// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const Clutter = imports.gi.Clutter; const Gdk = imports.gi.Gdk; const Gio = imports.gi.Gio; const GLib = imports.gi.GLib; const Lang = imports.lang; const Mainloop = imports.mainloop; const Meta = imports.gi.Meta; const Shell = imports.gi.Shell; const St = imports.gi.St; const Components = imports.ui.components; const CtrlAltTab = imports.ui.ctrlAltTab; const EndSessionDialog = imports.ui.endSessionDialog; const Environment = imports.ui.environment; const ExtensionSystem = imports.ui.extensionSystem; const ExtensionDownloader = imports.ui.extensionDownloader; const Keyboard = imports.ui.keyboard; const MessageTray = imports.ui.messageTray; const Overview = imports.ui.overview; const Panel = imports.ui.panel; const Params = imports.misc.params; const RunDialog = imports.ui.runDialog; const Layout = imports.ui.layout; const LookingGlass = imports.ui.lookingGlass; const NotificationDaemon = imports.ui.notificationDaemon; const WindowAttentionHandler = imports.ui.windowAttentionHandler; const ScreenShield = imports.ui.screenShield; const Scripting = imports.ui.scripting; const SessionMode = imports.ui.sessionMode; const ShellDBus = imports.ui.shellDBus; const ShellMountOperation = imports.ui.shellMountOperation; const UnlockDialog = imports.ui.unlockDialog; const WindowManager = imports.ui.windowManager; const Magnifier = imports.ui.magnifier; const XdndHandler = imports.ui.xdndHandler; const Util = imports.misc.util; const OVERRIDES_SCHEMA = 'org.gnome.shell.overrides'; let componentManager = null; let panel = null; let overview = null; let runDialog = null; let lookingGlass = null; let wm = null; let messageTray = null; let screenShield = null; let notificationDaemon = null; let windowAttentionHandler = null; let ctrlAltTabManager = null; let sessionMode = null; let shellDBusService = null; let shellMountOpDBusService = null; let screenSaverDBus = null; let modalCount = 0; let keybindingMode = Shell.KeyBindingMode.NORMAL; let modalActorFocusStack = []; let uiGroup = null; let magnifier = null; let xdndHandler = null; let keyboard = null; let layoutManager = null; let background = null; let _startDate; let _defaultCssStylesheet = null; let _cssStylesheet = null; let _overridesSettings = null; function _sessionUpdated() { wm.setCustomKeybindingHandler('panel-main-menu', Shell.KeyBindingMode.NORMAL | Shell.KeyBindingMode.OVERVIEW, sessionMode.hasOverview ? Lang.bind(overview, overview.toggle) : null); wm.allowKeybinding('overlay-key', Shell.KeyBindingMode.NORMAL | Shell.KeyBindingMode.OVERVIEW); wm.setCustomKeybindingHandler('panel-run-dialog', Shell.KeyBindingMode.NORMAL | Shell.KeyBindingMode.OVERVIEW, sessionMode.hasRunDialog ? openRunDialog : null); if (sessionMode.isGreeter) screenShield.showDialog(); } function start() { // These are here so we don't break compatibility. global.logError = window.log; global.log = window.log; // Chain up async errors reported from C global.connect('notify-error', function (global, msg, detail) { notifyError(msg, detail); }); Gio.DesktopAppInfo.set_desktop_env('GNOME'); sessionMode = new SessionMode.SessionMode(); shellDBusService = new ShellDBus.GnomeShell(); shellMountOpDBusService = new ShellMountOperation.GnomeShellMountOpHandler(); // Ensure ShellWindowTracker and ShellAppUsage are initialized; this will // also initialize ShellAppSystem first. ShellAppSystem // needs to load all the .desktop files, and ShellWindowTracker // will use those to associate with windows. Right now // the Monitor doesn't listen for installed app changes // and recalculate application associations, so to avoid // races for now we initialize it here. It's better to // be predictable anyways. let tracker = Shell.WindowTracker.get_default(); Shell.AppUsage.get_default(); tracker.connect('startup-sequence-changed', _queueCheckWorkspaces); // Setup the stage hierarchy early layoutManager = new Layout.LayoutManager(); // For backward compatibility uiGroup = layoutManager.uiGroup; let backgroundActor = global.window_group.background; background = backgroundActor.settings; _defaultCssStylesheet = global.datadir + '/theme/gnome-shell.css'; loadTheme(); xdndHandler = new XdndHandler.XdndHandler(); ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager(); overview = new Overview.Overview(); wm = new WindowManager.WindowManager(); magnifier = new Magnifier.Magnifier(); if (UnlockDialog.isSupported()) screenShield = new ScreenShield.ScreenShield(); else screenShield = new ScreenShield.ScreenShieldFallback(); panel = new Panel.Panel(); messageTray = new MessageTray.MessageTray(); keyboard = new Keyboard.Keyboard(); notificationDaemon = new NotificationDaemon.NotificationDaemon(); windowAttentionHandler = new WindowAttentionHandler.WindowAttentionHandler(); componentManager = new Components.ComponentManager(); layoutManager.init(); overview.init(); global.screen.override_workspace_layout(Meta.ScreenCorner.TOPLEFT, false, -1, 1); global.display.connect('overlay-key', Lang.bind(overview, overview.toggle)); sessionMode.connect('updated', _sessionUpdated); _sessionUpdated(); // Provide the bus object for gnome-session to // initiate logouts. EndSessionDialog.init(); _startDate = new Date(); log('GNOME Shell started at ' + _startDate); let perfModuleName = GLib.getenv("SHELL_PERF_MODULE"); if (perfModuleName) { let perfOutput = GLib.getenv("SHELL_PERF_OUTPUT"); let module = eval('imports.perf.' + perfModuleName + ';'); Scripting.runPerfScript(module, perfOutput); } _overridesSettings = new Gio.Settings({ schema: OVERRIDES_SCHEMA }); _overridesSettings.connect('changed::dynamic-workspaces', _queueCheckWorkspaces); global.screen.connect('notify::n-workspaces', _nWorkspacesChanged); global.screen.connect('window-entered-monitor', _windowEnteredMonitor); global.screen.connect('window-left-monitor', _windowLeftMonitor); global.screen.connect('restacked', _windowsRestacked); _nWorkspacesChanged(); ExtensionDownloader.init(); ExtensionSystem.init(); // Run the startup animation as soon as the mainloop is idle enough // This is necessary to have it smooth and without interruptions from // completed IO tasks GLib.idle_add(GLib.PRIORITY_LOW, function() { layoutManager.startupAnimation(); return false; }); } let _workspaces = []; let _checkWorkspacesId = 0; /* * When the last window closed on a workspace is a dialog or splash * screen, we assume that it might be an initial window shown before * the main window of an application, and give the app a grace period * where it can map another window before we remove the workspace. */ const LAST_WINDOW_GRACE_TIME = 1000; function _checkWorkspaces() { let i; let emptyWorkspaces = []; if (!Meta.prefs_get_dynamic_workspaces()) { _checkWorkspacesId = 0; return false; } for (i = 0; i < _workspaces.length; i++) { let lastRemoved = _workspaces[i]._lastRemovedWindow; if ((lastRemoved && (lastRemoved.get_window_type() == Meta.WindowType.SPLASHSCREEN || lastRemoved.get_window_type() == Meta.WindowType.DIALOG || lastRemoved.get_window_type() == Meta.WindowType.MODAL_DIALOG)) || _workspaces[i]._keepAliveId) emptyWorkspaces[i] = false; else emptyWorkspaces[i] = true; } let sequences = Shell.WindowTracker.get_default().get_startup_sequences(); for (i = 0; i < sequences.length; i++) { let index = sequences[i].get_workspace(); if (index >= 0 && index <= global.screen.n_workspaces) emptyWorkspaces[index] = false; } let windows = global.get_window_actors(); for (i = 0; i < windows.length; i++) { let win = windows[i]; if (win.get_meta_window().is_on_all_workspaces()) continue; let