood * */ #if !defined(ST_H_INSIDE) && !defined(ST_COMPILATION) #error "Only can be included directly.h" #endif #ifndef __ST_BUTTON_H__ #define __ST_BUTTON_H__ G_BEGIN_DECLS #include #define ST_TYPE_BUTTON (st_button_get_type ()) #define ST_BUTTON(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ST_TYPE_BUTTON, StButton)) #define ST_IS_BUTTON(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ST_TYPE_BUTTON)) #define ST_BUTTON_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ST_TYPE_BUTTON, StButtonClass)) #define ST_IS_BUTTON_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ST_TYPE_BUTTON)) #define ST_BUTTON_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ST_TYPE_BUTTON, StButtonClass)) typedef struct _StButton StButton; typedef struct _StButtonPrivate StButtonPrivate; typedef struct _StButtonClass StButtonClass; /** * StButton: * * The contents of this structure is private and should only be accessed using * the provided API. */ struct _StButton { /*< private >*/ StBin parent_instance; StButtonPrivate *priv; }; struct _StButtonClass { StBinClass parent_class; /* vfuncs, not signals */ void (* pressed) (StButton *button); void (* released) (StButton *button); void (* transition) (StButton *button, ClutterActor *old_bg); /* signals */ void (* clicked) (StButton *button); }; GType st_button_get_type (void) G_GNUC_CONST; StWidget * st_button_new (void); StWidget * st_button_new_with_label (const gchar *text); G_CONST_RETURN gchar *st_button_get_label (StButton *button); void st_button_set_label (StButton *button, const gchar *text); void st_button_set_toggle_mode (StButton *button, gboolean toggle); gboolean st_button_get_toggle_mode (StButton *button); void st_button_set_checked (StButton *button, gboolean checked); gboolean st_button_get_checked (StButton *button); G_END_DECLS #endif /* __ST_BUTTON_H__ */