/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ #include "shell-drawing.h" #include /** * shell_create_vertical_gradient: * @top: the color at the top * @bottom: the color at the bottom * * Creates a vertical gradient actor. * * Return value: (transfer none): a #ClutterCairoTexture actor with the * gradient. The texture actor is floating, hence (transfer none). */ ClutterCairoTexture * shell_create_vertical_gradient (ClutterColor *top, ClutterColor *bottom) { ClutterCairoTexture *texture; cairo_t *cr; cairo_pattern_t *pattern; /* Draw the gradient on an 8x8 pixel texture. Because the gradient is drawn * from the uppermost to the lowermost row, after stretching 1/16 of the * texture height has the top color and 1/16 has the bottom color. The 8 * pixel width is chosen for reasons related to graphics hardware internals. */ texture = CLUTTER_CAIRO_TEXTURE (clutter_cairo_texture_new (8, 8)); cr = clutter_cairo_texture_create (texture); pattern = cairo_pattern_create_linear (0, 0, 0, 8); cairo_pattern_add_color_stop_rgba (pattern, 0, top->red / 255., top->green / 255., top->blue / 255., top->alpha / 255.); cairo_pattern_add_color_stop_rgba (pattern, 1, bottom->red / 255., bottom->green / 255., bottom->blue / 255., bottom->alpha / 255.); cairo_set_source (cr, pattern); cairo_paint (cr); cairo_pattern_destroy (pattern); cairo_destroy (cr); return texture; } /** * shell_create_horizontal_gradient: * @left: the color on the left * @right: the color on the right * * Creates a horizontal gradient actor. * * Return value: (transfer none): a #ClutterCairoTexture actor with the * gradient. The texture actor is floating, hence (transfer none). */ ClutterCairoTexture * shell_create_horizontal_gradient (ClutterColor *left, ClutterColor *right) { ClutterCairoTexture *texture; cairo_t *cr; cairo_pattern_t *pattern; /* Draw the gradient on an 8x1 pixel texture. Because the gradient is drawn * from the left to the right column, after stretching 1/16 of the * texture width has the left side color and 1/16 has the right side color. * There is no reason to use the 8 pixel height that would be similar to the * reason we are using the 8 pixel width for the vertical gradient, so we * are just using the 1 pixel height instead. */ texture = CLUTTER_CAIRO_TEXTURE (clutter_cairo_texture_new (8, 1)); cr = clutter_cairo_texture_create (texture); pattern = cairo_pattern_create_linear (0, 0, 8, 0); cairo_pattern_add_color_stop_rgba (pattern, 0, left->red / 255., left->green / 255., left->blue / 255., left->alpha / 255.); cairo_pattern_add_color_stop_rgba (pattern, 1, right->red / 255., right->green / 255., right->blue / 255., right->alpha / 255.); cairo_set_source (cr, pattern); cairo_paint (cr); cairo_pattern_destroy (pattern); cairo_destroy (cr); return texture; } void shell_draw_clock (ClutterCairoTexture *texture, int hour, int minute) { cairo_t *cr; guint width, height; double xc, yc, radius, hour_radius, minute_radius; double angle; clutter_cairo_texture_get_surface_size (texture, &width, &height); xc = (double)width / 2; yc = (double)height / 2; radius = (double)(MIN(width, height)) / 2 - 2; minute_radius = radius - 3; hour_radius = radius / 2; clutter_cairo_texture_clear (texture); cr = clutter_cairo_texture_create (texture); cairo_set_line_width (cr, 1.0); /* Outline */ cairo_arc (cr, xc, yc, radius, 0.0, 2.0 * M_PI); cairo_stroke (cr); /* Hour hand. (We add a fraction to @hour for the minutes, then * convert to radians, and then subtract pi/2 because cairo's origin * is at 3:00, not 12:00.) */ angle = ((hour + minute / 60.0) / 12.0) * 2.0 * M_PI - M_PI / 2.0; cairo_move_to (cr, xc, yc); cairo_line_to (cr, xc + hour_radius * cos (angle), yc + hour_radius * sin (angle)); cairo_stroke (cr); /* Minute hand */ angle = (minute / 60.0) * 2.0 * M_PI - M_PI / 2.0; cairo_move_to (cr, xc, yc); cairo_line_to (cr, xc + minute_radius * cos (angle), yc + minute_radius * sin (angle)); cairo_stroke (cr); cairo_destroy (cr); } void shell_draw_box_pointer (ClutterCairoTexture *texture, ClutterColor *border_color, ClutterColor *background_color) { guint width, height; cairo_t *cr; clutter_cairo_texture_get_surface_size (texture, &width, &height); clutter_cairo_texture_clear (texture); cr = clutter_cairo_texture_create (texture); cairo_set_line_width (cr, 1.0); clutter_cairo_set_source_color (cr, border_color); cairo_move_to (cr, width, 0); cairo_line_to (cr, 0, floor (height * 0.5)); cairo_line_to (cr, width, height); cairo_stroke_preserve (cr); clutter_cairo_set_source_color (cr, background_color); cairo_fill (cr); cairo_destroy (cr); } static void hook_paint_red_border (ClutterActor *actor, gpointer user_data) { CoglColor color; ClutterGeometry geom; float width = 2; float x2; float y2; cogl_color_set_from_4ub (&color, 0xff, 0, 0, 0xc4); cogl_set_source_color (&color); clutter_actor_get_allocation_geometry (actor, &geom); x2 = geom.x + geom.width; y2 = geom.y + geom.height; /** clockwise order **/ cogl_rectangle (geom.x, geom.y, x2, geom.y + width); cogl_rectangle (x2 - width, geom.y + width, x2, y2); cogl_rectangle (x2 - width, y2, geom.x, y2 - width); cogl_rectangle (geom.x + width, y2 - width, geom.x, geom.y + width); } guint shell_add_hook_paint_red_border (ClutterActor *actor) { return g_signal_connect_after (G_OBJECT (actor), "paint", G_CALLBACK (hook_paint_red_border), NULL); }