workspaceIndex = win.get_workspace(); emptyWorkspaces[workspaceIndex] = false; } // If we don't have an empty workspace at the end, add one if (!emptyWorkspaces[emptyWorkspaces.length -1]) { global.screen.append_new_workspace(false, global.get_current_time()); emptyWorkspaces.push(false); } let activeWorkspaceIndex = global.screen.get_active_workspace_index(); let removingCurrentWorkspace = (emptyWorkspaces[activeWorkspaceIndex] && activeWorkspaceIndex < emptyWorkspaces.length - 1); // Don't enter the overview when removing multiple empty workspaces at startup let showOverview = (removingCurrentWorkspace && !emptyWorkspaces.every(function(x) { return x; })); if (removingCurrentWorkspace) { // "Merge" the empty workspace we are removing with the one at the end wm.blockAnimations(); } // Delete other empty workspaces; do it from the end to avoid index changes for (i = emptyWorkspaces.length - 2; i >= 0; i--) { if (emptyWorkspaces[i]) global.screen.remove_workspace(_workspaces[i], global.get_current_time()); } if (removingCurrentWorkspace) { global.screen.get_workspace_by_index(global.screen.n_workspaces - 1).activate(global.get_current_time()); wm.unblockAnimations(); if (!overview.visible && showOverview) overview.show(); } _checkWorkspacesId = 0; return false; } function keepWorkspaceAlive(workspace, duration) { if (workspace._keepAliveId) Mainloop.source_remove(workspace._keepAliveId); workspace._keepAliveId = Mainloop.timeout_add(duration, function() { workspace._keepAliveId = 0; _queueCheckWorkspaces(); return false; }); } function _windowRemoved(workspace, window) { workspace._lastRemovedWindow = window; _queueCheckWorkspaces(); Mainloop.timeout_add(LAST_WINDOW_GRACE_TIME, function() { if (workspace._lastRemovedWindow == window) { workspace._lastRemovedWindow = null; _queueCheckWorkspaces(); } return false; }); } function _windowLeftMonitor(metaScreen, monitorIndex, metaWin) { // If the window left the primary monitor, that // might make that workspace empty if (monitorIndex == layoutManager.primaryIndex) _queueCheckWorkspaces(); } function _windowEnteredMonitor(metaScreen, monitorIndex, metaWin) { // If the window entered the primary monitor, that // might make that workspace non-empty if (monitorIndex == layoutManager.primaryIndex) _queueCheckWorkspaces(); } function _windowsRestacked() { // Figure out where the pointer is in case we lost track of // it during a grab. (In particular, if a trayicon popup menu // is dismissed, see if we need to close the message tray.) global.sync_pointer(); } function _queueCheckWorkspaces() { if (_checkWorkspacesId == 0) _checkWorkspacesId = Meta.later_add(Meta.LaterType.BEFORE_REDRAW, _checkWorkspaces); } function _nWorkspacesChanged() { let oldNumWorkspaces = _workspaces.length; let newNumWorkspaces = global.screen.n_workspaces; if (oldNumWorkspaces == newNumWorkspaces) return false; let lostWorkspaces = []; if (newNumWorkspaces > oldNumWorkspaces) { let w; // Assume workspaces are only added at the end for (w = oldNumWorkspaces; w < newNumWorkspaces; w++) _workspaces[w] = global.screen.get_workspace_by_index(w); for (w = oldNumWorkspaces; w < newNumWorkspaces; w++) { let workspace = _workspaces[w]; workspace._windowAddedId = workspace.connect('window-added', _queueCheckWorkspaces); workspace._windowRemovedId = workspace.connect('window-removed', _windowRemoved); } } else { // Assume workspaces are only removed sequentially // (e.g. 2,3,4 - not 2,4,7) let removedIndex; let removedNum = oldNumWorkspaces - newNumWorkspaces; for (let w = 0; w < oldNumWorkspaces; w++) { let workspace = global.screen.get_workspace_by_index(w); if (_workspaces[w] != workspace) { removedIndex = w; break; } } let lostWorkspaces = _workspaces.splice(removedIndex, removedNum); lostWorkspaces.forEach(function(workspace) { workspace.disconnect(workspace._windowAddedId); workspace.disconnect(workspace._windowRemovedId); }); } _queueCheckWorkspaces(); return false; } /** * getThemeStylesheet: * * Get the theme CSS file that the shell will load * * Returns: A file path that contains the theme CSS, * null if using the default */ function getThemeStylesheet() { return _cssStylesheet; } /** * setThemeStylesheet: * @cssStylesheet: A file path that contains the theme CSS, * set it to null to use the default * * Set the theme CSS file that the shell will load */ function setThemeStylesheet(cssStylesheet) { _cssStylesheet = cssStylesheet; } /** * loadTheme: * * Reloads the theme CSS file */ function loadTheme() { let themeContext = St.ThemeContext.get_for_stage (global.stage); let previousTheme = themeContext.get_theme(); let cssStylesheet = _defaultCssStylesheet; if (_cssStylesheet != null) cssStylesheet = _cssStylesheet; let theme = new St.Theme ({ application_stylesheet: cssStylesheet }); if (previousTheme) { let customStylesheets = previousTheme.get_custom_stylesheets(); for (let i = 0; i < customStylesheets.length; i++) theme.load_stylesheet(customStylesheets[i]); } themeContext.set_theme (theme); } /** * notify: * @msg: A message * @details: Additional information */ function notify(msg, details) { let source = new MessageTray.SystemNotificationSource(); messageTray.add(source); let notification = new MessageTray.Notification(source, msg, details); notification.setTransient(true); source.notify(notification); } /** * notifyError: * @msg: An error message * @details: Additional information * * See shell_global_notify_problem(). */ function notifyError(msg, details) { // Also print to stderr so it's logged somewhere if (details) log('error: ' + msg + ': ' + details); else log('error: ' + msg); notify(msg, details); } function isWindowActorDisplayedOnWorkspace(win, workspaceIndex) { return win.get_workspace() == workspaceIndex || (win.get_meta_window() && win.get_meta_window().is_on_all_workspaces()); } function getWindowActorsForWorkspace(workspaceIndex) { return global.get_window_actors().filter(function (win) { return isWindowActorDisplayedOnWorkspace(win, workspaceIndex); }); } function _findModal(actor) { for (let i = 0; i < modalActorFocusStack.length; i++) { if (modalActorFocusStack[i].actor == actor) return i; } return -1; } function isInModalStack(actor) { return _findModal(actor) != -1; } /** * pushModal: * @actor: #ClutterActor which will be given keyboard focus * @params: optional parameters * * Ensure we are in a mode where all keyboard and mouse input goes to * the stage, and focus @actor. Multiple calls to this function act in * a stacking fashion; the effect will be undone when an equal number * of popModal() invocations have been made. * * Next, record the current Clutter keyboard focus on a stack. If the * modal stack returns to this actor, reset the focus to the actor * which was focused at the time pushModal() was invoked. * * @params may be used to provide the following parameters: * - timestamp: used to associate the call with a specific user initiated * event. If not provided then the value of * global.get_current_time() is assumed. * * - options: Meta.ModalOptions flags to indicate that the pointer is * already grabbed * * - keybindingMode: used to set the current Shell.KeyBindingMode to filter * global keybindings; the default of NONE will filter * out all keybindings * * Returns: true iff we successfully acquired a grab or already had one */ function pushModal(actor, params) { params = Params.parse(params, { timestamp: global.get_current_time(), options: 0, keybindingMode: Shell.KeyBindingMode.NONE }); if (modalCount == 0) { if (!global.begin_modal(params.timestamp, params.options)) { log('pushModal: invocation of begin_modal