// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- const { Clutter, GLib, Shell, St } = imports.gi; const Signals = imports.signals; const Tweener = imports.tweener.tweener; // This is a wrapper around imports.tweener.tweener that adds a bit of // Clutter integration. If the tweening target is a Clutter.Actor, then // the tweenings will automatically be removed if the actor is destroyed. // ActionScript Tweener methods that imports.tweener.tweener doesn't // currently implement: getTweens, getVersion, registerTransition, // setTimeScale, updateTime. // imports.tweener.tweener methods that we don't re-export: // pauseAllTweens, removeAllTweens, resumeAllTweens. (It would be hard // to clean up properly after removeAllTweens, and also, any code that // calls any of these is almost certainly wrong anyway, because they // affect the entire application.) // Called from Main.start function init() { Tweener.setFrameTicker(new ClutterFrameTicker()); } function addCaller(target, tweeningParameters) { _wrapTweening(target, tweeningParameters); Tweener.addCaller(target, tweeningParameters); } function addTween(target, tweeningParameters) { _wrapTweening(target, tweeningParameters); Tweener.addTween(target, tweeningParameters); } function _wrapTweening(target, tweeningParameters) { let state = _getTweenState(target); if (!state.destroyedId) { if (target instanceof Clutter.Actor) { state.actor = target; state.destroyedId = target.connect('destroy', _actorDestroyed); } else if (target.actor && target.actor instanceof Clutter.Actor) { state.actor = target.actor; state.destroyedId = target.actor.connect('destroy', () => _actorDestroyed(target)); } } if (!St.Settings.get().enable_animations) { tweeningParameters['time'] = 0.000001; tweeningParameters['delay'] = 0.000001; } _addHandler(target, tweeningParameters, 'onComplete', _tweenCompleted); } function _getTweenState(target) { // If we were paranoid, we could keep a plist mapping targets to // states... but we're not that paranoid. if (!target.__ShellTweenerState) target.__ShellTweenerState = {}; return target.__ShellTweenerState; } function _resetTweenState(target) { let state = target.__ShellTweenerState; if (state) { if (state.destroyedId) state.actor.disconnect(state.destroyedId); } target.__ShellTweenerState = {}; } function _addHandler(target, params, name, handler) { if (params[name]) { let oldHandler = params[name]; let oldScope = params[`${name}Scope`]; let oldParams = params[`${name}Params`]; let eventScope = oldScope ? oldScope : target; params[name] = () => { oldHandler.apply(eventScope, oldParams); handler(target); }; } else { params[name] = () => handler(target); } } function _actorDestroyed(target) { _resetTweenState(target); Tweener.removeTweens(target); } function _tweenCompleted(target) { if (!isTweening(target)) _resetTweenState(target); } function getTweenCount(scope) { return Tweener.getTweenCount(scope); } // imports.tweener.tweener doesn't provide this method (which exists // in the ActionScript version) but it's easy to implement. function isTweening(scope) { return Tweener.getTweenCount(scope) != 0; } function removeTweens(...args) { if (Tweener.removeTweens(args)) { let [scope] = args; // If we just removed the last active tween, clean up if (Tweener.getTweenCount(scope) == 0) _tweenCompleted(scope); return true; } else { return false; } } function pauseTweens(...args) { return Tweener.pauseTweens(...args); } function resumeTweens(...args) { return Tweener.resumeTweens(...args); } function registerSpecialProperty(...args) { Tweener.registerSpecialProperty(...args); } function registerSpecialPropertyModifier(name, modifyFunction, getFunction) { Tweener.registerSpecialPropertyModifier(name, modifyFunction, getFunction); } function registerSpecialPropertySplitter(name, splitFunction, parameters) { Tweener.registerSpecialPropertySplitter(name, splitFunction, parameters); } // The 'FrameTicker' object is an object used to feed new frames to // Tweener so it can update values and redraw. The default frame // ticker for Tweener just uses a simple timeout at a fixed frame rate // and has no idea of "catching up" by dropping frames. // // We substitute it with custom frame ticker here that connects // Tweener to a Clutter.TimeLine. Now, Clutter.Timeline itself isn't a // whole lot more sophisticated than a simple timeout at a fixed frame // rate, but at least it knows how to drop frames. (See // HippoAnimationManager for a more sophisticated view of continuous // time updates; even better is to pay attention to the vertical // vblank and sync to that when possible.) // var ClutterFrameTicker = class { constructor() { // We don't have a finite duration; tweener will tell us to stop // when we need to stop, so use 1000 seconds as "infinity", and // set the timeline to loop. Doing this means we have to track // time ourselves, since clutter timeline's time will cycle // instead of strictly increase. this._timeline = new Clutter.Timeline({ duration: 1000 * 1000 }); this._timeline.set_loop(true); this._startTime = -1; this._currentTime = -1; this._timeline.connect('new-frame', () => { this._onNewFrame(); }); let perfLog = Shell.PerfLog.get_default(); perfLog.define_event("tweener.framePrepareStart", "Start of a new animation frame", ""); perfLog.define_event("tweener.framePrepareDone", "Finished preparing frame", ""); } get FRAME_RATE() { return 60; } _onNewFrame() { // If there is a lot of setup to start the animation, then // first frame number we get from clutter might be a long ways // into the animation (or the animation might even be done). // That looks bad, so we always start at the first frame of the // animation then only do frame dropping from there. if (this._startTime < 0) this._startTime = GLib.get_monotonic_time() / 1000.0; // currentTime is in milliseconds let perfLog = Shell.PerfLog.get_default(); this._currentTime = GLib.get_monotonic_time() / 1000.0 - this._startTime; perfLog.event("tweener.framePrepareStart"); this.emit('prepare-frame'); perfLog.event("tweener.framePrepareDone"); } getTime() { return this._currentTime; } start() { if (St.get_slow_down_factor() > 0) Tweener.setTimeScale(1 / St.get_slow_down_factor()); this._timeline.start(); global.begin_work(); } stop() { this._timeline.stop(); this._startTime = -1; this._currentTime = -1; global.end_work(); } }; Signals.addSignalMethods(ClutterFrameTicker.prototype);