/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Big = imports.gi.Big; const Clutter = imports.gi.Clutter; const Gio = imports.gi.Gio; const Gtk = imports.gi.Gtk; const Mainloop = imports.mainloop; const Shell = imports.gi.Shell; const Signals = imports.signals; const AppDisplay = imports.ui.appDisplay; const DocDisplay = imports.ui.docDisplay; const GenericDisplay = imports.ui.genericDisplay; const Main = imports.ui.main; const Panel = imports.ui.panel; const Tweener = imports.ui.tweener; const Workspaces = imports.ui.workspaces; const OVERLAY_BACKGROUND_COLOR = new Clutter.Color(); OVERLAY_BACKGROUND_COLOR.from_pixel(0x000000ff); const LABEL_HEIGHT = 16; // We use SIDESHOW_PAD for the padding on the left side of the sideshow and as a gap // between sideshow columns. const SIDESHOW_PAD = 6; const SIDESHOW_MIN_WIDTH = 250; const SIDESHOW_SECTION_MARGIN = 10; const SIDESHOW_SECTION_LABEL_MARGIN_BOTTOM = 6; const SIDESHOW_COLUMNS = 1; const EXPANDED_SIDESHOW_COLUMNS = 2; const SIDESHOW_SEARCH_BG_COLOR = new Clutter.Color(); SIDESHOW_SEARCH_BG_COLOR.from_pixel(0xffffffff); const SIDESHOW_TEXT_COLOR = new Clutter.Color(); SIDESHOW_TEXT_COLOR.from_pixel(0xffffffff); // Time for initial animation going into overlay mode const ANIMATION_TIME = 0.5; // We divide the screen into a grid of rows and columns, which we use // to help us position the overlay components, such as the side panel // that lists applications and documents, the workspaces display, and // the button for adding additional workspaces. // In the regular mode, the side panel takes up one column on the left, // and the workspaces display takes up the remaining columns. // In the expanded side panel display mode, the side panel takes up two // columns, and the workspaces display slides all the way to the right, // being visible only in the last quarter of the right-most column. // In the future, this mode will have more components, such as a display // of documents which were recently opened with a given application, which // will take up the remaining sections of the display. const WIDE_SCREEN_CUT_OFF_RATIO = 1.4; const COLUMNS_REGULAR_SCREEN = 4; const ROWS_REGULAR_SCREEN = 8; const COLUMNS_WIDE_SCREEN = 5; const ROWS_WIDE_SCREEN = 10; // Padding around workspace grid / Spacing between Sideshow and Workspaces const WORKSPACE_GRID_PADDING = 12; const COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN = 3; const ROWS_FOR_WORKSPACES_REGULAR_SCREEN = 6; const WORKSPACES_X_FACTOR_ASIDE_MODE_REGULAR_SCREEN = 4 - 0.25; const COLUMNS_FOR_WORKSPACES_WIDE_SCREEN = 4; const ROWS_FOR_WORKSPACES_WIDE_SCREEN = 8; const WORKSPACES_X_FACTOR_ASIDE_MODE_WIDE_SCREEN = 5 - 0.25; let wideScreen = false; let displayGridColumnWidth = null; let displayGridRowHeight = null; function Sideshow(parent, width) { this._init(parent, width); } Sideshow.prototype = { _init : function(parent, width) { let me = this; this._moreMode = false; this._width = width - SIDESHOW_PAD; let global = Shell.Global.get(); this.actor = new Clutter.Group(); parent.add_actor(this.actor); let icontheme = Gtk.IconTheme.get_default(); let rect = new Big.Box({ background_color: SIDESHOW_SEARCH_BG_COLOR, corner_radius: 4, x: SIDESHOW_PAD, y: Panel.PANEL_HEIGHT + SIDESHOW_PAD, width: this._width, height: 24}); this.actor.add_actor(rect); let searchIconTexture = new Clutter.Texture({ x: SIDESHOW_PAD + 2, y: rect.y + 2 }); let searchIconPath = icontheme.lookup_icon('gtk-find', 16, 0).get_filename(); searchIconTexture.set_from_file(searchIconPath); this.actor.add_actor(searchIconTexture); // We need to initialize the text for the entry to have the cursor displayed // in it. See http://bugzilla.openedhand.com/show_bug.cgi?id=1365 this._searchEntry = new Clutter.Entry({ font_name: "Sans 14px", x: searchIconTexture.x + searchIconTexture.width + 4, y: searchIconTexture.y, width: rect.width - (searchIconTexture.x), height: searchIconTexture.height, text: ""}); this.actor.add_actor(this._searchEntry); global.stage.set_key_focus(this._searchEntry); this._searchQueued = false; this._searchActive = false; this._searchEntry.connect('notify::text', function (se, prop) { if (me._searchQueued) return; Mainloop.timeout_add(250, function() { // Strip leading and trailing whitespace let text = me._searchEntry.text.replace(/^\s+/g, "").replace(/\s+$/g, ""); me._searchQueued = false; me._searchActive = text != ''; me._appDisplay.setSearch(text); me._docDisplay.setSearch(text); return false; }); }); this._searchEntry.connect('activate', function (se) { // only one of the displays will have an item selected, so it's ok to // call activateSelected() on both of them me._appDisplay.activateSelected(); me._docDisplay.activateSelected(); return true; }); this._searchEntry.connect('key-press-event', function (se, e) { let code = e.get_code(); if (code == 9) { // A single escape clears the entry, two of them hides the overlay if (me._searchEntry.text == '') me.emit('activated'); else me._searchEntry.text = ''; return true; } else if (code == 111) { // selectUp and selectDown wrap around in their respective displays // too, but there doesn't seem to be any flickering if we first select // something in one display, but then unset the selection, and move // it to the other display, so it's ok to do that. if (me._appDisplay.hasSelected() && !me._appDisplay.selectUp() && me._docDisplay.hasItems()) { me._appDisplay.unsetSelected(); me._docDisplay.selectLastItem(); } else if (me._docDisplay.hasSelected() && !me._docDisplay.selectUp() && me._appDisplay.hasItems()) { me._docDisplay.unsetSelected(); me._appDisplay.selectLastItem(); } return true; } else if (code == 116) { if (me._appDisplay.hasSelected() && !me._appDisplay.selectDown() && me._docDisplay.hasItems()) { me._appDisplay.unsetSelected(); me._docDisplay.selectFirstItem(); } else if (me._docDisplay.hasSelected() && !me._docDisplay.selectDown() && me._appDisplay.hasItems()) { me._docDisplay.unsetSelected(); me._appDisplay.selectFirstItem(); } return true; } return false; }); this._appsText = new Clutter.Label({ color: SIDESHOW_TEXT_COLOR, font_name: "Sans Bold 14px", text: "Applications", x: SIDESHOW_PAD, y: this._searchEntry.y + this._searchEntry.height + SIDESHOW_SECTION_MARGIN, height: LABEL_HEIGHT}); this.actor.add_actor(this._appsText); let sectionLabelHeight = LABEL_HEIGHT + SIDESHOW_SECTION_LABEL_MARGIN_BOTTOM; let menuY = this._appsText.y + sectionLabelHeight; let bottomHeight = displayGridRowHeight / 2; // extra LABEL_HEIGHT is for the More link this._itemDisplayHeight = global.screen_height - menuY - SIDESHOW_SECTION_MARGIN - sectionLabelHeight - bottomHeight - LABEL_HEIGHT; this._appDisplay = new AppDisplay.AppDisplay(this._width, this._itemDisplayHeight / 2, SIDESHOW_COLUMNS, SIDESHOW_PAD); this._appDisplay.actor.x = SIDESHOW_PAD; this._appDisplay.actor.y = menuY; this.actor.add_actor(this._appDisplay.actor); this._moreAppsText = new Clutter.Label({ color: SIDESHOW_TEXT_COLOR, font_name: "Sans Bold 14px", text: "More...", y: this._appDisplay.actor.y + this._appDisplay.actor.height, height: LABEL_HEIGHT, reactive: true}); // This sets right-alignment manually. this._moreAppsText.x = this._width - this._moreAppsText.width + SIDESHOW_PAD; this.actor.add_actor(this._moreAppsText); this._docsText = new Clutter.Label({ color: SIDESHOW_TEXT_COLOR, font_name: "Sans Bold 14px", text: "Recent Documents", x: SIDESHOW_PAD, y: this._moreAppsText.y + this._moreAppsText.height + SIDESHOW_SECTION_MARGIN, height: LABEL_HEIGHT}); this.actor.add_actor(this._docsText); this._docDisplay = new DocDisplay.DocDisplay(this._width, this._itemDisplayHeight - this._appDisplay.actor.height, SIDESHOW_COLUMNS, SIDESHOW_PAD); this._docDisplay.actor.x = SIDESHOW_PAD; this._docDisplay.actor.y = this._docsText.y + sectionLabelHeight; this.actor.add_actor(this._docDisplay.actor); // When we are sliding out documents for the applcations 'More' mode, we need to know what fraction of the // animation time we'll spend sliding out the "Recent Documents" section header, so that we can fully clip // the document items in the remaining fraction of time. We do the animation in a linear fashion to make the // two stage tweening process look right. this._docsTextAnimationTimeRatio = me._docsText.height / me._docDisplay.actor.height; /* Proxy the activated signals */ this._appDisplay.connect('activated', function(appDisplay) { // we allow clicking on an item to launch it, and this unsets the selection // so that we can move it to the item that was clicked on me._appDisplay.unsetSelected(); me._docDisplay.unsetSelected(); me._appDisplay.doActivate(); me.emit('activated'); }); this._docDisplay.connect('activated', function(docDisplay) { // we allow clicking on an item to launch it, and this unsets the selection // so that we can move it to the item that was clicked on me._appDisplay.unsetSelected(); me._docDisplay.unsetSelected(); me._docDisplay.doActivate(); me.emit('activated'); }); this._appDisplay.connect('redisplayed', function(appDisplay) { // This can be applicable if app display previously had the selection, // but it got updated and now has no items, so we can try to move // the selection to the doc display. if (!me._appDisplay.hasSelected() && !me._docDisplay.hasSelected()) me._docDisplay.selectFirstItem(); }); this._docDisplay.connect('redisplayed', function(docDisplay) { if (!me._docDisplay.hasSelected() && !me._appDisplay.hasSelected()) me._appDisplay.selectFirstItem(); }); this._moreAppsText.connect('button-press-event', function(o, event) { if (me._moreMode) { me._unsetMoreMode(); } else { me._setMoreMode(); } return true; }); }, show: function() { this._appDisplay.show(); this._docDisplay.show(); this._appDisplay.selectFirstItem(); if (!this._appDisplay.hasSelected()) this._docDisplay.selectFirstItem(); else this._docDisplay.unsetSelected(); }, hide: function() { this._appDisplay.hide(); this._docDisplay.hide(); this._searchEntry.text = ''; this._unsetMoreMode(); }, // Sets the 'More' mode for browsing applications. Slides down the documents section. Gives more space to // the applications section once sliding of the documents section is completed. _setMoreMode: function() { if (this._moreMode) return; this._moreMode = true; if (!this._docDisplay.actor.has_clip) this._docDisplay.actor.set_clip(0, 0, this._docDisplay.actor.width, this._docDisplay.actor.height); // Move the selection to the applications section if it was in the docs section. this._docDisplay.unsetSelected(); if (!this._appDisplay.hasSelected()) this._appDisplay.selectFirstItem(); this._moreAppsText.hide(); Tweener.addTween(this._docDisplay.actor, { y: this._docDisplay.actor.y + this._docDisplay.actor.height, clipHeight: 0, time: ANIMATION_TIME * (1 - this._docsTextAnimationTimeRatio), transition: "linear" }); Tweener.addTween(this._docsText, { y: this._docsText.y + this._docDisplay.actor.height, time: ANIMATION_TIME * (1 - this._docsTextAnimationTimeRatio), transition: "linear", onComplete: this._removeDocsSection, onCompleteScope: this }); this.emit('more-activated'); }, // Unsets the 'More' mode for browsing applications. Updates applications section to have // smaller dimensions. Slides in the documents section. _unsetMoreMode: function() { if (!this._moreMode) return; this._moreMode = false; this._moreAppsText.hide(); this._updateAppsSection(); this._docDisplay.show(); Tweener.addTween(this._docsText, { y: this._docsText.y - this._docsText.height, clipHeight: this._docsText.height, time: ANIMATION_TIME * this._docsTextAnimationTimeRatio, transition: "linear", onComplete: this._restoreDocsSection, onCompleteScope: this }); this.emit('less-activated'); }, // Completes sliding out the documents section and hides it so that it doesn't // get updated on new searchs. Once that's completed, updates the dimensions of // the applications section. _removeDocsSection: function() { this._docDisplay.hide(); Tweener.addTween(this._docsText, { y: this._docsText.y + this._docsText.height, clipHeight: 0, time: ANIMATION_TIME * this._docsTextAnimationTimeRatio, transition: "linear", onComplete: this._updateAppsSection, onCompleteScope: this }); }, // Completes restoring the documents section. _restoreDocsSection: function() { Tweener.addTween(this._docsText, { y: this._docsText.y - this._docDisplay.actor.height, time: ANIMATION_TIME * (1 - this._docsTextAnimationTimeRatio), transition: "linear" }); Tweener.addTween(this._docDisplay.actor, { y: this._docDisplay.actor.y - this._docDisplay.actor.height, clipHeight: this._docDisplay.actor.height, time: ANIMATION_TIME * (1 - this._docsTextAnimationTimeRatio), transition: "linear", onComplete: this._onDocsSectionRestored, onCompleteScope: this }); }, // Selects the first item in the documents section if applications section has no items. _onDocsSectionRestored: function() { if (!this._appDisplay.hasItems()) this._docDisplay.selectFirstItem(); }, // Updates the applications section display and the 'More...' or 'Less...' control associated with it // depending on the current mode. This function must only be called once after the 'More' mode has been // changed, which is ensured by _setMoreMode() and _unsetMoreMode() functions. _updateAppsSection: function() { let additionalWidth = ((this._width + SIDESHOW_PAD) / SIDESHOW_COLUMNS) * (EXPANDED_SIDESHOW_COLUMNS - SIDESHOW_COLUMNS); if (this._moreMode) { this._appDisplay.updateDimensions(this._width + additionalWidth, this._itemDisplayHeight + LABEL_HEIGHT * 2 + SIDESHOW_SECTION_LABEL_MARGIN_BOTTOM, EXPANDED_SIDESHOW_COLUMNS); this._moreAppsText.x = this._moreAppsText.x + additionalWidth; this._moreAppsText.y = this._appDisplay.actor.y + this._appDisplay.actor.height; this._moreAppsText.text = "Less..."; } else { this._appDisplay.updateDimensions(this._width, this._itemDisplayHeight / 2, SIDESHOW_COLUMNS); this._moreAppsText.x = this._moreAppsText.x - additionalWidth; this._moreAppsText.y = this._appDisplay.actor.y + this._appDisplay.actor.height; this._moreAppsText.text = "More..."; } this._moreAppsText.show(); } }; Signals.addSignalMethods(Sideshow.prototype); function Overlay() { this._init(); } Overlay.prototype = { _init : function() { let me = this; let global = Shell.Global.get(); wideScreen = (global.screen_width/global.screen_height > WIDE_SCREEN_CUT_OFF_RATIO); // We divide the screen into an imaginary grid which helps us determine the layout of // different visual components. if (wideScreen) { displayGridColumnWidth = global.screen_width / COLUMNS_WIDE_SCREEN; displayGridRowHeight = global.screen_height / ROWS_WIDE_SCREEN; } else { displayGridColumnWidth = global.screen_width / COLUMNS_REGULAR_SCREEN; displayGridRowHeight = global.screen_height / ROWS_REGULAR_SCREEN; } this._group = new Clutter.Group(); this.visible = false; let background = new Clutter.Rectangle({ color: OVERLAY_BACKGROUND_COLOR, reactive: true, x: 0, y: Panel.PANEL_HEIGHT, width: global.screen_width, height: global.screen_width - Panel.PANEL_HEIGHT }); this._group.add_actor(background); this._group.hide(); global.overlay_group.add_actor(this._group); // TODO - recalculate everything when desktop size changes let sideshowWidth = displayGridColumnWidth; this._sideshow = new Sideshow(this._group, sideshowWidth); this._workspaces = null; this._sideshow.connect('activated', function(sideshow) { // TODO - have some sort of animation/effect while // transitioning to the new app. We definitely need // startup-notification integration at least. me._deactivate(); }); this._sideshow.connect('more-activated', function(sideshow) { if (me._workspaces != null) { let asideXFactor = wideScreen ? WORKSPACES_X_FACTOR_ASIDE_MODE_WIDE_SCREEN : WORKSPACES_X_FACTOR_ASIDE_MODE_REGULAR_SCREEN; let workspacesX = displayGridColumnWidth * asideXFactor + WORKSPACE_GRID_PADDING; me._workspaces.addButton.hide(); me._workspaces.updatePosition(workspacesX, null); } }); this._sideshow.connect('less-activated', function(sideshow) { if (me._workspaces != null) { let workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING; me._workspaces.addButton.show(); me._workspaces.updatePosition(workspacesX, null); } }); }, show : function() { if (this.visible) return; this.visible = true; let global = Shell.Global.get(); let screenWidth = global.screen_width; let screenHeight = global.screen_height; this._sideshow.show(); let columnsUsed = wideScreen ? COLUMNS_FOR_WORKSPACES_WIDE_SCREEN : COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN; let rowsUsed = wideScreen ? ROWS_FOR_WORKSPACES_WIDE_SCREEN : ROWS_FOR_WORKSPACES_REGULAR_SCREEN; let workspacesWidth = displayGridColumnWidth * columnsUsed - WORKSPACE_GRID_PADDING * 2; // We scale the vertical padding by (screenHeight / screenWidth) so that the workspace preserves its aspect ratio. let workspacesHeight = displayGridRowHeight * rowsUsed - WORKSPACE_GRID_PADDING * (screenHeight / screenWidth) * 2; let workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING; let workspacesY = displayGridRowHeight + WORKSPACE_GRID_PADDING * (screenHeight / screenWidth); // place the 'Add Workspace' button in the bottom row of the grid let addButtonSize = Math.floor(displayGridRowHeight * 3/5); let addButtonX = workspacesX + workspacesWidth - addButtonSize; let addButtonY = screenHeight - Math.floor(displayGridRowHeight * 4/5); this._workspaces = new Workspaces.Workspaces(workspacesWidth, workspacesHeight, workspacesX, workspacesY, addButtonSize, addButtonX, addButtonY); this._group.add_actor(this._workspaces.actor); this._workspaces.actor.raise_top(); // All the the actors in the window group are completely obscured, // hiding the group holding them while the overlay is displayed greatly // increases performance of the overlay especially when there are many // windows visible. // // If we switched to displaying the actors in the overlay rather than // clones of them, this would obviously no longer be necessary. global.window_group.hide(); this._group.show(); }, hide : function() { if (!this.visible) return; this._workspaces.hide(); // Dummy tween, just waiting for the workspace animation Tweener.addTween(this, { time: ANIMATION_TIME, onComplete: this._hideDone, onCompleteScope: this }); }, _hideDone: function() { let global = Shell.Global.get(); this.visible = false; global.window_group.show(); this._workspaces.destroy(); this._workspaces = null; this._sideshow.hide(); this._group.hide(); }, _deactivate : function() { Main.hide_overlay(); } }; Tweener.registerSpecialProperty("clipHeight", _clipHeightGet, _clipHeightSet); function _clipHeightGet(actor) { let [xOffset, yOffset, clipHeight, clipWidth] = actor.get_clip(); return clipHeight; } function _clipHeightSet(actor, clipHeight) { actor.set_clip(0, 0, actor.width, clipHeight); }