/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */ const Signals = imports.signals; const Mainloop = imports.mainloop; const Tweener = imports.tweener.tweener; const Clutter = imports.gi.Clutter; const Gio = imports.gi.Gio; const Gtk = imports.gi.Gtk; const Workspaces = imports.ui.workspaces; const Main = imports.ui.main; const Panel = imports.ui.panel; const Shell = imports.gi.Shell; const Big = imports.gi.Big; const AppDisplay = imports.ui.appDisplay; const DocDisplay = imports.ui.docDisplay; const OVERLAY_BACKGROUND_COLOR = new Clutter.Color(); OVERLAY_BACKGROUND_COLOR.from_pixel(0x000000ff); const SIDESHOW_PAD = 6; const SIDESHOW_PAD_BOTTOM = 60; const SIDESHOW_MIN_WIDTH = 250; const SIDESHOW_SECTION_PAD = 10; const SIDESHOW_SECTION_LABEL_PAD_BOTTOM = 6; const SIDESHOW_SEARCH_BG_COLOR = new Clutter.Color(); SIDESHOW_SEARCH_BG_COLOR.from_pixel(0xffffffff); const SIDESHOW_TEXT_COLOR = new Clutter.Color(); SIDESHOW_TEXT_COLOR.from_pixel(0xffffffff); // Time for initial animation going into overlay mode const ANIMATION_TIME = 0.5; // How much of the screen the workspace grid takes up const WORKSPACE_GRID_SCALE = 0.75; // Padding around workspace grid / Spacing between Sideshow and Workspaces const WORKSPACE_GRID_PADDING = 10; function Sideshow(parent, width) { this._init(parent, width); } Sideshow.prototype = { _init : function(parent, width) { let me = this; let global = Shell.Global.get(); this.actor = new Clutter.Group(); parent.add_actor(this.actor); let icontheme = Gtk.IconTheme.get_default(); let rect = new Big.Box({ background_color: SIDESHOW_SEARCH_BG_COLOR, corner_radius: 4, x: SIDESHOW_PAD, y: Panel.PANEL_HEIGHT + SIDESHOW_PAD, width: width, height: 24}); this.actor.add_actor(rect); let searchIconTexture = new Clutter.Texture({ x: SIDESHOW_PAD + 2, y: rect.y + 2 }); let searchIconPath = icontheme.lookup_icon('gtk-find', 16, 0).get_filename(); searchIconTexture.set_from_file(searchIconPath); this.actor.add_actor(searchIconTexture); // We need to initialize the text for the entry to have the cursor displayed // in it. See http://bugzilla.openedhand.com/show_bug.cgi?id=1365 this._searchEntry = new Clutter.Entry({ font_name: "Sans 14px", x: searchIconTexture.x + searchIconTexture.width + 4, y: searchIconTexture.y, width: rect.width - (searchIconTexture.x), height: searchIconTexture.height, text: ""}); this.actor.add_actor(this._searchEntry); global.stage.set_key_focus(this._searchEntry); this._searchQueued = false; this._searchActive = false; this._searchEntry.connect('notify::text', function (se, prop) { if (me._searchQueued) return; Mainloop.timeout_add(250, function() { let text = me._searchEntry.text; me._searchQueued = false; me._searchActive = text != ''; me._appDisplay.setSearch(text); me._docDisplay.setSearch(text); return false; }); }); this._searchEntry.connect('activate', function (se) { // only one of the displays will have an item selected, so it's ok to // call activateSelected() on both of them me._appDisplay.activateSelected(); me._docDisplay.activateSelected(); return true; }); this._searchEntry.connect('key-press-event', function (se, e) { let code = e.get_code(); if (code == 9) { me._searchEntry.text = ''; return true; } else if (code == 111) { // selectUp and selectDown wrap around in their respective displays // too, but there doesn't seem to be any flickering if we first select // something in one display, but then unset the selection, and move // it to the other display, so it's ok to do that. if (me._appDisplay.hasSelected() && !me._appDisplay.selectUp() && me._docDisplay.hasItems()) { me._appDisplay.unsetSelected(); me._docDisplay.selectLastItem(); } else if (me._docDisplay.hasSelected() && !me._docDisplay.selectUp() && me._appDisplay.hasItems()) { me._docDisplay.unsetSelected(); me._appDisplay.selectLastItem(); } return true; } else if (code == 116) { if (me._appDisplay.hasSelected() && !me._appDisplay.selectDown() && me._docDisplay.hasItems()) { me._appDisplay.unsetSelected(); me._docDisplay.selectFirstItem(); } else if (me._docDisplay.hasSelected() && !me._docDisplay.selectDown() && me._appDisplay.hasItems()) { me._docDisplay.unsetSelected(); me._appDisplay.selectFirstItem(); } return true; } return false; }); let appsText = new Clutter.Label({ color: SIDESHOW_TEXT_COLOR, font_name: "Sans Bold 14px", text: "Applications", x: SIDESHOW_PAD, y: this._searchEntry.y + this._searchEntry.height + SIDESHOW_SECTION_PAD, height: 16}); this.actor.add_actor(appsText); let sectionLabelHeight = appsText.height + SIDESHOW_SECTION_LABEL_PAD_BOTTOM let menuY = appsText.y + sectionLabelHeight; let itemDisplayHeight = global.screen_height - menuY - SIDESHOW_SECTION_PAD - sectionLabelHeight - SIDESHOW_PAD_BOTTOM; this._appDisplay = new AppDisplay.AppDisplay(width, itemDisplayHeight / 2); this._appDisplay.actor.x = SIDESHOW_PAD; this._appDisplay.actor.y = menuY; this.actor.add_actor(this._appDisplay.actor); let docsText = new Clutter.Label({ color: SIDESHOW_TEXT_COLOR, font_name: "Sans Bold 14px", text: "Recent Documents", x: SIDESHOW_PAD, y: menuY + (itemDisplayHeight / 2) + SIDESHOW_SECTION_PAD, height: 16}); this.actor.add_actor(docsText); this._docDisplay = new DocDisplay.DocDisplay(width, itemDisplayHeight / 2); this._docDisplay.actor.x = SIDESHOW_PAD; this._docDisplay.actor.y = docsText.y + docsText.height + 6; this.actor.add_actor(this._docDisplay.actor); /* Proxy the activated signals */ this._appDisplay.connect('activated', function(appDisplay) { me._searchEntry.text = ''; // we allow clicking on an item to launch it, and this unsets the selection // so that we can move it to the item that was clicked on me._appDisplay.unsetSelected(); me._docDisplay.unsetSelected(); me._appDisplay.doActivate(); me.emit('activated'); }); this._docDisplay.connect('activated', function(docDisplay) { me._searchEntry.text = ''; // we allow clicking on an item to launch it, and this unsets the selection // so that we can move it to the item that was clicked on me._appDisplay.unsetSelected(); me._docDisplay.unsetSelected(); me._docDisplay.doActivate(); me.emit('activated'); }); this._appDisplay.connect('redisplayed', function(appDisplay) { // This can be applicable if app display previously had the selection, // but it got updated and now has no items, so we can try to move // the selection to the doc display. if (!me._appDisplay.hasSelected() && !me._docDisplay.hasSelected()) me._docDisplay.selectFirstItem(); }); this._docDisplay.connect('redisplayed', function(docDisplay) { if (!me._docDisplay.hasSelected() && !me._appDisplay.hasSelected()) me._appDisplay.selectFirstItem(); }); }, show: function() { this._appDisplay.selectFirstItem(); if (!this._appDisplay.hasSelected()) this._docDisplay.selectFirstItem(); else this._docDisplay.unsetSelected(); this._appDisplay.show(); this._docDisplay.show(); }, hide: function() { } }; Signals.addSignalMethods(Sideshow.prototype); function Overlay() { this._init(); } Overlay.prototype = { _init : function() { let me = this; let global = Shell.Global.get(); this._group = new Clutter.Group(); this.visible = false; let background = new Clutter.Rectangle({ color: OVERLAY_BACKGROUND_COLOR, reactive: true, x: 0, y: Panel.PANEL_HEIGHT, width: global.screen_width, height: global.screen_width - Panel.PANEL_HEIGHT }); this._group.add_actor(background); this._group.hide(); global.overlay_group.add_actor(this._group); // TODO - recalculate everything when desktop size changes let screenWidth = global.screen_width; let sideshowWidth = screenWidth - (screenWidth * WORKSPACE_GRID_SCALE) - 2 * WORKSPACE_GRID_PADDING; this._sideshow = new Sideshow(this._group, sideshowWidth); this._sideshow.connect('activated', function(sideshow) { // TODO - have some sort of animation/effect while // transitioning to the new app. We definitely need // startup-notification integration at least. me._deactivate(); }); }, show : function() { if (this.visible) return; this.visible = true; let global = Shell.Global.get(); this._sideshow.show(); this._workspaces = new Workspaces.Workspaces(); this._group.add_actor(this._workspaces.actor); this._workspaces.actor.raise_top(); // All the the actors in the window group are completely obscured, // hiding the group holding them while the overlay is displayed greatly // increases performance of the overlay especially when there are many // windows visible. // // If we switched to displaying the actors in the overlay rather than // clones of them, this would obviously no longer be necessary. global.window_group.hide(); this._group.show(); }, hide : function() { if (!this.visible) return; this._workspaces.hide(); // Dummy tween, just waiting for the workspace animation Tweener.addTween(this, { time: ANIMATION_TIME, onComplete: this._hideDone, onCompleteScope: this }); }, _hideDone: function() { let global = Shell.Global.get(); this.visible = false; global.window_group.show(); this._group.hide(); this._workspaces.destroy(); this._workspaces = null; }, _deactivate : function() { Main.hide_overlay(); } };