/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * st-icon.c: icon widget * * Copyright 2009, 2010 Intel Corporation. * Copyright 2010 Red Hat, Inc. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU Lesser General Public License, * version 2.1, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ /** * SECTION:st-icon * @short_description: a simple styled icon actor * * #StIcon is a simple styled texture actor that displays an image from * a stylesheet. */ #include "st-enum-types.h" #include "st-icon.h" #include "st-texture-cache.h" #include "st-private.h" enum { PROP_0, PROP_ICON_NAME, PROP_ICON_TYPE, PROP_ICON_SIZE }; G_DEFINE_TYPE (StIcon, st_icon, ST_TYPE_WIDGET) #define ST_ICON_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), ST_TYPE_ICON, StIconPrivate)) struct _StIconPrivate { ClutterActor *icon_texture; gchar *icon_name; StIconType icon_type; gint prop_icon_size; /* icon size set as property */ gint theme_icon_size; /* icon size from theme node */ gint icon_size; /* icon size we are using */ }; static void st_icon_update (StIcon *icon); static gboolean st_icon_update_icon_size (StIcon *icon); #define DEFAULT_ICON_SIZE 48 #define DEFAULT_ICON_TYPE ST_ICON_SYMBOLIC static void st_icon_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { StIcon *icon = ST_ICON (gobject); switch (prop_id) { case PROP_ICON_NAME: st_icon_set_icon_name (icon, g_value_get_string (value)); break; case PROP_ICON_TYPE: st_icon_set_icon_type (icon, g_value_get_enum (value)); break; case PROP_ICON_SIZE: st_icon_set_icon_size (icon, g_value_get_int (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void st_icon_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { StIcon *icon = ST_ICON (gobject); switch (prop_id) { case PROP_ICON_NAME: g_value_set_string (value, st_icon_get_icon_name (icon)); break; case PROP_ICON_TYPE: g_value_set_enum (value, st_icon_get_icon_type (icon)); break; case PROP_ICON_SIZE: g_value_set_int (value, st_icon_get_icon_size (icon)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void st_icon_dispose (GObject *gobject) { StIconPrivate *priv = ST_ICON (gobject)->priv; if (priv->icon_texture) { clutter_actor_destroy (priv->icon_texture); priv->icon_texture = NULL; } G_OBJECT_CLASS (st_icon_parent_class)->dispose (gobject); } static void st_icon_get_preferred_height (ClutterActor *actor, gfloat for_width, gfloat *min_height_p, gfloat *nat_height_p) { StIconPrivate *priv = ST_ICON (actor)->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); if (min_height_p) *min_height_p = priv->icon_size; if (nat_height_p) *nat_height_p = priv->icon_size; st_theme_node_adjust_preferred_height (theme_node, min_height_p, nat_height_p); } static void st_icon_get_preferred_width (ClutterActor *actor, gfloat for_height, gfloat *min_width_p, gfloat *nat_width_p) { StIconPrivate *priv = ST_ICON (actor)->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); if (min_width_p) *min_width_p = priv->icon_size; if (nat_width_p) *nat_width_p = priv->icon_size; st_theme_node_adjust_preferred_width (theme_node, min_width_p, nat_width_p); } static void st_icon_allocate (ClutterActor *actor, const ClutterActorBox *box, ClutterAllocationFlags flags) { StIconPrivate *priv = ST_ICON (actor)->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); CLUTTER_ACTOR_CLASS (st_icon_parent_class)->allocate (actor, box, flags); if (priv->icon_texture) { ClutterActorBox content_box; st_theme_node_get_content_box (theme_node, box, &content_box); /* Center the texture in the allocation; scaling up the icon from the size * we loaded it at is just a bad idea and probably accidental. Main downside * of doing this is that it may not be obvious that they have to turn off * fill to align the icon non-centered in the parent container. * * We don't use _st_allocate_fill() for a bit of efficiency and because we * expect to get rid of the child actor in favor of a CoglTexture in the * future. */ content_box.x1 = (int)(0.5 + content_box.x1 + (content_box.x2 - content_box.x1 - priv->icon_size) / 2.); content_box.x2 = content_box.x1 + priv->icon_size; content_box.y1 = (int)(0.5 + content_box.y1 + (content_box.y2 - content_box.y1 - priv->icon_size) / 2.); content_box.y2 = content_box.y1 + priv->icon_size; clutter_actor_allocate (priv->icon_texture, &content_box, flags); } } static void st_icon_paint (ClutterActor *actor) { StIconPrivate *priv = ST_ICON (actor)->priv; /* Chain up to paint background */ CLUTTER_ACTOR_CLASS (st_icon_parent_class)->paint (actor); if (priv->icon_texture) clutter_actor_paint (priv->icon_texture); } static void st_icon_map (ClutterActor *actor) { StIconPrivate *priv = ST_ICON (actor)->priv; CLUTTER_ACTOR_CLASS (st_icon_parent_class)->map (actor); if (priv->icon_texture) clutter_actor_map (priv->icon_texture); } static void st_icon_unmap (ClutterActor *actor) { StIconPrivate *priv = ST_ICON (actor)->priv; CLUTTER_ACTOR_CLASS (st_icon_parent_class)->unmap (actor); if (priv->icon_texture) clutter_actor_unmap (priv->icon_texture); } static void st_icon_style_changed (StWidget *widget) { StIcon *self = ST_ICON (widget); StThemeNode *theme_node = st_widget_get_theme_node (widget); StIconPrivate *priv = self->priv; priv->theme_icon_size = st_theme_node_get_length (theme_node, "icon-size"); st_icon_update_icon_size (self); st_icon_update (self); } static void st_icon_class_init (StIconClass *klass) { GParamSpec *pspec; GObjectClass *object_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); StWidgetClass *widget_class = ST_WIDGET_CLASS (klass); g_type_class_add_private (klass, sizeof (StIconPrivate)); object_class->get_property = st_icon_get_property; object_class->set_property = st_icon_set_property; object_class->dispose = st_icon_dispose; actor_class->get_preferred_height = st_icon_get_preferred_height; actor_class->get_preferred_width = st_icon_get_preferred_width; actor_class->allocate = st_icon_allocate; actor_class->paint = st_icon_paint; actor_class->map = st_icon_map; actor_class->unmap = st_icon_unmap; widget_class->style_changed = st_icon_style_changed; pspec = g_param_spec_string ("icon-name", "Icon name", "An icon name", NULL, ST_PARAM_READWRITE); g_object_class_install_property (object_class, PROP_ICON_NAME, pspec); pspec = g_param_spec_enum ("icon-type", "Icon type", "The type of icon that should be used", ST_TYPE_ICON_TYPE, DEFAULT_ICON_TYPE, ST_PARAM_READWRITE); g_object_class_install_property (object_class, PROP_ICON_TYPE, pspec); pspec = g_param_spec_int ("icon-size", "Icon size", "The size if the icon, if positive. Otherwise the size will be derived from the current style", -1, G_MAXINT, -1, ST_PARAM_READWRITE); g_object_class_install_property (object_class, PROP_ICON_SIZE, pspec); } static void st_icon_init (StIcon *self) { self->priv = ST_ICON_GET_PRIVATE (self); self->priv->icon_size = DEFAULT_ICON_SIZE; self->priv->prop_icon_size = -1; self->priv->icon_type = DEFAULT_ICON_TYPE; } static void st_icon_update (StIcon *icon) { StIconPrivate *priv = icon->priv; /* Get rid of the old one */ if (priv->icon_texture) { clutter_actor_destroy (priv->icon_texture); priv->icon_texture = NULL; } /* Try to lookup the new one */ if (priv->icon_name) { StThemeNode *theme_node = st_widget_peek_theme_node (ST_WIDGET (icon)); if (theme_node) { StTextureCache *cache = st_texture_cache_get_default (); priv->icon_texture = st_texture_cache_load_icon_name (cache, theme_node, priv->icon_name, priv->icon_type, priv->icon_size); if (priv->icon_texture) clutter_actor_set_parent (priv->icon_texture, CLUTTER_ACTOR (icon)); } } } static gboolean st_icon_update_icon_size (StIcon *icon) { StIconPrivate *priv = icon->priv; int new_size; if (priv->prop_icon_size > 0) new_size = priv->prop_icon_size; else if (priv->theme_icon_size > 0) new_size = priv->theme_icon_size; else new_size = DEFAULT_ICON_SIZE; if (new_size != priv->icon_size) { clutter_actor_queue_relayout (CLUTTER_ACTOR (icon)); priv->icon_size = new_size; return TRUE; } else return FALSE; } /** * st_icon_new: * * Create a newly allocated #StIcon * * Returns: A newly allocated #StIcon */ ClutterActor * st_icon_new (void) { return g_object_new (ST_TYPE_ICON, NULL); } const gchar * st_icon_get_icon_name (StIcon *icon) { g_return_val_if_fail (ST_IS_ICON (icon), NULL); return icon->priv->icon_name; } void st_icon_set_icon_name (StIcon *icon, const gchar *icon_name) { StIconPrivate *priv; g_return_if_fail (ST_IS_ICON (icon)); priv = icon->priv; /* Check if there's no change */ if (g_strcmp0 (priv->icon_name, icon_name) == 0) return; g_free (priv->icon_name); priv->icon_name = g_strdup (icon_name); st_icon_update (icon); g_object_notify (G_OBJECT (icon), "icon-name"); } /** * st_icon_get_icon_type: * @icon: a #StIcon * * Gets the type of icon we'll look up to display in the actor. * See st_icon_set_icon_type(). * * Return value: the icon type. */ StIconType st_icon_get_icon_type (StIcon *icon) { g_return_val_if_fail (ST_IS_ICON (icon), DEFAULT_ICON_TYPE); return icon->priv->icon_type; } /** * st_icon_set_icon_type: * @icon: a #StIcon * @icon_type: the type of icon to use * * Sets the type of icon we'll look up to display in the actor. * The icon type determines whether we use a symbolic icon or * a full color icon and also is used for specific handling for * application and document icons. */ void st_icon_set_icon_type (StIcon *icon, StIconType icon_type) { StIconPrivate *priv; g_return_if_fail (ST_IS_ICON (icon)); priv = icon->priv; if (icon_type == priv->icon_type) return; priv->icon_type = icon_type; st_icon_update (icon); g_object_notify (G_OBJECT (icon), "icon-type"); } /** * st_icon_get_icon_size: * @icon: an icon * * Gets the size explicit size on the icon. This is not necesariily * the size that the icon will actually be displayed at. * * Return value: the size explicitly set, or -1 if no size has been set */ gint st_icon_get_icon_size (StIcon *icon) { g_return_val_if_fail (ST_IS_ICON (icon), -1); return icon->priv->prop_icon_size; } /** * st_icon_set_icon_size: * @icon: an icon * @size: if positive, the new size, otherwise the size will be * derived from the current style * * Sets an explicit size for the icon. */ void st_icon_set_icon_size (StIcon *icon, gint size) { StIconPrivate *priv; g_return_if_fail (ST_IS_ICON (icon)); priv = icon->priv; if (priv->prop_icon_size != size) { priv->prop_icon_size = size; if (st_icon_update_icon_size (icon)) st_icon_update (icon); g_object_notify (G_OBJECT (icon), "icon-size"); } }