// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const Clutter = imports.gi.Clutter; const Gio = imports.gi.Gio; const GObject = imports.gi.GObject; const Lang = imports.lang; const Mainloop = imports.mainloop; const Meta = imports.gi.Meta; const Shell = imports.gi.Shell; const St = imports.gi.St; const Signals = imports.signals; const DND = imports.ui.dnd; const Main = imports.ui.main; const Overview = imports.ui.overview; const Tweener = imports.ui.tweener; const Workspace = imports.ui.workspace; const WorkspaceThumbnail = imports.ui.workspaceThumbnail; const WORKSPACE_SWITCH_TIME = 0.25; const AnimationType = { ZOOM: 0, FADE: 1 }; const OVERRIDE_SCHEMA = 'org.gnome.shell.overrides'; const WorkspacesViewBase = new Lang.Class({ Name: 'WorkspacesViewBase', _init: function(monitorIndex) { this.actor = new St.Widget({ style_class: 'workspaces-view', reactive: true }); this.actor.connect('destroy', Lang.bind(this, this._onDestroy)); global.focus_manager.add_group(this.actor); // The actor itself isn't a drop target, so we don't want to pick on its area this.actor.set_size(0, 0); this._monitorIndex = monitorIndex; this._fullGeometry = null; this._actualGeometry = null; this._inDrag = false; this._windowDragBeginId = Main.overview.connect('window-drag-begin', Lang.bind(this, this._dragBegin)); this._windowDragEndId = Main.overview.connect('window-drag-end', Lang.bind(this, this._dragEnd)); }, _onDestroy: function() { this._dragEnd(); if (this._windowDragBeginId > 0) { Main.overview.disconnect(this._windowDragBeginId); this._windowDragBeginId = 0; } if (this._windowDragEndId > 0) { Main.overview.disconnect(this._windowDragEndId); this._windowDragEndId = 0; } }, _dragBegin: function(overview, window) { this._inDrag = true; this._setReservedSlot(window); }, _dragEnd: function() { this._inDrag = false; this._setReservedSlot(null); }, destroy: function() { this.actor.destroy(); }, setFullGeometry: function(geom) { this._fullGeometry = geom; this._syncFullGeometry(); }, setActualGeometry: function(geom) { this._actualGeometry = geom; this._syncActualGeometry(); }, }); const WorkspacesView = new Lang.Class({ Name: 'WorkspacesView', Extends: WorkspacesViewBase, _init: function(monitorIndex) { this.parent(monitorIndex); this._animating = false; // tweening this._scrolling = false; // swipe-scrolling this._animatingScroll = false; // programatically updating the adjustment this._settings = new Gio.Settings({ schema_id: OVERRIDE_SCHEMA }); let activeWorkspaceIndex = global.screen.get_active_workspace_index(); this.scrollAdjustment = new St.Adjustment({ value: activeWorkspaceIndex, lower: 0, page_increment: 1, page_size: 1, step_increment: 0, upper: 0 }); this.scrollAdjustment.connect('notify::value', Lang.bind(this, this._onScroll)); this._workspaces = []; this._updateWorkspaces(); this._updateWorkspacesId = global.screen.connect('notify::n-workspaces', Lang.bind(this, this._updateWorkspaces)); this._overviewShownId = Main.overview.connect('shown', Lang.bind(this, function() { this.actor.set_clip(this._fullGeometry.x, this._fullGeometry.y, this._fullGeometry.width, this._fullGeometry.height); })); this._switchWorkspaceNotifyId = global.window_manager.connect('switch-workspace', Lang.bind(this, this._activeWorkspaceChanged)); }, _setReservedSlot: function(window) { for (let i = 0; i < this._workspaces.length; i++) this._workspaces[i].setReservedSlot(window); }, _syncFullGeometry: function() { for (let i = 0; i < this._workspaces.length; i++) this._workspaces[i].setFullGeometry(this._fullGeometry); }, _syncActualGeometry: function() { for (let i = 0; i < this._workspaces.length; i++) this._workspaces[i].setActualGeometry(this._actualGeometry); }, getActiveWorkspace: function() { let active = global.screen.get_active_workspace_index(); return this._workspaces[active]; }, animateToOverview: function(animationType) { for (let w = 0; w < this._workspaces.length; w++) { if (animationType == AnimationType.ZOOM) this._workspaces[w].zoomToOverview(); else this._workspaces[w].fadeToOverview(); } this._updateWorkspaceActors(false); }, animateFromOverview: function(animationType) { this.actor.remove_clip(); for (let w = 0; w < this._workspaces.length; w++) { if (animationType == AnimationType.ZOOM) this._workspaces[w].zoomFromOverview(); else this._workspaces[w].fadeFromOverview(); } }, syncStacking: function(stackIndices) { for (let i = 0; i < this._workspaces.length; i++) this._workspaces[i].syncStacking(stackIndices); }, _scrollToActive: function() { let active = global.screen.get_active_workspace_index(); this._updateWorkspaceActors(true); this._updateScrollAdjustment(active); }, // Update workspace actors parameters // @showAnimation: iff %true, transition between states _updateWorkspaceActors: function(showAnimation) { let active = global.screen.get_active_workspace_index(); this._animating = showAnimation; for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; Tweener.removeTweens(workspace.actor); let y = (w - active) * this._fullGeometry.height; if (showAnimation) { let params = { y: y, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad' }; // we have to call _updateVisibility() once before the // animation and once afterwards - it does not really // matter which tween we use, so we pick the first one ... if (w == 0) { this._updateVisibility(); params.onComplete = Lang.bind(this, function() { this._animating = false; this._updateVisibility(); }); } Tweener.addTween(workspace.actor, params); } else { workspace.actor.set_position(0, y); if (w == 0) this._updateVisibility(); } } }, _updateVisibility: function() { let active = global.screen.get_active_workspace_index(); for (let w = 0; w < this._workspaces.length; w++) { let workspace = this._workspaces[w]; if (this._animating || this._scrolling) { workspace.actor.show(); } else { if (this._inDrag) workspace.actor.visible = (Math.abs(w - active) <= 1); else workspace.actor.visible = (w == active); } } }, _updateScrollAdjustment: function(index) { if (this._scrolling) return; this._animatingScroll = true; Tweener.addTween(this.scrollAdjustment, { value: index, time: WORKSPACE_SWITCH_TIME, transition: 'easeOutQuad', onComplete: Lang.bind(this, function() { this._animatingScroll = false; }) }); }, _updateWorkspaces: function() { let newNumWorkspaces = global.screen.n_workspaces; this.scrollAdjustment.upper = newNumWorkspaces; let needsUpdate = false; for (let j = 0; j < newNumWorkspaces; j++) { let metaWorkspace = global.screen.get_workspace_by_index(j); let workspace; if (j >= this._workspaces.length) { /* added */ workspace = new Workspace.Workspace(metaWorkspace, this._monitorIndex); this.actor.add_actor(workspace.actor); this._workspaces[j] = workspace; } else { workspace = this._workspaces[j]; if (workspace.metaWorkspace != metaWorkspace) { /* removed */ workspace.destroy(); this._workspaces.splice(j, 1); } /* else kept */ } } if (this._fullGeometry) { this._updateWorkspaceActors(false); this._syncFullGeometry(); } if (this._actualGeometry) this._syncActualGeometry(); }, _activeWorkspaceChanged: function(wm, from, to, direction) { if (this._scrolling) return; this._scrollToActive(); }, _onDestroy: function() { this.parent(); this.scrollAdjustment.run_dispose(); Main.overview.disconnect(this._overviewShownId); global.window_manager.disconnect(this._switchWorkspaceNotifyId); global.screen.disconnect(this._updateWorkspacesId); }, startSwipeScroll: function() { this._scrolling = true; }, endSwipeScroll: function() { this._scrolling = false; // Make sure title captions etc are shown as necessary this._scrollToActive(); this._updateVisibility(); }, // sync the workspaces' positions to the value of the scroll adjustment // and change the active workspace if appropriate _onScroll: function(adj) { if (this._animatingScroll) return; let active = global.screen.get_active_workspace_index(); let current = Math.round(adj.value); if (active != current) { if (!this._workspaces[current]) { // The current workspace was destroyed. This could happen // when you are on the last empty workspace, and consolidate // windows using the thumbnail bar. // In that case, the intended behavior is to stay on the empty // workspace, which is the last one, so pick it. current = this._workspaces.length - 1; } let metaWorkspace = this._workspaces[current].metaWorkspace; metaWorkspace.activate(global.get_current_time()); } let last = this._workspaces.length - 1; let firstWorkspaceY = this._workspaces[0].actor.y; let lastWorkspaceY = this._workspaces[last].actor.y; let workspacesHeight = lastWorkspaceY - firstWorkspaceY; if (adj.upper == 1) return; let currentY = firstWorkspaceY; let newY = - adj.value / (adj.upper - 1) * workspacesHeight; let dy = newY - currentY; for (let i = 0; i < this._workspaces.length; i++) { this._workspaces[i].actor.visible = Math.abs(i - adj.value) <= 1; this._workspaces[i].actor.y += dy; } }, }); Signals.addSignalMethods(WorkspacesView.prototype); const ExtraWorkspaceView = new Lang.Class({ Name: 'ExtraWorkspaceView', Extends: WorkspacesViewBase, _init: function(monitorIndex) { this.parent(monitorIndex); this._workspace = new Workspace.Workspace(null, monitorIndex); this.actor.add_actor(this._workspace.actor); }, _setReservedSlot: function(window) { this._workspace.setReservedSlot(window); }, _syncFullGeometry: function() { this._workspace.setFullGeometry(this._fullGeometry); }, _syncActualGeometry: function() { this._workspace.setActualGeometry(this._actualGeometry); }, animateToOverview: function(animationType) { if (animationType == AnimationType.ZOOM) this._workspace.zoomToOverview(); else this._workspace.fadeToOverview(); }, animateFromOverview: function(animationType) { if (animationType == AnimationType.ZOOM) this._workspace.zoomFromOverview(); else this._workspace.fadeFromOverview(); }, syncStacking: function(stackIndices) { this._workspace.syncStacking(stackIndices); }, startSwipeScroll: function() { }, endSwipeScroll: function() { }, }); const DelegateFocusNavigator = new Lang.Class({ Name: 'DelegateFocusNavigator', Extends: St.Widget, vfunc_navigate_focus: function(from, direction) { return this._delegate.navigateFocus(from, direction); }, }); const WorkspacesDisplay = new Lang.Class({ Name: 'WorkspacesDisplay', _init: function() { this.actor = new DelegateFocusNavigator({ clip_to_allocation: true }); this.actor._delegate = this; this.actor.connect('notify::allocation', Lang.bind(this, this._updateWorkspacesActualGeometry)); this.actor.connect('parent-set', Lang.bind(this, this._parentSet)); let clickAction = new Clutter.ClickAction(); clickAction.connect('clicked', Lang.bind(this, function(action) { // Only switch to the workspace when there's no application // windows open. The problem is that it's too easy to miss // an app window and get the wrong one focused. if (action.get_button() == 1 && this._getPrimaryView().getActiveWorkspace().isEmpty()) Main.overview.hide(); })); Main.overview.addAction(clickAction); this.actor.bind_property('mapped', clickAction, 'enabled', GObject.BindingFlags.SYNC_CREATE); let panAction = new Clutter.PanAction({ threshold_trigger_edge: Clutter.GestureTriggerEdge.AFTER }); panAction.connect('pan', Lang.bind(this, this._onPan)); panAction.connect('gesture-begin', Lang.bind(this, function() { for (let i = 0; i < this._workspacesViews.length; i++) this._workspacesViews[i].startSwipeScroll(); return true; })); panAction.connect('gesture-cancel', Lang.bind(this, function() { for (let i = 0; i < this._workspacesViews.length; i++) this._workspacesViews[i].endSwipeScroll(); })); panAction.connect('gesture-end', Lang.bind(this, function() { clickAction.release(); for (let i = 0; i < this._workspacesViews.length; i++) this._workspacesViews[i].endSwipeScroll(); })); Main.overview.addAction(panAction); this.actor.bind_property('mapped', panAction, 'enabled', GObject.BindingFlags.SYNC_CREATE); this._primaryIndex = Main.layoutManager.primaryIndex; this._workspacesViews = []; this._primaryScrollAdjustment = null; this._settings = new Gio.Settings({ schema_id: OVERRIDE_SCHEMA }); this._settings.connect('changed::workspaces-only-on-primary', Lang.bind(this, this._workspacesOnlyOnPrimaryChanged)); this._workspacesOnlyOnPrimaryChanged(); this._switchWorkspaceNotifyId = 0; this._notifyOpacityId = 0; this._scrollEventId = 0; this._fullGeometry = null; }, _onPan: function(action) { let [dist, dx, dy] = action.get_motion_delta(0); let adjustment = this._scrollAdjustment; adjustment.value -= (dy / this.actor.height) * adjustment.page_size; return false; }, navigateFocus: function(from, direction) { return this._getPrimaryView().actor.navigate_focus(from, direction, false); }, show: function(fadeOnPrimary) { this._updateWorkspacesViews(); for (let i = 0; i < this._workspacesViews.length; i++) { let animationType; if (fadeOnPrimary && i == this._primaryIndex) animationType = AnimationType.FADE; else animationType = AnimationType.ZOOM; this._workspacesViews[i].animateToOverview(animationType); } this._restackedNotifyId = Main.overview.connect('windows-restacked', Lang.bind(this, this._onRestacked)); if (this._scrollEventId == 0) this._scrollEventId = Main.overview.connect('scroll-event', Lang.bind(this, this._onScrollEvent)); }, animateFromOverview: function(fadeOnPrimary) { for (let i = 0; i < this._workspacesViews.length; i++) { let animationType; if (fadeOnPrimary && i == this._primaryIndex) animationType = AnimationType.FADE; else animationType = AnimationType.ZOOM; this._workspacesViews[i].animateFromOverview(animationType); } }, hide: function() { if (this._restackedNotifyId > 0){ Main.overview.disconnect(this._restackedNotifyId); this._restackedNotifyId = 0; } if (this._scrollEventId > 0) { Main.overview.disconnect(this._scrollEventId); this._scrollEventId = 0; } for (let i = 0; i < this._workspacesViews.length; i++) this._workspacesViews[i].destroy(); this._workspacesViews = []; }, _workspacesOnlyOnPrimaryChanged: function() { this._workspacesOnlyOnPrimary = this._settings.get_boolean('workspaces-only-on-primary'); if (!Main.overview.visible) return; this._updateWorkspacesViews(); }, _updateWorkspacesViews: function() { for (let i = 0; i < this._workspacesViews.length; i++) this._workspacesViews[i].destroy(); this._primaryIndex = Main.layoutManager.primaryIndex; this._workspacesViews = []; let monitors = Main.layoutManager.monitors; for (let i = 0; i < monitors.length; i++) { let view; if (this._workspacesOnlyOnPrimary && i != this._primaryIndex) view = new ExtraWorkspaceView(i); else view = new WorkspacesView(i); view.actor.connect('scroll-event', Lang.bind(this, this._onScrollEvent)); if (i == this._primaryIndex) { this._scrollAdjustment = view.scrollAdjustment; this._scrollAdjustment.connect('notify::value', Lang.bind(this, this._scrollValueChanged)); } this._workspacesViews.push(view); Main.layoutManager.overviewGroup.add_actor(view.actor); } this._updateWorkspacesFullGeometry(); this._updateWorkspacesActualGeometry(); }, _scrollValueChanged: function() { for (let i = 0; i < this._workspacesViews.length; i++) { if (i == this._primaryIndex) continue; let adjustment = this._workspacesViews[i].scrollAdjustment; if (!adjustment) continue; // the adjustments work in terms of workspaces, so the // values map directly adjustment.value = this._scrollAdjustment.value; } }, _getPrimaryView: function() { if (!this._workspacesViews.length) return null; return this._workspacesViews[this._primaryIndex]; }, activeWorkspaceHasMaximizedWindows: function() { return this._getPrimaryView().getActiveWorkspace().hasMaximizedWindows(); }, _parentSet: function(actor, oldParent) { if (oldParent && this._notifyOpacityId) oldParent.disconnect(this._notifyOpacityId); this._notifyOpacityId = 0; Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() { let newParent = this.actor.get_parent(); if (!newParent) return; // This is kinda hackish - we want the primary view to // appear as parent of this.actor, though in reality it // is added directly to Main.layoutManager.overviewGroup this._notifyOpacityId = newParent.connect('notify::opacity', Lang.bind(this, function() { let opacity = this.actor.get_parent().opacity; let primaryView = this._getPrimaryView(); if (!primaryView) return; primaryView.actor.opacity = opacity; primaryView.actor.visible = opacity != 0; })); })); }, // This geometry should always be the fullest geometry // the workspaces switcher can ever be allocated, as if // the sliding controls were never slid in at all. setWorkspacesFullGeometry: function(geom) { this._fullGeometry = geom; this._updateWorkspacesFullGeometry(); }, _updateWorkspacesFullGeometry: function() { if (!this._workspacesViews.length) return; let monitors = Main.layoutManager.monitors; for (let i = 0; i < monitors.length; i++) { let geometry = (i == this._primaryIndex) ? this._fullGeometry : monitors[i]; this._workspacesViews[i].setFullGeometry(geometry); } }, _updateWorkspacesActualGeometry: function() { if (!this._workspacesViews.length) return; let [x, y] = this.actor.get_transformed_position(); let allocation = this.actor.allocation; let width = allocation.x2 - allocation.x1; let height = allocation.y2 - allocation.y1; let primaryGeometry = { x: x, y: y, width: width, height: height }; let monitors = Main.layoutManager.monitors; for (let i = 0; i < monitors.length; i++) { let geometry = (i == this._primaryIndex) ? primaryGeometry : monitors[i]; this._workspacesViews[i].setActualGeometry(geometry); } }, _onRestacked: function(overview, stackIndices) { for (let i = 0; i < this._workspacesViews.length; i++) this._workspacesViews[i].syncStacking(stackIndices); }, _onScrollEvent: function(actor, event) { if (!this.actor.mapped) return Clutter.EVENT_PROPAGATE; let activeWs = global.screen.get_active_workspace(); let ws; switch (event.get_scroll_direction()) { case Clutter.ScrollDirection.UP: ws = activeWs.get_neighbor(Meta.MotionDirection.UP); break; case Clutter.ScrollDirection.DOWN: ws = activeWs.get_neighbor(Meta.MotionDirection.DOWN); break; default: return Clutter.EVENT_PROPAGATE; } Main.wm.actionMoveWorkspace(ws); return Clutter.EVENT_STOP; } }); Signals.addSignalMethods(WorkspacesDisplay.prototype);