/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Clutter = imports.gi.Clutter; const Lang = imports.lang; const Mainloop = imports.mainloop; const Meta = imports.gi.Meta; const Shell = imports.gi.Shell; const St = imports.gi.St; const Signals = imports.signals; const Gettext = imports.gettext.domain('gnome-shell'); const _ = Gettext.gettext; const DND = imports.ui.dnd; const Main = imports.ui.main; const Overview = imports.ui.overview; const Tweener = imports.ui.tweener; const Workspace = imports.ui.workspace; const WorkspaceThumbnail = imports.ui.workspaceThumbnail; const WORKSPACE_SWITCH_TIME = 0.25; // Note that mutter has a compile-time limit of 36 const MAX_WORKSPACES = 16; const CONTROLS_POP_IN_TIME = 0.1; function WorkspacesView(width, height, x, y, workspaces) { this._init(width, height, x, y, workspaces); } WorkspacesView.prototype = { _init: function(width, height, x, y, workspaces) { this.actor = new St.Group({ style_class: 'workspaces-view' }); this.actor.set_clip(x, y, width, height); // The actor itself isn't a drop target, so we don't want to pick on its area this.actor.set_size(0, 0); this.actor.connect('destroy', Lang.bind(this, this._onDestroy)); this.actor.connect('style-changed', Lang.bind(this, function() { let node = this.actor.get_theme_node(); this._spacing = node.get_length('spacing'); this._computeWorkspacePositions(); })); this.actor.connect('notify::mapped', Lang.bind(this, this._onMappedChanged)); this._width = width; this._height = height; this._x = x; this._y = y; this._zoomScale = 1.0; this._spacing = 0; this._activeWorkspaceX = 0; // x offset of active ws while dragging this._activeWorkspaceY = 0; // y offset of active ws while dragging this._lostWorkspaces = []; this._animating = false; // tweening this._scrolling = false; // swipe-scrolling this._animatingScroll = false; // programatically updating the adjustment this._zoomOut = false; // zoom to a larger area this._inDrag = false; // dragging a window let activeWorkspaceIndex = global.screen.get_active_workspace_index(); this._workspaces = workspaces; // Add workspace actors for (let w = 0; w < global.screen.n_workspaces; w++) this._workspaces[w].actor.reparent(this.actor); this._workspaces[activeWorkspaceIndex].actor.raise_top(); // Position/scale the desktop windows and their children after the // workspaces have been created. This cannot be done first because // window movement depends on the Workspaces object being accessible // as an Overview member. this._overviewShowingId = Main.overview.connect('showing', Lang.bind(this, function() { for (let w = 0; w < this._workspaces.length; w++) this._workspaces[w].zoomToOverview(); })); this._scrollAdjustment = new St.Adjustment({ value: activeWorkspaceIndex, lower: 0, page_increment: 1, page_size: 1, step_increment: 0, upper: this._workspaces.length }); this._scrollAdjustment.connect('notify::value', Lang.bind(this, this._onScroll)); this._timeoutId = 0; this._switchWorkspaceNotifyId = global.window_manager.connect('switch-workspace', Lang.bind(this, this._activeWorkspaceChanged)); this._itemDragBeginId = Main.overview.connect('item-drag-begin', Lang.bind(this, this._dragBegin)); this._itemDragEndId = Main.overview.connect('item-drag-end', Lang.bind(this, this._dragEnd)); this._windowDragBeginId = Main.overview.connect('window-drag-begin', Lang.bind(this, this._dragBegin)); this._windowDragEndId = Main.overview.connect('window-drag-end', Lang.bind(this, this._dragEnd)); this._swipeScrollBeginId = 0; this._swipeScrollEndId = 0; }, setZoomScale: function(zoomScale) { if (zoomScale == this._zoomScale) return; this._zoomScale = zoomScale; if (this._zoomOut) { // If we are already zoomed out, then we have to reposition. // Note that when shown initially zoomOut is false, so we // won't trigger this. // setZoomScale can be invoked when the workspaces view is // reallocated. Since we just want to animate things to the // new position it seems OK to call updateWorkspaceActors // immediately - adding a tween doesn't immediately cause // a new allocation. But hide/show of the window overlays we // do around animation does, so we need to do it later. // This can be removed when we fix things to not hide/show // the window overlay. Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() { this._computeWorkspacePositions(); this._updateWorkspaceActors(true); })); } }, _lookupWorkspaceForMetaWindow: function (metaWindow) { for (let i = 0; i < this._workspaces.length; i++) { if (this._workspaces[i].containsMetaWindow(metaWindow)) return this._workspaces[i]; } return null; }, getActiveWorkspace: function() { let active = global.screen.get_active_workspace_index(); return this._workspaces[active]; }, hide: function() { let activeWorkspaceIndex = global.screen.get_active_workspace_index(); let activeWorkspace = this._workspaces[activeWorkspaceIndex]; activeWorkspace.actor.raise_top(); for (let w = 0; w < this._workspaces.length; w++) this._workspaces[w].zoomFromOverview(); }, destroy: function() { this.actor.destroy(); }, getScale: function() { return this._workspaces[0].scale; }, syncStacking: function(stackIndices) { for (let i = 0; i < this._workspaces.length; i++) this._workspaces[i].syncStacking(stackIndices); }, // Get the grid position of the active workspace. getActiveWorkspacePosition: function() { let activeWorkspaceIndex = global.screen.get_active_workspace_index(); let activeWorkspace = this._workspaces[activeWorkspaceIndex]; return [activeWorkspace.x, activeWorkspace.y]; }, zoomOut: function() { if (this._zoomOut) return; this._zoomOut = true; this._computeWorkspacePositions(); this._updateWorkspaceActors(true); }, zoomIn: function() { if (!this._zoomOut) return; this._zoomOut = false; this._computeWorkspacePositions(); this._updateWorkspaceActors(true); }, // Compute the position, scale and opacity of the workspaces, but don't // actually change the actors to match _computeWorkspacePositions: function() { let active = global.screen.get_active_workspace_index(); let zoomScale = this._zoomOut ? this._zoomScale : 1; let scale = zoomScale * this._width / global.screen_width; let _width = this._workspaces[0].actor.width * scale; let _height = this._workspaces[0].actor.height * scale; this._activeWorkspaceX = (this._width - _width) / 2; this._activeWorkspaceY = (this._height - _height) / 2; for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; workspace.opacity = (this._inDrag && w != active) ? 200 : 255; workspace.scale = scale; workspace.x = this._x + this._activeWorkspaceX; // We adjust the center because the zoomScale is to leave space for // the expanded workspace control so we want to zoom to either the // left part of the area or the right part of the area let offset = 0.5 * (1 - this._zoomScale) * this._width; let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL); if (this._zoomOut) workspace.x += rtl ? offset : - offset; // We divide by zoomScale so that adjacent workspaces are always offscreen // except when we are switching between workspaces workspace.y = this._y + this._activeWorkspaceY + (w - active) * (_height + this._spacing) / zoomScale; } }, _scrollToActive: function(showAnimation) { let active = global.screen.get_active_workspace_index(); this._computeWorkspacePositions(); this._updateWorkspaceActors(showAnimation); this._updateScrollAdjustment(active, showAnimation); }, // Update workspace actors parameters to the values calculated in // _computeWorkspacePositions() // @showAnimation: iff %true, transition between states _updateWorkspaceActors: function(showAnimation) { let active = global.screen.get_active_workspace_index(); let targetWorkspaceNewY = this._y + this._activeWorkspaceY; let targetWorkspaceCurrentY = this._workspaces[active].y; let dy = targetWorkspaceNewY - targetWorkspaceCurrentY; this._animating = showAnimation; for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; Tweener.removeTweens(workspace.actor); workspace.y += dy; if (showAnimation) { let params = { x: workspace.x, y: workspace.y, scale_x: workspace.scale, scale_y: workspace.scale, opacity: workspace.opacity, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad' }; // we have to call _updateVisibility() once before the // animation and once afterwards - it does not really // matter which tween we use, so we pick the first one ... if (w == 0) { this._updateVisibility(); params.onComplete = Lang.bind(this, function() { this._animating = false; this._updateVisibility(); }); } Tweener.addTween(workspace.actor, params); } else { workspace.actor.set_scale(workspace.scale, workspace.scale); workspace.actor.set_position(workspace.x, workspace.y); workspace.actor.opacity = workspace.opacity; if (w == 0) this._updateVisibility(); } } for (let l = 0; l < this._lostWorkspaces.length; l++) { let workspace = this._lostWorkspaces[l]; Tweener.removeTweens(workspace.actor); workspace.y += dy; workspace.actor.show(); workspace.hideWindowsOverlays(); if (showAnimation) { Tweener.addTween(workspace.actor, { y: workspace.x, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, this._cleanWorkspaces) }); } else { this._cleanWorkspaces(); } } }, _updateVisibility: function() { let active = global.screen.get_active_workspace_index(); for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; if (this._animating || this._scrolling) { workspace.hideWindowsOverlays(); workspace.actor.show(); } else { workspace.showWindowsOverlays(); if (this._inDrag) workspace.actor.visible = (Math.abs(w - active) <= 1); else workspace.actor.visible = (w == active); } } }, _cleanWorkspaces: function() { if (this._lostWorkspaces.length == 0) return; for (let l = 0; l < this._lostWorkspaces.length; l++) this._lostWorkspaces[l].destroy(); this._lostWorkspaces = []; this._computeWorkspacePositions(); this._updateWorkspaceActors(false); }, _updateScrollAdjustment: function(index, showAnimation) { if (this._scrolling) return; this._animatingScroll = true; if (showAnimation) { Tweener.addTween(this._scrollAdjustment, { value: index, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function() { this._animatingScroll = false; }) }); } else { this._scrollAdjustment.value = index; this._animatingScroll = false; } }, updateWorkspaces: function(oldNumWorkspaces, newNumWorkspaces, lostWorkspaces) { let active = global.screen.get_active_workspace_index(); for (let l = 0; l < lostWorkspaces.length; l++) lostWorkspaces[l].disconnectAll(); Tweener.addTween(this._scrollAdjustment, { upper: newNumWorkspaces, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad' }); if (newNumWorkspaces > oldNumWorkspaces) { for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) this.actor.add_actor(this._workspaces[w].actor); this._computeWorkspacePositions(); this._updateWorkspaceActors(false); } else { this._lostWorkspaces = lostWorkspaces; } this._scrollToActive(true); }, _activeWorkspaceChanged: function(wm, from, to, direction) { if (this._scrolling) return; this._scrollToActive(true); }, _onDestroy: function() { this._scrollAdjustment.run_dispose(); Main.overview.disconnect(this._overviewShowingId); global.window_manager.disconnect(this._switchWorkspaceNotifyId); if (this._timeoutId) { Mainloop.source_remove(this._timeoutId); this._timeoutId = 0; } if (this._itemDragBeginId > 0) { Main.overview.disconnect(this._itemDragBeginId); this._itemDragBeginId = 0; } if (this._itemDragEndId > 0) { Main.overview.disconnect(this._itemDragEndId); this._itemDragEndId = 0; } if (this._windowDragBeginId > 0) { Main.overview.disconnect(this._windowDragBeginId); this._windowDragBeginId = 0; } if (this._windowDragEndId > 0) { Main.overview.disconnect(this._windowDragEndId); this._windowDragEndId = 0; } }, _onMappedChanged: function() { if (this.actor.mapped) { let direction = Overview.SwipeScrollDirection.VERTICAL; Main.overview.setScrollAdjustment(this._scrollAdjustment, direction); this._swipeScrollBeginId = Main.overview.connect('swipe-scroll-begin', Lang.bind(this, this._swipeScrollBegin)); this._swipeScrollEndId = Main.overview.connect('swipe-scroll-end', Lang.bind(this, this._swipeScrollEnd)); } else { Main.overview.disconnect(this._swipeScrollBeginId); Main.overview.disconnect(this._swipeScrollEndId); } }, _dragBegin: function() { if (this._scrolling) return; this._inDrag = true; this._dragMonitor = { dragMotion: Lang.bind(this, this._onDragMotion) }; DND.addDragMonitor(this._dragMonitor); }, _onDragMotion: function(dragEvent) { if (Main.overview.animationInProgress) return DND.DragMotionResult.CONTINUE; let primary = global.get_primary_monitor(); let activeWorkspaceIndex = global.screen.get_active_workspace_index(); let topWorkspace, bottomWorkspace; topWorkspace = this._workspaces[activeWorkspaceIndex - 1]; bottomWorkspace = this._workspaces[activeWorkspaceIndex + 1]; let hoverWorkspace = null; // reactive monitor edges let topEdge = primary.y; let switchTop = (dragEvent.y <= topEdge && topWorkspace); if (switchTop && this._dragOverLastY != topEdge) { topWorkspace.metaWorkspace.activate(global.get_current_time()); topWorkspace.setReservedSlot(dragEvent.dragActor._delegate); this._dragOverLastY = topEdge; return DND.DragMotionResult.CONTINUE; } let bottomEdge = primary.y + primary.height - 1; let switchBottom = (dragEvent.y >= bottomEdge && bottomWorkspace); if (switchBottom && this._dragOverLastY != bottomEdge) { bottomWorkspace.metaWorkspace.activate(global.get_current_time()); bottomWorkspace.setReservedSlot(dragEvent.dragActor._delegate); this._dragOverLastY = bottomEdge; return DND.DragMotionResult.CONTINUE; } this._dragOverLastY = dragEvent.y; let result = DND.DragMotionResult.CONTINUE; // check hover state of new workspace area / inactive workspaces if (topWorkspace) { if (topWorkspace.actor.contains(dragEvent.targetActor)) { hoverWorkspace = topWorkspace; topWorkspace.opacity = topWorkspace.actor.opacity = 255; result = topWorkspace.handleDragOver(dragEvent.source, dragEvent.dragActor); } else { topWorkspace.opacity = topWorkspace.actor.opacity = 200; } } if (bottomWorkspace) { if (bottomWorkspace.actor.contains(dragEvent.targetActor)) { hoverWorkspace = bottomWorkspace; bottomWorkspace.opacity = bottomWorkspace.actor.opacity = 255; result = bottomWorkspace.handleDragOver(dragEvent.source, dragEvent.dragActor); } else { bottomWorkspace.opacity = bottomWorkspace.actor.opacity = 200; } } // handle delayed workspace switches if (hoverWorkspace) { if (!this._timeoutId) this._timeoutId = Mainloop.timeout_add_seconds(1, Lang.bind(this, function() { hoverWorkspace.metaWorkspace.activate(global.get_current_time()); hoverWorkspace.setReservedSlot(dragEvent.dragActor._delegate); return false; })); } else { if (this._timeoutId) { Mainloop.source_remove(this._timeoutId); this._timeoutId = 0; } } return result; }, _dragEnd: function() { if (this._timeoutId) { Mainloop.source_remove(this._timeoutId); this._timeoutId = 0; } DND.removeMonitor(this._dragMonitor); this._inDrag = false; for (let i = 0; i < this._workspaces.length; i++) this._workspaces[i].setReservedSlot(null); }, _swipeScrollBegin: function() { this._scrolling = true; }, _swipeScrollEnd: function(overview, result) { this._scrolling = false; if (result == Overview.SwipeScrollResult.CLICK) { let [x, y, mod] = global.get_pointer(); let actor = global.stage.get_actor_at_pos(Clutter.PickMode.ALL, x, y); // Only switch to the workspace when there's no application // windows open. The problem is that it's too easy to miss // an app window and get the wrong one focused. let active = global.screen.get_active_workspace_index(); if (this._workspaces[active].isEmpty() && this.actor.contains(actor)) Main.overview.hide(); } if (result == Overview.SwipeScrollResult.SWIPE) // The active workspace has changed; while swipe-scrolling // has already taken care of the positioning, the cached // positions need to be updated this._computeWorkspacePositions(); // Make sure title captions etc are shown as necessary this._updateVisibility(); }, // sync the workspaces' positions to the value of the scroll adjustment // and change the active workspace if appropriate _onScroll: function(adj) { if (this._animatingScroll) return; let active = global.screen.get_active_workspace_index(); let current = Math.round(adj.value); if (active != current) { let metaWorkspace = this._workspaces[current].metaWorkspace; metaWorkspace.activate(global.get_current_time()); } let last = this._workspaces.length - 1; let firstWorkspaceY = this._workspaces[0].actor.y; let lastWorkspaceY = this._workspaces[last].actor.y; let workspacesHeight = lastWorkspaceY - firstWorkspaceY; if (adj.upper == 1) return; let currentY = firstWorkspaceY; let newY = this._y - adj.value / (adj.upper - 1) * workspacesHeight; let dy = newY - currentY; for (let i = 0; i < this._workspaces.length; i++) { this._workspaces[i].hideWindowsOverlays(); this._workspaces[i].actor.visible = Math.abs(i - adj.value) <= 1; this._workspaces[i].actor.y += dy; } }, _getWorkspaceIndexToRemove: function() { return global.screen.get_active_workspace_index(); } }; Signals.addSignalMethods(WorkspacesView.prototype); function WorkspacesDisplay() { this._init(); } WorkspacesDisplay.prototype = { _init: function() { this.actor = new Shell.GenericContainer(); this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight)); this.actor.connect('allocate', Lang.bind(this, this._allocate)); let controls = new St.Bin({ style_class: 'workspace-controls', request_mode: Clutter.RequestMode.WIDTH_FOR_HEIGHT, y_align: St.Align.START }); this._controls = controls; this.actor.add_actor(controls); controls.reactive = true; controls.track_hover = true; controls.connect('notify::hover', Lang.bind(this, this._onControlsHoverChanged)); this._thumbnailsBox = new WorkspaceThumbnail.ThumbnailsBox(); controls.add_actor(this._thumbnailsBox.actor); this.workspacesView = null; this._inDrag = false; this._zoomOut = false; this._zoomFraction = 0; this._nWorkspacesNotifyId = 0; this._switchWorkspaceNotifyId = 0; this._itemDragBeginId = 0; this._itemDragEndId = 0; this._windowDragBeginId = 0; this._windowDragEndId = 0; }, show: function() { this._controls.show(); this._thumbnailsBox.show(); this._workspaces = []; for (let i = 0; i < global.screen.n_workspaces; i++) { let metaWorkspace = global.screen.get_workspace_by_index(i); this._workspaces[i] = new Workspace.Workspace(metaWorkspace); } let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL); let totalAllocation = this.actor.allocation; let totalWidth = totalAllocation.x2 - totalAllocation.x1; let totalHeight = totalAllocation.y2 - totalAllocation.y1; let controlsVisible = this._controls.get_theme_node().get_length('visible-width'); totalWidth -= controlsVisible; // Workspaces expect to have the same ratio as the screen, so take // this into account when fitting the workspace into the available space let width, height; let totalRatio = totalWidth / totalHeight; let wsRatio = global.screen_width / global.screen_height; if (wsRatio > totalRatio) { width = totalWidth; height = Math.floor(totalWidth / wsRatio); } else { width = Math.floor(totalHeight * wsRatio); height = totalHeight; } // Position workspaces in the available space let [x, y] = this.actor.get_transformed_position(); x = Math.floor(x + Math.abs(totalWidth - width) / 2); y = Math.floor(y + Math.abs(totalHeight - height) / 2); if (rtl) x += controlsVisible; let newView = new WorkspacesView(width, height, x, y, this._workspaces); this._updateZoomScale(); if (this.workspacesView) this.workspacesView.destroy(); this.workspacesView = newView; this._nWorkspacesNotifyId = global.screen.connect('notify::n-workspaces', Lang.bind(this, this._workspacesChanged)); this._restackedNotifyId = global.screen.connect('restacked', Lang.bind(this, this._onRestacked)); if (this._itemDragBeginId == 0) this._itemDragBeginId = Main.overview.connect('item-drag-begin', Lang.bind(this, this._dragBegin)); if (this._itemDragEndId == 0) this._itemDragEndId = Main.overview.connect('item-drag-end', Lang.bind(this, this._dragEnd)); if (this._windowDragBeginId == 0) this._windowDragBeginId = Main.overview.connect('window-drag-begin', Lang.bind(this, this._dragBegin)); if (this._windowDragEndId == 0) this._windowDragEndId = Main.overview.connect('window-drag-end', Lang.bind(this, this._dragEnd)); this._onRestacked(); this._zoomOut = false; this._zoomFraction = 0; this._updateZoom(); }, hide: function() { this._controls.hide(); this._thumbnailsBox.hide(); if (this._nWorkspacesNotifyId > 0) { global.screen.disconnect(this._nWorkspacesNotifyId); this._nWorkspacesNotifyId = 0; } if (this._restackedNotifyId > 0){ global.screen.disconnect(this._restackedNotifyId); this._restackedNotifyId = 0; } if (this._itemDragBeginId > 0) { Main.overview.disconnect(this._itemDragBeginId); this._itemDragBeginId = 0; } if (this._itemEndBeginId > 0) { Main.overview.disconnect(this._itemDragEndId); this._itemDragEndId = 0; } if (this._windowDragBeginId > 0) { Main.overview.disconnect(this._windowDragBeginId); this._windowDragBeginId = 0; } if (this._windowDragEndId > 0) { Main.overview.disconnect(this._windowDragEndId); this._windowDragEndId = 0; } this.workspacesView.destroy(); this.workspacesView = null; for (let w = 0; w < this._workspaces.length; w++) { this._workspaces[w].disconnectAll(); this._workspaces[w].destroy(); } }, // zoomFraction property allows us to tween the controls sliding in and out set zoomFraction(fraction) { this._zoomFraction = fraction; this.actor.queue_relayout(); }, get zoomFraction() { return this._zoomFraction; }, _getPreferredWidth: function (actor, forHeight, alloc) { // pass through the call in case the child needs it, but report 0x0 this._controls.get_preferred_width(forHeight); }, _getPreferredHeight: function (actor, forWidth, alloc) { // pass through the call in case the child needs it, but report 0x0 this._controls.get_preferred_height(forWidth); }, _allocate: function (actor, box, flags) { let childBox = new Clutter.ActorBox(); let totalWidth = box.x2 - box.x1; // width of the controls let [controlsMin, controlsNatural] = this._controls.get_preferred_width(box.y2 - box.y1); // Amount of space on the screen we reserve for the visible control let controlsVisible = this._controls.get_theme_node().get_length('visible-width'); let controlsReserved = controlsVisible * (1 - this._zoomFraction) + controlsNatural * this._zoomFraction; let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL); if (rtl) { childBox.x2 = controlsReserved; childBox.x1 = childBox.x2 - controlsNatural; } else { childBox.x1 = totalWidth - controlsReserved; childBox.x2 = childBox.x1 + controlsNatural; } childBox.y1 = 0; childBox.y2 = box.y2- box.y1; this._controls.allocate(childBox, flags); this._updateZoomScale(); }, _updateZoomScale: function() { if (!this.workspacesView) return; let totalAllocation = this.actor.allocation; let totalWidth = totalAllocation.x2 - totalAllocation.x1; let totalHeight = totalAllocation.y2 - totalAllocation.y1; let [controlsMin, controlsNatural] = this._controls.get_preferred_width(totalHeight); let controlsVisible = this._controls.get_theme_node().get_length('visible-width'); let zoomScale = (totalWidth - controlsNatural) / (totalWidth - controlsVisible); this.workspacesView.setZoomScale(zoomScale); }, _onRestacked: function() { let stack = global.get_window_actors(); let stackIndices = {}; for (let i = 0; i < stack.length; i++) { // Use the stable sequence for an integer to use as a hash key stackIndices[stack[i].get_meta_window().get_stable_sequence()] = i; } this.workspacesView.syncStacking(stackIndices); this._thumbnailsBox.syncStacking(stackIndices); }, _workspacesChanged: function() { let oldNumWorkspaces = this._workspaces.length; let newNumWorkspaces = global.screen.n_workspaces; let active = global.screen.get_active_workspace_index(); if (oldNumWorkspaces == newNumWorkspaces) return; let lostWorkspaces = []; if (newNumWorkspaces > oldNumWorkspaces) { // Assume workspaces are only added at the end for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) { let metaWorkspace = global.screen.get_workspace_by_index(w); this._workspaces[w] = new Workspace.Workspace(metaWorkspace); } this._thumbnailsBox.addThumbnails(oldNumWorkspaces, newNumWorkspaces - oldNumWorkspaces); } else { // Assume workspaces are only removed sequentially // (e.g. 2,3,4 - not 2,4,7) let removedIndex; let removedNum = oldNumWorkspaces - newNumWorkspaces; for (let w = 0; w < oldNumWorkspaces; w++) { let metaWorkspace = global.screen.get_workspace_by_index(w); if (this._workspaces[w].metaWorkspace != metaWorkspace) { removedIndex = w; break; } } lostWorkspaces = this._workspaces.splice(removedIndex, removedNum); // Don't let the user try to select this workspace as it's // making its exit. for (let l = 0; l < lostWorkspaces.length; l++) lostWorkspaces[l].setReactive(false); this._thumbnailsBox.removeThumbmails(removedIndex, removedNum); } this.workspacesView.updateWorkspaces(oldNumWorkspaces, newNumWorkspaces, lostWorkspaces); }, _updateZoom : function() { if (Main.overview.animationInProgress) return; let shouldZoom = this._controls.hover || this._inDrag; if (shouldZoom != this._zoomOut) { this._zoomOut = shouldZoom; if (!this.workspacesView) return; Tweener.addTween(this, { zoomFraction: this._zoomOut ? 1 : 0, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad' }); if (shouldZoom) this.workspacesView.zoomOut(); else this.workspacesView.zoomIn(); } }, _onControlsHoverChanged: function() { this._updateZoom(); }, _dragBegin: function() { this._inDrag = true; this._updateZoom(); }, _dragEnd: function() { this._inDrag = false; // We do this deferred because drag-end is emitted before dnd.js emits // event/leave events that were suppressed during the drag. If we didn't // defer this, we'd zoom out then immediately zoom in because of the // enter event we received. That would normally be invisible but we // might as well avoid it. Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, this._updateZoom)); } }; Signals.addSignalMethods(WorkspacesDisplay.prototype);