// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const Clutter = imports.gi.Clutter; const GLib = imports.gi.GLib; const Gio = imports.gi.Gio; const Lang = imports.lang; const Meta = imports.gi.Meta; const St = imports.gi.St; const Shell = imports.gi.Shell; const AltTab = imports.ui.altTab; const WorkspaceSwitcherPopup = imports.ui.workspaceSwitcherPopup; const Main = imports.ui.main; const Tweener = imports.ui.tweener; const SHELL_KEYBINDINGS_SCHEMA = 'org.gnome.shell.keybindings'; const WINDOW_ANIMATION_TIME = 0.25; const DIM_BRIGHTNESS = -0.3; const DIM_TIME = 0.500; const UNDIM_TIME = 0.250; const WindowDimmer = new Lang.Class({ Name: 'WindowDimmer', _init: function(actor) { this._brightnessEffect = new Clutter.BrightnessContrastEffect(); actor.add_effect(this._brightnessEffect); this.actor = actor; this._enabled = true; this._dimFactor = 0.0; this._syncEnabled(); }, _syncEnabled: function() { this._brightnessEffect.enabled = (this._enabled && this._dimFactor > 0); }, setEnabled: function(enabled) { this._enabled = enabled; this._syncEnabled(); }, set dimFactor(factor) { this._dimFactor = factor; this._brightnessEffect.set_brightness(factor * DIM_BRIGHTNESS); this._syncEnabled(); }, get dimFactor() { return this._dimFactor; } }); function getWindowDimmer(actor) { let enabled = Meta.prefs_get_attach_modal_dialogs(); if (actor._windowDimmer) actor._windowDimmer.setEnabled(enabled); if (enabled) { if (!actor._windowDimmer) actor._windowDimmer = new WindowDimmer(actor); return actor._windowDimmer; } else { return null; } } const WindowManager = new Lang.Class({ Name: 'WindowManager', _init : function() { this._shellwm = global.window_manager; this._minimizing = []; this._maximizing = []; this._unmaximizing = []; this._mapping = []; this._destroying = []; this._movingWindow = null; this._dimmedWindows = []; this._animationBlockCount = 0; this._allowedKeybindings = {}; this._switchData = null; this._shellwm.connect('kill-switch-workspace', Lang.bind(this, this._switchWorkspaceDone)); this._shellwm.connect('kill-window-effects', Lang.bind(this, function (shellwm, actor) { this._minimizeWindowDone(shellwm, actor); this._maximizeWindowDone(shellwm, actor); this._unmaximizeWindowDone(shellwm, actor); this._mapWindowDone(shellwm, actor); this._destroyWindowDone(shellwm, actor); })); this._shellwm.connect('switch-workspace', Lang.bind(this, this._switchWorkspace)); this._shellwm.connect('minimize', Lang.bind(this, this._minimizeWindow)); this._shellwm.connect('maximize', Lang.bind(this, this._maximizeWindow)); this._shellwm.connect('unmaximize', Lang.bind(this, this._unmaximizeWindow)); this._shellwm.connect('map', Lang.bind(this, this._mapWindow)); this._shellwm.connect('destroy', Lang.bind(this, this._destroyWindow)); this._shellwm.connect('filter-keybinding', Lang.bind(this, this._filterKeybinding)); this._workspaceSwitcherPopup = null; this.setCustomKeybindingHandler('switch-to-workspace-left', Main.KeybindingMode.NORMAL | Main.KeybindingMode.OVERVIEW, Lang.bind(this, this._showWorkspaceSwitcher)); this.setCustomKeybindingHandler('switch-to-workspace-right', Main.KeybindingMode.NORMAL | Main.KeybindingMode.OVERVIEW, Lang.bind(this, this._showWorkspaceSwitcher)); this.setCustomKeybindingHandler('switch-to-workspace-up', Main.KeybindingMode.NORMAL | Main.KeybindingMode.OVERVIEW, Lang.bind(this, this._showWorkspaceSwitcher)); this.setCustomKeybindingHandler('switch-to-workspace-down', Main.KeybindingMode.NORMAL | Main.KeybindingMode.OVERVIEW, Lang.bind(this, this._showWorkspaceSwitcher)); this.setCustomKeybindingHandler('move-to-workspace-left', Main.KeybindingMode.NORMAL | Main.KeybindingMode.OVERVIEW, Lang.bind(this, this._showWorkspaceSwitcher)); this.setCustomKeybindingHandler('move-to-workspace-right', Main.KeybindingMode.NORMAL | Main.KeybindingMode.OVERVIEW, Lang.bind(this, this._showWorkspaceSwitcher)); this.setCustomKeybindingHandler('move-to-workspace-up', Main.KeybindingMode.NORMAL | Main.KeybindingMode.OVERVIEW, Lang.bind(this, this._showWorkspaceSwitcher)); this.setCustomKeybindingHandler('move-to-workspace-down', Main.KeybindingMode.NORMAL | Main.KeybindingMode.OVERVIEW, Lang.bind(this, this._showWorkspaceSwitcher)); this.setCustomKeybindingHandler('switch-windows', Main.KeybindingMode.NORMAL, Lang.bind(this, this._startAppSwitcher)); this.setCustomKeybindingHandler('switch-group', Main.KeybindingMode.NORMAL, Lang.bind(this, this._startAppSwitcher)); this.setCustomKeybindingHandler('switch-windows-backward', Main.KeybindingMode.NORMAL, Lang.bind(this, this._startAppSwitcher)); this.setCustomKeybindingHandler('switch-group-backward', Main.KeybindingMode.NORMAL, Lang.bind(this, this._startAppSwitcher)); this.setCustomKeybindingHandler('switch-panels', Main.KeybindingMode.NORMAL | Main.KeybindingMode.OVERVIEW | Main.KeybindingMode.LOCK_SCREEN | Main.KeybindingMode.UNLOCK_SCREEN | Main.KeybindingMode.LOGIN_SCREEN, Lang.bind(this, this._startA11ySwitcher)); this.addKeybinding('open-application-menu', new Gio.Settings({ schema: SHELL_KEYBINDINGS_SCHEMA }), Meta.KeyBindingFlags.NONE, Main.KeybindingMode.NORMAL, Lang.bind(this, this._openAppMenu)); Main.overview.connect('showing', Lang.bind(this, function() { for (let i = 0; i < this._dimmedWindows.length; i++) this._undimWindow(this._dimmedWindows[i]); })); Main.overview.connect('hiding', Lang.bind(this, function() { for (let i = 0; i < this._dimmedWindows.length; i++) this._dimWindow(this._dimmedWindows[i]); })); }, setCustomKeybindingHandler: function(name, modes, handler) { if (Meta.keybindings_set_custom_handler(name, handler)) this.allowKeybinding(name, modes); }, addKeybinding: function(name, settings, flags, modes, handler) { if (global.display.add_keybinding(name, settings, flags, handler)) this.allowKeybinding(name, modes); }, removeKeybinding: function(name) { if (global.display.remove_keybinding(name)) this.allowKeybinding(name, Main.KeybindingMode.NONE); }, allowKeybinding: function(name, modes) { this._allowedKeybindings[name] = modes; }, blockAnimations: function() { this._animationBlockCount++; }, unblockAnimations: function() { this._animationBlockCount = Math.max(0, this._animationBlockCount - 1); }, _shouldAnimate: function() { return !(Main.overview.visible || this._animationBlockCount > 0); }, _shouldAnimateActor: function(actor) { if (!this._shouldAnimate()) return false; return actor.meta_window.get_window_type() == Meta.WindowType.NORMAL; }, _removeEffect : function(list, actor) { let idx = list.indexOf(actor); if (idx != -1) { list.splice(idx, 1); return true; } return false; }, _minimizeWindow : function(shellwm, actor) { if (!this._shouldAnimateActor(actor)) { shellwm.completed_minimize(actor); return; } actor.set_scale(1.0, 1.0); actor.move_anchor_point_from_gravity(Clutter.Gravity.CENTER); /* scale window down to 0x0. * maybe TODO: get icon geometry passed through and move the window towards it? */ this._minimizing.push(actor); let primary = Main.layoutManager.primaryMonitor; let xDest = primary.x; if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL) xDest += primary.width; Tweener.addTween(actor, { scale_x: 0.0, scale_y: 0.0, x: xDest, y: 0, time: WINDOW_ANIMATION_TIME, transition: 'easeOutQuad', onComplete: this._minimizeWindowDone, onCompleteScope: this, onCompleteParams: [shellwm, actor], onOverwrite: this._minimizeWindowOverwritten, onOverwriteScope: this, onOverwriteParams: [shellwm, actor] }); }, _minimizeWindowDone : function(shellwm, actor) { if (this._removeEffect(this._minimizing, actor)) { Tweener.removeTweens(actor); actor.set_scale(1.0, 1.0); actor.