failed'); return false; } Meta.disable_unredirect_for_screen(global.screen); } global.set_stage_input_mode(Shell.StageInputMode.FULLSCREEN); modalCount += 1; let actorDestroyId = actor.connect('destroy', function() { let index = _findModal(actor); if (index >= 0) popModal(actor); }); let prevFocus = global.stage.get_key_focus(); let prevFocusDestroyId; if (prevFocus != null) { prevFocusDestroyId = prevFocus.connect('destroy', function() { let index = _findModal(actor); if (index >= 0) modalActorFocusStack[index].prevFocus = null; }); } modalActorFocusStack.push({ actor: actor, destroyId: actorDestroyId, prevFocus: prevFocus, prevFocusDestroyId: prevFocusDestroyId, keybindingMode: keybindingMode }); keybindingMode = params.keybindingMode; global.stage.set_key_focus(actor); return true; } /** * popModal: * @actor: #ClutterActor passed to original invocation of pushModal(). * @timestamp: optional timestamp * * Reverse the effect of pushModal(). If this invocation is undoing * the topmost invocation, then the focus will be restored to the * previous focus at the time when pushModal() was invoked. * * @timestamp is optionally used to associate the call with a specific user * initiated event. If not provided then the value of * global.get_current_time() is assumed. */ function popModal(actor, timestamp) { if (timestamp == undefined) timestamp = global.get_current_time(); let focusIndex = _findModal(actor); if (focusIndex < 0) { global.stage.set_key_focus(null); global.end_modal(timestamp); global.set_stage_input_mode(Shell.StageInputMode.NORMAL); keybindingMode = Shell.KeyBindingMode.NORMAL; throw new Error('incorrect pop'); } modalCount -= 1; let record = modalActorFocusStack[focusIndex]; record.actor.disconnect(record.destroyId); if (focusIndex == modalActorFocusStack.length - 1) { if (record.prevFocus) record.prevFocus.disconnect(record.prevFocusDestroyId); keybindingMode = record.keybindingMode; global.stage.set_key_focus(record.prevFocus); } else { // If we have: // global.stage.set_focus(a); // Main.pushModal(b); // Main.pushModal(c); // Main.pushModal(d); // // then we have the stack: // [{ prevFocus: a, actor: b }, // { prevFocus: b, actor: c }, // { prevFocus: c, actor: d }] // // When actor c is destroyed/popped, if we only simply remove the // record, then the focus stack will be [a, c], rather than the correct // [a, b]. Shift the focus stack up before removing the record to ensure // that we get the correct result. let t = modalActorFocusStack[modalActorFocusStack.length - 1]; if (t.prevFocus) t.prevFocus.disconnect(t.prevFocusDestroyId); // Remove from the middle, shift the focus chain up for (let i = modalActorFocusStack.length - 1; i > focusIndex; i--) { modalActorFocusStack[i].prevFocus = modalActorFocusStack[i - 1].prevFocus; modalActorFocusStack[i].prevFocusDestroyId = modalActorFocusStack[i - 1].prevFocusDestroyId; modalActorFocusStack[i].keybindingMode = modalActorFocusStack[i - 1].keybindingMode; } } modalActorFocusStack.splice(focusIndex, 1); if (modalCount > 0) return; global.end_modal(timestamp); global.set_stage_input_mode(Shell.StageInputMode.NORMAL); Meta.enable_unredirect_for_screen(global.screen); keybindingMode = Shell.KeyBindingMode.NORMAL; } function createLookingGlass() { if (lookingGlass == null) { lookingGlass = new LookingGlass.LookingGlass(); } return lookingGlass; } function openRunDialog() { if (runDialog == null) { runDialog = new RunDialog.RunDialog(); } runDialog.open(); } /** * activateWindow: * @window: the Meta.Window to activate * @time: (optional) current event time * @workspaceNum: (optional) window's workspace number * * Activates @window, switching to its workspace first if necessary, * and switching out of the overview if it's currently active */ function activateWindow(window, time, workspaceNum) { let activeWorkspaceNum = global.screen.get_active_workspace_index(); let windowWorkspaceNum = (workspaceNum !