/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * st-shadow.h: Boxed type holding for -st-shadow attributes * * Copyright 2009, 2010 Florian Müllner * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation, either version 2.1 of * the License, or (at your option) any later version. * * This program is distributed in the hope it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #ifndef __ST_SHADOW__ #define __ST_SHADOW__ #include G_BEGIN_DECLS #define ST_TYPE_SHADOW (st_shadow_get_type ()) #define ST_TYPE_SHADOW_HELPER (st_shadow_get_type ()) typedef struct _StShadow StShadow; typedef struct _StShadowHelper StShadowHelper; /** * StShadow: * @color: shadow's color * @xoffset: horizontal offset - positive values mean placement to the right, * negative values placement to the left of the element. * @yoffset: vertical offset - positive values mean placement below, negative * values placement above the element. * @blur: shadow's blur radius - a value of 0.0 will result in a hard shadow. * @spread: shadow's spread radius - grow the shadow without enlarging the * blur. * * Attributes of the -st-shadow property. */ struct _StShadow { ClutterColor color; gdouble xoffset; gdouble yoffset; gdouble blur; gdouble spread; gboolean inset; volatile int ref_count; }; GType st_shadow_get_type (void) G_GNUC_CONST; StShadow *st_shadow_new (ClutterColor *color, gdouble xoffset, gdouble yoffset, gdouble blur, gdouble spread, gboolean inset); StShadow *st_shadow_ref (StShadow *shadow); void st_shadow_unref (StShadow *shadow); gboolean st_shadow_equal (StShadow *shadow, StShadow *other); void st_shadow_get_box (StShadow *shadow, const ClutterActorBox *actor_box, ClutterActorBox *shadow_box); GType st_shadow_helper_get_type (void) G_GNUC_CONST; StShadowHelper *st_shadow_helper_new (StShadow *shadow); StShadowHelper *st_shadow_helper_copy (StShadowHelper *helper); void st_shadow_helper_free (StShadowHelper *helper); void st_shadow_helper_update (StShadowHelper *helper, ClutterActor *source); void st_shadow_helper_paint (StShadowHelper *helper, CoglFramebuffer *framebuffer, ClutterActorBox *actor_box, guint8 paint_opacity); G_END_DECLS #endif /* __ST_SHADOW__ */