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_WEST); shellwm.completed_minimize(actor); } }, _minimizeWindowOverwritten : function(shellwm, actor) { if (this._removeEffect(this._minimizing, actor)) { shellwm.completed_minimize(actor); } }, _maximizeWindow : function(shellwm, actor, targetX, targetY, targetWidth, targetHeight) { shellwm.completed_maximize(actor); }, _maximizeWindowDone : function(shellwm, actor) { }, _maximizeWindowOverwrite : function(shellwm, actor) { }, _unmaximizeWindow : function(shellwm, actor, targetX, targetY, targetWidth, targetHeight) { shellwm.completed_unmaximize(actor); }, _unmaximizeWindowDone : function(shellwm, actor) { }, _hasAttachedDialogs: function(window, ignoreWindow) { var count = 0; window.foreach_transient(function(win) { if (win != ignoreWindow && win.is_attached_dialog()) count++; return false; }); return count != 0; }, _checkDimming: function(window, ignoreWindow) { let shouldDim = this._hasAttachedDialogs(window, ignoreWindow); if (shouldDim && !window._dimmed) { window._dimmed = true; this._dimmedWindows.push(window); if (!Main.overview.visible) this._dimWindow(window); } else if (!shouldDim && window._dimmed) { window._dimmed = false; this._dimmedWindows = this._dimmedWindows.filter(function(win) { return win != window; }); if (!Main.overview.visible) this._undimWindow(window); } }, _dimWindow: function(window) { let actor = window.get_compositor_private(); if (!actor) return; let dimmer = getWindowDimmer(actor); if (!dimmer) return; Tweener.addTween(dimmer, { dimFactor: 1.0, time: DIM_TIME, transition: 'linear' }); }, _undimWindow: function(window) { let actor = window.get_compositor_private(); if (!actor) return; let dimmer = getWindowDimmer(actor); if (!dimmer) return; Tweener.addTween(dimmer, { dimFactor: 0.0, time: UNDIM_TIME, transition: 'linear' }); }, _mapWindow : function(shellwm, actor) { actor._windowType = actor.meta_window.get_window_type(); actor._notifyWindowTypeSignalId = actor.meta_window.connect('notify::window-type', Lang.bind(this, function () { let type = actor.meta_window.get_window_type(); if (type == actor._windowType) return; if (type == Meta.WindowType.MODAL_DIALOG || actor._windowType == Meta.WindowType.MODAL_DIALOG) { let parent = actor.get_meta_window().get_transient_for(); if (parent) this._checkDimming(parent); } actor._windowType = type; })); if (actor.meta_window.is_attached_dialog()) { this._checkDimming(actor.get_meta_window().get_transient_for()); if (this._shouldAnimate()) { actor.set_scale(1.0, 0.0); actor.scale_gravity = Clutter.Gravity.CENTER; actor.show(); this._mapping.push(actor); Tweener.addTween(actor, { scale_y: 1, time: WINDOW_ANIMATION_TIME, transition: "easeOutQuad", onComplete: this._mapWindowDone, onCompleteScope: this, onCompleteParams: [shellwm, actor], onOverwrite: this._mapWindowOverwrite, onOverwriteScope: this, onOverwriteParams: [shellwm, actor] }); return; } shellwm.completed_map(actor); return; } if (!this._shouldAnimateActor(actor)) { shellwm.completed_map(actor); return; } actor.opacity = 0; actor.show(); /* Fade window in */ this._mapping.push(actor); Tweener.addTween(actor, { opacity: 255, time: WINDOW_ANIMATION_TIME, transition: 'easeOutQuad', onComplete: this._mapWindowDone, onCompleteScope: this, onCompleteParams: [shellwm, actor], onOverwrite: this._mapWindowOverwrite, onOverwriteScope: this, onOverwriteParams: [shellwm, actor] }); }, _mapWindowDone : function(shellwm, actor) { if (this._removeEffect(this._mapping, actor)) { Tweener.removeTweens(actor); actor.opacity = 255; shellwm.completed_map(actor); } }, _mapWindowOverwrite : function(shellwm, actor) { if (this._removeEffect(this._mapping, actor)) { shellwm.completed_map(actor); } }, _destroyWindow : function(shellwm, actor) { let window = actor.meta_window; if (actor._notifyWindowTypeSignalId) { window.disconnect(actor._notifyWindowTypeSignalId); actor._notifyWindowTypeSignalId = 0; } if (window._dimmed) { this._dimmedWindows = this._dimmedWindows.filter(function(win) { return win != window; }); } if (window.is_attached_dialog()) { let parent = window.get_transient_for(); this._checkDimming(parent, window); if (!this._shouldAnimate()) { shellwm.completed_destroy(actor); return; } actor.set_scale(1.0, 1.0); actor.scale_gravity = Clutter.Gravity.CENTER; actor.show(); this._destroying.push(actor); actor._parentDestroyId = parent.connect('unmanaged', Lang.bind(this, function () { Tweener.removeTweens(actor); this._destroyWindowDone(shellwm, actor); })); Tweener.addTween(actor, { scale_y: 0, time: WINDOW_ANIMATION_TIME, transition: "easeOutQuad", onComplete: this._destroyWindowDone, onCompleteScope: this, onCompleteParams: [shellwm, actor], onOverwrite: this._destroyWindowDone, onOverwriteScope: this, onOverwriteParams: [shellwm, actor] }); return; } shellwm.completed_destroy(actor); }, _destroyWindowDone : function(shellwm, actor) { if (this._removeEffect(this._destroying, actor)) { let parent = actor.get_meta_window().get_transient_for(); if (parent && actor._parentDestroyId) { parent.disconnect(actor._parentDestroyId); actor._parentDestroyId = 0; } shellwm.completed_destroy(actor); } }, _filterKeybinding: function(shellwm, binding) { if (Main.keybindingMode == Main.KeybindingMode.NONE) return true; // There's little sense in implementing a keybinding in mutter and // not having it work in NORMAL mode; handle this case generically // so we don't have to explicitly allow all builtin keybindings in // NORMAL mode. if (Main.keybindingMode == Main.KeybindingMode.NORMAL && binding.is_builtin()) return false; return !(this._allowedKeybindings[binding.get_name()] & Main.keybindingMode); }, _switchWorkspace : function(shellwm, from, to, direction) { if (!this._shouldAnimate()) { shellwm.completed_switch_workspace(); return; } let windows = global.get_window_actors(); /* @direction is the direction that the "camera" moves, so the * screen contents have to move one screen's worth in the * opposite direction. */ let xDest = 0, yDest = 0; if (direction == Meta.MotionDirection.UP || direction == Meta.MotionDirection.UP_LEFT || direction == Meta.MotionDirection.UP_RIGHT) yDest = global.screen_height; else if (direction == Meta.MotionDirection.DOWN || direction == Meta.MotionDirection.DOWN_LEFT || direction == Meta.MotionDirection.DOWN_RIGHT) yDest = -global.screen_height; if (direction == Meta.MotionDirection.LEFT || direction == Meta.MotionDirection.UP_LEFT || direction == Meta.MotionDirection.DOWN_LEFT) xDest = global.screen_width; else if (direction == Meta.MotionDirection.RIGHT || direction == Meta.MotionDirection.UP_RIGHT || direction == Meta.MotionDirection.DOWN_RIGHT) xDest = -global.screen_width; let switchData = {}; this._switchData = switchData; switchData.inGroup = new Clutter.Group(); switchData.outGroup = new Clutter.Group(); switchData.movingWindowBin = new Clutter.Group(); switchData.windows = []; let wgroup = global.window_group; wgroup.add_actor(switchData.inGroup); wgroup.add_actor(switchData.outGroup); wgroup.add_actor(switchData.movingWindowBin); for (let i = 0; i < windows.length; i++) { let window = windows[i]; if (!window.meta_window.showing_on_its_workspace()) continue; if (this._movingWindow && window.meta_window == this._movingWindow) { switchData.movingWindow = { window: window, parent: window.get_parent() }; switchData.windows.push(switchData.movingWindow); window.reparent(switchData.movingWindowBin); } else if (window.get_workspace() == from) { switchData.windows.push({ window: window, parent: window.get_parent() }); window.reparent(switchData.outGroup); } else if (window.get_workspace() == to) { switchData.windows.push({ window: window, parent: window.get_parent() }); window.reparent(switchData.inGroup); window.show_all(); } } switchData.inGroup.set_position(-xDest, -yDest); switchData.inGroup.raise_top(); switchData.movingWindowBin.raise_top(); Tweener.addTween(switchData.outGroup, { x: xDest, y: yDest, time: WINDOW_ANIMATION_TIME, transition: 'easeOutQuad', onComplete: this._switchWorkspaceDone, onCompleteScope: this, onCompleteParams: [shellwm] }); Tweener.addTween(switchData.inGroup, { x: 0, y: 0, time: WINDOW_ANIMATION_TIME, transition: 'easeOutQuad' }); }, _switchWorkspaceDone : function(shellwm) { let switchData = this._switchData; if (!switchData) return; this._switchData = null; for (let i = 0; i < switchData.windows.length; i++) { let w = switchData.windows[i]; if (w.window.is_destroyed()) // Window gone continue; if (w.window.get_parent() == switchData.outGroup) { w.window.reparent(w.parent); w.window.hide(); } else w.window.reparent(w.parent); } Tweener.removeTweens(switchData.inGroup); Tweener.removeTweens(switchData.outGroup); switchData.inGroup.destroy(); switchData.outGroup.destroy(); switchData.movingWindowBin.destroy(); if (this._movingWindow) this._movingWindow = null; shellwm.completed_switch_workspace(); }, _startAppSwitcher : function(display, screen, window, binding) { /* prevent a corner case where both popups show up at once */ if (this._workspaceSwitcherPopup != null) this._workspaceSwitcherPopup.destroy(); let tabPopup = new AltTab.AltTabPopup(); let modifiers = binding.get_modifiers(); let backwards = modifiers & Meta.VirtualModifier.SHIFT_MASK; if (!tabPopup.show(backwards, binding.get_name(), binding.get_mask())) tabPopup.destroy(); }, _startA11ySwitcher : function(display, screen, window, binding) { let modifiers = binding.get_modifiers(); let backwards = modifiers & Meta.VirtualModifier.SHIFT_MASK; Main.ctrlAltTabManager.popup(backwards, binding.get_mask()); }, _openAppMenu : function(display, screen, window, event, binding) { Main.panel.openAppMenu(); }, _showWorkspaceSwitcher : function(display, screen, window, binding) { if (screen.n_workspaces == 1) return; let [action,,,direction] = binding.get_name().split('-'); let direction = Meta.MotionDirection[direction.toUpperCase()]; let newWs; if (direction != Meta.MotionDirection.UP && direction != Meta.MotionDirection.DOWN) return; if (action == 'switch') newWs = this.actionMoveWorkspace(direction); else newWs = this.actionMoveWindow(window, direction); if (!Main.overview.visible) { if (this._workspaceSwitcherPopup == null) { this._workspaceSwitcherPopup = new WorkspaceSwitcherPopup.WorkspaceSwitcherPopup(); this._workspaceSwitcherPopup.connect('destroy', Lang.bind(this, function() { this._workspaceSwitcherPopup = null; })); } this._workspaceSwitcherPopup.display(direction, newWs.index()); } }, actionMoveWorkspace: function(direction) { let activeWorkspace = global.screen.get_active_workspace(); let toActivate = activeWorkspace.get_neighbor(direction); if (activeWorkspace != toActivate) toActivate.activate(global.get_current_time()); return toActivate; }, actionMoveWindow: function(window, direction) { let activeWorkspace = global.screen.get_active_workspace(); let toActivate = activeWorkspace.get_neighbor(direction); if (activeWorkspace != toActivate) { // This won't have any effect for "always sticky" windows // (like desktop windows or docks) this._movingWindow = window; window.change_workspace(toActivate); global.display.clear_mouse_mode(); toActivate.activate_with_focus (window, global.get_current_time()); } return toActivate; }, });