== undefined) ? workspaceNum : window.get_workspace().index(); if (!time) time = global.get_current_time(); if (windowWorkspaceNum != activeWorkspaceNum) { let workspace = global.screen.get_workspace_by_index(windowWorkspaceNum); workspace.activate_with_focus(window, time); } else { window.activate(time); } overview.hide(); } // TODO - replace this timeout with some system to guess when the user might // be e.g. just reading the screen and not likely to interact. const DEFERRED_TIMEOUT_SECONDS = 20; var _deferredWorkData = {}; // Work scheduled for some point in the future var _deferredWorkQueue = []; // Work we need to process before the next redraw var _beforeRedrawQueue = []; // Counter to assign work ids var _deferredWorkSequence = 0; var _deferredTimeoutId = 0; function _runDeferredWork(workId) { if (!_deferredWorkData[workId]) return; let index = _deferredWorkQueue.indexOf(workId); if (index < 0) return; _deferredWorkQueue.splice(index, 1); _deferredWorkData[workId].callback(); if (_deferredWorkQueue.length == 0 && _deferredTimeoutId > 0) { Mainloop.source_remove(_deferredTimeoutId); _deferredTimeoutId = 0; } } function _runAllDeferredWork() { while (_deferredWorkQueue.length > 0) _runDeferredWork(_deferredWorkQueue[0]); } function _runBeforeRedrawQueue() { for (let i = 0; i < _beforeRedrawQueue.length; i++) { let workId = _beforeRedrawQueue[i]; _runDeferredWork(workId); } _beforeRedrawQueue = []; } function _queueBeforeRedraw(workId) { _beforeRedrawQueue.push(workId); if (_beforeRedrawQueue.length == 1) { Meta.later_add(Meta.LaterType.BEFORE_REDRAW, function () { _runBeforeRedrawQueue(); return false; }); } } /** * initializeDeferredWork: * @actor: A #ClutterActor * @callback: Function to invoke to perform work * * This function sets up a callback to be invoked when either the * given actor is mapped, or after some period of time when the machine * is idle. This is useful if your actor isn't always visible on the * screen (for example, all actors in the overview), and you don't want * to consume resources updating if the actor isn't actually going to be * displaying to the user. * * Note that queueDeferredWork is called by default immediately on * initialization as well, under the assumption that new actors * will need it. * * Returns: A string work identifer */ function initializeDeferredWork(actor, callback, props) { // Turn into a string so we can use as an object property let workId = '' + (++_deferredWorkSequence); _deferredWorkData[workId] = { 'actor': actor, 'callback': callback }; actor.connect('notify::mapped', function () { if (!(actor.mapped && _deferredWorkQueue.indexOf(workId) >= 0)) return; _queueBeforeRedraw(workId); }); actor.connect('destroy', function() { let index = _deferredWorkQueue.indexOf(workId); if (index >= 0) _deferredWorkQueue.splice(index, 1); delete _deferredWorkData[workId]; }); queueDeferredWork(workId); return workId; } /** * queueDeferredWork: * @workId: work identifier * * Ensure that the work identified by @workId will be * run on map or timeout. You should call this function * for example when data being displayed by the actor has * changed. */ function queueDeferredWork(workId) { let data = _deferredWorkData[workId]; if (!data) { let message = 'Invalid work id %d'.format(workId); logError(new Error(message), message); return; } if (_deferredWorkQueue.indexOf(workId) < 0) _deferredWorkQueue.push(workId); if (data.actor.mapped) { _queueBeforeRedraw(workId); return; } else if (_deferredTimeoutId == 0) { _deferredTimeoutId = Mainloop.timeout_add_seconds(DEFERRED_TIMEOUT_SECONDS, function () { _runAllDeferredWork(); _deferredTimeoutId = 0; return false; }); } }